Overview |
"Even commercial companies can get in on the action in the Tournament... For a fee."
– Map description
BR-Slaughterhouse is a Bombing Run map that appears in Unreal Tournament 2003 and Unreal Tournament 2004.
Map description[]
Two facing processing factories separated by a series of courtyards, sponsored by Slaughterhouse 628. Despite some zone names, both areas more or less look the same:
- Blue Meat Storage/Red Freezer: Areas with several meat corpses hanging from railings that connect the Freezer Entrance with the Main Hall and Saw Hallway.
- Blue/Red Spawnroom Beta: Area located at the north (Blue)/south (Red) of the Bomb Gate area that, well, serves as the spawnpoint for their respective teams. It's connected to the Saw Hallway.
- Blue/Red Spawnroom Alpha: Area located at the south (Blue)/north (Red) of the Bomb Gate area that serves as another spawnpoint for their respective teams. It's connected to the Main Hall.
- Blue/Red Bomb Gate: Area in the blue side with several hooks that hold the Goal.
- Blue/Red Saw Hallway: A long corridor north of the Blue Base that connects the Spawnroom Beta with the Bomb Gate and the Meat Storage.
- Blue/Red Chapel: An area south of the Blue Base that connects the Courtyard with the Fountains. Recognisable by its two big cogs at each side.
- Blue/Red Fountains: An area south (Blue)/north (Red) of their respective bases that contain flowing water and connect the Chapel with the Main Hall.
- Blue/Red Back Hallway: A dual-level area located west (Blue)/east (Red) of the Bomb Gate that connects said area with the Drain Room.
- Bomb Courtyard:: An outer area in the middle of the map that contains the Ball.
- Blue/Red Courtyard: Area in the red side split in two that connects the Chapel and the Freezer Entrance.
- Blue Drain Room/Red Drainage: Circular area with several hanging meat chunks. Connects the Main Hall with the Back Hallway.
- Blue Meat Storage/Red Freezer Entrance: Small hall that connects the hallway in the Courtyards with the Meat Storage (Blue)/Freezer (Red) areas.
- Blue/Red Pipe: A pipe that connects the Main Courtyard with the respective team's Courtyard in the south (Blue)/north (Red) portion of the Main Courtyard.
Base differences[]
Aside from the zone names, this apparently symmetrical map has some imbalances between the areas:
- Red side: Contains 2x Minigun Ammo at the entrance to the Bomb Gate from the Back Hallway. Chapel has 1+ Health Vial.
- Blue side: Courtyard has 1+ Health Pack sandwiched between the Pipe and entrance to the Main Hall.
Weapons and pickups[]
Weapons[]
Weapon | Count | Location |
---|---|---|
W: 6 A: 4 |
Weapon: 1x Red Bomb Gate, lower level near the Goal. 1x Blue Bomb Gate, lower level near the Goal. 1x Blue Spawnroom Beta, near the entrance to the Saw Hallway. 1x Blue Spawnroom Alpha, near the entrance to the Saw Hallway. 1x Red Spawnroom Beta, near the entrance to the Saw Hallway. 1x Red Spawnroom Alpha, near the entrance to the Saw Hallway. Ammo: 2x Blue Saw Hallway, near entrance to/from Meat Storage. 2x Red Saw Hallway, near entrance to/from Freezer. | |
W: 2 A: 6 |
Weapon: 1x Blue Meat Storage, near entrance to Main Hall. 1x Red Meat Storage, near entrance to Main Hall. Ammo: 2x Blue Meat Storage Area, upper level, near stairs to Main Hall and Saw Hallway areas. 2x Red Freezer Area, upper level, near stairs to Main Hall and Saw Hallway areas. 1x Red Courtyard, below the Adrenaline ledge. 1x Blue Courtyard, below the Adrenaline ledge. | |
W: 4 A: 8 |
Weapon: 1x Blue Main Hall, atop of an arc near the entrance from the Courtyard. 1x Red Main Hall, atop of an arc near the entrance from the Courtyard. 1x Blue Courtyard, near entrance to the Meat Storage Entrance area. 1x Red Courtyard, near entrance to the Freezer Entrance area. Ammo: 2x Blue Bomb Gate, upper level. 2x Red Bomb Gate, upper level. 2x Blue Courtyard, closed hallway to Main Storage Entrance. 2x Red Courtyard, closed hallway to Freezer Entrance. | |
