"Whether attacking by ground or through the air via boost tunnels, expect heavy resistance as your opponents take advantage of terrain and technology to block your path. Maps will be available for those with poor navigational skills."
– Map description
BR-Colossus is a Bombing Run map for Unreal Tournament 2004. It's one of the stock maps of the game, and is also part of the demo version of the game.
Map description[]
Colossus is a versatile map to master every tactic in a team game: be it offense, defense or movement. A huge facility beautifully designed upon a rocky terrain exemplifies the need for strategic teamplay.
Named areas of the map include:
- Blue/Red Rear Base: The area where the goal is located. It includes two platforms to the upper level, as well as a jumppad straight to the goal.
- Blue/Red Forward Base: The area that connects the goals with the middle. There's everything in these sections: platforms, ramps, wind tunnels... It's a matter of which path to choose when attacking.
- Inside this area there's the Blue/Red Bunker, which is a small location with a jumppad leading to the upper level of the Forward Base. This area has three entrances: two from the Forward Base and one from the Rear Base.
- Also in this area, though not named by the game itself, there are the Blue/Red West Building and Blue/Red East Building, two buildings that are accessed via platforms at their sides, ramps behind them (and a bridge), or directly via the upper level.
- Neutral Zone: The midfield itself, which contains the ball spawn as well as the Redeemer and a Super Shield Pack.
Notably, this is one of the few imbalanced maps of 2004, as the Blue side features an extra Shock Rifle ammo, while the Red side features an extra Link Gun ammo in the same spot (the concrete arch at the left of the goal, east side on the red base and west side on the blue base).
Weapons and pickups[]
Weapons[]
Weapon | Count | Location |
---|---|---|
W: - A: 2 |
Weapon: - Ammo: 1x Atop the back entrance to Blue Bunker. 1x Atop the back entrance to Red Bunker. | |
W: 4 A: 13 |
Weapon: 1x Blue West Building, lower level, below the bridge. 1x Blue East Building, lower level, below the bridge. 1x Red West Building, lower level, below the bridge. 1x Red East Building, lower level, below the bridge. Ammo: 1x Atop the west entrance to Blue Bunker. 1x Atop the east entrance to Red Bunker. 1x Atop the east entrance to Blue Bunker. 1x Atop the west entrance to Red Bunker. 1x Blue Rear Base, upper level, west concrete arch next to the goal. 2x Near the Blue West Building weapon. 2x Near the Blue East Building weapon. 2x Near the Red West Building weapon. 2x Near the Red East Building weapon. | |
W: 4 A: 19 |
Weapon: 1x Blue West Building. 1x Blue East Building. 1x Red West Building. 1x Red East Building. Ammo: 4x Near the Blue West Building weapon. 4x Near the Blue East Building weapon. 4x Near the Red West Building weapon. 4x Near the Red East Building weapon. 1x Blue Rear Base, upper level, east concrete arch next to the goal. 1x Red Rear Base, upper level, west concrete arch next to the goal. 1x Red Rear Base, upper level, east concrete arch next to the goal. | |
W: 4 A: 6 |
Weapon: 1x Blue Rear Base, lower level, west of the goal. 1x Blue Rear Base, lower level, east of the goal. 1x Red Rear Base, lower level, west of the goal. 1x Red Rear Base, lower level, east of the goal. Ammo: 1x Atop the west entrance to Blue Bunker. 1x Atop the east entrance to Red Bunker. 1x Next to the Blue West Rear Base weapon. 1x Next to the Blue East Rear Base weapon. 1x Next to the Red West Rear Base weapon. 1x Next to the Red East Rear Base weapon. | |
W: 4 A: 8 |
Weapon: 1x Blue Forward Base, west wing, lower level. 1x Blue Forward Base, east wing, lower level. 1x Red Forward Base, west wing, lower level. 1x Red Forward Base, east wing, lower level. Ammo: 1x Near the Blue West Forward Base weapon. 1x Near the Blue East Forward Base weapon. 1x Near the Red West Forward Base weapon. 1x Near the Red East Forward Base weapon. 1x Atop the back entrance to Blue Bunker. 1x Atop the back entrance to Red Bunker. 1x Blue Rear Base, upper level, east concrete arch next to the goal. 1x Red Rear Base, upper level, west concrete arch next to the goal. | |
W: 2 A: 8 |
Weapon: 1x Blue Forward Base, upper level, at the exit from the Bunker jumppad. 1x Red Forward Base, upper level, at the exit from the Bunker jumppad. Ammo: 2x Near the Blue Forward Base weapon. 2x Near the Red Forward Base weapon. 1x Atop the back entrance to Blue Bunker. 1x Atop the back entrance to Red Bunker. 1x Red Rear Base, upper level, east concrete arch next to the goal. 1x Blue Rear Base, upper level, west concrete arch next to the goal. | |
W: 2 A: 4 |
Weapon: 1x Blue Forward Base, on top of a rock near Neutral Zone overlooking the Blue side. 1x Red Forward Base, on top of a rock near Neutral Zone overlooking the Red side. Ammo: 2x Neutral Zone, next to the ball. 1x Atop the east entrance to Blue Bunker. 1x Atop the west entrance to Red Bunker. | |
W: 1 |
Weapon: Neutral Zone, west ledge. |
Pickups[]
Pickup | Count | Location |
---|---|---|
20 |
5x Blue West Building, upper level, at the bridge. 5x Blue East Building, upper level, at the bridge. 5x Red West Building, upper level, at the bridge. 5x Red East Building, upper level, at the bridge. | |
16 |
2x Blue Forward Base, center, near Neutral Zone. 2x Red Forward Base, center, near Neutral Zone. 4x Blue Rear Base, lower level, two at each side of the goal. 4x Red Rear Base, lower level, two at each side of the goal. 4x Neutral Zone, two at east and two at west. | |
4 |
1x Blue West Building, upper level, junction between ramps and bridge. 1x Blue East Building, upper level, junction between ramps and bridge. 1x Red West Building, upper level, junction between ramps and bridge. 1x Red East Building, upper level, junction between ramps and bridge. | |
1 |
Neutral Zone, east ledge. | |
2 |
1x Blue Bunker, next to the jumppad. 1x Red Bunker, next to the jumppad. | |
6 |
Midfield, next to the ball. |
Trivia[]
- Despite the Ion Cannon being phased out by the time 2004 rolled out, there are two of them, one per side, on the map. Also there's no Ion Painter so its use would be futile outside of the Arena mutator and a specialized third-party mutator like Wormbo's "UT2003 Ion Cannon" mutator anyways.
Popularity[]
- Main article: Annex:Unreal Tournament 2004 Final Stats
- Until the stats for the game were shut down, the map held the distinction of being the 81st. most played UT2004 map of all-time, with over 32.600 matches.[1]
External links and references[]
- ↑ "Unreal Tournament 2004 Stats - Maps". UT2004 Stats. Archived from the original on Nov 25, 2018. Retrieved Aug 25, 2024.
See also[]
Unreal Tournament 2004 (Demo) maps |
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Deathmatch: DM-Rankin Capture the Flag: CTF-BridgeOfFate • CTF-FaceClassic Bombing Run: BR-Colossus Assault: AS-Convoy Onslaught: ONS-Torlan • ONS-Primeval |
Unreal Tournament 2004 Bombing Run maps |
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BR-Anubis • BR-Bifrost • BR-BridgeOfFate • BR-Canyon • BR-Colossus • BR-DE-ElecFields • BR-Disclosure • BR-IceFields • BR-Serenity • BR-Skyline • BR-Slaughterhouse • BR-TwinTombs |