If you're looking for the weapon from Unreal Mission Pack: Return to Na Pali, you might want to check Combat Assault Rifle.

If you're looking for other melee and ranged starting weapons, you might want to check Starting loadouts.

The subject of this article appeared in Unreal Championship. The subject of this article appeared in Unreal Tournament 2003. The subject of this article appeared in Unreal Tournament 2004.

"Inexpensive and easily produced, the AR770 provides a lightweight 5.56mm combat solution that is most effective against unarmored foes. With low-to-moderate armor penetration capabilities, this rifle is best suited to a role as a light support weapon. The optional M355 Grenade Launcher provides the punch that makes this weapon effective against heavily armored enemies."
UT2004 manual

The Assault Rifle is a starting weapon in Unreal Tournament 2003 and Unreal Tournament 2004. It is one of the default weapons players spawn with, the others being the Translocator and the Shield Gun. It replaces the Enforcer from UT99.

Overview[edit | edit source]

The assault rifle is a decent starting weapon that may get you out of a jam if you’ve just spawned in a really bad predicament. However, expect to find yourself running for the nearest new weapon as soon as possible. The assault rifle’s primary fire is similar to a machine gun: high rate of fire with moderate accuracy. Its secondary fire launches a timed grenade. Hold down the alternate fire button to shoot the grenade further.

It is possible to pick up a second assault rifle (if an enemy had one equipped when he or she died) and wield dual assault rifles. In this configuration the weapon becomes more potent. In deathmatch games, toss grenades into crowded rooms to score a kill against a wounded foe. If you spawn near an enemy vehicle in onslaught, toss a grenade at it while you move to the nearest weapons locker; you may score a kill against a damaged vehicle.

Unreal Championship[edit | edit source]

The Assault Rifle of Unreal Championship is intended to be identical to the UT2003 version, only has a different 3rd person mesh. The ammo pickup looks different as well and is more similar to the Clip pickup of Unreal Tournament's Enforcer.

Unreal Tournament 2003[edit | edit source]

Primary Fire
An inaccurate machine gun.
Secondary Fire
A grenade projectile that bounces around and then detonates.

The Assault Rifle in UT2003 has an extremely inaccurate primary fire and can hold up to four grenades for the secondary fire. By default the weapon comes with four grenades loaded, but competitive servers tend to give just one or two to discourage spamming. It shares bullets with the Minigun.

Unlike most missiles, grenades are influenced by the player's speed and direction. For example, if running forward while launching a grenade, the grenade will travel farther than if it was launched while standing still. Running forward and side-dodging allows players to launch a grenade across DM-Antalus.

Unreal Tournament 2004[edit | edit source]

Primary Fire
A slightly more accurate machine gun than in UT2003.
Secondary Fire
A grenade projectile that bounces around and then detonates.

UT2004's Assault Rifle is very similar to UT2003's, but its ammo is separate from the Minigun's ammo.

Assault Rifles can be held akimbo, doubling the rate of fire and ammo consumption. Two full Assault Rifles give you enough grenades to destroy a Goliath. In team games such as Team Deathmatch, it is a good idea to give your Assault Rifle to newly-spawned team members to improve their chances of survival before they can get a better weapon.

Tips and tricks[edit | edit source]

"The assault rifle is with you at all times. It’s by your side even if you can’t find any other weapons on a map. Unfortunately, neither its primary nor its secondary fire is very powerful compared to the other weapons. Still, it’s a useful weapon when used skillfully.

The assault rifle’s primary fire is a simple spread of bullets. Hold down the fire button for a continuous stream of fire, or tap for short bursts. Although you'll see more blood when you hit your target in the head, you'll do equal damage all over the body. So aim at the torso, it's the biggest target.

The assault rifle’s secondary fire is a grenade that fires at a velocity determined by how long you hold down its trigger. If you tap, the grenade pops out gently. Hold down the trigger and the grenade flies for a long distance. Unless you’re trying to lob a quick grenade to protect yourself or to hit someone immediately, hold down the trigger as long as possible. The speeding grenade can be almost as deadly as a rocket.

Assault rifles are most useful on maps where weapons are not very accessible. If you have superior knowledge of its use, you’ll wipe out someone who doesn’t know it very well and can’t find a bigger gun.
It’s least useful where where weapons are easily accessible. If everyone else has bigger weapons, you won’t stay alive long with an assault rifle even if you’re a certified expert in its use.
When you’re stuck with the assault rifle and run into an opponent, hold the secondary trigger, charge up the grenade, and launch it like a rocket. Follow that up with a blast of bullets to the head, and you’ll take down your surprised enemy before he knows what hit him."
Unreal Championship Prima's Official Strategy Guide

Gallery[edit | edit source]

Trivia[edit | edit source]

Preview Notes[edit | edit source]

"The enforcer has been replaced with a machine gun, which also launches grenades. While probably not the weapon of choice, it should allow you to inflict more damage than its predecessor while you seek out more destructive weapons."
Unreal Playground[1]

External links and references[edit | edit source]

  1. StealthDP (May 26, 2002). "E3 Report". Unreal Playground. Archived from the original on October 11, 2002. Retrieved July 10, 2020.

See Also[edit | edit source]

Unreal Tournament 2004 weapons
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