W: 2 A: 2 |
Weapon: 1x Blue Back Hallway, in front of the entrance to the Blue Bomb Gate. 1x Red Back Hallway, in front of the entrance to the Red Bomb Gate. Ammo: 2x Red Back Hallway, next to the entrance to the Bomb Gate. | |
W: 4 A: 8 |
Weapon: 1x Blue Main Hall, near entrance to Drain Room. 1x Red Main Hall, near entrance to Drainage. 1x Blue Courtyard, at a turn to the Adrenaline Ledge. 1x Red Courtyard, at a turn to the Adrenaline Ledge. Ammo: 2x Red Main Hall, near a set of stairs and entrance from Spawnroom Alpha. 2x Blue Main Hall, near a set of stairs and entrance from Spawnroom Alpha. 1x Red Courtyard, below Adrenaline ledge. 1x Blue Courtyard, below Adrenaline ledge. 1x Red Courtyard, near the weapon. 1x Blue Courtyard, near the weapon. | |
W: 2 A: 6 |
Weapon: 1x Blue Back Hallway, in front of the Drain Room entrance. 1x Red Back Hallway, in front of the Drainage entrance. Ammo: 2x Blue Back Hallway, on a ledge on top of the entrance from the Drain Room. 2x Red Back Hallway, on a ledge on top of the entrance from the Drainage. 1x Red Courtyard, below the Adrenaline ledge. 1x Blue Courtyard, below the Adrenaline ledge. | |
W: 2 A: 2 |
Weapon: 1x Blue Meat Storage area, below the stairs to Main Hall and Saw Hallway. 1x Red Meat Storage area, below the stairs to Main Hall and Saw Hallway. Ammo: 1x Blue Courtyard, ledge between the Pipe and Chapel areas. 1x Red Courtyard, ledge between the Pipe and Chapel areas. |
Weapon | Count | Location |
---|---|---|
W: 6 A: 4 |
Weapon: 1x Red Bomb Gate, lower level near the Goal. 1x Blue Bomb Gate, lower level near the Goal. 1x Blue Spawnroom Beta, near the entrance to the Saw Hallway. 1x Blue Spawnroom Alpha, near the entrance to the Saw Hallway. 1x Red Spawnroom Beta, near the entrance to the Saw Hallway. 1x Red Spawnroom Alpha, near the entrance to the Saw Hallway. Ammo: 2x Blue Saw Hallway, near entrance to/from Meat Storage. 2x Red Saw Hallway, near entrance to/from Freezer. | |
W: 2 A: 6 |
Weapon: 1x Blue Meat Storage, near entrance to Main Hall. 1x Red Meat Storage, near entrance to Main Hall. Ammo: 2x Blue Meat Storage Area, upper level, near stairs to Main Hall and Saw Hallway areas. 2x Red Freezer Area, upper level, near stairs to Main Hall and Saw Hallway areas. 1x Red Courtyard, below the Adrenaline ledge. 1x Blue Courtyard, below the Adrenaline ledge. | |
W: 4 A: 8 |
Weapon: 1x Blue Main Hall, atop of an arc near the entrance from the Courtyard. 1x Red Main Hall, atop of an arc near the entrance from the Courtyard. 1x Red Courtyard, near entrance to the Freezer Entrance area. 1x Blue Courtyard, near entrance to the Freezer Entrance area. Ammo: 2x Blue Bomb Gate, upper level. 2x Red Bomb Gate, upper level. 2x Blue Courtyard, closed hallway to Main Storage Entrance. 2x Red Courtyard, closed hallway to Freezer Entrance. | |
W: 2 A: 2 |
Weapon: 1x Blue Back Hallway, in front of the entrance to the Blue Bomb Gate. 1x Red Back Hallway, in front of the entrance to the Red Bomb Gate. Ammo: 2x Red Back Hallway, next to the entrance to the Bomb Gate. | |
W: 4 A: 8 |
Weapon: 1x Blue Main Hall, near entrance to Drain Room. 1x Red Main Hall, near entrance to Drainage. 1x Blue Courtyard, at a turn to the Adrenaline Ledge. 1x Red Courtyard, at a turn to the Adrenaline Ledge. Ammo: 2x Red Main Hall, near a set of stairs and entrance from Spawnroom Alpha. 2x Blue Main Hall, near a set of stairs and entrance from Spawnroom Alpha. 1x Red Courtyard, below Adrenaline ledge. 1x Blue Courtyard, below Adrenaline ledge. 1x Red Courtyard, near the weapon. 1x Blue Courtyard, near the weapon. | |
W: 2 A: 6 |
Weapon: 1x Blue Back Hallway, in front of the Drain Room entrance. 1x Red Back Hallway, in front of the Drainage entrance. Ammo: 2x Blue Back Hallway, on a ledge on top of the entrance from the Drain Room. 2x Red Back Hallway, on a ledge on top of the entrance from the Drainage. 1x Red Courtyard, below the Adrenaline ledge. 1x Blue Courtyard, below the Adrenaline ledge. | |
