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The subject of this article appeared in Unreal Tournament 4.

"The lunar Big Rock Mining Facility specializes in processing of heavy metal ores, and the slightly-lower-than-Earth gravity is ideal for the handling of large orders and high volume, but does physically wear on the human body over time; to compensate, zones of normal Earth gravity have been established in the facility's interior spaces."
Map description

CTF-BigRock is a Capture the Flag map from Unreal Tournament 4.

Map description[]

Weapons and pickups[]

Weapons[]

Weapon Count Location
W: 2
A: 4
Weapon: -
Ammo: -
W: 3
A: 7
Weapon: -
Ammo: -
W: 2
A: 4
Weapon: -
Ammo: -
W: 2
A: 4
Weapon: -
Ammo: -
W: 2
A: 3
Weapon: -
Ammo: -
W: 3
A: 6
Weapon: -
Ammo: -
W: 3
A: 6
Weapon: -
Ammo: -


Pickups[]

Pickup Count Location
Health
18
-
7
-
Armor
1
-
1
-
1
-
1
-
Powerups
1
-


Tips and tricks[]

Trivia[]

  • The map was officially included in the April 9th. update alongside DM-Vortex.[1]

Author notes[]

"It's an asymmetrical map that is meant to be a bit easier to pick up than say CrashSite while still trying to explore some different unique gameplay hooks. The outdoor areas of the map are at half gravity while indoor is at the regular of 1. Indoor/outdoor are separated by a new TeamDeco BP type (WeaponShield) that acts as a barrier to all types of weapon fire while allowing players to pass through, which allows for some (hopefully) fun cat and mouse/baiting gameplay. The outdoor part being half gravity really allows the wall dodge to shine and you have to make an interesting tradeoff between being able to travel at very high speeds but being exposed in the air vs sticking to the ground and having more cover but crossing at regular speed. The translocator also gets a ton of distance potential.

There are naturally more thoughts that went into how the bases are laid out and stocked but I don't want to impart bias on how people perceive them and their usefulness."


Version changelog[]

  • 1/5/15:
    • Swapped bio/link on planetbuster side.
    • Rebuilt pathing.
    • Added some minor outdoor post process to help differentiate regular/low grav.
    • WeaponShield improvements: added outline to material, replication fixes, trigger ripple FX on pawn entry/exit.
    • Fixed WeaponShield at high pings.
  • 28/5/15:
    • Fixed WeaponShield BP playing pawn entry effects in the wrong location.
    • Rebuilt paths and lighting.
  • 25/6/15:
    • Rebuilt paths.
  • 29/2/16:
    • Bug fix pass to address effects of player scale change.
  • 12/5/16:
    • Fixed elevator gap.
    • Lowered ledge in low base near rocket to make it easier to get on top of.
  • 16/5/17:
    • BP_TeamDeco_WeaponShield is now BP_TeamDeco_SpawnShield to properly match current use case in Blitz.
    • New BP_TeamDeco_Weapon_Shield is the new version that blocks weapon fire for everybody (i.e. CTF-BigRock).
    • Rebuilt.

Gallery[]

External links and references[]

  1. "Version Notes 2015 01 09". Epic Wiki. Archived from the original on May 6, 2016. Retrieved Aug 17, 2024.
  2. Rauchberger, Sidney (Apr 2, 2015). "CTF-Bigrock (asymmetrical)". UT Forums. Archived from the original on Jan 17, 2022. Retrieved August 18, 2024.

See also[]

Unreal Tournament 4 Capture the Flag maps
CTF-BigRockCTF-BlankCTF-DamCTF-FaceCTF-PistolaCTF-PlazaCTF-QuickCTF-TitanPassCTF-Volcano
Marketplace maps: CTF-Polaris
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