Overview |
If you're looking for the Unreal Championship version of the map, you might want to check BR-Endagra.
BR-Bifrost is a Bombing Run map from Unreal Tournament 2003 and Unreal Tournament 2004. In both cases, it's a stock map.
Map description[]
Bifrost Bases consists of, as the name suggests, two bases parallel to each other. The bases have two entries, firstly, the front corridors that go from directly inside, to a long, winding path to the goal hoops. Secondly, is the ceiling entrances, which one can access by throwing the Translocator to the ceiling of the base from outside.
Named areas of the map include:
- Outside: The middle region of the map, it consists of small snowy hills, with the ball spawning in the center of an icy plain. There are many valley - like regions to the far right (from the blue base) of the ball.
- Blue/Red Front Room: The lower level hub that connects the Bomb Room (via an elevated passage), the Hallway and the Entrance. Because of zoning errors, the engine takes both the Front Room and Bomb Room as the same area in both bases. A teleporter in the upper level leads to the Hideout of their respective teams.
- Blue/Red Hallway: The curved two-level hallway that connects the Front Room with the Bomb Room.
- Blue/Red Entrance: The small area that connects, in the lower level, the outside area with the Front Room of each base.
- Blue/Red Bomb Room: The area where the goal is located. Said goal is placed at the end of a long corridor with team arrows pointing to it. The dome itself contains an elevated platform with a few Adrenaline pills. Each base also contains a small cache deadend. Because of zoning errors, the engine takes both the Front Room and Bomb Room as the same area in both bases. Notably, successfully scoring by entering the goal brings the scorer to the raised platform.
- Although not named, each base also has a Blue/Red Hideout, overlooking the area. Unlike typical examples that include a sniper rifle-like weapon, these hideouts include a Rocket Launcher. A teleporter leads back to the Front Room of their respective teams.
Weapons and pickups[]
Weapons[]
Weapon | Count | Location |
---|---|---|
W: - A: 8 |
Weapon: - Ammo: 2x Blue Front Room, above the Blue Entrance. 2x Red Front Room, above the Red Entrance. 2x Outside, near the Blue Base and its Link Gun. 2x Outside, near the Red Base and its Link Gun. | |
W: 2 A: 4 |
Weapon: 1x Outside, on a platform above the Blue Bomb Room. 1x Outside, on a platform above the Red Bomb Room. Ammo: 2x Next to the Blue Platform weapon. 2x Next to the Red Platform weapon. | |
W: 2 A: 10 |
Weapon: 1x Blue Hallway, lower level. 1x Red Hallway, lower level. Ammo: 1x Blue Bomb Room, at the cache deadend. 1x Red Bomb Room, at the cache deadend. 4x Near the Blue Hallway weapon. 4x Near the Red Hallway weapon. | |
W: 6 A: 20 |
Weapon: 1x Outside, near the Blue Base. 1x Outside, near the Red Base. 1x Outside, rooftop of the Blue Base. 1x Outside, rooftop of the Red Base. 1x Blue Hallway, middle level. 1x Red Hallway, middle level. Ammo: 2x Next to the Blue Base rooftop weapon. 2x Next to the Red Base rooftop weapon. 3x Blue Hallway, middle level. 3x Red Hallway, middle level. 3x Outside, near the Blue Base and its Link Gun. 3x Outside, near the Red Base and its Link Gun. 2x Blue Bomb Room, at the cache deadend. 2x Red Bomb Room, at the cache deadend. | |
W: 1 A: 6 |
Weapon: Outside, at the center. Ammo: 2x Near the weapon. 1x Outside, near the Blue side Super Shield Pack. 1x Outside, near the Red side Super Shield Pack. 1x Blue Front Room. 1x Red Front Room. | |
W: 2 A: 4 |
Weapon: 1x Blue Bomb Room, next to the exit to Blue Front Room. 1x Red Bomb Room, next to the exit to Red Front Room. Ammo: 2x Blue Bomb Room, at the cache deadend. 2x Red Bomb Room, at the cache deadend. | |
W: 2 A: 10 |
Weapon: 1x Blue Hideout. 1x Red Hideout. Ammo: 1x Outside, near the Blue side Super Shield Pack. 1x Outside, near the Red side Super Shield Pack. 1x Blue Front Room. 1x Red Front Room. 2x Near the Blue side weapon. 2x Near the Red side weapon. 1x Blue Bomb Room, at the cache deadend. 1x Red Bomb Room, at the cache deadend. | |
W: 1 A: 4 |
