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The subject of this article appeared in Unreal Championship.

"The cold seeps into your bones as you charge across a blanket of white toward the enemy stronghold. Hands and feet grow numb, but adrenaline warms your wintry flesh once the goal is in sight. Frostbite be damned, victory lies but a stone's throw away."
Map description

BR-Adrift is a Bombing Run map from Unreal Championship.

Map description[]

Weapons and pickups[]

Weapons[]

Weapon Count Location

Pickups[]

Pickup Count Location

Walkthrough[]

"The cold seeps into your bones as you charge across a blanket of white toward the enemy stronghold. Hands and feet grow numb, but adrenaline warms your wintry flesh once the goal is in sight. Frostbite be damned, victory lies but a stone's throw away."
Mission description

Tips and tricks[]

Prima Official Guide[]

"Adrift is a great map for frenzied battles between small teams. Its compact size means the action is focused and intense. Here, more than on any other Bombing Run map, the game breaks into two distinct segments—getting the bomb and getting it to the goal.
Getting the bomb from the top bridge is a scramble. One key is to ignore the path marked with flares. Cut tightly around the back of your base or use your translocator to shoot over the top.
Skill with the translocator can get you to the bridge from the door of your base: Fire toward the bomb spawn point, and fire again in mid-air. If you do it quickly enough, you teleport all the way to the bridge. If you’re too slow, you fall to your death.

Offensive Strategy
Get the bomb first and then press your advantage. One smart maneuver: Grab the bomb from the top bridge and leap to the lower bridge.
Done right, this puts you right at your enemy’s front door while they’re spread out trying to grab the bomb. It’s an easy rush to their goal.
The best path into the base is usually the front door. The back door has a few too many twists and turns for a successful run. Use the front entrance, and don’t mess around. Cut corners as tightly as possible, and avoid giving your enemy clean shots.

Defensive Strategy
The enemy base is close, making defense difficult. Hunker down with the flak cannon and pick off attackers as they enter the goal room.
Or be aggressive and push into the corridor that leads to the lower bridge, where you can surprise and obliterate attackers with the flak cannon. You leave your goal open for a rear attack, however.

Teamplay Strategy
Adrift is built for small teams, but a team that really works together beats a loosely knit group every time.
One smart strategy is a soccer approach with a striker, a midfielder, and a goalie. The midfielder goes with the flow, assisting whoever needs help. If a striker is making for the goal, the midfielder attacks. If the enemy has the bomb, the midfielder plays defense.
Communications make or break your teamplay strategy. If your team talks well together, the midfielder is like having an extra player.

Single-Player Strategy
Fake out the bots by getting to the bomb quickly, dropping to the second bridge, and then running it in while they’re spread out. Be aware that bots are ferocious on defense. Drop the bomb, get a big gun and clear out the bots, then return for the bomb and your eventual goal.

Sniping Spot
Sniping is not very effective in this level. If you set up overlooking both bridges, however, picking off enemies will be like shooting fish in a barrel.

Defensive Position
This is an offense-friendly map, but it has a few good defensive positions. The best is facing the lower door in the goal room. You have a clear view of anyone trying to score through the regular route, and also can stop anyone trying to sneak in through the back.
Don’t hide on defense. This map is too small. Before you kill the attacker, he’s safe at your goal.

Kill Zone
Kill-seekers can set up shop at the health power-up in your base next to the lower bridge. All the action centers on that lower bridge as the two teams try to shove the bomb through each other’s front doors. With the flak cannon, you ring up points quickly."


Trivia[]

Author's Notes[]

"BR-Adrift (UC) and DOM-Deserted (UC) were both made as split screen maps, they are very bare in decorations to improve framerate in 4 player splitscreen. Later on we found we could support splitscreen in all maps. Both these maps had the same idea, one set in the desert and the other on an icy plateau. I wanted to break away the barriers always enclosing maps. No water or cliffs. This allowed for a more open and a less confined feeling while running outside.

I was responsible for most of the layout / meshing / lighting and bug fixing. I had a lot of help getting the skybox in Adrift just right from Matt Tremblay and Mike Leatham."
Checker's Chapel[1]


Gallery[]

External links and references[]

  1. Frank, Bastiaan (May 26, 2008). "Portfolio DarkSector(mmo) UC and UT2003". Checker's Chapel. Archived from the original on Oct 22, 2012. Retrieved Oct 20, 2024.

See also[]

Unreal Championship Bombing Run maps
BR-AdriftBR-AnubisBR-DisclosureBR-EndagraBR-EyeOfJahanBR-Kalendra
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