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PumpkinKnight PumpkinKnight 15 days ago
1

Hi, I'm a post!

Some quick notes while I stretch my wiki editing abilities, lol!

  • I've fixed errors in many templates. Also all the map navboxes have the proper map listings instead of the DPL-based listings. They look better this way.
  • To my surprise, UT4 (via the highly-recommended UT4UU, I can't recommend this enough if you intend to play/check out UT4 in 2024) runs quite smooth in my PC! (Those optimizations surely were worth it) So I began to take a look at its stuff, and it turns out there's quite a lot to take a look about! So far the most important things are:
    • Most of the map pages (both of maps that made the cut and the cut maps) now have their proper Infobox image.
    • Yesternight, after some mining, I've added the character cards for the bots. Hopefully I've…
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Ampager Ampager 17 days ago
1

Celebrating 10 Years of Unreal Tournament 4

This week marks the 10th anniversary of Unreal Tournament 4, a game that boldly continued the legacy of a franchise that defined arena shooters. Launched in 2014, UT4 was more than just a game; it was a love letter to the fans of the series, bringing back the fast-paced, skill-based gameplay that made Unreal Tournament a household name among gamers.

UT4 introduced us to stunning visuals, thanks to the power of Unreal Engine 4, and a level of fluidity and precision that set a new standard for competitive shooters. Its community-driven approach, with player feedback shaping the development process, was ahead of its time, reflecting the spirit of collaboration and innovation that Epic Games fostered.

But UT4 wasn't just about pushing technical boundar…

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PumpkinKnight PumpkinKnight 24 days ago
1

So... I'm (partially) back

Well... after my bridge burning of a post a year and a quarter ago, yeah, as much as I wanted to stay away, I guess I love the Unreal series so much to eventually stay away. For now I'll restrict myself to just editing this Wiki. There's a lot of stuff to be done yet. A lot of info to organize. A lot of pictures to sort and place in the right places. Work... work never changes.

So for the time being, I'll continue staying here. Not as an admin, but as a regular editor. I do have a few new ideas I've picked up in the meantime.

P.S.: You may have noticed that I've left almost every Discord channel related to UT except the one for the UWiki. The thing is... because of how Discord operates, I can't quit the channel because I'm the founder of it.…

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Ampager Ampager 17 March
0

Unreal Tournament 2004 - 20 Years Later

Yesterday marked the 20th anniversary of Unreal Tournament 2004, a game that has left an undeniable mark on the gaming landscape. Its fast-paced gameplay, diverse game modes, and meticulously crafted maps captivated both fans and critics alike.

Unreal Tournament 2004 redefined competitive gaming with its adrenaline-fueled matches and a wide array of game modes. Whether battling it out in Deathmatch or strategizing in Assault mode, the game offered players endless excitement and challenge.

The game's maps were a testament to its excellence, offering strategic depth and pulse-pounding action in equal measure. From sprawling arenas to tight corridors, each map presented its own unique challenges, keeping players engaged for hours on end.

Unreal To…

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Jakester95 Jakester95 3 July 2023
0

Female gallery

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Jacob Proper95 Jacob Proper95 28 June 2023
0

Selket is hot

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Ampager Ampager 22 May 2023
0

25 years of Unreal

Today, we celebrate 25 years of Unreal! On this very day in 1998, the debut entry in the series, Unreal, was released to the world.

Unreal was the very first game to utilize the cutting-edge Unreal Engine. Developed by the then-called Epic MegaGames and designed by Tim Sweeney, Unreal served as a showcase of the capabilities of the newly developed engine. The success of Unreal helped establish the Unreal Engine as a popular and powerful game development tool, leading to its continued evolution and the creation of further Unreal Engine versions which have since been utilized by thousands of titles in the video game world.

Combining impressive graphics, immersive gameplay, memorable multiplayer, impressive level design, great sound and music, and mo…

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PumpkinKnight PumpkinKnight 24 April 2023
1

End of the line... for me.

There's an old saying, all things must come to an end. And so is mine, at the front of this Wiki. In all reality, I'm cutting my ties with anything related to Unreal, not because of that crap of "I grew out of playing videogames", because I think that's pure bullshit, there's no age for either playing videogames or stop playing them.

