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Overview

The subject of this article appeared in Unreal Tournament 2003.The subject of this article appeared in Unreal Tournament 2004.

"This enclosed Bombing Run arena has a reputation for fast paced matches with lots of close range combat. Be careful though, the open center area is a perfect location for snipers to show their skills."
Map description

BR-Disclosure is a Bombing Run map from Unreal Tournament 2003 and Unreal Tournament 2004. In both cases, it's a stock map.

Map description[]

This indoor level mostly consists of corridors which link the level's Goal Rooms with the Main Hall, where the bomb spawns. There are two "floors" in this arena. The top floor is where the teams spawn and where most of the weapons are. There is also a teleporter near the team's spawnpoints, which leads to the Minigun Room, north of the Goal Rooms/Main Hall. The ground-level provides the quickest route to the Goal Rooms, as well as the Goals themselves. The distance between the Bomb and the Goal is quite short, when taking the shortest route. However, because the corridors are relatively narrow, it's still no easy task to reach the Goal. As with most Bombing Run maps, jumping through the Goal will award the team with 7 points, but it will also mean the death of the carrier. In this case, the carrier will have to jump into a horizontal ventilation tunnel, filled with obstacles to show off the engine's new ragdoll physics.

The named areas of the map are:

  • Bomb Room: The middle of the map, it contains, of course, the Ball. It also comprises two other areas, called Middle Over Bomb Room (an upper path accessible via lateral jumppads) and Back Hallway (the only sniper-protected connection between bases, located at the extreme opposite of the area in relation to the Ball; it also contains a jumppad to Middle Over Bomb Room).
  • Back Hallway Blue/Red Side: The corridor leading to the Back Hallway. Connects it with the Minigun Room in both sides.
  • Blue/Red Snipers Nest: The balcony itself, which has a clear view of almost everything: the opposite snipers, the ball, the UDamage, the lateral paths, etc.
  • Blue/Red Sniper Hall: One of the exits towards the middle area, it starts at the junction between the goal base upper level and the Respawn Hall and ends in a balcony overlooking the middle area.
  • Blue/Red Respawn Hall: The respawn areas, located at the upper level of each base, surrounding the goal base, and connecting it with the Sniper Hall and the Minigun Room both at upper level, and at lower level via a Teleporter.
  • Blue/Red Rocket Launcher Hallway: An S-shaped corridor connecting the upper level of the Minigun Room with the Middle Over Bomb Room.
  • Blue/Red Minigun Room: A two-level room that connects multiple zones: at the upper level it connects the Respawn Hall with the Rocket Launcher Hallway, and at the lower level it connects the Back Hallway of the respective team with the Bomb Goal Hallway. A jumppad acts as the non-Translocator connection between both levels.
  • Blue/Red Bomb Goal Hallway: The lower level entrance to the bomb goal areas. Directly connects the Bomb Room with the Bomb Goal Room, and precisely in the location where the Ball is.
  • Blue/Red Bomb Goal Room: The room with the Goal itself, a two-level room with a catwalk going around it. Connected to the Respawn Room at both extremes in the upper level, and with the Bomb Goal Hallway in the lower level.

Yet another level with imbalances is present here, as there are differences between both sides:

  • The Blue Bomb Goal Room has a Bio Rifle ammo that is lacking in the Red Bomb Goal Room.
  • The Blue Rocket Launcher Hallway has an extra Flak Cannon ammo that isn't present in the Red Rocket Launcher Hallway.