W: 2 A: 2 |
Weapon: 1x Blue Meat Storage area, below the stairs to Main Hall and Saw Hallway. 1x Red Meat Storage area, below the stairs to Main Hall and Saw Hallway. Ammo: 1x Blue Courtyard, ledge between the Pipe and Chapel areas. 1x Red Courtyard, ledge between the Pipe and Chapel areas. |
Pickups[]
Pickup | Count | Location |
---|---|---|
27 |
4x Blue Bomb Gate, lower level, below stairs to upper level. 4x Blue Main Hall, upper ledge overlooking the lower level. 4x Red Bomb Gate, lower level, below stairs to upper level. 4x Red Main Hall, upper ledge overlooking the lower level. 6x Red Chapel. 5x Blue Chapel. | |
9 |
1x Blue Drain Room, center. 1x Red Drainage, center. 1x Blue Courtyard, between the Pipe and entrance to the Chapel. 1x Blue Meat Storage, center. 1x Red Freezer, center, close to Freezer Entrance. 1x Blue Courtyard, entrance to the Chapel. 1x Blue Courtyard, next to the turn to Adrenaline Ledge. | |
4 |
1x Red Saw Hallway, between entrance from Red Freezer area and the stairs to the Red Bomb Gate area. 1x Blue Saw Hallway, between entrance from Blue Meat Storage area and the stairs to the Blue Bomb Gate area. 1x Blue Courtyard, between the Pipe and the entrance to the Chapel. 1x Red Courtyard, between the Pipe and the entrance to the Chapel. | |
2 |
1x Blue Meat Storage area, at a small hidden chamber atop of the entrance from Meat Storage Entrance. 1x Red Freezer area, at a small hidden chamber atop of the entrance from Freezer Entrance. | |
26 |
5x Red Bomb Gate, below the main floor. 5x Blue Bomb Gate, below the main floor. 4x Red Freezer, on top of the lower railings. 4x Blue Meat Storage, on top of the lower railings. 4x Red Courtyard, between the exits in the outer area. 4x Blue Courtyard, between the exits in the outer area. |
Pickup | Count | Location |
---|---|---|
27 |
4x Blue Bomb Gate, lower level, below stairs to upper level. 4x Blue Main Hall, upper ledge overlooking the lower level. 4x Red Bomb Gate, lower level, below stairs to upper level. 4x Red Main Hall, upper ledge overlooking the lower level. 6x Red Chapel. 5x Blue Chapel. | |
9 |
1x Blue Drain Room, center. 1x Red Drainage, center. 1x Blue Courtyard, between the Pipe and entrance to the Chapel. 1x Blue Meat Storage, center. 1x Red Freezer, center, close to Freezer Entrance. 1x Blue Courtyard, entrance to the Chapel. 1x Blue Courtyard, next to the turn to Adrenaline Ledge. | |
4 |
1x Red Saw Hallway, between entrance from Red Freezer area and the stairs to the Red Bomb Gate area. 1x Blue Saw Hallway, between entrance from Blue Meat Storage area and the stairs to the Blue Bomb Gate area. 1x Blue Courtyard, between the Pipe and the entrance to the Chapel. 1x Red Courtyard, between the Pipe and the entrance to the Chapel. | |
2 |
1x Blue Meat Storage area, at a small hidden chamber atop of the entrance from Meat Storage Entrance. 1x Red Freezer area, at a small hidden chamber atop of the entrance from Freezer Entrance. | |
26 |
5x Red Bomb Gate, below the main floor. 5x Blue Bomb Gate, below the main floor. 4x Red Freezer, on top of the lower railings. 4x Blue Freezer, on top of the lower railings. 4x Red Courtyard, between the exits in the outer area. 4x Blue Courtyard, between the exits in the outer area. |
Tips and tricks[]
- While the map seems complicated to navigate, it has several straightforward routes once you learn the layout.
Prima Official Guide[]
"Vegetarians beware: This is not the arena for you. The meat processing plant known as Slaughterhouse comes straight out of the fever dreams of Upton Sinclair, with bits and pieces of unidentifiable flesh sticking to every wall in the arena. It's not for the squeamish. Of course, UT2003 is all about reducing your opponents to hamburger, so maybe Slaughterhouse is one of the most appropriate levels in the game after all.