Rather, I grew up tired of toxic gaming communities. And the overall, constant drama. This is going to be quite a stream of thoughts, I don't intend to modify a single coma, as I write this from the bottom of my being. Also, the Unreal community isn't the only community I'm leaving, I've already left other communities such as the Pokémon community as well.

I never made a secret about how I feel about this omnipre…

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PumpkinKnight PumpkinKnight 24 January 2023
0

And now what?

Well, the day has arrived. All of Epic's master servers for all Unreal games have been rendered inaccessible and Epic's own version of Unreal Tournament 4 has officially been scrubbed from view. The only game that apparently seemed to have escaped the black shutdown purge is Unreal Tournament 3, as it's going to be re-released on EGS, Steam and GOG as the actually free-to-play (-hopefully- not "BYWTV" free-to-play) Unreal Tournament 3 X. However, not all's lost, as Sly. has put this nice resume of how to continue playing Unreal games after the black shutdown:


  • 1 Preface
  • 2 Unreal
  • 3 Unreal Tournament
  • 4 Unreal Tournament 2003 and Unreal Tournament 2004
    • 4.1 OpenSpy
    • 4.2 UT2004 Community Patch
  • 5 Unreal Tournament 4



Unreal Gold has OldUnreal's 227 patches: These patches …




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PumpkinKnight PumpkinKnight 29 December 2022
0

So, an update...

I've been absent from all gaming communities for heavy personal reasons, and I'm still not ready yet to return. However I don't think my personal life is really relevant, so let's go directly to what happened in the Unrealverse these last months.


First the good news! After more than a year of development and bugfixing, on October 30th, the OldUnreal patch for version 469c has been released to the public! As you may expect, it contains quiiiiiiiiite a lot of changes, which you can read here. Here's the Readme with everything you need to know about this version.

And finally, the most important thing, here're the links for the patch itself. It comes in Linux (x86 and x64), MacOS, Windows 7/8/10/11, Windows XP/Vista (for these two, if you have pr…


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PumpkinKnight PumpkinKnight 23 July 2022
0

OldUnreal's Unreal Tournament (1999) Patch v469c RC2 released!

A year and a half of work, and we're close to a proper release of Unreal Tournament's v469c. So, in the meantime, we got ourselves a public release candidate: v469c RC2. This public release is meant to be bugtested so a proper release can take place, so people are encouraged to report any bugs they can find here.


As for the changelog? It can be read here.

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PumpkinKnight PumpkinKnight 23 June 2022
0

OldUnreal's Unreal (1998) Patch v227j released!

After nearly a decade under development, the long-awaited patch for version 227j for Unreal has finally been released!

It contains a HUGE amount of changes, as its titanic changelog can attest.

The download link can be found in this thread in the OldUnreal forum. NOTE: If your Antivirus/Firewall blocks the download, don't worry! It's a false-positive. Such is the price for digital signing.

Happy fragging and we'll see you in the arena!

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PumpkinKnight PumpkinKnight 11 March 2021
0

OldUnreal's Unreal Tournament Patch v469b released!

It's been quite some time since the release of the first OldUnreal patch for Unreal Tournament. Plenty of bugs, enhancements and features have been implemented ever since, and today the fine guys at OldUnreal have released a new patch for the game, corresponding to version 469b. You can read the release notes here, the Readme notes here and finally download the patch itself here.

Have fun, and we'll see you in the arena!

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PumpkinKnight PumpkinKnight 23 September 2020
2

New community patch for Unreal Tournament released!

It's been quite a while since the release of UTPG's v451b patch which, for a long time, was the last known Epic-endorsed patch for Unreal Tournament. Until last year, where the team at OldUnreal (responsibles for giving new life to Unreal via their v227 patches) announced they were given the approval by Epic themselves in order to release community-based updates for this game. For a long year, the testing process was done behind close doors, until yesterday September 22, 2020, where v469a was released for Windows (in both installer and zip versions), Linux and MacOS.


Here are the release notes of the patch:

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PumpkinKnight PumpkinKnight 30 November 2019
1

Unreal Tournament is now 20 years old!