Weapons and pickups[]

Weapons[]

Weapon Count Location
W: 2
A: 5
Weapon: 1x Blue Respawn Hall, in front of the teleporter. 1x Red Respawn Hall, in front of the teleporter.
Ammo: 1x Blue Bomb Goal Room, lower level, next to the goal. 2x Next to the Blue Respawn Hall weapon. 2x Next to the Red Respawn Hall weapon.
W: 3
A: 7
Weapon: 1x Blue Respawn Hallway, near exit to Blue Sniper Hallway. 1x Red Respawn Hallway, near exit to Red Sniper Hallway. 1x Bomb Room, at the very center of the big area.
Ammo: 1x Bomb Room, lower level, ball area. 1x Red Rocket Launcher Hallway, near exit to Middle Over Bomb Room. 1x Blue Rocket Launcher Hallway, near exit to Middle Over Bomb Room. 2x Near the Blue Respawn Hallway weapon. 2x Near the Red Respawn Hallway weapon.
W: 4
A: 6
Weapon: 1x Blue Respawn Hallway, between the teleporter and the entrance to the Blue Bomb Goal Room. 1x Red Respawn Hallway, between the teleporter and the entrance to the Red Bomb Goal Room. 1x Blue Bomb Goal Hallway, next to the exit to the Bomb Room. 1x Red Bomb Goal Hallway, next to the exit to the Bomb Room.
Ammo: 2x Bomb Room, lower level, ball side. 2x Near the Blue Respawn Hallway weapon. 2x Near the Red Respawn Hallway weapon.
W: 2
A: 4
Weapon: 1x Blue Minigun Room, lower level. 1x Red Minigun Room, lower level.
Ammo: 2x Near the Blue Minigun Room weapon. 2x Near the Red Minigun Room weapon.
W: 2
A: 5
Weapon: 1x Blue Bomb Goal Room, upper level, at the catwalk above the goal. 1x Red Bomb Goal Room, upper level, at the catwalk above the goal.
Ammo: 2x Blue Bomb Goal Room, lower level, next to the exit to Blue Bomb Goal Hallway, one at each side. 2x Red Bomb Goal Room, lower level, next to the exit to Red Bomb Goal Hallway, one at each side. 1x Blue Rocket Launcher Hallway, next to the exit to the Middle Over Bomb Room.
W: 2
A: 6
Weapon: 1x Blue Rocket Launcher Hallway, mid point. 1x Red Rocket Launcher Hallway, mid point.
Ammo: 2x Bomb Room, next to the jumppads to Middle Over Bomb Room. 2x Near the Blue Rocket Launcher Hallway weapon. 2x Near the Red Rocket Launcher Hallway weapon.
W: 2
A: 4
Weapon: 1x Blue Snipers Nest. 1x Red Snipers Nest.
Ammo: 2x Near the Blue Snipers Nest weapon. 2x Near the Red Snipers Nest weapon.

Weapon Count Location
W: 2
A: 5
Weapon: 1x Blue Respawn Hall, in front of the teleporter. 1x Red Respawn Hall, in front of the teleporter.
Ammo: 1x Blue Bomb Goal Room, lower level, next to the goal. 2x Next to the Blue Respawn Hall weapon. 2x Next to the Red Respawn Hall weapon.
W: 3
A: 7
Weapon: 1x Blue Respawn Hallway, near exit to Blue Sniper Hallway. 1x Red Respawn Hallway, near exit to Red Sniper Hallway. 1x Bomb Room, at the very center of the big area.
Ammo: 1x Bomb Room, lower level, ball area. 1x Red Rocket Launcher Hallway, near exit to Middle Over Bomb Room. 1x Blue Rocket Launcher Hallway, near exit to Middle Over Bomb Room. 2x Near the Blue Respawn Hallway weapon. 2x Near the Red Respawn Hallway weapon.
W: 4
A: 6
Weapon: 1x Blue Respawn Hallway, between the teleporter and the entrance to the Blue Bomb Goal Room. 1x Red Respawn Hallway, between the teleporter and the entrance to the Red Bomb Goal Room. 1x Blue Bomb Goal Hallway, next to the exit to the Bomb Room. 1x Red Bomb Goal Hallway, next to the exit to the Bomb Room.
Ammo: 2x Bomb Room, lower level, ball side. 2x Near the Blue Respawn Hallway weapon. 2x Near the Red Respawn Hallway weapon.
W: 2
A: 4
Weapon: 1x Blue Minigun Room, lower level. 1x Red Minigun Room, lower level.
Ammo: 2x Near the Blue Minigun Room weapon. 2x Near the Red Minigun Room weapon.
W: 2
A: 5
Weapon: 1x Blue Bomb Goal Room, upper level, at the catwalk above the goal. 1x Red Bomb Goal Room, upper level, at the catwalk above the goal.
Ammo: 2x Blue Bomb Goal Room, lower level, next to the exit to Blue Bomb Goal Hallway, one at each side. 2x Red Bomb Goal Room, lower level, next to the exit to Red Bomb Goal Hallway, one at each side. 1x Blue Rocket Launcher Hallway, next to the exit to the Middle Over Bomb Room.
W: 2
A: 6
Weapon: 1x Blue Rocket Launcher Hallway, mid point. 1x Red Rocket Launcher Hallway, mid point.
Ammo: 2x Bomb Room, next to the jumppads to Middle Over Bomb Room. 2x Near the Blue Rocket Launcher Hallway weapon. 2x Near the Red Rocket Launcher Hallway weapon.
W: 2
A: 4
Weapon: 1x Blue Snipers Nest. 1x Red Snipers Nest.
Ammo: 2x Near the Blue Snipers Nest weapon. 2x Near the Red Snipers Nest weapon.

