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Overview

If you're looking for other versions of the map, you might want to check Recurring maps#November.

The subject of this article appeared in Unreal Tournament 2003.The subject of this article appeared in Unreal Tournament 2004.

"Hidden away on the shores of a small South Pacific island, you will find the once great naval re-supply station code named DECEMBER."
Map description

CTF-December is a Capture the Flag from Unreal Tournament 2003 and Unreal Tournament 2004. In both cases, it's one of the stock maps.

Map description[]

December is a map inspired by CTF-November with the same premise, but with a twist: there's next to no water across the level. The Blue Base is located at the west of the map, while the Red Base is located at the east. Both bases share the layout.

The map contains the following named areas:

  • Blue/Red Lower Access: The entrance from the lower rocky level of the Docks to the Blue/Red Lift Room.
  • Blue/Red Lower Hallway: A corridor that connects the Blue/Red Lift Room with the Blue/Red Platform area via Blue/Red Lift 2.
  • Blue/Red Platform: A room southeast/northwest of the Blue/Red base that connects the Blue/Red Junction with the Blue/Red Lower Hallways (via Blue/Red Lift 2) at south/north and the Blue/Red Foyer at north/south.
  • Blue/Red Entrance Stairs: A small room that connects the Blue/Red Foyer with the Blue/Red Entrance Hall.
  • Blue/Red Foyer: An area northeast/southwest of the Blue/Red Base that connects the Blue/Red Entrance Stairs with the Blue/Red Pipe Exit and the Blue/Red Platform. Contains a balcony which is accessed from the Blue/Red Bunker.
  • Blue/Red Junction: A small hub that connects three areas, located west/east of the Blue/Red Platform; connects it with the Blue/Red Access Hall at north/south and the Blue/Red Doors (Left) at east/west.
  • Blue/Red Doors (Left): A hall and a deadend room with a spawnpoint and a weapon on it. Connects the Blue/Red Junction with the Blue/Red Flag Base.
  • Blue/Red Access Hall: Small hall that connects the Blue/Red Junction with the Blue/Red Pipe Exit.
  • Blue/Red Pipe Exit: Small room that connects the Blue/Red Access Hall with the Blue/Red Foyer and the Blue/Red Flag Access. It also contains a dropdown tube coming from the Blue/Red Upper Flag Base.
  • Blue/Red Aux. Hall: A corner that connects the Blue/Red Pipe Exit with the Blue/Red Bunker and the Blue/Red Lift Room (the latter via Blue/Red Lift 1).
  • Blue/Red Doors (Right): A small room that connects the Blue/Red Flag Access with the Blue/Red Flag Base.
  • Blue/Red Bunker Support Chamber: Small room that connects the Blue/Red Bunker with the outer Docks area, ending in the eponymous Blue/Red Sniper Bunker.
  • Blue/Red Flag Base: A triple-level area which contains the flag in the middle level, right in front of the ramp to Blue/Red Upper Flag Base. At the lower level it's connected with the Blue/Red Doors (Left and Right).
  • Blue/Red Entrance Hall: Area that connects the outer Docks with the Blue/Red Entrance Stairs at the upper level.
  • Docks: The outer area containing the submarine and the drenated bottom end.

Weapons and pickups[]

Weapons[]

