If you're looking for the weapon from Unreal Mission Pack: Return to Na Pali, you might want to check Combat Assault Rifle.
The Assault Rifle is a starting weapon in Unreal Tournament 2003 and Unreal Tournament 2004. It is one of the default weapons players spawn with, the others being the Translocator and the Shield Gun. It replaces the Enforcer from UT99.
Overview[]
The assault rifle is a decent starting weapon that may get you out of a jam if you’ve just spawned in a really bad predicament. However, expect to find yourself running for the nearest new weapon as soon as possible. The assault rifle’s primary fire is similar to a machine gun: high rate of fire with moderate accuracy. Its secondary fire launches a timed grenade. Hold down the alternate fire button to shoot the grenade further.
It is possible to pick up a second assault rifle (if an enemy had one equipped when he or she died) and wield dual assault rifles. In this configuration the weapon becomes more potent. In deathmatch games, toss grenades into crowded rooms to score a kill against a wounded foe. If you spawn near an enemy vehicle in onslaught, toss a grenade at it while you move to the nearest weapons locker; you may score a kill against a damaged vehicle.
Unreal Championship[]
The Assault Rifle of Unreal Championship is intended to be identical to the UT2003 version, only has a different 3rd person mesh. The ammo pickup looks different as well and is more similar to the Clip pickup of Unreal Tournament's Enforcer.
Unreal Tournament 2003[]
No source specified.
The Assault Rifle in UT2003 has an extremely inaccurate primary fire and can hold up to four grenades for the secondary fire. By default the weapon comes with four grenades loaded, but competitive servers tend to give just one or two to discourage spamming. It shares bullets with the Minigun.
Unlike most missiles, grenades are influenced by the player's speed and direction. For example, if running forward while launching a grenade, the grenade will travel farther than if it was launched while standing still. Running forward and side-dodging allows players to launch a grenade across DM-Antalus.
Unreal Tournament 2004[]
No source specified.
UT2004's Assault Rifle is very similar to UT2003's, but its ammo is separate from the Minigun's ammo.
Assault Rifles can be held akimbo, doubling the rate of fire and ammo consumption. Two full Assault Rifles give you enough grenades to destroy a Goliath. In team games such as Team Deathmatch, it is a good idea to give your Assault Rifle to newly-spawned team members to improve their chances of survival before they can get a better weapon.
Tips and tricks[]
The assault rifle’s primary fire is a simple spread of bullets. Hold down the fire button for a continuous stream of fire, or tap for short bursts. Although you'll see more blood when you hit your target in the head, you'll do equal damage all over the body. So aim at the torso, it's the biggest target.
The assault rifle’s secondary fire is a grenade that fires at a velocity determined by how long you hold down its trigger. If you tap, the grenade pops out gently. Hold down the trigger and the grenade flies for a long distance. Unless you’re trying to lob a quick grenade to protect yourself or to hit someone immediately, hold down the trigger as long as possible. The speeding grenade can be almost as deadly as a rocket.
Assault rifles are most useful on maps where weapons are not very accessible. If you have superior knowledge of its use, you’ll wipe out someone who doesn’t know it very well and can’t find a bigger gun.
It’s least useful where where weapons are easily accessible. If everyone else has bigger weapons, you won’t stay alive long with an assault rifle even if you’re a certified expert in its use.
When you’re stuck with the assault rifle and run into an opponent, hold the secondary trigger, charge up the grenade, and launch it like a rocket. Follow that up with a blast of bullets to the head, and you’ll take down your surprised enemy before he knows what hit him."
Gallery[]
Trivia[]
- The Combat Assault Rifle is a similar weapon that appears in Unreal Mission Pack: Return to Na Pali and Unreal II: The Awakening, but behave more like machineguns than pistols.
Preview Notes[]
External links and references[]
- ↑ StealthDP (May 26, 2002). "E3 Report". Unreal Playground. Archived from the original on October 11, 2002. Retrieved July 10, 2020.
See Also[]
- Starting loadouts
- Dispersion Pistol, the default ranged weapon for Unreal, Return to Na Pali and Unreal II: The Awakening.
- Enforcer, the default ranged weapon for Unreal Tournament, Unreal Tournament 3 and Unreal Tournament 4. Also a common ranged weapon in Unreal and Return to Na Pali.
Unreal Tournament 2004 weapons |
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Shield Gun • Assault Rifle • Bio Rifle • Mine Layer • Shock Rifle • Link Gun • Minigun • Flak Cannon • Grenade Launcher • Rocket Launcher • AVRiL • Lightning Gun • Sniper Rifle |
Special weapons: Translocator • Ball Launcher • Super Shock Rifle |
Superweapons: Ion Painter • Redeemer • Target Painter |