It's been quite a while since the release of UTPG's v451b patch which, for a long time, was the last known Epic-endorsed patch for Unreal Tournament. Until last year, where the team at OldUnreal (responsibles for giving new life to Unreal via their v227 patches) announced they were given the approval by Epic themselves in order to release community-based updates for this game. For a long year, the testing process was done behind close doors, until yesterday September 22, 2020, where v469a was released for Windows (in both installer and zip versions), Linux and MacOS.
Here are the release notes of the patch:
The date was November 30th, 1999. That day, after a beta demo released the previous week, Unreal Tournament, one of the two games (the other being Id Software's Quake III Arena) that would forever change the landscape of FPS in general, and the multiplayer area in particular, was released.
After the release of Unreal the previous year, both Epic Games and Digital Extremes realized that the multiplayer area of the game was lacking. What started as just an expansion pack called "BotPack" eventually became its own game. We could talk a lot about UT, even share memories about it, but that's best left for the comments. In the meantime, here's a video courtesy of MerryBytes.
And if this isn't enough, in the same vein as their patches for both Unreal a…
We have userboxes for the user profiles! Starting from the old boxes, I've created a bunch of customizable userboxes for the user pages:
- Amount of edits
Some examples of how they look can be found in my own profile. You can also create your own by using the Userbox template. These ones assign categories once they're used.
That's all for today! See you in the arena!
We have a new feature in the wiki! We have incorporated an "On this day..." feature in the main page, which will display ephemeredes for the current day. Current listing of the Unreal real-life ephemeredes can be seen here.
That's all for today! See you in the arena!
As explained in the past entry, we were making a decision about whether or not the Unreal Wiki should support third-party mods. Of course, not every third-party mod deserves a page in this wiki, so it was going to be restricted only to the official content. And for "official content" we mean "mods that have been released as part of release bundles" such as Unreal Tournament: Game of the Year Edition or Unreal Tournament 2004: Editor's Choice Edition. And if pages are allowed, to which extent should they be allowed: if one page per mod, or dedicated pages to every feature of the mod (weapons, gametypes, items...).
The final decision, among admins, and other users of the Wiki, is that not only this third-party content will be allowed, but …
Okay, here's the thing:
As you know, some releases of the Unreal game series featured third-party mods. Unreal Tournament: Game of the Year Edition featured Rocket Arena: UT and Chaos UT, and Unreal Tournament 2004: Editor's Choice Edition featured 10 mods, which had the distinction of participating and/or winning the Make Something Unreal Contest.
So far, the UT99 mods have pages for the mods themselves and for their maps and items. But the UT2004 mods, on the other hand, doesn't. Since the Unreal Wiki is a wiki whose main focus is official stuff, I'm torn about keeping pages for the UT99 mods or not. On one hand, Epic has given them enough recognition that they were included in official releases. But on the other hand, it would derail a bit th…
Just a minor heads up, we started a Discord channel, so we can get on touch at everything regarding the Unreal Wiki and, of course, the Unreal games. We would like you to join us!
Discord is a software that combines the functionality of a text chat (think IRC) and voice communication (Skype, TeamSpeak, Mumble). The interface is simple and it's very easy to use. It works both in a web browser and as a standalone application for all major platforms (Linux/Windows/Mac/Android/iOS). Registration is not necessary. Unlike IRC you don't need to be constantly online or set up a bot to read everything that was said in your absence. Voice part is completely optional so shy people need not to worry.
Today is a very special day, indeed.
Before we start, click on the video above so you can get used to the athmosphere. :)
A day like today, but in 1998, a gaming company called Epic Megagames released a game that revolutionized the videogame world as we know it. We're talking, of course, of the original Unreal. From environments seldom seen in videogames of the era, to a creative set of weaponry, to monsters which put every gamer's reflexes to test (anticipating the Deathmatch boom the next year), the first Unreal game had everything.
The game brought us memorable moments such as the first time we saw an epic outdoors scenery after getting out of the Vortex Rikers, the first encounter with the Skaarj on the Rrajigar Mine, the Titan fight at the …
Hiya! It's me again back with another Wiki news update!
We are on our way to reform the entire Achievement system. The old system didn't reward the users enough for contributing to the Wiki, and had some categories which were reworked. So we reformed it and, with each and every page now correctly categorized, we can finally reward properly the (registered) users for contributing to it!
In order to do so, we created achievement categories for each of the individual games, plus a category for the Lore articles, and we basically ended up covering the entirety of the Wiki! There are some minor pages in need of proper categorization (the ones related to the people behind the games) but are very few, luckily, and eventually we'll cover these as we…
Hello and welcome to UnrealTalk news, my name is PumpkinKnight Davis.