Weapon Count Location
W: -
A: 6
Weapon: -
Ammo: 1x Blue Platform, between entrances to Blue Junction and Blue Foyer. 1x Blue Entrance Hall, on top of a crate. 1x Blue Aux. Hall, end of the catwalk. 1x Red Platform, between entrances to Red Junction and Red Foyer. 1x Red Entrance Hall, on top of a crate. 1x Red Aux. Hall, end of the catwalk.
W: 2
A: 2
Weapon: 1x Blue Upper Flag Base, inside of a crate. 1x Red Upper Flag Base, inside of a crate.
Ammo: 1x Red Doors (Right), next to entrance to the Red Flag Base. 1x Blue Doors (Right), next to entrance to the Blue Flag Base.
W: 2
A: 8
Weapon: 1x Blue Foyer, on top of a crate. 1x Red Foyer, on top of a crate.
Ammo: 1x Blue Aux. Hall, in a crate near the Link Gun. 1x Blue Aux. Hall, next to the turn to Blue Flag Access. 1x Blue Entrance Hall, near some crates. 1x Blue Lower Hallway, next to Blue Lift 2. 1x Red Aux. Hall, in a crate near the Link Gun. 1x Red Aux. Hall, next to the turn to Red Flag Access. 1x Red Entrance Hall, near some crates. 1x Red Lower Hallway, next to Red Lift 2.
W: 2
A: 6
Weapon: 1x Blue Aux. Hall, in front of the Blue Lift dropdown. 1x Red Aux. Hall, in front of the Red Lift dropdown.
Ammo: 2x Blue Platform, at the catwalk. 1x Blue Doors (Left), next to the Blue Junction. 2x Red Platform, at the catwalk. 1x Red Doors (Left), next to the Blue Junction.
W: 4
A: 4
Weapon: 1x Blue Access Hall. 1x Blue Platform, below the catwalk. 1x Red Access Hall. 1x Red Platform, below the catwalk.
Ammo: 1x Near the Blue Access Hall weapon. 1x Docks, Blue area, behind some crates. 1x Near the Red Access Hall weapon. 1x Docks, Red area, behind some crates.
W: 2
A: 12
Weapon: 1x Blue Flag Base, below the flag catwalk. 1x Red Flag Base, below the flag catwalk.
Ammo: 2x Blue Platform, at the catwalk. 2x Blue Flag Base, next to the weapon. 1x Docks, Blue Bunker. 1x Blue Lower Hallway, next to Blue Lift 2. 2x Red Platform, at the catwalk. 2x Red Flag Base, next to the weapon. 1x Docks, Red Bunker. 1x Red Lower Hallway, next to Red Lift 2.
W: 4
A: 10
Weapon: 1x Blue Doors (Left), at the deadend spawn room. 1x Blue Lower Hallway. 1x Red Doors (Left), at the deadend spawn room. 1x Red Lower Hallway.
Ammo: 2x Blue Platform. 2x Blue Upper Flag Base, below the dropdown tunnel. 1x Blue Lift Room, near the Blue Lift. 2x Red Platform. 2x Red Upper Flag Base, below the dropdown tunnel. 1x Red Lift Room, near the Red Lift.
W: 4
A: 10
Weapon: 1x Blue Upper Flag Base. 1x Docks, blue side bunker. 1x Red Upper Flag Base. 1x Docks, red side bunker.
Ammo: 1x Blue Doors (Left) near entrance to Blue Flag Base. 1x Blue Access Hall, in front of the Minigun. 2x Blue Foyer, at the balcony. 1x Next to the Blue Docks bunker weapon. 1x Red Doors (Left) near entrance to Red Flag Base. 1x Red Access Hall, in front of the Minigun. 2x Red Foyer, at the balcony. 1x Next to the Red Docks bunker weapon.