Pickups[]

Pickup Count Location
18
4x Blue Respawn Hallway, in front of the entrance to the Blue Bomb Goal Room. 4x Red Respawn Hallway, in front of the entrance to the Red Bomb Goal Room. 5x Blue Bomb Goal Hallway, next to the entrance to the Blue Bomb Goal Room. 5x Red Bomb Goal Hallway, next to the entrance to the Red Bomb Goal Room.
10
2x Blue Bomb Goal Room, lower level, next to the exit to Blue Bomb Goal Hallway, one at each side. 2x Red Bomb Goal Room, lower level, next to the exit to Red Bomb Goal Hallway, one at each side. 2x Back Hallway. 2x Bomb Room, one next to each Snipers Nest. 1x Blue Snipers Nest. 1x Red Snipers Nest.
2
1x Middle Over Bomb Room. 1x Bomb Room, lower level, ball area.
1
Bomb Room, on top of an elevated platform reachable only by translocation.
16
4x Blue Minigun Room, upper level. 4x Red Minigun Room, upper level. 4x Blue Sniper Hallway, in front of the entrance to the Blue Bomb Goal Room. 4x Red Sniper Hallway, in front of the entrance to the Red Bomb Goal Room.

Pickup Count Location
18
4x Blue Respawn Hallway, in front of the entrance to the Blue Bomb Goal Room. 4x Red Respawn Hallway, in front of the entrance to the Red Bomb Goal Room. 5x Blue Bomb Goal Hallway, next to the entrance to the Blue Bomb Goal Room. 5x Red Bomb Goal Hallway, next to the entrance to the Red Bomb Goal Room.
10
2x Blue Bomb Goal Room, lower level, next to the exit to Blue Bomb Goal Hallway, one at each side. 2x Red Bomb Goal Room, lower level, next to the exit to Red Bomb Goal Hallway, one at each side. 2x Back Hallway. 2x Bomb Room, one next to each Snipers Nest. 1x Blue Snipers Nest. 1x Red Snipers Nest.
2
1x Middle Over Bomb Room. 1x Bomb Room, lower level, ball area.
1
Bomb Room, on top of an elevated platform reachable only by translocation.
16
4x Blue Minigun Room, upper level. 4x Red Minigun Room, upper level. 4x Blue Sniper Hallway, in front of the entrance to the Blue Bomb Goal Room. 4x Red Sniper Hallway, in front of the entrance to the Red Bomb Goal Room.

