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If you're looking for the Unreal Championship version of the map, you might want to check BR-Anubis (UC map).

The subject of this article appeared in Unreal Tournament 2003.The subject of this article appeared in Unreal Tournament 2004.

"The infidels seek to defile your ancestors. Send them to meet theirs."
Map description


Map description[]

This vast arena is highly inspired by the ancient Egyptian civilization in its utmost glory. Sporting highly ornate structures as well as strategically designed pathways, this map is bound to distract new players. The central area is a large open space allowing for unrestricted gunfire, while also opening to sideways as well as bottleneck entrances to the team bases. Each of the goal hoops is placed right in center of the death pits. Therefore, any player jumping through it, whether carrying the Ball or not, will get killed.

The areas of the map are the following:

  • Blue Base: A room which can only be entered from the Blue Courtyard, holds the Blue Goal above a laser pit.
  • Blue Courtyard: The big courtyard located at the western side of the map, acts as the blue forebase.
  • Blue Respawn: Two separate areas that serve the same purpose:
    • Blue North Respawn: A small corridor located in the northwest corner of the map, in addition to its intended role it also connects the Super Shield Sand Dune with the Red Courtyard.
    • Blue South Respawn: A small corridor located in the southwest corner of the map, in addition to its intended role it also connects the Redeemer Sand Dune with the Red Courtyard.
  • Blue Top Entrance: Two corridors that serve the same function:
    • Blue North Top Entrance: A small corridor starting from the Flak Cannon room, leading to the Blue Courtyard's northeast corner.
    • Blue South Top Entrance: A small corridor starting from the Rocket Launcher room, leading to the Blue Courtyard's southeast corner.
  • Super Shield Sand Dune: Located north of the map, also a sand dune, and the eponymous item is located among the monoliths.
  • Flak Cannon: A room located between the central area and the Super Shield Sand Dune, a two-levelled room where a ramp leads onto the above area. Contains two statues in a balcony with secret passages to each team's courtyard.
  • Center: Located at the very center of the map, this room holds the Ball. It also comprises the two pillar rooms that connect the area with each team's Courtyard.
  • Rocket Launcher Room: A room located between the central area and the Redeemer Sand Dune, a two-levelled room where a ramp leads onto the above area. Contains two statues in a balcony with secret passages to each team's courtyard.
  • Redeemer Sand Dune: Located south of the map, it's a sand dune. The eponymous weapon is located among the monoliths.
  • Red Top Entrance: Two corridors that serve the same function:
    • Red North Top Entrance: A small corridor starting from the Flak Cannon room, leading to the Red Courtyard's northwest corner.
    • Red South Top Entrance: A small corridor starting from the Rocket Launcher room, leading to the Red Courtyard's southwest corner.
  • Red Respawn: Two separate areas that serve the same purpose:
    • Red North Respawn: A small corridor located in the northeast corner of the map, in addition to its intended role it also connects the Super Shield Sand Dune with the Red Courtyard.
    • Red South Respawn: A small corridor located in the southeast corner of the map, in addition to its intended role it also connects the Redeemer Sand Dune with the Red Courtyard.
  • Red Courtyard: The big courtyard located at the eastern side of the map, acts as the red forebase.
  • Red Base: A room which can only be entered from the Red Courtyard, holds the Red Goal above a laser pit.

Weapons and pickups[]

Weapons[]