Weapon Count Location
W: -
A: 6
Weapon: -
Ammo: 1x Blue Platform, between entrances to Blue Junction and Blue Foyer. 1x Blue Entrance Hall, on top of a crate. 1x Blue Aux. Hall, end of the catwalk. 1x Red Platform, between entrances to Red Junction and Red Foyer. 1x Red Entrance Hall, on top of a crate. 1x Red Aux. Hall, end of the catwalk.
W: 2
A: 2
Weapon: 1x Blue Upper Flag Base, inside of a crate. 1x Red Upper Flag Base, inside of a crate.
Ammo: 1x Red Doors (Right), next to entrance to the Red Flag Base. 1x Blue Doors (Right), next to entrance to the Blue Flag Base.
W: 2
A: 8
Weapon: 1x Blue Foyer, on top of a crate. 1x Red Foyer, on top of a crate.
Ammo: 1x Blue Aux. Hall, in a crate near the Link Gun. 1x Blue Aux. Hall, next to the turn to Blue Flag Access. 1x Blue Entrance Hall, near some crates. 1x Blue Lower Hallway, next to Blue Lift 2. 1x Red Aux. Hall, in a crate near the Link Gun. 1x Red Aux. Hall, next to the turn to Red Flag Access. 1x Red Entrance Hall, near some crates. 1x Red Lower Hallway, next to Red Lift 2.
W: 2
A: 6
Weapon: 1x Blue Aux. Hall, in front of the Blue Lift dropdown. 1x Red Aux. Hall, in front of the Red Lift dropdown.
Ammo: 2x Blue Platform, at the catwalk. 1x Blue Doors (Left), next to the Blue Junction. 2x Red Platform, at the catwalk. 1x Red Doors (Left), next to the Blue Junction.
W: 4
A: 4
Weapon: 1x Blue Access Hall. 1x Blue Platform, below the catwalk. 1x Red Access Hall. 1x Red Platform, below the catwalk.
Ammo: 1x Near the Blue Access Hall weapon. 1x Docks, Blue area, behind some crates. 1x Near the Red Access Hall weapon. 1x Docks, Red area, behind some crates.
W: 2
A: 12
Weapon: 1x Blue Flag Base, below the flag catwalk. 1x Red Flag Base, below the flag catwalk.
Ammo: 2x Blue Platform, at the catwalk. 2x Blue Flag Base, next to the weapon. 1x Docks, Blue Bunker. 1x Blue Lower Hallway, next to Blue Lift 2. 2x Red Platform, at the catwalk. 2x Red Flag Base, next to the weapon. 1x Docks, Red Bunker. 1x Red Lower Hallway, next to Red Lift 2.
W: 4
A: 10
Weapon: 1x Blue Doors (Left), at the deadend spawn room. 1x Blue Lower Hallway. 1x Red Doors (Left), at the deadend spawn room. 1x Red Lower Hallway.
Ammo: 2x Blue Platform. 2x Blue Upper Flag Base, below the dropdown tunnel. 1x Blue Lift Room, near the Blue Lift. 2x Red Platform. 2x Red Upper Flag Base, below the dropdown tunnel. 1x Red Lift Room, near the Red Lift.
W: 4
A: 10
Weapon: 1x Blue Upper Flag Base. 1x Docks, blue side bunker. 1x Red Upper Flag Base. 1x Docks, red side bunker.
Ammo: 1x Blue Doors (Left) near entrance to Blue Flag Base. 1x Blue Access Hall, in front of the Minigun. 2x Blue Foyer, at the balcony. 1x Next to the Blue Docks bunker weapon. 1x Red Doors (Left) near entrance to Red Flag Base. 1x Red Access Hall, in front of the Minigun. 2x Red Foyer, at the balcony. 1x Next to the Red Docks bunker weapon.

Pickups[]

Pickup Count Location
38
6x Blue Upper Flag Base, dropdown tube. 4x Blue Bunker, bottom of the stairs. 4x Blue Lower Hallway, near entrance from Blue Lift Hall. 5x Docks, Blue side, above the entrance to the Red Entrance Hall. 6x Red Upper Flag Base, dropdown tube. 4x Red Bunker, bottom of the stairs. 4x Red Lower Hallway, near entrance from Blue Lift Hall. 5x Docks, Red side, above the entrance to the Red Entrance Hall.
14
1x Blue Pipe Exit. 1x Blue Bunker. 1x Blue Aux. Hall. 2x Blue Flag Base, one below each of the ramps. 1x Docks, blue side, near a covered drop-down. 1x Docks, blue side, end of the bunker turn. 1x Red Pipe Exit. 1x Red Bunker. 1x Red Aux. Hall. 2x Red Flag Base, one below each of the ramps. 1x Docks, red side, near a covered drop-down. 1x Docks, red side, end of the bunker turn.
2
1x Blue Upper Flag Base, next to the dropdown tube. 1x Red Upper Flag Base, next to the dropdown tube.
2
1x Blue Upper Flag Base, on top of some crates. 1x Red Upper Flag Base, on top of some crates.
1
Docks, lower area, center.
1
Docks, on top of the submarine.
14
4x Red Base, two at each of the lower-to-mid ramps. 4x Blue Base, two at each of the lower-to-mid ramps. 3x Docks, Blue side, above the entrance to the Blue Entrance Hall. 3x Docks, Red side, above the entrance to the Red Entrance Hall.