Walkthrough[]

Unreal Tournament 2003[]

"This enclosed Bombing Run arena has a reputation for fast paced matches with lots of close range combat. Be careful though, the open center area is a perfect location for snipers to show their skills."
Mission description

Unreal Tournament 2004[]

"This enclosed Bombing Run arena has a reputation for fast paced matches with lots of close range combat. Be careful though, the open center area is a perfect location for snipers to show their skills."
Mission description

Tips and tricks[]

  • There are 11 jumppads that connect the ground- and top-floor in total, 9 of which are in the Main Hall. Because of this, there are many routes one can take to the other team's goals. View the map above for the different routes and possibilities.
  • The many routes also make the defense trickier than usual, as there are 3 entrances to each Goal Room. Seek the Flak Cannon and Rocket Launcher to defend this room effectively.
  • The sniper posts in the Main Hall can be used to track down the opponents to better decide which entrance to the Goal Room has to be defended.
  • The Speed Combo (using Adrenaline) can also be effective when used wisely. Though useful, the combo alone won't get the carrier through the corridors.
  • Luckily, since the goal is in plain sight when entering the room through the front entrance, a shot of the Bomb with a boost from the Shock Rifle's primary fire will score an easy 3-pointer without having to enter the room.
  • The combination Minigun + Double Damage is pretty lethal in this map. Support players can clear the striker's way to the goal this way.

Prima Official Guide[]

"Disclosure is the smallest and fastest Bombing Run map in UT2003, and it has one of the easiest layouts to memorize. The arena is split into a large upper part (where you find most of the weapons and items) and a smaller lower part (where the goals are located). Between the two teams' sides is a large open area with the ball.
NOTE: Each half of the level is a mirror image of the other half. This description of the goals and surrounding areas is written from the perspective of a red team player facing the blue goal. If you are playing for the blue team and facing the red goal, reverse all "right" and "left" directions.
Goals: Each team's goal is on the lower level at the farthest end of their side of the map. The goal is the rotating fan at the end of the goal room.
Running through the goal means seven points for your team and instant death for you. What, you thought those blades were just for show?
In the area around each goal are Flak shells and two Health Packs +25.
Lower Level: Only one lower-level exit leads from the goal area. The hallway splits outside the goal area. As you exit the goal area and face the opposing goal, head to the right or to the left.
Following the hallway to the left leads you to the Minigun. A jump pad in this area takes you to the upper level.
You can also continue along the hallway as it turns toward the enemy base to find two Health Packs +25 and another jump pad that propels you to the upper level. Avoid the jump pad and keep running down this hallway to reach the opposing team's territory.
Taking the left hallway from the goal area takes you to an area with five Health Vials +5 and a Link Gun.
Run down the hallway as it slopes downward to reach the middle of the level. You'll find the ball on the upper part of this level.
Upper Level: On the upper level, at the end of each team's half of the map, is a spawning chamber, where all team members respawn after scoring a goal.
Running into this chamber after respawning takes you to the lower level of the same team's area, near the Minigun. This is a one-way teleport. You cannot teleport to the spawning chamber from the Minigun area.
Directly in front of the spawning chamber is a Bio-Rifle. At this point, the passage splits to the right and left.
Following the right path all the way to the end brings you past several Adrenaline capsules and a Link Gun to a Lightning Gun and a Health Pack +25 on a ledge above the center of the area.
A side path branches off to the left along the path that leads from the Bio-Rifle to the Lightning Gun. This takes you across a catwalk that crosses over the team's goal. The Flak Cannon sits in the center of this catwalk, above the goal.
Now, if you take a left from the Bio-Rifle after respawning, you head down a hallway with several Health Vials +5 and a Shock Rifle. At the end of the hallway is a drop-off down to the Minigun area.
Before you reach the area above the Minigun, a path to the right leads to the catwalk above the goal with the Flak Cannon.
To the left of the drop-off to the Minigun is another hallway with four Adrenaline capsules.
Head down this hallway to a Rocket Launcher and to the middle of the level, where you find a Shield Pack +50. This is the mid-arena side opposite the ball.
Middle of Arena: The ball is on a catwalk at the right of the level (as you face the blue base). On either side of the ball, two catwalk ramps lead to the center of the arena.
On the lower level, below the ball, is a Shield Pack +50. There are two jump pads near the Shield Pack that propel you to the center of the arena.
In the wide-open center of the arena are a Shock Rifle and two Health Packs +25.
High above the Shock Rifle, on a platform reachable with a Translocator, is a Double Damage modifier. When lobbing the Translocator beacon up to the platform, stand under the platform near the Shock Rifle.
Jump pads on each team's side of this center area send you up to the plateaus with the Lightning Guns.
To the left of the center of the arena (as you face the blue base) are jump pads that send you up to a Shield Pack +50 and the hallways to each team's Rocket Launcher.
Past the Shield Pack, drop to the lower level and pick up the Health Pack +25. There are two jump pads down there that will send you back up. Hallways on either side of the Health Pack take you to each team's Minigun.