Weapon Count Location
W : 2
A : 4
Weapon: 1x Blue Courtyard, below entrance from Blue North Top Entrance. 1x Red Courtyard, below entrance from Red North Top Entrance.
Ammo: 2x Red Courtyard, southwest corner. 2x Blue Courtyard, northeast corner.
W : 2
A : 6
Weapon: 1x Blue Courtyard, near entrance to Center. 1x Red Courtyard, near entrance to Center.
Ammo: 1x Red Courtyard, near entrance to Red Base. 1x Red Courtyard, northwest corner. 1x Blue Courtyard, near entrance to Blue Base. 1x Blue Courtyard, southeast corner. 1x Red South Top Entrance. 1x Blue South Top Entrance.
W : 2
A : 6
Weapon: 1x Blue Courtyard, southeast corner. 1x Red Courtyard, near entrance from Red South Respawn.
Ammo: 1x Red Courtyard, northeast corner. 1x Red Courtyard, southeast corner. 1x Red Courtyard, near entrance to Center. 1x Blue Courtyard, northwest corner. 1x Blue Courtyard, southwest corner. 1x Blue Courtyard, near entrance to Center.
W : 2
A : 4
Weapon: 1x Red Courtyard, near entrance from Red South Respawn. 1x Blue Courtyard, near entrance from Blue South Respawn.
Ammo: 2x Red Courtyard, near entrance to Center. 2x blue Courtyard, near entrance to Center.
W : 1
A : 6
Weapon: Flak Cannon room, at a ledge near entrance from Center.
Ammo: 1x Red Courtyard, northeast corner. 1x Red Courtyard, near antrance to Center. 1x Blue Courtyard, northeast corner. 1x Blue Courtyard, near antrance to Center. 2x Blue South Top Entrance.
W : 1
A : 6
Weapon: Rocket Launcher room, at a ledge near entrance from Center.
Ammo: 1x Red Courtyard, near entrance to Red Base. 1x Red Courtyard, southeast corner. 1x Blue Courtyard, near entrance to Blue Base. 1x Blue Courtyard, northwest corner. 2x Red North Top Entrance.
W : 2
A : 4
Weapon: 1x Red Courtyard, near entrance to Red North Respawn. 1x Blue Courtyard, near entrance to Blue North Respawn.
Ammo: 1x Red Courtyard, southeast corner. 1x Blue Courtyard, northwest corner. 1x Red North top Entrance. 1x Blue North top Entrance.
W : 1
A : -
Weapon: Redeemer, among the monoliths.
Ammo: -

Weapon Count Location
W : 2
A : 4
Weapon: 1x Blue Courtyard, below entrance from Blue North Top Entrance. 1x Red Courtyard, below entrance from Red North Top Entrance.
Ammo: 2x Red Courtyard, southwest corner. 2x Blue Courtyard, northeast corner.
W : 2
A : 6
Weapon: 1x Blue Courtyard, near entrance to Center. 1x Red Courtyard, near entrance to Center.
Ammo: 1x Red Courtyard, near entrance to Red Base. 1x Red Courtyard, northwest corner. 1x Blue Courtyard, near entrance to Blue Base. 1x Blue Courtyard, southeast corner. 1x Red South Top Entrance. 1x Blue South Top Entrance.
W : 2
A : 6
Weapon: 1x Blue Courtyard, southeast corner. 1x Red Courtyard, near entrance from Red South Respawn.
Ammo: 1x Red Courtyard, northeast corner. 1x Red Courtyard, southeast corner. 1x Red Courtyard, near entrance to Center. 1x Blue Courtyard, northwest corner. 1x Blue Courtyard, southwest corner. 1x Blue Courtyard, near entrance to Center.
W : 2
A : 4
Weapon: 1x Red Courtyard, near entrance from Red South Respawn. 1x Blue Courtyard, near entrance from Blue South Respawn.
Ammo: 2x Red Courtyard, near entrance to Center. 2x blue Courtyard, near entrance to Center.
W : 1
A : 6
Weapon: Flak Cannon room, at a ledge near entrance from Center.
Ammo: 1x Red Courtyard, northeast corner. 1x Red Courtyard, near antrance to Center. 1x Blue Courtyard, northeast corner. 1x Blue Courtyard, near antrance to Center. 2x Blue South Top Entrance.
W : 1
A : 6
Weapon: Rocket Launcher room, at a ledge near entrance from Center.
Ammo: 1x Red Courtyard, near entrance to Red Base. 1x Red Courtyard, southeast corner. 1x Blue Courtyard, near entrance to Blue Base. 1x Blue Courtyard, northwest corner. 2x Red North Top Entrance.
W : 2
A : 4
Weapon: 1x Red Courtyard, near entrance to Red North Respawn. 1x Blue Courtyard, near entrance to Blue North Respawn.
Ammo: 1x Red Courtyard, southeast corner. 1x Blue Courtyard, northwest corner. 1x Red North top Entrance. 1x Blue North top Entrance.
W : 1
Weapon: Redeemer, among the monoliths.