Pickup Count Location
38
6x Blue Upper Flag Base, dropdown tube. 4x Blue Bunker, bottom of the stairs. 4x Blue Lower Hallway, near entrance from Blue Lift Hall. 5x Docks, Blue side, above the entrance to the Red Entrance Hall. 6x Red Upper Flag Base, dropdown tube. 4x Red Bunker, bottom of the stairs. 4x Red Lower Hallway, near entrance from Blue Lift Hall. 5x Docks, Red side, above the entrance to the Red Entrance Hall.
14
1x Blue Pipe Exit. 1x Blue Bunker. 1x Blue Aux. Hall. 2x Blue Flag Base, one below each of the ramps. 1x Docks, blue side, near a covered drop-down. 1x Docks, blue side, end of the bunker turn. 1x Red Pipe Exit. 1x Red Bunker. 1x Red Aux. Hall. 2x Red Flag Base, one below each of the ramps. 1x Docks, red side, near a covered drop-down. 1x Docks, red side, end of the bunker turn.
2
1x Blue Upper Flag Base, next to the dropdown tube. 1x Red Upper Flag Base, next to the dropdown tube.
2
1x Blue Upper Flag Base, on top of some crates. 1x Red Upper Flag Base, on top of some crates.
1
Docks, lower area, center.
1
Docks, on top of the submarine.
14
4x Red Base, two at each of the lower-to-mid ramps. 4x Blue Base, two at each of the lower-to-mid ramps. 3x Docks, Blue side, above the entrance to the Blue Entrance Hall. 3x Docks, Red side, above the entrance to the Red Entrance Hall.

Tips and tricks[]

Prima Official Guide[]

"The bases are identical, consisting of a large room with the team flag and a labyrinth of small rooms and hallways that lead to a loading dock with a decommissioned battleship that sits between the two bases.
Interior: The flag area of each base has the Link Gun and two Health Packs +25 on the ground.
Running up the ramps on either side of the flag area leads to a row of Adrenaline capsules and the team flag.
Continue up the ramp to reach a small room with a Lightning Gun, a Bio-Rifle, and a Big Keg o' Health on the ground. A Shield Pack +50 floats above a crate; use your Translocator to reach it.
You can leave the room either by running back into the flag area or by translocating up to a tunnel in the wall near the Big Keg o' Health. This tunnel takes you into the labyrinth of rooms and corridors beyond the flag area.
In this labyrinth (which you can reach through either of the steel doors at the bottom of the flag area or the tunnel near the Big Keg o' Health) are most of the weapons and items in the game. Ammunition for the various weapons is scattered around the area.
Near the entrance to the team base, a Shock Rifle hovers above a crate near a wall stencil that reads "Dock."
In this room that glows with the team color, head under the ramp to pick up the Minigun. Near the Minigun is an elevator shaft that leads all the way down to the lower entrance of the base.
In a small room near the Shock Rifle is a Health Pack +25. Going up the small set of stairs in this room leads you to a Flak Cannon.
A Rocket Launcher sits in a small room just beyond the right door from the flag area (as you face away from the flag).
Around the corner from the room with the large pumping pistons is a small room with a Link Gun, four Health Vials +5, and a Health Pack +25.
Head past the Health Vials to reach two good sniper posts. One overlooks the crate room holding the Shock Rifle and Health Vials.
The other looks out over the battleship in the center of the arena and contains a Lightning Gun and two Health Packs +25.
Exit the base by following the "Dock" stencils on the wall (running around the corner past the Shock Rifle atop the crate). You emerge on a landing. From here, jump into the dried-up dock between the two bases or run (or translocate) onto the battleship.
Battleship: From the landing outside the base, head straight to find a Health Pack +25 and a small diving hole that takes you directly into the dried-up dock between the bases.
You can also turn left and run up the ramp that leads onto the battleship. If you fall into the dried-up area between the battleship and a base, translocate to the base's landing, or enter the base through the lower entrance.
There is a Double Damage modifier on top of the battleship, as well as another ramp on the opposite corner of the ship that takes you to the other base.
If you run around under the battleship, you can find a Shield Pack +100 directly under the battleship. It comes in handy if you're making a run for the enemy flag, as you can expect heavy resistance.

