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If you're looking for the Unreal Tournament 2003 and Unreal Tournament 2004 version of the map, you might want to check CTF-Chrome (UT200X map).

The subject of this article appeared in Unreal Championship.

"A recent addition to the Tournament, this arena has yet to be fouled by the rusted brown of dried blood or the carbon black of scorch marks. Let us welcome you to be the first to christen it."
Map description

CTF-Chrome is a Capture the Flag map from Unreal Championship.

Map description[]

Chrome is a small Capture the Flag map set in an enclosed, technical environment. It has a symmetrical lay-out and, because of this, 2 routes throughout most of the map. 2 corridors lead from the flagroom to a central room which also has 2 corridors connecting both halves of the map. The flagrooms are by far the largest rooms, and the flag itself is placed on a catwalk, which originates near the entrance to the flagroom, and runs all the way to the back, where an elevator provides some sort of a shortcut. A Jump Pad halfway provides the third way of getting on the catwalk.

Weapons and pickups[]

Weapons[]

Weapon Count Location
W: 2
A: 2
Weapon: -
Ammo: Behind the origin of the catwalk, in between entrances to the flagroom
W: 2
A: 4
Weapon: -
Ammo: 1 in each corner of the center room.
W: 2
A: 2
Weapon: -
Ammo: Behind the origin of the catwalk, in between entrances to the flagroom
W: 2
A: 2
Weapon: -
Ammo: Behind the origin of the catwalk, in between entrances to the flagroom
W: 2
A: 6
Weapon: -
Ammo: 2 in NW and SE corners of center room, 1 in each flagroom underneath the Health Pack
W: 2
A: 6
Weapon: -
Ammo: 2 in NE and SW corners of center room, 1 in each flagroom underneath the Health Pack
W: 2
A: 2
Weapon: -
Ammo: Behind the origin of the catwalk, in between entrances to the flagroom

Pickups[]

Pickup Count Location
4
1 in each flagroom, 2 in center room on higher platforms
2
Underneath the flag of each flagroom, on the ground-floor
12
6 in the middle of each flagroom, near the Shield Packs


Walkthrough[]

"A recent addition to the Tournament, this arena has yet to be fouled by the rusted brown of dried blood or the carbon black of scorch marks. Let us welcome you to be the first to christen it."
Mission description

Tips and tricks[]

Prima Official Guide[]

"Chrome is a tough little CTF map. It’s bigger than it looks, but it’s still packed with tight corners and dangerous meeting places. Both flags are in easily defensible positions, making flag runs difficult.
The map has two equal sides joined by two narrow tunnels. Although most focus on either attacking or defending, smart players quickly learn that controlling the middle means controlling the game.

Offensive Strategy
The way to get the flags in Chrome is to run along a narrow catwalk that is often heavily guarded. You’re easy to target as you run. There are, however, three separate ways to the flag. If you use all three quickly—sometimes faking one way, dropping back down and taking another—you confuse the enemy.
If the defense covers the flag closely, go to the back of the room and take the rearmost elevator. Defenders usually face the front of the flag room. If you’re sneaky enough, they may not see you until it’s too late.
To escape, jump directly to the elevator in front of the flag. If the enemy follows you, they’re stuck on the ground and you’re back on top. If your foes stay on the catwalk, you’re on the ground in one more jump, and the catwalk blocks their shots.

Defensive Strategy
Two defensive strategies stand out in Chrome. The first is basic: Guard the flag closely. Keep one team member on the same catwalk level as the flag to defend against on-rushers. Remember, however, that your opponents can use the elevator behind you to sneak up behind you.
Let other defenders watch the bottom of the platform and keep an eye on both doors. Remember to run up into the side channels to grab rocket launchers and flak cannons.
The other defensive strategy is to control the middle. This is risky, but contained areas such as these two corridors are rare in Unreal Championship.
You need at least one player guarding each channel from your own team’s side. You can hit attackers as they turn the corner. You also can reload quickly.

Teamplay Strategy
Know your roles. If all team members fully understand their roles at the outset, crucial area are rarely open to attack. The defenders need to stay on defense, and the offense needs to keep pushing toward the enemy flag. If the offense gets a break, they can make a group run.

Single-Player Strategy
Rapidly changing elevation gives the bots trouble. If you’re having trouble getting the flag, go all the way to the back of the flag room, head up the elevator, grab the flag, and head home.
Go up elevators, jump off ledges, and do whatever else you can to break their field of vision. If you don’t, they eat you alive in the tougher levels.

Sniping Spot
Chrome isn’t a huge map, but the lightning gun is still effective when used skillfully. The best sniping position is in the defensive position on the corner of the catwalk holding your own flag.
You’re difficult to see from the floor, but you have a great view of oncoming attackers. If your attackers are aggressive, you rack up some satisfying kills.

Defensive Position
Even if you aren’t partial to sniping, standing up near the flag is the best defensive position on the map. Use the bio rifle and coat the paths to the flag with deadly green slime. But wait until someone is coming so you don’t run out of ammo.
If the bio rifle isn’t your cup of tea, run into the side rooms and pick up a flak cannon or rocket launcher.

Kill Zone
Most conflict takes place at the entrance of the flag room. Grab a flak cannon and perch there, or better yet take your chances at the base of their flag room. Either way your kill count goes through the roof."


Offense[]

  • Send at least two team members to capture the enemy flag. The chances of one making it are better if they enter through different sides of the enemy base, but the chances of both surviving are better if they come in through the same door. If you have the manpower, send a third teammate in for the flag. Two teammates can enter through one door and the third through the other door.
  • Your team can reach the enemy flag in three ways: Run up onto the catwalk and run the length of it until you grab the flag, run along the ground to the rear of the catwalk and take the elevator up to the flag, or use your Translocator to get there instantly.
  • Once you have the flag, quickly determine if more enemies await on the catwalk or on the ground, and choose the path of least resistance. If you are running along the ground, stay as close to the catwalk as possible to avoid getting shot from above, and beat feet back to your own flag to score the point.

Defense[]

  • Defenders can quickly reach the central area of the map by throwing the Translocator disk at the hole in the wall between the two monitors near the base exit. The disk will be teleported to the Shock Rifle on the same team's side of the map's middle area.
  • Because there are always 2 routes from A to B, there is no real chokepoint in this map (a place that's relatively easy to defend). The best spot to try and take down the opponents is the center of the map. Although risky (due to its short distance from the enemy base), it provides the longest straight corridors in the map. The Shock Rifle and Rocket Launcher (which can be found in the vicinity) are perfect for defending this particular area.

Trivia[]

Gallery[]

External links and references[]


See also[]

Unreal Championship Capture the Flag maps
CTF-ChromeCTF-CitadelCTF-GeothermalCTF-LavaGiant2CTF-LostFaithCTF-MaulCTF-Orbital2CTF-Smote
Bonus Pack maps: CTF-OtarosRun
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