Weapon: Outside, between both bases, opposite to the Minigun, the Ball and the Ion Painter. Ammo: 1x Outside, near the Blue side Super Shield Pack. 1x Outside, near the Red side Super Shield Pack. 2x Near the weapon. | |
W: 1 |
Weapon: Outside, on a raised ledge, overlooking the Ball. |
Weapon | Count | Location |
---|---|---|
W: - A: 8 |
Weapon: - Ammo: 2x Blue Front Room, above the Blue Entrance. 2x Red Front Room, above the Red Entrance. 2x Outside, near the Blue Base and its Link Gun. 2x Outside, near the Red Base and its Link Gun. | |
W: 2 A: 4 |
Weapon: 1x Outside, on a platform above the Blue Bomb Room. 1x Outside, on a platform above the Red Bomb Room. Ammo: 2x Next to the Blue Platform weapon. 2x Next to the Red Platform weapon. | |
W: 2 A: 10 |
Weapon: 1x Blue Hallway, lower level. 1x Red Hallway, lower level. Ammo: 1x Blue Bomb Room, at the cache deadend. 1x Red Bomb Room, at the cache deadend. 4x Near the Blue Hallway weapon. 4x Near the Red Hallway weapon. | |
W: 6 A: 20 |
Weapon: 1x Outside, near the Blue Base. 1x Outside, near the Red Base. 1x Outside, rooftop of the Blue Base. 1x Outside, rooftop of the Red Base. 1x Blue Hallway, middle level. 1x Red Hallway, middle level. Ammo: 2x Next to the Blue Base rooftop weapon. 2x Next to the Red Base rooftop weapon. 3x Blue Hallway, middle level. 3x Red Hallway, middle level. 3x Outside, near the Blue Base and its Link Gun. 3x Outside, near the Red Base and its Link Gun. 2x Blue Bomb Room, at the cache deadend. 2x Red Bomb Room, at the cache deadend. | |
W: 1 A: 6 |
Weapon: Outside, at the center. Ammo: 2x Near the weapon. 1x Outside, near the Blue side Super Shield Pack. 1x Outside, near the Red side Super Shield Pack. 1x Blue Front Room. 1x Red Front Room. | |
W: 2 A: 4 |
Weapon: 1x Blue Bomb Room, next to the exit to Blue Front Room. 1x Red Bomb Room, next to the exit to Red Front Room. Ammo: 2x Blue Bomb Room, at the cache deadend. 2x Red Bomb Room, at the cache deadend. | |
W: 2 A: 10 |
Weapon: 1x Blue Hideout. 1x Red Hideout. Ammo: 1x Outside, near the Blue side Super Shield Pack. 1x Outside, near the Red side Super Shield Pack. 1x Blue Front Room. 1x Red Front Room. 2x Near the Blue side weapon. 2x Near the Red side weapon. 1x Blue Bomb Room, at the cache deadend. 1x Red Bomb Room, at the cache deadend. | |
W: 1 A: 4 |
Weapon: Outside, between both bases, opposite to the Minigun, the Ball and the Ion Painter. Ammo: 1x Outside, near the Blue side Super Shield Pack. 1x Outside, near the Red side Super Shield Pack. 2x Near the weapon. | |
W: 1 |
Weapon: Outside, on a raised ledge, overlooking the Ball. |
Pickups[]
Pickup | Count | Location |
---|---|---|
4 |
2x Outside, in the blue side. 2x Outside, in the red side. | |
4 |
1x Outside, blue side. 1x Outside, red side. 1x Blue Hallway, on the middle level. 1x Red Hallway, on the middle level. | |
2 |
1x Blue Front Room, above the Blue Entrance. 1x Red Front Room, above the Red Entrance. | |
2 |
1x Outside, rooftop of the Blue Base next to the dropdown to the Blue Bomb Room. 1x Outside, rooftop of the Red Base next to the dropdown to the Red Bomb Room. | |
24 |
3x Outside, in the blue side. 3x Outside, in the red side. 4x Blue Bomb Room, atop the platform. 4x Red Bomb Room, atop the platform. 5x Blue Bomb Room, at the cache deadend. 5x Red Bomb Room, at the cache deadend. |
Pickup | Count | Location |
---|---|---|
4 |
2x Outside, in the blue side. 2x Outside, in the red side. | |
4 |
1x Outside, blue side. 1x Outside, red side. 1x Blue Hallway, on the middle level. 1x Red Hallway, on the middle level. | |
2 |
1x Blue Front Room, above the Blue Entrance. 1x Red Front Room, above the Red Entrance. | |
2 |
1x Outside, rooftop of the Blue Base next to the dropdown to the Blue Bomb Room. 1x Outside, rooftop of the Red Base next to the dropdown to the Red Bomb Room. | |
24 |
3x Outside, in the blue side. 3x Outside, in the red side. 4x Blue Bomb Room, atop the platform. 4x Red Bomb Room, atop the platform. 5x Blue Bomb Room, at the cache deadend. 5x Red Bomb Room, at the cache deadend. |
Walkthrough[]
Unreal Tournament 2003[]
After winning this match, you'll be given the chance to add Corrosion to your team in exchange for another member.
