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If you're looking for the Unreal Tournament 2003 and Unreal Tournament 2004 version of the map, you might want to check BR-Bifrost.

UCIcon

"What was once an endless field of obsidian left behind by the volcanic activity of a young planet has become a cold and desolate wasteland of permafrost and broken stone."
Map description

BR-Endagra (whose full name is Endagra) is a map appearing in Unreal Championship .



Map description Edit

Bifrost Bases consists of, as the name suggests, two bases parallel to each other. The bases have two entries, firstly, the front corridors that go from directly inside, to a long, winding path to the goal hoops. Secondly, is the ceiling entrances, which one can access by throwing the Translocator to the ceiling of the base from outside. The outside middle region consists of small snowy hills, with the ball spawning in the center of an icy plain. There are many valley - like regions to the far right (from the blue base) of the ball. The walls of these valleys provide excellent sniping positions when one is to find the Lightning Gun.

Weapons and pickups Edit

Weapons Edit

Weapon Count Location

Pickups Edit

Pickup Count Location

Walkthrough Edit

"What was once an endless field of obsidian left behind by the volcanic activity of a young planet has become a cold and desolate wasteland of permafrost and broken stone."
Mission description

Tips and tricks Edit

  • There are Super Shield packs on top of the bases. Grab them often.

Trivia Edit

  • This is the only version of the map with glass in the windows.
  • Checker did the bases, while Dave Ewing did the central outer area.

Author's Notes Edit

"BR-Endagra/Bifrost. Bombing Run! A very fun gametype that was perfected in UT2004 when passing was fixed / done right. I designed the bases to be hard to enter. With short cuts for attacker without the bomb, to soften the defenders from behind. Scoring requires team work and a good aim. In the PC version the glass was removed out of the big dome, making the map rather easy to score on instead of hard. The outside was designed by Dave Ewing. It was a fun collaboration.

I was responsible for half of the layout / meshing / lighting and all the bug fixing."
Checker's Chapel[1]


Gallery Edit

External links and references Edit

  1. Portfolio DarkSector(mmo) UC and UT2003 @ Checker's Chapel

See also Edit

Bombing Run maps for Unreal Championship
BR-AdriftBR-Anubis (UC map)BR-Disclosure (UC map)BR-EyeOfJahanBR-Kalendra