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Overview

If you're looking for the Unreal Championship version of the map, you might want to check CTF-Citadel (UC map).

UT2003IconUT2004Icon

"A nightmarish fantasy brought to life, Citadel blends modern technology with imposing architecture for high intensity CTF combat."
Map description

CTF-Citadel (UT200X map) (whose full name is Citadel) is a map appearing in Unreal Tournament 2003 and Unreal Tournament 2004 . It comes with the UT2003 Demo.



Map description Edit

A map set atop of a bunch of mountains (Red/Blue Mesa), among a sinister architecture with plenty of spiked areas and floating spike balls. The Blue Base is located at the north mountain, while the Red Base is located at the south. Each base (Red/Blue Flag Base) is located inside of a tower, has an uphill entrance (Red/Blue Sloped Entrance), a levelled one (Red/Blue Entrance), and a back one, right above the flag, via a low-gravity hole. Both mountains are connected at the higher level with a wide Middle Bridge. There are other four bridges: the Red/Blue High Bridge connects the Entrance of each base with a small mountain, while the Red/Blue Low Bridge connects these same mountains with the Sloped Entrances of each side.

Weapons and pickups Edit

Weapons Edit

Weapon Count Location
W: 2
A: 4
Weapon: 1x Red Flag Base, near teleporter to the top of the tower. 1x Blue Flag Base, near teleporter to the top of the tower.
Ammo: 2x Near the Red teleporter to the top of the tower. 2x Near the Blue teleporter to the top of the tower.
W: 2
A: 4
Weapon: 1x Red High Bridge, near the west small mountain. 1x Blue High Bridge, near the east small mountain.
Ammo: 2x West small mountain. 2x East small mountain.
W: 2
A: 4
Weapon: 1x Blue Mesa, between the Sloped Entrance and the Low Bridge. 1x Red Mesa, between the Sloped Entrance and the Low Bridge.
Ammo: 1x Near the Blue Mesa weapon. 1x Near the Red Mesa weapon. 1x Blue Flag Base, near the teleporter to the top of the tower. 1x Red Flag Base, near the teleporter to the top of the tower.
W: 2
A: 10
Weapon: 1x Blue Mesa, between the base tower and the Middle Bridge. 1x Red Mesa, between the base tower and the Middle Bridge.
Ammo: 2x Blue Mesa, west of the hole to the flag. 2x Blue Mesa, east of the hole to the flag. 2x Red Mesa, west of the hole to the flag. 2x Red Mesa, east of the hole to the flag. 1x Blue Flag Base, near the teleporter to the top of the tower. 1x Red Flag Base, near the teleporter to the top of the tower.
W: 2
A: 4
Weapon: 1x Atop of the Blue Tower. 1x Atop of the Red Tower.
Ammo: 2x Near the Blue Tower weapon. 2x Near the Blue Tower weapon.
W: 1
A: -
Weapon: 1x Spiked ball at the very west, near the other two.
Ammo: -

Weapon Count Location
W: 2
A: 4
Weapon: 1x Red Flag Base, near teleporter to the top of the tower. 1x Blue Flag Base, near teleporter to the top of the tower.
Ammo: 2x Near the Red teleporter to the top of the tower. 2x Near the Blue teleporter to the top of the tower.
W: 2
A: 4
Weapon: 1x Red High Bridge, near the west small mountain. 1x Blue High Bridge, near the east small mountain.
Ammo: 2x West small mountain. 2x East small mountain.
W: 2
A: 4
Weapon: 1x Blue Mesa, between the Sloped Entrance and the Low Bridge. 1x Red Mesa, between the Sloped Entrance and the Low Bridge.
Ammo: 1x Near the Blue Mesa weapon. 1x Near the Red Mesa weapon. 1x Blue Flag Base, near the teleporter to the top of the tower. 1x Red Flag Base, near the teleporter to the top of the tower.
W: 2
A: 10
Weapon: 1x Blue Mesa, between the base tower and the Middle Bridge. 1x Red Mesa, between the base tower and the Middle Bridge.
Ammo: 2x Blue Mesa, west of the hole to the flag. 2x Blue Mesa, east of the hole to the flag. 2x Red Mesa, west of the hole to the flag. 2x Red Mesa, east of the hole to the flag. 1x Blue Flag Base, near the teleporter to the top of the tower. 1x Red Flag Base, near the teleporter to the top of the tower.
W: 2
A: 4
Weapon: 1x Atop of the Blue Tower. 1x Atop of the Red Tower.
Ammo: 2x Near the Blue Tower weapon. 2x Near the Blue Tower weapon.