Pickups[]

Pickup Count Location
36
12x Flak Cannon, among the sphinx monliths. 12x Rocket Launcher, among the sphinx monliths. 6x Blue Base, near the goal. 6x Red Base, near the goal.
10
2x Red Courtyard, below entrance from Red North Top Entrance. 2x Red Courtyard, below entrance from Red South Top Entrance. 2x Blue Courtyard, below entrance from Blue North Top Entrance. 2x Blue Courtyard, below entrance from Blue South Top Entrance. 1x Flak Cannon room, ledge opposite to the weapon. 1x Rocket Launcher room, ledge opposite to the weapon.
2
1x Blue Courtyard, center. 1x Red Courtyard, center.
1
Super Shield Sand Dune, among the monoliths.
28
8x Redeemer Sand Dune, four above one monolith, four above another. 8x Super Shield Sand Dune, four above one monolith, four above another. 6x Center area, pillar room to Red Courtyard. 6x Center area, pillar room to blue Courtyard.

Pickup Count Location
36
12x Flak Cannon, among the sphinx monliths. 12x Rocket Launcher, among the sphinx monliths. 6x Blue Base, near the goal. 6x Red Base, near the goal.
10
2x Red Courtyard, below entrance from Red North Top Entrance. 2x Red Courtyard, below entrance from Red South Top Entrance. 2x Blue Courtyard, below entrance from Blue North Top Entrance. 2x Blue Courtyard, below entrance from Blue South Top Entrance. 1x Flak Cannon room, ledge opposite to the weapon. 1x Rocket Launcher room, ledge opposite to the weapon.
2
1x Blue Courtyard, center. 1x Red Courtyard, center.
1
Super Shield Sand Dune, among the monoliths.
28
8x Redeemer Sand Dune, four above one monolith, four above another. 8x Super Shield Sand Dune, four above one monolith, four above another. 6x Center area, pillar room to Red Courtyard. 6x Center area, pillar room to blue Courtyard.

Walkthrough[]

Unreal Tournament 2003[]

"The infidels seek to defile your ancestors. Send them to meet theirs."
Mission description

Unreal Tournament 2004[]

"The infidels seek to defile your ancestors. Send them to meet theirs."
Mission description

This rung features this arena alongside BR-Bifrost. Switching between them before the match costs 165 game units.

After winning this match, the Assault ladder becomes available.

Tips and tricks[]

  • Due to the vast nature of the map itself as well as the distant placement of various kinds of ammo, using the Translocator will help to grab them faster, instead of running around with empty guns.
  • The sand dunes located at the extreme sides of the map contain Super Shield pickups.
  • Jumping through the goal hoops of this map is absolutely suicidal. Therefore, if a Ball carrier does not want to kill himself, he can still make a shot through the goal hoop for a 3 point score.

Trivia[]

  • This is one of the maps that shipped with the UT2003 demo, the other being CTF-Citadel, DM-Antalus and DM-Asbestos. A later version also added CTF-Orbital2.
  • Although there is a music track in the game called "Ghosts of Anubis", this similarly named map does not use it.

Developer's Notes[]

"Anubis is shaping up to be a great Bombing Run map."
Cliff Bleszinski[1]


Gallery[]

External links and references[]

  1. QAPete (May 17, 2002). "Cliff Bleszinski Interview". BeyondUnreal. Retrieved April 17, 2019.

See also[]

Bombing Run maps for Unreal Tournament 2003
Epic Bonus Pack maps: 
DE Bonus Pack maps: 
Bombing Run maps for Unreal Tournament 2004
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