Today is a great day for the Wiki, as we have surpassed nothing more and nothing else than the 1000th. page created! Let's celebrate! YAY!!!
That doesn't mean, however, that every page has the necessary info. We still have a lot of stubs and work to do! As I've promised, here's the "general" resume. Hopefully I can do a better report in the upcoming days. The percentage is based on amount of stubs over pages in the category. And be also aware that a) we still have plenty of pages not created yet and b) the stubs don't discriminate by amount of info, so there are pages devoid of wikification or information in the same category as pages which only need an image or section fi…
After some long months... FINALLY! PUMPKINKNIGHT HAS COME BACK TO UNREAL WIKI!
As the first post of 2018, it is only fitting that we have a report of how the Wiki is faring. The good news is: it's doing very well! The unfortunate technical problems of the Liandri Archives are leaving us, at the moment, as the only wiki covering the Unreal universe as a whole. The good thing is, that enormous piece of internet history that is the Web Archive is helping us with the data. And having a good set of rules and templates on how the pages must look is helping us a lot too!. Just a year ago we barely overcame the 500 pages and now we're near the K! And we reached plenty of milestones. In the next days, and as the time allows me to do so, I'll guide yo…
It's that time of the year for the holiday seasons, and I would like to wish you all a merry Christmas and a happy new year!
Take care and enjoy these few hopefully happy days. Stay with your family and your friends, it's the most valuable thing out there. It's not about getting something, give and forgive - that's the idea of it. Good luck to everyone and I wish you all the best in 2018!
Amp'd (talk) 21:19, December 24, 2017 (UTC)
Hey all, I have some good news for the Unreal wiki that I'd like to share at this time.
I have recently been able to activate the brand-new feature, which you may have seen on many communities around Wikia: the Discussions feature, which is a great way for the community to talk and discuss various topics about the wiki, games, or the Unreal series itself. It is regarded as an alternative to the Forums, though this feature is much more updated and easier to use.
I hope the new feature will be put to good use, but with the new feature in place, the forum will not be of much use anymore. For the time being, the forums will stay functional, but after a while when the Discussions have completely taken over, I'll close down the forums.
I hope to se…
The has come a long way since its beginning 10 years ago today, September 4, 2007.
What started out as a small database for information about the first Unreal game, has grown to become a massive wiki dedicated to the whole series. We wouldn't have gotten to be this big without each and every one of our wiki's editors. Take a look at the statistics: We have 12,000 edits, nearly 1,000 articles, and 1,100 images.
Let's take a look at the brief history of the :
In September 2007, the wiki is founded by MEOWMEPDellkat. Progress is slow for the first couple of months, but eventually, work starts to pick up.
In 2008, basic information about Unreal is added to the wiki; it is still in its early stages at this point.
2009 marked a large turning point in th…
Hello all - now that it is August, it is now time to discuss what to do next, and review the timeline from a while back.
Now, as other things have sprung up in my schedule other than contributing to the wiki, I've been on a considerably prolonged break recently, focusing on other matters outside of the wiki. And, evidently, it seems many of us have been short on contributions lately as well. It's perfectly fine to take a hiatus for as long as you would like, though - whether it be work, school, or spending time with friends and family, it's acceptable to fulfill whatever events are present at the time - and since it's during the time of the holiday months, a lot of those events probably take place for many people.
The wiki doesn't have to be…
Greetings! As discussed here, we are starting with the full and definitive organization of the Unreal Wiki in order to make it the greatest Unreal Wiki that has ever existed. Specifically, we're going to spend June finishing and implementing every template, infobox and navbox we need. Currently we have a list of already implemented templates in this page, separated by infoboxes, navboxes and other useful templates.
The problem is that we cannot implement yet the DPL navboxes because they require that every page is categorized in the proper way, and this is only possible with the infoboxes. Right now, the navboxes are just placeholder link lists holding the pages we're supposed to have/create. Now, I get that not every page is really needed.…
Hey all, with the development of the wiki coming into full swing, I have come up with an idea to incorporate a goal system, where we, the community, set a “due date” of sorts in which we complete the tasks to be done around the wiki on or before a certain date – this is to keep progress going and to encourage active development and contribution, rather than slowed periods and/or stagnant progress toward the building (or, as you could say, “rebuilding”) of the Unreal Wiki. Here is an early draft in the works, which will be subject to many changes in the upcoming future – especially based on how efficient the contributions come along.
- Mid-late June 2017 – All templates are finished and infoboxes + navigation boxes are included on most, if not…
As you may have noticed, Wikia has given us new tools a long time ago. Among these tools there're the Portable infoboxes. They work the same as regular infoboxes, but have the advantage that they can be displayed in both PC and Mobile devices with no problems. So we have started adapting the almost 800 pages we have in the wiki, while giving the new pages the adequate coding. You can take a look at these templates at the Templates project page.
