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What needs to be done: Improve map description, add weapon locations.
Overview

The subject of this article appeared in Unreal Tournament 2004.

"Two sides, a huge cave in between, one bridge going from side to side, bridging the gap between two teams, bridging the gap between hope and despair."
Map description


Map description

Bridge of Fate is a large map set in a moody cavern. The 2 bases are divided by a large canyon that runs through the middle of the map. There are 3 bridges that cross this canyon, one of which is broken, but the gap can be jumped over. The bases feature an enormous hall with sky-high pillars and a few other, smaller rooms. There is virtually no z-axis gameplay here, apart from the Flag room and the area in/around the canyon.

The map has a Bombing Run counterpart, BR-BridgeOfFate.

Weapons and pickups

Weapons

Weapon Count Location
W : 2
A : 4
Ammo: 2 next to each weapon pickup
W : 4
A : 12
Ammo: 2 next to each pickup, 1 in each flag room, 1 near NE & SW Lightning Gun pickup.
W : 4
A : 16
Ammo: 3 next to each pickup, 1 in each flag room, 1 near NW & SE Lightning Gun pickup.
W : 2
A : 8
Ammo: 2 next to each pickup, 1 in each flag room, 1 near each Flak Cannon pickup.
W : 2
A : 6
Ammo: 1 near each pickup, 1 in each flag room, 1 near NW & SE Lightning Gun pickup.
W : 2
A : 6
Ammo: 1 near each pickup, 1 in each flag room, 1 near NE & SW Lightning Gun pickup.
W : 4
A : 8
Ammo: 1 near each pickup, 1 in each flag room, 1 near each Rocket Launcher pickup.
W : 2
Weapon: On a high ledge at each base. Requires use of the Translocator.

Pickups

Pickup Count Location
12
3 on each staircase from the pillar-hall to the canyon.
16
4 in each pillar-hall, 2 on each end of the middle bridge, 1 in each pillar-hall side room.
2
In the back of the pillar-hall, on a high ledge. Requires Translocator to reach.
2
Near the middle of the pillar-hall.
2
On a high ledge next to the canyon.
1
In the middle of the central bridge.
8
4 around each Super Shield Pack pickup.


Walkthrough

"Two sides, a huge cave in between, one bridge going from side to side, bridging the gap between two teams, bridging the gap between hope and despair."
Mission description

Tips and tricks

  • All the bridges are dangerously narrow. Therefore any kind of shock damage, even a well placed primary fire from the Shock Rifle, can easily push the bots off the ledge.

Trivia

Author's notes

"BR/CTF -BridgeOfFate started with just the flag room. I designed it more for visuals and fun, rather then gameplay, but when I walked around it I started to get a feel for it as a base. I then added the room with the big pillars as a middle area and copied the base over. I kept the entrances to the base small because I turned it into a bombing run map.

In UT2003 you can throw the bomb ahead of yourself and then teleport to the same spot with the translocator without much delay. This made defending a base very hard. With small entrances the defenders have an easier time fighting against this.

Later I added the cave area as the new middle area, to make the map harder and a bit slower paced. The CTF version was modified even more with adding separate rooms on each of the pillar rooms, to make flag running easier. It created more hide and seek gameplay that way.

I was responsible for most of the layout / meshing / lighting and bug fixing."
Checker's Chapel[2]


External links and references

See also

Capture the Flag maps for Unreal Tournament 2004
Mega Pack maps: 
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