The date was November 30th, 1999. That day, after a beta demo released the previous week, Unreal Tournament, one of the two games (the other being Id Software's Quake III Arena) that would forever change the landscape of FPS in general, and the multiplayer area in particular, was released.

After the release of Unreal the previous year, both Epic Games and Digital Extremes realized that the multiplayer area of the game was lacking. What started as just an expansion pack called "BotPack" eventually became its own game. We could talk a lot about UT, even share memories about it, but that's best left for the comments. In the meantime, here's a video courtesy of MerryBytes.


And if this isn't enough, in the same vein as their patches for both Unreal a…


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PumpkinKnight PumpkinKnight 14 May 2019
1

Userboxes

Howdy wowdy!

We have userboxes for the user profiles! Starting from the old boxes, I've created a bunch of customizable userboxes for the user pages:

  • Amount of edits
  • Gender
  • Language
  • Game
  • Role
  • Country
  • Item
  • OS

Some examples of how they look can be found in my own profile. You can also create your own by using the Userbox template. These ones assign categories once they're used.

That's all for today! See you in the arena!

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PumpkinKnight PumpkinKnight 2 May 2019
2

"On this day..."

Hallo!

We have a new feature in the wiki! We have incorporated an "On this day..." feature in the main page, which will display ephemeredes for the current day. Current listing of the Unreal real-life ephemeredes can be seen here.

That's all for today! See you in the arena!

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PumpkinKnight PumpkinKnight 30 March 2019
0

Third-party mods: the final decision

Holla!

As explained in the past entry, we were making a decision about whether or not the Unreal Wiki should support third-party mods. Of course, not every third-party mod deserves a page in this wiki, so it was going to be restricted only to the official content. And for "official content" we mean "mods that have been released as part of release bundles" such as Unreal Tournament: Game of the Year Edition or Unreal Tournament 2004: Editor's Choice Edition. And if pages are allowed, to which extent should they be allowed: if one page per mod, or dedicated pages to every feature of the mod (weapons, gametypes, items...).

The final decision, among admins, and other users of the Wiki, is that not only this third-party content will be allowed, but …

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PumpkinKnight PumpkinKnight 22 March 2019
2

Discussion inbound

Okay, here's the thing:

As you know, some releases of the Unreal game series featured third-party mods. Unreal Tournament: Game of the Year Edition featured Rocket Arena: UT and Chaos UT, and Unreal Tournament 2004: Editor's Choice Edition featured 10 mods, which had the distinction of participating and/or winning the Make Something Unreal Contest.

So far, the UT99 mods have pages for the mods themselves and for their maps and items. But the UT2004 mods, on the other hand, doesn't. Since the Unreal Wiki is a wiki whose main focus is official stuff, I'm torn about keeping pages for the UT99 mods or not. On one hand, Epic has given them enough recognition that they were included in official releases. But on the other hand, it would derail a bit th…

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PumpkinKnight PumpkinKnight 24 May 2018
1

Discord!

Just a minor heads up, we started a Discord channel, so we can get on touch at everything regarding the Unreal Wiki and, of course, the Unreal games. We would like you to join us!

Discord is a software that combines the functionality of a text chat (think IRC) and voice communication (Skype, TeamSpeak, Mumble). The interface is simple and it's very easy to use. It works both in a web browser and as a standalone application for all major platforms (Linux/Windows/Mac/Android/iOS). Registration is not necessary. Unlike IRC you don't need to be constantly online or set up a bot to read everything that was said in your absence. Voice part is completely optional so shy people need not to worry.

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PumpkinKnight PumpkinKnight 22 May 2018
1

20 years of Unreal

Today is a very special day, indeed.


Before we start, click on the video above so you can get used to the athmosphere. :)

A day like today, but in 1998, a gaming company called Epic Megagames released a game that revolutionized the videogame world as we know it. We're talking, of course, of the original Unreal. From environments seldom seen in videogames of the era, to a creative set of weaponry, to monsters which put every gamer's reflexes to test (anticipating the Deathmatch boom the next year), the first Unreal game had everything.

The game brought us memorable moments such as the first time we saw an epic outdoors scenery after getting out of the Vortex Rikers, the first encounter with the Skaarj on the Rrajigar Mine, the Titan fight at the …


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PumpkinKnight PumpkinKnight 13 April 2018
2

New achievements

Hiya! It's me again back with another Wiki news update!