Most of these templates are self-explanatory (and their explanations are short), but there are some things which need some extra explanation.
First of all, multigame templates. These templates are meant to be used with characters, items, and the like, spanning through many games. The way the…
The 0.1.11 patch for Unreal Tournament was released today. Developers have continued to iterate on the new Blitz game mode. The release also includes improvements to the match start up process, including having bots participate in warm up to give players something to do while waiting for the match to start, and improvements to host controlled match starting (for Hub and LAN matches).
Functional and balance updates have also been made to various weapons, including the Redeemer, Flak Cannon, Grenade Launcher, and Lightning Rifle. The spawn selection system for game modes such as Deathmatch, Team Deathmatch, and Capture the Flag have been revamped. Finally, support for the Win32 platform has veen discontinued, which had very low player counts …
Hey all, since we are finally starting to see activity pick up on the wiki, I have created a To-Do List which can be seen on the community page. The list is still being updated as I look around the wiki for things to improve, and anyone is free to add anything else I may have missed. The wiki has also undergone a major redesign as of late, including a new logo, background, and color scheme.
With that being said, I would like to introduce two new members of the administration team:
We are still accepting moderator applications, just message one of us and we will be glad to help one of you out with becoming a bureaucrat and/or administrator (keep in mind you will have to contribute to the wiki actively, and be willing to…
Hey all, with the original administration team moving on, I would like to see if any of the other members of this community are interested in becoming administrators and bureaucrats on this wiki. We would love to see some passionate users pick up this community and continue to move it forward. If you are interested, please reply to this forum post or write on my talk page. Amp'd (talk) 06:29, March 18, 2017 (UTC)
The new Unreal Tournament 4 pre-alpha update has just recently been released, featuring the new Flag Run game mode. It also includes a new prototype weapon, the Lightning Rifle, as well as improvements to the Grenade Launcher prototype. UT is now on Unreal Engine 4.15, with all the associated new engine features and improvements. New user flow and training has been improved, and the main menu has also been refreshed. LAN servers can once again be launched from the menu. Quickmatch now uses a scaleable instance system and is no longer tied to hubs.
Flag Run which combines elements of the classic Capture the Flag and Assault game modes in an intense new round-based mode. It is still a work in progress, and all the playable levels are currentl…
Well lets just say Epic actually said that theres only gonna be an Unreal 4 when and if the Unreal Engine 4 comes out :(
I am sure this Wikia will be attended to in kind by the many readers, Sclera1, Me and any other admins or contributors out there :)
Will, you two, I'm back from service in the Marines. Will, I've been back, just been staying low as a Wikia Contributer instead. Sorry for not telling you of my departure, AT2555 II. Just, you know, training before training. I'm only gonna be here two months, and not very active but...WASS UP?
- various details of levels in Unreal and RTNP (return to NA
- Sacred Passage
- the various Unreal tournament team
- various aliens and enemies
- NEG/ New Earth Government
- Phayder Corporation
- FenTech Incorporated
- Strider Wars
- 1 Locations
- 2 Beings
- 3 Unreal Tournament
- 3.1 First Unreal Tournament Teams
- Planet Taiko
- Skaarj enemies (especially in Unreal 1 and RTNP)
- Blood Fist
- Sun Blade
- Fire Storm - Gen Mo Kai?
- Black Fist
- Dark Phalanx
- Blood Reavers
- Iron Skull - Skaarj Hybrid
- Metal Guard
- Raw Steel
- Red Claw - Skaarj Hybrid
- Thunder Crash
- Venom- female team
Good News, this wikia now has Achievement badges which can be given to anyone that contributes to bring this wikia up to date (in a positive waypositively) Sclera1 11:58, August 16, 2010 (UTC)
well, im back...
im ready to help tribute to this wikia. But i don't think this will be an easy one-man's job.
What does your Xidia Gold scoreboard look like?
Here's the default scorboard.
- Jones's score:
- Brutes: 13
- Spinners: 26
- Tentacles: 5
- Pupae: 37
- Mantas: 6
- Fish: 7
- Skaarj Warriors: 44
- Skaarj Troopers: 38
- Skaarj Leaders: 4
- TOTAL KILLS: 180
- Spencer's score:
- Brutes: 2
- Spinners: 14
- Tentacles: 1
- Pupae: 56
- Flies: 3
- Fish: 3
- Titans: 1
- Skaarj Warriors: 15
- Skaarj Troopers: 32
- Skaarj Leaders: 1
- Skaarj Hybrids: 5
- Humans: 1
- Robots: 5
- Nali: 1
- Innocents dead: 2
- TOTAL KILLS: 140
Don't forget the bug with the Skaarj Leaders, making 4 of them being counted in the scoreboard rather than 3.