Overview[edit | edit source]
Introduced in Unreal Tournament 2004 for the Onslaught gametype, the (AVRiL) (the i only enhances pronunciation) is often the foot soldier's weapon of choice against vehicles. It returns in Unreal Tournament 3 as the Longbow AVRiL with a few upgrades, like being able to guide Spider Mines.
The Longbow AVRiL functions more or less identically to its UT2004 counterpart, although now locking on with Secondary Fire produces a visible tracer.
Tips and tricks[edit | edit source]
In general[edit | edit source]
- The AVRiL can be used against infantry, but doesn't do significantly more damage than the normal Rocket Launcher. Its limited fire rate, slow initial travel speed, and accelerating projectile, not to mention the lack of lock-on to foot soldiers, severely limit its use for this.
- The amount of direct shots required to take down a vehicle vary according to that vehicle's size. Mantas, Vipers and Scavengers are usually taken down in one shot, Scorpions, Raptors and Furies need two shots to get taken down, Cicadas, Hellbenders, StealthBenders and Nightshades need 3, Nemesis and Goliaths around 4 (the latter requires 5 in UT3), Darkwalkers 5, the SPMA requires 3 in UT2004 and 6 in UT3, and the Leviathan requires 25 shots in UT2004 and 33 in UT3.
Unreal Tournament 2004[edit | edit source]
- The AVRiL has a bad recoil that can push the user off of a platform.
- AVRiLs are anti-vehicle rockets. There is an AVRiL gun, and an AVRiL turret on the Raptor. Both lock onto enemy vehicles when you keep the vehicle in your crosshair. Guns track better than raptor alt-fire.
- The AVRiL gun crosshair can autotrack a vehicle by hitting the alt-fire.
- Drivers get a warning message when you lock on with the AVRiL. To give them less time to react, fire in the general direction of a vehicle and lock on when the missile is close to your target.
Unreal Tournament 3[edit | edit source]
- The AVRiL is significantly rarer in maps than in UT2004.
- After two seconds, and if the original firer doesn't lock onto a target, team mates can assign a target to an AVRiL rocket as well. This could allow for some interesting scenarios, where a scout with good overview of the battle field guides the AVRiL rockets of other team mates, who can't actually see any opponents.
Trivia[edit | edit source]
- The AVRiL is the only weapon to first appear in UT2004, but made it into UT3.
Gallery[edit | edit source]
[edit | edit source]
See also[edit | edit source]
|Unreal Tournament 2004 weapons|
|Unreal Tournament 3 weapons|