Game Plan
Offense: December is easier to play on defense than on offense. You must know the floor plan of the arena. The rooms and corridors between the battleship and the flag area of each base are confusing.
Expect to encounter defensive opponents hidden behind or atop crates, lurking around blind corners, and inside doorways.
You are most vulnerable when crossing the battleship, because there is a sniper post with a Lightning Gun in each base that overlooks the ship.
Instead of running across the ship, consider jumping down under it and using the lower passageway into the enemy base.
The first elevator you run into after entering through the lower passageway takes you to the area with the Link Gun. From here, make two quick left turns, run up the small set of stairs, and enter the base through the large steel door.
The second elevator you encounter in the lower entrance to the base takes you up to the area under the ramp with the Minigun. To reach the flag, run away from the ramp, up the small set of stairs to the left, and in through the steel door beyond them.
Once you have the flag, you can either backtrack through the labyrinth and leave through the upper entrance, or drop down through one of the elevator shafts and exit via the lower entrance.
Another great way to enter the enemy base is to translocate through the sniper post that overlooks the battleship. Don't try it if there's already someone in there with a Lightning Gun, unless your health is high and you think you can take the sniper out.
From the sniper post, head straight out, take a left, and run up the stairs between the pistons. Enter the sliding steel door to the flag area.
Defense: The defense has a huge advantage in December. The base has only three possible entrances, and one of them should be covered by a defender at all times anyway.
The first (and often overlooked) entrance is through the sniper post that overlooks the battleship. You can jump in or out of the window, but it's easier to fire the Translocator through it.
Camp a defender in this sniper post with the Lightning Gun and have them take care of any opponents who try to enter. They can also get rid of enemies who run across the battleship.
The other entrance is the main entrance, through the labyrinth of rooms and corridors. You should have defenders on top of and around the crates near the entrance. All's fair in love and war, so don't hesitate to shoot someone in the back.
Other good defensive spots are inside doorways and around blind corners. Put your defenders near the entrances to the flag area or near the entrances to the base. These are the two areas your opponents always have to pass through."


Capture tips[]

The following are a series of tips released by the defunct website Capture.