Corrosion's Unreal Tournament 2003 character card | |
---|---|
Character data: Name: Corrosion Race: Cybernetic Age: Unknown Bot data: Accuracy: ![]() Agility: ![]() Aggressiveness: ![]() Team tactics: ![]() Average: 82.25 Weapon Preference: None "Beneath an exterior of cold metal burns a soul as bright as a dying star, the essence of a being who sought to rule the galaxy at the Emperor's side. With his dreams stripped away from him as easily as his dying flesh, Corrosion now exists only to seek his revenge." | |
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Unreal Tournament 2004[]
Prior to this match you can select BR-Anubis as an alternate arena for 165 game units.
Winning this match unlocks the Assault Ladder.
Tips and tricks[]
- Although the map looks asymmetrical, the bases themselves are not.
- The walls of the valleys provide excellent sniping positions when one finds the Lightning Gun.
- The rooftop of the bases are open, allowing for a quick access to the goal hoop. This opening acts as an effective shortcut for the defenders, in the event an enemy Ball carrier manages to slip into your base. Use a Translocator to reach the rooftop, if necessary.
- There are Super Shield packs on top of the bases. Grab them often.
Prima Official Guide[]
Each team's base is identical to the other's, with minor cosmetic differences, so this description will suffice for both.
Bases: The team goal is positioned vertically at the end of a long hallway conveniently marked with large flashing arrows.
At the end of the hallway, as you face away from the goal, is a large circular area with a platform in the middle. The platform has nothing of interest, but you can pick up a Flak Cannon on the side of the room opposite the goal.
Past the Flak Cannon is a short hallway that leads to the end of the large, curved corridor. From here, it's a very short distance to the outside area of the arena.
Aside from that hallway, there is only one other way to enter or leave the room, which is a hallway that leads down to the large curving corridor.
At the end of this curving corridor is the base's sole entrance. A Shock Rifle sits in the middle of the floor of this corridor.
There is a narrow ledge on the outside curve of the corridor. Reach it via an elevator at the end of the hall near the goal, or translocate up to it.
Along this ledge are a Health Pack +25, a Link Gun, and a Shield Pack +50.
At the end of the ledge near the base entrance is a teleporter that takes you to a small sniper outpost above the entrance to the base. The outpost holds the Rocket Launcher and overlooks half of the snowfield—an excellent camping spot for a defensive player. Translocate out the window to reach the outdoor area of the arena.
Note the tiny platform above the elevator that takes you up to the ledge with the Link Gun. When a point is scored, you respawn here.
Outside: Around the perimeter of the base are another Link Gun and ammo. Run past it to find a ramp that leads to the roof of the base; here, you can pick up a Shield Pack +100 and…another Link Gun?! There must have been a sale on them.
You can also run toward the back of the base along the roof to find a Bio-Rifle and a straight drop down into the goal area of the base.
In contrast to most levels, the team bases are not across from each other. They are at opposite ends of the C-shaped snowfield. Along the shortest route between the two bases are two Health Packs +25 and a Lightning Gun.
The ball is on a plateau on the outside of the snowfield's curve. Get to it by running around the back of the ledge, but it's quicker and easier to translocate to it.
A Minigun is on the ground at the ball's ledge.
On the ground behind the ledge are two rows of Adrenaline capsules and Health Vials +5.