We are on our way to reform the entire Achievement system. The old system didn't reward the users enough for contributing to the Wiki, and had some categories which were reworked. So we reformed it and, with each and every page now correctly categorized, we can finally reward properly the (registered) users for contributing to it!

In order to do so, we created achievement categories for each of the individual games, plus a category for the Lore articles, and we basically ended up covering the entirety of the Wiki! There are some minor pages in need of proper categorization (the ones related to the people behind the games) but are very few, luckily, and eventually we'll cover these as we…

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PumpkinKnight PumpkinKnight 31 March 2018
0

We have surpassed the 1000 pages!

Hello and welcome to UnrealTalk news, my name is PumpkinKnight Davis.

Today is a great day for the Wiki, as we have surpassed nothing more and nothing else than the 1000th. page created! Let's celebrate! YAY!!!

That doesn't mean, however, that every page has the necessary info. We still have a lot of stubs and work to do! As I've promised, here's the "general" resume. Hopefully I can do a better report in the upcoming days. The percentage is based on amount of stubs over pages in the category. And be also aware that a) we still have plenty of pages not created yet and b) the stubs don't discriminate by amount of info, so there are pages devoid of wikification or information in the same category as pages which only need an image or section fi…

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PumpkinKnight PumpkinKnight 26 March 2018
2

Status of the Wiki

After some long months... FINALLY! PUMPKINKNIGHT HAS COME BACK TO UNREAL WIKI!

As the first post of 2018, it is only fitting that we have a report of how the Wiki is faring. The good news is: it's doing very well! The unfortunate technical problems of the Liandri Archives are leaving us, at the moment, as the only wiki covering the Unreal universe as a whole. The good thing is, that enormous piece of internet history that is the Web Archive is helping us with the data. And having a good set of rules and templates on how the pages must look is helping us a lot too!. Just a year ago we barely overcame the 500 pages and now we're near the K! And we reached plenty of milestones. In the next days, and as the time allows me to do so, I'll guide yo…

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Ampager Ampager 24 December 2017
1

Merry Christmas from the Unreal Wiki

It's that time of the year for the holiday seasons, and I would like to wish you all a merry Christmas and a happy new year!

Take care and enjoy these few hopefully happy days. Stay with your family and your friends, it's the most valuable thing out there. It's not about getting something, give and forgive - that's the idea of it. Good luck to everyone and I wish you all the best in 2018!

Amp'd (talk) 21:19, December 24, 2017 (UTC)

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Ampager Ampager 9 October 2017
0

Introducing Discussions for the Unreal Wiki

Hey all, I have some good news for the Unreal wiki that I'd like to share at this time.

I have recently been able to activate the brand-new feature, which you may have seen on many communities around Wikia: the Discussions feature, which is a great way for the community to talk and discuss various topics about the wiki, games, or the Unreal series itself. It is regarded as an alternative to the Forums, though this feature is much more updated and easier to use.

I hope the new feature will be put to good use, but with the new feature in place, the forum will not be of much use anymore. For the time being, the forums will stay functional, but after a while when the Discussions have completely taken over, I'll close down the forums.

I hope to se…

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Ampager Ampager 4 September 2017
1

Unreal Wiki: Celebrating 10 Years

The has come a long way since its beginning 10 years ago today, September 4, 2007.

What started out as a small database for information about the first Unreal game, has grown to become a massive wiki dedicated to the whole series. We wouldn't have gotten to be this big without each and every one of our wiki's editors. Take a look at the statistics: We have 12,000 edits, nearly 1,000 articles, and 1,100 images.

Let's take a look at the brief history of the :

In September 2007, the wiki is founded by MEOWMEPDellkat. Progress is slow for the first couple of months, but eventually, work starts to pick up.

In 2008, basic information about Unreal is added to the wiki; it is still in its early stages at this point.

2009 marked a large turning point in th…

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Ampager Ampager 2 August 2017
1

Next steps in progress toward the wiki

Hello all - now that it is August, it is now time to discuss what to do next, and review the timeline from a while back.

