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BR-Skyline (whose full name is Skyline) is a map appearing in the following games:
Map description Edit
Skyline is basically a jump map, where the bases and the neutral zone are located above three unfinished galaxyscrspers, each standing independently without any physical link among each other. There are jump pads located at the edges, but nothing can compensate for the innate danger of a free fall. The goal hoops themselves are equally lethal to jump in, for both allies and enemies.
Weapons and pickups Edit
Tips and tricks Edit
- Double Jumping is extremely important for the Ball carrier to set foot on the enemy base, let alone making a score.
- It is good to have two allies to guard the home goal hoop from the inside, to block the intruders from both sides.
- The roof of the goal tower, which also houses the Minigun pickup, is an ideal spot to look out for incoming enemy Ball carriers. The health pickups located on the extreme ends will also come in handy. If the Minigun nearly runs out of ammo, simply toss away the one in hand and grab another from the weapon pickup.
- The map was set to appear in Unreal Championship, but did not make the cut.
See also Edit
|Bombing Run maps for Unreal Tournament 2003|
|BR-Anubis • BR-Bifrost • BR-Canyon • BR-DE-ElecFields • BR-Disclosure • BR-IceFields • BR-Slaughterhouse • BR-TwinTombs|
|Bombing Run maps for Unreal Tournament 2004|
|BR-Anubis • BR-Bifrost • BR-BridgeOfFate • BR-Canyon • BR-Colossus • BR-DE-ElecFields • BR-Disclosure • BR-IceFields • BR-Serenity • BR-Slaughterhouse • BR-TwinTombs|