"ThRaWn70 Holds Your Hand Through CTF-December

CTF-December is a large, and in my opinion, flawed map. It is meant to be a sequel to the much-loved and debated CTF-November of UT, only instead of a submarine, it is now showcasing a futuristic Destroyer between two symmetrical bases. The flag room has two entrances from the bottom, via large and loud automatic doors, and an upper area that is host to the 100 health keg, 50 shield, Lightning Gun, and Biorifle. Connecting these two planes is the flag base itself and the Flak Cannon and standard health pickups below.
Outside the right-side door (facing the wall with the doors from the flag base), is the Rocket Launcher, and down the steps, ammo, and the Minigun. If you were to backtrack, there is a short corridor connecting the hallway coming from the left-side flag room doors, which hosts a second Minigun. The left-side doors also go towards the forward bunker, which holds the Lightning Gun, along the way holding the Link Gun. The same path also leads back to the main base entrance, which holds the Shock Rifle. Fancy that, every standard weapon in the game, conveniently located within each base!
The middle area holds the 100 shield (below the ship), the Double Damage (atop the bridge of the ship), Adrenaline Pills and Health Vials (atop the base entrances), and the entrances to each base's lower tunnels (lower level, through the doorway). The tunnels under each base provide an excellent hiding place for fugitive flag runners, providing Health Vials, Rocket Launchers, and two exit lifts. The first lift as soon as you enter from the middle will take you up to the Link Gun near the flag room's left-side doors, while the lift to the left and down past the Rocket Launcher alcove will deliver you to the Minigun near the flag room's right-side doors.
The upper room off of the flag room is also a good place to hide with the flag. The roof static mesh used directly above the entrance can be reached without the translocator. First double-jump up the right side of the open crate that holds the Biorifle. Double-jump across to the 50 shield. Double-jump to the higher box next to the 50 shield (you may have to shift to the left). Then turn around and face the support cross-beams on the static mesh serving as a slight wall between this corner and the exit. Double-jump into the middle of the mesh, then double-jump onto the roof. You can crouch-walk into the corner and remain well-hidden from searching opponents.
If for some reason you need a sneaky exit from this room, from this roof area, you can forward-dodge into the Health Vial opening and then shield-fall onto the level below, leading out to the Shock Rifle. This same Health Vial opening can be used by attackers to bypass the noisy front doors with a careful translocator throw.
CTF-December will often become a deadly game of hide-and-seek with its many hiding places available to flag carriers, and many entrances available to attackers. Hopefully this guide has made you more aware of some of the possibilities in this map, and will give your team the upper hand next time on the pubs. Good luck!"
ThRaWN70[1]


Trivia[]

Location bugs[]

  • Due to a mistake, the Blue Bunker area contains two ZoneInfo actors, one with the proper LocationName message and the other with the LocationName "Red Bunker Entrance". This mistake is present in both the UT2003 and UT2004 versions of the map, but can thankfully be fixed.
[ZoneInfo34]
LocationName="Blue Bunker"

[ZoneInfo35]
LocationName="Blue Bunker"

Localization errors and inconsistencies[]

  • Spanish:
    • At least in UT2004, there are two zones called "Blue/Red Upper Flag Base", whose proper translation is "Base de Bandera Superior Azul/Roja", but in the localization that shipped with the game they're instead called "Base de Bandera Azul/Roja" ("Blue/Red Flag Base"), confusing them with the actual flag bases.

External links and references[]

  1. "ThRaWn70 Holds Your Hand Through CTF-December". Capture. Archived from the original on Dec 16, 2003. Retrieved Nov 22, 2024.

See also[]

Unreal Tournament 2003 Capture the Flag maps
CTF-ChromeCTF-CitadelCTF-DecemberCTF-Face3CTF-GeothermalCTF-LostFaithCTF-MagmaCTF-MaulCTF-Orbital2
Epic Bonus Pack maps: CTF-AvarisCTF-DoubleDammage
DE Bonus Pack maps: CTF-DE-ElecFieldsCTF-DE-LavaGiant2
Unreal Tournament 2004 Capture the Flag maps
CTF-1on1-JoustCTF-AbsoluteZeroCTF-AvarisCTF-BridgeOfFateCTF-ChromeCTF-CitadelCTF-ColossusCTF-DE-ElecFieldsCTF-DecemberCTF-DoubleDammageCTF-Face3CTF-FaceClassicCTF-GeothermalCTF-GrassyknollCTF-GrendelkeepCTF-JanuaryCTF-LostFaithCTF-MagmaCTF-MaulCTF-MoonDragonCTF-Orbital2CTF-SmoteCTF-TwinTombs
Mega Bonus Pack maps: CTF-BP2-ConcentrateCTF-BP2-Pistola
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