Pickups Edit

Pickup Count Location
10
10x Middle Bridge.
4
2x Red Entrance. 2x Blue Entrance.
1
1x East spiked ball above the Red Low Bridge.
2
1x Atop of the Blue Tower. 1x Atop of the Red Tower.
24
6x Spiked arms at the west of the Red base, 3 per arm. 6x Spiked arms at the east of the Red base, 3 per arm. 6x Spiked arms at the west of the Blue base, 3 per arm. 6x Spiked arms at the east of the Blue base, 3 per arm.

Pickup Count Location
10
10x Middle Bridge.
4
2x Red Entrance. 2x Blue Entrance.
2
1x West spiked ball above the Blue Low Bridge. 1x East spiked ball above the Red Low Bridge.
2
1x Atop of the Blue Tower. 1x Atop of the Red Tower.
24
6x Spiked arms at the west of the Red base, 3 per arm. 6x Spiked arms at the east of the Red base, 3 per arm. 6x Spiked arms at the west of the Blue base, 3 per arm. 6x Spiked arms at the east of the Blue base, 3 per arm.

Walkthrough Edit

Unreal Tournament 2003 Edit

"A nightmarish fantasy brought to life, Citadel blends modern technology with imposing architecture for high intensity CTF combat."
Mission description

Unreal Tournament 2004 Edit

"A nightmarish fantasy brought to life, Citadel blends modern technology with imposing architecture for high intensity CTF combat."
Mission description

Prior to playing this match, you can change the arena to the equivalent, which may be either CTF-FaceClassic or CTF-Maul, by paying 110 game units.

Tips and tricks Edit

  • Citadel is a very open map a-la-Face, so use of Translocator as a main source of movement is mandatory.
  • Use the back entrance for surprise attacks, and only when you have teammates distracting enemies.

Trivia Edit

  • This is one of the maps that shipped with the UT2003 demo, the other being BR-Anubis, DM-Antalus and DM-Asbestos. A later version also added CTF-Orbital2.
  • This is one of the few maps that received item/weapon changes during the transition to Unreal Tournament 2004: the ball the Redeemer was placed on disappeared with the weapon, and the spiked ball opposite to the one which had a Big Keg O' Health also received another. This increased the amount of online and tournament play of the map.
  • Until the stats for the game were shut down, the map held the distinction of being the 45th. most played UT2004 map of all-time, with nearly 62.500 matches.[1]

Easter Egg Edit

  • Shooting the solitary star in the sky will cause all the spiked balls to become reflective (works offline only). Note that it's rather difficult to find the trigger, so you might need to summon a Redeemer in UT2004. Also note that sometimes it deactivates shortly after being activated, so it needs to be shot several times.

External links and references Edit

  1. "Unreal Tournament 2004 Map stats" @ ut2004stats

See also Edit

Capture the Flag maps for Unreal Tournament 2003
CTF-AvarisCTF-Chrome (UT200X map)CTF-DE-ElecFieldsCTF-DE-LavaGiant2CTF-DecemberCTF-DoubleDammageCTF-Face3CTF-Geothermal (UT200X map)CTF-LostFaith (UT200X map)CTF-MagmaCTF-Maul (UT200X map)CTF-Orbital2 (UT200X map)
Capture the Flag maps for Unreal Tournament 2004
CTF-1on1-JoustCTF-AbsoluteZeroCTF-AvarisCTF-BP2-ConcentrateCTF-BP2-PistolaCTF-BridgeOfFateCTF-Chrome (UT200X map)CTF-ColossusCTF-DE-ElecFieldsCTF-DecemberCTF-DoubleDammageCTF-Face3CTF-FaceClassicCTF-Geothermal (UT200X map)CTF-GrassyknollCTF-GrendelkeepCTF-JanuaryCTF-LostFaith (UT200X map)CTF-MagmaCTF-Maul (UT200X map)CTF-MoonDragonCTF-Orbital2 (UT200X map)CTF-Smote (UT2004 map)CTF-TwinTombs