While standing on the ledge near the ball, fire a Translocator beacon to the small ledge on the outer wall of the arena. Translocate to get the Ion Painter and an unobstructed view of both bases.
Game Plan
Offense: Travel in a pack! That's the rule of thumb for most team games in large arenas, but it's especially true for Frostbite. The outdoor area is so vast and open that you'll fight pitched battles to get the ball, never mind getting inside the opposing base.
Translocate frequently to cover ground quickly and avoid presenting yourself as a target for snipers. Don't get too far ahead of the rest of your offensive squad. You'll get the ball only to lose possession when you get slammed by multiple opponents.
Occupy the opposing team's sniper post in their base. From this post, opposing defenders can pick off your team members before they get near the base. Occupy that sniper post and train a Flak Cannon on the teleporter to clear a path for your ball carrier.
Pass the ball. This works well outside. If you can lure two or three opponents to one side of the area and lob a long pass to a teammate, that teammate has a better shot at getting inside of the base. If you're good, have a third teammate take out those enemies with the Ion Painter.
Better yet, if you've occupied the sniper post in the enemy base, pass the ball up to your teammate in the sniper post; he can teleport into the base and run the ball in for a goal.
Defense: Frostbite has several good sniper spots. The first is the sniper post with the teleporter because the Lightning Gun and ammo are there.
Another good spot is the roof of the base, where Lightning Gun and Rocket Launcher ammo respawns frequently, as does a Shield Pack +100. And don't forget that a crafty enemy may try to drop down into your goal area from here, another good reason to secure it.
Inside the base, the platform in the center of the round room near your goal is a good spot to leave a defender. That player can cover the hall leading from the entrance and the goal.
If you're a crack shot with the Translocator, camp a defender along the narrow ridges that run around the upper part of the walls in the round room.
Don't forget about the Ion Painter. It's a great last-ditch defensive tool that can take out several enemies at once, even if you have to sacrifice yourself to do it. It only works outside, on terrain that has an unobstructed view of the satellite overhead."
Trivia[]
- As a sign of how early the map was being developed, it uses the term "Bomb" rather than "Ball" for its areas.
- The UT2004 version of the map still features the Ion Cannon despite it being phased out as the important part of the Ion Painter.
- For some reason, the Prima Official Guide names this map "Frostbite" rather than "Bifrost Bases". The description of the map is also taken from the other ice-themed Bombing Run map, BR-IceFields.
Easter eggs[]
- Main article: Easter eggs
- The map has a hidden flyby sequence in both games. Here's how it can be seen in UT2004:
- Make a copy of the map called MOV-BR-Bifrost.ut2 in the Maps folder.
- Open MOV-BR-Bifrost.ut2 in UnrealEd.
- In the Level Properties, go to LevelInfo and change the DefaultGameType field to unrealgame.cinematicgame.
- Open the Matinee editor (left toolbar, the "MOV" button).
- Rename the sequence in the Scenes tab from flyby to StartGame.
- Save the map.
- Open UT2004, and go to the Community -> Movies tab.
- Open the "Bifrost Bases" movie and enjoy the flyby.
Author's Notes[]
I was responsible for half of the layout / meshing / lighting and all the bug fixing."
Developer's Notes[]
External links and references[]
- ↑ Frank, Bastiaan (May 26, 2008). "Portfolio DarkSector(mmo) UC and UT2003". Checker's Chapel. Archived from the original on October 22, 2012. Retrieved April 19, 2019.
- ↑ "Digital Extremes Interview". Bombardiers.org (December 10, 2002). Archived from the original on December 21, 2002. Retrieved May 9, 2019.
See also[]
Unreal Tournament 2003 Bombing Run maps |
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BR-Anubis • BR-Bifrost • BR-Disclosure • BR-IceFields • BR-Skyline • BR-Slaughterhouse • BR-TwinTombs Epic Bonus Pack maps: BR-Canyon DE Bonus Pack maps: BR-DE-ElecFields |
Unreal Tournament 2004 Bombing Run maps |
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BR-Anubis • BR-Bifrost • BR-BridgeOfFate • BR-Canyon • BR-Colossus • BR-DE-ElecFields • BR-Disclosure • BR-IceFields • BR-Serenity • BR-Skyline • BR-Slaughterhouse • BR-TwinTombs |