Game Plan
Offense: The quickest and easiest way to reach the ball from your team's spawning chamber is to head along the path that takes you to the Lightning Gun. Take this path to the Bio-Rifle and Lightning Gun, but that doesn't leave you in good shape for the down-and-dirty frag-fest you face when you'll get to the ball.
It's better to send one or two of your offensive players or floaters along this route and have them take up positions along the Lightning Gun plateau and near the ball catwalk. They can cover the ball area, shooting any opponents who show up.
Send the bulk of your offense onto the catwalk above your goal and have them pick up the Flak Cannon. Drop down to the floor near the goal and head down the hall that takes you to the Link Gun.
This takes you to the ground floor beneath the ball, which has a Shield Pack +50. Take the jump pads or translocate up to the catwalk and pick up the ball.
Once you have the ball, hit as many of the jump pads as possible in the center area. The fast vertical boost you get from them makes it tough for an opponent to aim at you. The varying levels of the center of the arena also keep enemies from aiming well.
Once you have the ball, don't get lost! On the ground are several arrows in the opposing team's color that guide you straight to the goal.
Defense: If the other team gets the ball, pursue the carrier with most of your teammates but have one or two pull back to defend the goal. Ideally, one defender hides around the corner of the ground-floor doorway into the goal room while two others guard the upper doorways on the catwalk. Equip your defenders with Flak Cannons, Rocket Launchers, or any other weapon capable of killing the ball carrier with one well-placed shot.
The player carrying the ball constantly regenerates. Don't let that player survive long enough to score on you. When the ball carrier enters the room, concentrate fire on that enemy to the exclusion of all others."


Trivia[]

  • Each of the death zones have names, both of them being "Behind Fan".
  • Much like other Bombing Run maps that were developed early on, the map makes use of the term "Bomb" rather than "Ball".

Location bugs[]

One of the areas in the Blue side is named "Red respawn hall" rather than "Blue respawn hall". Fortunately, fixing it is easy: create a file named BR-Disclosure.int in the System folder with the following content:

[ZoneInfo4]
LocationName="Blue Respawn Hall"

[ZoneInfo5]
LocationName="Blue Respawn Hall"

External links and references[]


See also[]

Unreal Tournament 2003 Bombing Run maps
BR-AnubisBR-BifrostBR-DisclosureBR-IceFieldsBR-SkylineBR-SlaughterhouseBR-TwinTombs
Epic Bonus Pack maps: BR-Canyon
DE Bonus Pack maps: BR-DE-ElecFields
Unreal Tournament 2004 Bombing Run maps
BR-AnubisBR-BifrostBR-BridgeOfFateBR-CanyonBR-ColossusBR-DE-ElecFieldsBR-DisclosureBR-IceFieldsBR-SerenityBR-SkylineBR-SlaughterhouseBR-TwinTombs
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