Now, as other things have sprung up in my schedule other than contributing to the wiki, I've been on a considerably prolonged break recently, focusing on other matters outside of the wiki. And, evidently, it seems many of us have been short on contributions lately as well. It's perfectly fine to take a hiatus for as long as you would like, though - whether it be work, school, or spending time with friends and family, it's acceptable to fulfill whatever events are present at the time - and since it's during the time of the holiday months, a lot of those events probably take place for many people.

The wiki doesn't have to be…

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PumpkinKnight PumpkinKnight 17 June 2017
1

Phase 1 progress

Greetings! As discussed here, we are starting with the full and definitive organization of the Unreal Wiki in order to make it the greatest Unreal Wiki that has ever existed. Specifically, we're going to spend June finishing and implementing every template, infobox and navbox we need. Currently we have a list of already implemented templates in this page, separated by infoboxes, navboxes and other useful templates.

The problem is that we cannot implement yet the DPL navboxes because they require that every page is categorized in the proper way, and this is only possible with the infoboxes. Right now, the navboxes are just placeholder link lists holding the pages we're supposed to have/create. Now, I get that not every page is really needed.…

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Ampager Ampager 5 June 2017
3

The Future of the Unreal Wiki

Hey all, with the development of the wiki coming into full swing, I have come up with an idea to incorporate a goal system, where we, the community, set a “due date” of sorts in which we complete the tasks to be done around the wiki on or before a certain date – this is to keep progress going and to encourage active development and contribution, rather than slowed periods and/or stagnant progress toward the building (or, as you could say, “rebuilding”) of the Unreal Wiki. Here is an early draft in the works, which will be subject to many changes in the upcoming future – especially based on how efficient the contributions come along.

  • Mid-late June 2017 – All templates are finished and infoboxes + navigation boxes are included on most, if not…
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FN4T1M45T3R FN4T1M45T3R 29 May 2017
1

Now I Finally Got My Unreal Wiki Account! :D

Yey Now I'm Finally Here Everyone!

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PumpkinKnight PumpkinKnight 23 May 2017
1

Game-independent templates

Greetings!

As you may have noticed, Wikia has given us new tools a long time ago. Among these tools there're the Portable infoboxes. They work the same as regular infoboxes, but have the advantage that they can be displayed in both PC and Mobile devices with no problems. So we have started adapting the almost 800 pages we have in the wiki, while giving the new pages the adequate coding. You can take a look at these templates at the Templates project page.

Most of these templates are self-explanatory (and their explanations are short), but there are some things which need some extra explanation.

First of all, multigame templates. These templates are meant to be used with characters, items, and the like, spanning through many games. The way the…

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Ampager Ampager 16 May 2017
0

UT4 Release Notes - Patch 0.1.11

The 0.1.11 patch for Unreal Tournament was released today. Developers have continued to iterate on the new Blitz game mode. The release also includes improvements to the match start up process, including having bots participate in warm up to give players something to do while waiting for the match to start, and improvements to host controlled match starting (for Hub and LAN matches).

Functional and balance updates have also been made to various weapons, including the Redeemer, Flak Cannon, Grenade Launcher, and Lightning Rifle. The spawn selection system for game modes such as Deathmatch, Team Deathmatch, and Capture the Flag have been revamped. Finally, support for the Win32 platform has veen discontinued, which had very low player counts …

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Ampager Ampager 5 May 2017
0

Current goals for Unreal Wiki

Hey all, since we are finally starting to see activity pick up on the wiki, I have created a To-Do List which can be seen on the community page. The list is still being updated as I look around the wiki for things to improve, and anyone is free to add anything else I may have missed. The wiki has also undergone a major redesign as of late, including a new logo, background, and color scheme.

