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CTF-Dreary (whose full name is Dreary Outpost) is a map appearing in Unreal Tournament .



Map description Edit

Dreary is a crammed multi-tier arena which gives players little room to dodge any incoming splash damages. It is perhaps one of the most complex, yet playable maps of the game.

Each base has the flag room, a main hall (divided into upper hall and lower hall), two lateral lifts, and an upper loft. There's also a central loft.

Each flag room is an octagonal room with a pool of slime over which stands a cross-shaped ramp with the flag in the central convergence.

The red loft and blue loft act as the upper entrances to the base, and are connected to the central loft by way of a thin bridge spanning all over both bases' main halls, and to the flag room by way of a hole in the ramp to the flag base.

The main halls are three-leveled rooms, one per team, connecting the lofts with the central loft (the aforementioned thin bridge) and both bases with each other (the second and third level) by way of one passage per hall, plus the first and second level by way of a lift spanning from a team's lower hall to the same team's upper hall, and the lower level with the upper one by way of question-sign shaped lift entrances (four per team, eight in total).

Weapons and pickups Edit

Weapons Edit

Weapon Count Location
W: 1
A: 2
Weapon: 1x Center Loft, central column, opposite to the Shield Belt.
Ammo: 2x Near the weapon.
W: 2
A: 4
Weapon: 1x Red Loft, near hole to Red Flag Base. 1x Blue Loft, near hole to Blue Flag Base.
Ammo: 2x Near the Red Loft weapon. 2x Near the Blue Loft weapon.
W: 2
A: 4
Weapon: 1x Red Right Lift Entrance, in front of the lift. 1x Blue Right Lift Entrance, in front of the lift.
Ammo: 2x Near the Red Lift weapon. 2x Near the Blue Lift weapon.
W: 2
A: 4
Weapon: 1x Red Left Lift Entrance, in front of the lift. 1x Blue Left Lift Entrance, in front of the lift.
Ammo: 2x Near the Red Lift weapon. 2x Near the Blue Lift weapon.
W: 2
A: 4
Weapon: 1x Blue Upper Hall, between Lift exit and hall to Red Upper Hall. 1x Red Upper Hall, between Lift exit and hall to Blue Upper Hall.
Ammo: 2x Near the Blue Hall weapon. 2x Near the Red Hall weapon.
W: 2
A: 4
Weapon: 1x Blue Flag Base, opposite to the entrance. 1x Red Flag Base, opposite to the entrance.
Ammo: 2x Near the Blue Flag weapon. 2x Near the Red Flag weapon.
W: 2
A: 4
Weapon: 1x Red entrance to Red Main Hall from Red Flag Base. 1x Blue entrance to Blue Main Hall from Blue Flag Base.
Ammo: 2x Near the Red side weapon. 2x Near the Blue side weapon.
W: 2
A: 4
Weapon: 1x Blue Loft, near entrance to Blue Main Hall. 1x Red Loft, near entrance to Red Main Hall.
Ammo: 2x Near the Blue Loft weapon. 2x Near the Red Loft weapon.

Weapon Count Location
W: 2
A: 4
Weapon: 1x Red Loft, near hole to Red Flag Base. 1x Blue Loft, near hole to Blue Flag Base.
Ammo: 2x Near the Red Loft weapon. 2x Near the Blue Loft weapon.
W: 2
A: 4
Weapon: 1x Red Right Lift Entrance, in front of the lift. 1x Blue Right Lift Entrance, in front of the lift.
Ammo: 2x Near the Red Lift weapon. 2x Near the Blue Lift weapon.
W: 2
A: 4
Weapon: 1x Red Left Lift Entrance, in front of the lift. 1x Blue Left Lift Entrance, in front of the lift.
Ammo: 2x Near the Red Lift weapon. 2x Near the Blue Lift weapon.
W: 2
A: 4
Weapon: 1x Blue Upper Hall, between Lift exit and hall to Red Upper Hall. 1x Red Upper Hall, between Lift exit and hall to Blue Upper Hall.
Ammo: 2x Near the Blue Hall weapon. 2x Near the Red Hall weapon.
W: 2
A: 4
Weapon: 1x Blue Flag Base, opposite to the entrance. 1x Red Flag Base, opposite to the entrance.
Ammo: 2x Near the Blue Flag weapon. 2x Near the Red Flag weapon.
W: 2
A: 4
Weapon: 1x Red entrance to Red Main Hall from Red Flag Base. 1x Blue entrance to Blue Main Hall from Blue Flag Base.
Ammo: 2x Near the Red side weapon. 2x Near the Blue side weapon.
W: 2
A: 4
Weapon: 1x Blue Loft, near entrance to Blue Main Hall. 1x Red Loft, near entrance to Red Main Hall.
Ammo: 2x Near the Blue Loft weapon. 2x Near the Red Loft weapon.

