If you're looking for the Unreal II item that did make it into the final game, you might want to check Artifact.
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This article covers content which was scrapped from the Unreal series. These items might have been considered at some point, as there is proof of them in betas or screenshots, but for some reason were not featured in any Unreal game. |
The Artifact is a cut item from Unreal. The concept of artifacts existed somewhere around early to mid 1997, although a leftover 'Artifact' mesh has existed as late as February 1998.
Overview[]
The player would collect artifacts distributed over the levels in order to unlock further levels. After collecting, the artifacts would be placed on Altars to unlock some passage.
A design doc describes the artifacts as follows:
Additionally,
There's also this weird quirk:
It seems that the artifacts were actually placed in outer 'shells' of maps that technically were still a part of Main Maps, instead of being placed in the actual maps. Additionally,
Trivia[]
- In the February 1998 beta, there are two places suspected of being leftover locations of artifacts. The most obvious one is near the end of Aztec. Another one could be near the end of Soledad. However, instead of artifacts they contain Dispersion Pistol Powerups.
Gallery[]
External links and references[]
See also[]
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