With that being said, I would like to introduce two new members of the administration team:

  • PumpkinKnight
  • Metalkong1

We are still accepting moderator applications, just message one of us and we will be glad to help one of you out with becoming a bureaucrat and/or administrator (keep in mind you will have to contribute to the wiki actively, and be willing to…

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Ampager Ampager 18 March 2017
2

Community Looking for New Admins

Hey all, with the original administration team moving on, I would like to see if any of the other members of this community are interested in becoming administrators and bureaucrats on this wiki. We would love to see some passionate users pick up this community and continue to move it forward. If you are interested, please reply to this forum post or write on my talk page. Amp'd (talk) 06:29, March 18, 2017 (UTC)

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Ampager Ampager 30 January 2017
0

UT4 Release Notes - Patch 0.1.7.1

The new Unreal Tournament 4 pre-alpha update has just recently been released, featuring the new Flag Run game mode. It also includes a new prototype weapon, the Lightning Rifle, as well as improvements to the Grenade Launcher prototype. UT is now on Unreal Engine 4.15, with all the associated new engine features and improvements. New user flow and training has been improved, and the main menu has also been refreshed. LAN servers can once again be launched from the menu. Quickmatch now uses a scaleable instance system and is no longer tied to hubs.

Flag Run which combines elements of the classic Capture the Flag and Assault game modes in an intense new round-based mode. It is still a work in progress, and all the playable levels are currentl…

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The Great Assassin The Great Assassin 30 April 2011
1

Unreal 4?

Well lets just say Epic actually said that theres only gonna be an Unreal 4 when and if the Unreal Engine 4 comes out :(

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The Pathogen The Pathogen 24 November 2010
0

One person job?

I am sure this Wikia will be attended to in kind by the many readers, Sclera1, Me and any other admins or contributors out there :)

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GEARS OF WAR 2 GEARS OF WAR 2 18 October 2010
3

I'm Back

Will, you two, I'm back from service in the Marines. Will, I've been back, just been staying low as a Wikia Contributer instead. Sorry for not telling you of my departure, AT2555 II. Just, you know, training before training. I'm only gonna be here two months, and not very active but...WASS UP?

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Sclera1 Sclera1 17 August 2010
7

Articles in need

  • various details of levels in Unreal and RTNP (return to NA Pali)
    • Sacred Passage
  • the various Unreal tournament team
  • various aliens and enemies
  • NEG/ New Earth Government
  • Phayder Corporation
  • Nanoblack
  • FenTech Incorporated
  • Strider Wars



  • 1 Locations
  • 2 Beings
  • 3 Unreal Tournament Teams
    • 3.1 First Unreal Tournament Teams


  • Planet Taiko


  • Strider
  • Slith
  • Skaarj enemies (especially in Unreal 1 and RTNP)


  • Hellions
  • Blood Fist
  • Sun Blade
  • Fire Storm - Gen Mo Kai?
  • Black Fist


  • Dark Phalanx
  • Blood Reavers
  • Iron Skull - Skaarj Hybrid
  • Metal Guard
  • Raw Steel
  • Red Claw - Skaarj Hybrid
  • Thunder Crash
  • Venom- female team
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Sclera1 Sclera1 16 August 2010
1

Achievements

Good News, this wikia now has Achievement badges which can be given to anyone that contributes to bring this wikia up to date (in a positive waypositively) Sclera1 11:58, August 16, 2010 (UTC)

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Sclera1 Sclera1 26 June 2010
3

Im Back

well, im back...

im ready to help tribute to this wikia. But i don't think this will be an easy one-man's job.

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ATP2555 II ATP2555 II 10 August 2009
0

Xidia Gold scoreboards

What does your Xidia Gold scoreboard look like?

Here's the default scorboard.

--

  • Jones's score:
  • Brutes: 13
  • Spinners: 26
  • Tentacles: 5
  • Pupae: 37
  • Mantas: 6
  • Fish: 7
  • Skaarj Warriors: 44
  • Skaarj Troopers: 38
  • Skaarj Leaders: 4
  • TOTAL KILLS: 180
  • Spencer's score:
  • Brutes: 2
  • Spinners: 14
  • Tentacles: 1
  • Pupae: 56
  • Flies: 3
  • Fish: 3
  • Titans: 1
  • Skaarj Warriors: 15
  • Skaarj Troopers: 32
  • Skaarj Leaders: 1
  • Skaarj Hybrids: 5
  • Humans: 1
  • Robots: 5
  • Nali: 1
  • Innocents dead: 2
  • TOTAL KILLS: 140

Don't forget the bug with the Skaarj Leaders, making 4 of them being counted in the scoreboard rather than 3.

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