Bases: Apart from some minor cosmetic differences, both bases are identical to each other, so this description works for either one. The bases are at either end of the vast processing plant, and you'll have your work cut out for you getting from one to the other. Slaughterhouse is huge and confusing, so get the level layout down as quickly as possible. Your Translocator comes in very handy in this level.
Underneath your team flag is an alcove with four Health Vials +5, five Adrenaline capsules, and a Bio-Rifle.
There are two exits from the room with the flag. To the right (as you face away from the enemy base) is a doorway to a long hallway with a Health Pack +50 in it.
At the end of this hallway is a steel door that leads into a giant meat locker. More on this in a second.
If you go through the door straight ahead (as you face away from the enemy base) from the flag room, you enter a long hallway with a catwalk above it.
On the floor of this hallway is a Minigun. At the end of the catwalk is a Rocket Launcher. The other door in this hallway leads into a circular room.
The circular room has a Health Pack +25 in the center of it and another door that leads into another long hallway.
This hallway has a Flak Cannon in it. There are also four Health Vials +5 and a Link Gun on the catwalk that runs above it.
At the end of the hallway are two doors, one to the left and one straight ahead (as you face toward the enemy base). The one straight ahead leads to a long, narrow killing floor, which we'll come back to. The one to the left leads into the large meat locker mentioned above.
In the end of the meat locker nearer to your base is a Shock Rifle.
If you translocate up to the racks from which the slabs of meat are suspended, you can pick up four Adrenaline capsules. You can translocate even higher to reach a small alcove in the ceiling with a Super Shield Pack +100 in it.
At the end of the meat locker is a door that leads into a small room with two doors on the opposite side; the left one has a Link Gun in it. Head through them, and then through the doorway following, to enter the stockyard that separates the two bases (see Stockyard).
Now for a quick backtrack: From the door at the end of the long hallway with the Flak Cannon and Link Gun, you reach the killing floor for your team's area. Follow the room as it makes a 90-degree turn, and you'll find six Health Vials +5 and another steel door that leads into the area just before the stockyard.
In this area is a large tunnel that leads into the stockyard. Next to that are a Health Pack +50 and a small catwalk with some Lightning Gun ammo on it. On the other side of the tunnel is a catwalk with a Flak Cannon, some Adrenaline capsules, and a Health Pack +25.
Stockyard: The stockyard is a small area that separates the two bases. There are two entrances to the team base on either end of it. The square door leads into the team's meat locker. The round tunnel leads into the team's killing floor hall. The only thing worth mentioning about the stockyard is that the ball is in the center of it. Other than that, and the fact that it has two entrances to each base, it is unremarkable.
Game Plan
Offense: As is the case with all large BR arenas, your offensive squad should travel in a pack, since it takes a while to get to the enemy base, and you can expect to encounter increasingly heavy resistance the further you go.
The best weapons for this arena are the powerful short-range weapons, such as the Minigun and Flak Cannon. There are so many twists and turns and narrow corridors in this level that you'll need the ability to kill enemies in close quarters.
Finally, memorize the layout of the level. It's full of so many twists and turns that you can find yourself miles away from the action if you're not paying attention.
Defense: In the flag room, take advantage of the corners of the room for their defensive potential. Train your weapon on the doorways, and wait for someone to come through.
Don't forget that there are Health Vials and Adrenaline underneath the flag. Make sure your defenders load up on both, since a defender with 199 Health is more than a match for any wounded attacker. There is also a Shield Pack +50 in the hall right outside of the flag room. Don't leave the flag undefended to get it, but do pop out to pick it up after repelling a wave of attackers."
Bases: Apart from some minor cosmetic differences, both bases are identical to each other, so this description works for either one. The bases are at either end of the vast processing plant, and you'll have your work cut out for you getting from one to the other. Slaughterhouse is huge and confusing, so get the level layout down as quickly as possible. Your Translocator comes in very handy in this level.
Underneath your team flag is an alcove with four Health Vials +5, five Adrenaline capsules, and a Bio-Rifle.
There are two exits from the room with the flag. To the right (as you face away from the enemy base) is a doorway to a long hallway with a Health Pack +50 in it.
At the end of this hallway is a steel door that leads into a giant meat locker. More on this in a second.
If you go through the door straight ahead (as you face away from the enemy base) from the flag room, you enter a long hallway with a catwalk above it.
On the floor of this hallway is a Minigun. At the end of the catwalk is a Rocket Launcher. The other door in this hallway leads into a circular room.
The circular room has a Health Pack +25 in the center of it and another door that leads into another long hallway.
This hallway has a Flak Cannon in it. There are also four Health Vials +5 and a Link Gun on the catwalk that runs above it.
At the end of the hallway are two doors, one to the left and one straight ahead (as you face toward the enemy base). The one straight ahead leads to a long, narrow killing floor, which we'll come back to. The one to the left leads into the large meat locker mentioned above.
In the end of the meat locker nearer to your base is a Shock Rifle.
If you translocate up to the racks from which the slabs of meat are suspended, you can pick up four Adrenaline capsules. You can translocate even higher to reach a small alcove in the ceiling with a Super Shield Pack +100 in it.
At the end of the meat locker is a door that leads into a small room with two doors on the opposite side; the left one has a Link Gun in it. Head through them, and then through the doorway following, to enter the stockyard that separates the two bases (see Stockyard).
Now for a quick backtrack: From the door at the end of the long hallway with the Flak Cannon and Link Gun, you reach the killing floor for your team's area. Follow the room as it makes a 90-degree turn, and you'll find six Health Vials +5 and another steel door that leads into the area just before the stockyard.
In this area is a large tunnel that leads into the stockyard. Next to that are a Health Pack +50 and a small catwalk with some Lightning Gun ammo on it. On the other side of the tunnel is a catwalk with a Flak Cannon, some Adrenaline capsules, and a Health Pack +25.
Stockyard: The stockyard is a small area that separates the two bases. There are two entrances to the team base on either end of it. The square door leads into the team's meat locker. The round tunnel leads into the team's killing floor hall. The only thing worth mentioning about the stockyard is that the ball is in the center of it. Other than that, and the fact that it has two entrances to each base, it is unremarkable.
Game Plan
Offense: As is the case with all large BR arenas, your offensive squad should travel in a pack, since it takes a while to get to the enemy base, and you can expect to encounter increasingly heavy resistance the further you go.
The best weapons for this arena are the powerful short-range weapons, such as the Minigun and Flak Cannon. There are so many twists and turns and narrow corridors in this level that you'll need the ability to kill enemies in close quarters.
Finally, memorize the layout of the level. It's full of so many twists and turns that you can find yourself miles away from the action if you're not paying attention.
Defense: In the flag room, take advantage of the corners of the room for their defensive potential. Train your weapon on the doorways, and wait for someone to come through.
Don't forget that there are Health Vials and Adrenaline underneath the flag. Make sure your defenders load up on both, since a defender with 199 Health is more than a match for any wounded attacker. There is also a Shield Pack +50 in the hall right outside of the flag room. Don't leave the flag undefended to get it, but do pop out to pick it up after repelling a wave of attackers."
Trivia[]
- This map was going to be a CTF map, and its working name was CTF-Eviscerate. When the map was turned into a Bombing Run map, its zone names referred to the Ball being a Bomb. Much like the name of its gametype, the areas that refer to the Bomb still remain in the final levels.
- The map was set to appear in Unreal Championship but it didn't made the cut.
- The Blue side has an extra Health Pack than the Red side in 2003.
Easter eggs[]
- Main article: Easter eggs/UC-UT2003-UT2004
- There's a zone with a funny name in the Blue Base: "This guy's Chuck. Ground Chuck in the Blue room". The players can only access it via falling from the Blue Goal into the pit and it's surrounded by four saws. The red side respective message is "OOoh, he's dead in the Red".
- There's a giant billboard above each team's base, advertising some sort of canned meat product. It's "55 percent ground beef, 45 percent our little secret". Judging by the sort of activities that take place in Slaughterhouse other than the butchering of cattle, it's not hard to guess what—or who—the other 45 percent of the meat comes from.
- References to other works:
- The description of the beta version of the map included, for some reason, a reference to the G.I.Joe franchise:
"A plain-old slaughterhouse somewhere in Nevada has been converted into a training camp by Sgt. Slaughter of G.I. Joe. Later, it was decided that after the destruction of the Cobra terrorist organization, the number of training camps can be reduced. Finally, the facility was sold to Liandri M.C. and converted into a CTF battle arena."
External links and references[]
See also[]
Unreal Tournament 2003 Bombing Run maps |
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BR-Anubis • BR-Bifrost • BR-Disclosure • BR-IceFields • BR-Skyline • BR-Slaughterhouse • BR-TwinTombs Epic Bonus Pack maps: BR-Canyon DE Bonus Pack maps: BR-DE-ElecFields |
Unreal Tournament 2004 Bombing Run maps |
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BR-Anubis • BR-Bifrost • BR-BridgeOfFate • BR-Canyon • BR-Colossus • BR-DE-ElecFields • BR-Disclosure • BR-IceFields • BR-Serenity • BR-Skyline • BR-Slaughterhouse • BR-TwinTombs |