Pickups Edit

Pickup Count Location
Health
10
1x Red Upper Hall, near the Minigun. 1x Blue Upper Hall, near the Minigun. 1x Blue Main Hall, upper bridge from Blue Loft to Center Loft. 1x Red Main Hall, upper bridge from Red Loft to Center Loft. 1x Blue Main Hall, near entrance to Blue Lower Hall. 1x Red Main Hall, near entrance to Red Lower Hall.
Armor
1
1x Red Loft, center.
2
1x Blue Main Hall, lower level. 1x Red Main Hall, lower level.
1
1x Center Loft, central column, opposite to the Bio Rifle.
Powerups
1
1x Blue Loft, center.

Pickup Count Location
Health
10
1x Red Upper Hall, near the Minigun. 1x Blue Upper Hall, near the Minigun. 1x Blue Main Hall, upper bridge from Blue Loft to Center Loft. 1x Red Main Hall, upper bridge from Red Loft to Center Loft. 1x Blue Main Hall, near entrance to Blue Lower Hall. 1x Red Main Hall, near entrance to Red Lower Hall.
Armor
2
1x Red Loft, center. 1x Blue Loft, center.
2
1x Blue Main Hall, lower level. 1x Red Main Hall, lower level.
1
1x Center Loft, central column, opposite to the Bio Rifle.
Powerups
1
1x Center Loft, central column, opposite to the Shield Belt.

Walkthrough Edit

PC (Retail/GOTY) Edit

"This distant wastemarsh of Vandaron 3 is said to be the wettest place in the galaxy. A post dreaded by soldiers due to its remote location, cramped quarters, and maddening echo of ever beating rain."
Mission description

Playstation 2 Edit

"The distant wastemarsh of Vandaron 3 is said to be the wettest place in the galaxy. A post dreaded by soldiers due to its remote location, cramped quarters, and maddening echo of ever beating rain."
Mission description

Dreamcast Edit

Tips and tricks Edit

Offense Edit

  • Learn how and where to use the Translocator. This is one of the maps where its use shines the most.
  • The upper catwalk is usually less traveled than the two other floors. It's typically easier to reach the enemy base from this floor, but watch out for snipers at the end of the hall. Grab the sniper rifle yourself and use the zoom as you run to check for enemy players waiting in the distance.[1]
  • Dreary contains three main levels: the bottom floor, which contains some Body Armor; the middle level, where most of the weapons are located; and the top catwalk, which contains the Shield Belt and Sniper Rifles. While on flag duty, mix up your routes. Change your route as you go. Drop down and grab the body armor, then take the next lift up to the middle level. Spot where your enemy is defending the most and look for an alternate path.[1]

Defense Edit

  • When guarding the flag, hop onto the ledge just above the flag room's entrance. You can see into the flag room without an entering enemy spotting you. After the enemy grabs the flag, hop down and block the entrance with your Rocket Launcher or Flak Cannon.[1]
  • Be careful when defending the flag directly on the flag spot. The liquid under the flag position is toxic, and you can easily fall inside if enemy attackers bring in rocket launchers or Shock Rifles. Instead, position yourself on the walkway that encircles the flag.[1]

Trivia Edit

  • There's a bug with this map, namely if you use location names to learn how to guide yourself. The Blue Right Lift Entrance is misnamed as "Red Right Lift Entrance". Fortunately, fixing it is trivial: create a file called CTF-Dreary.int on the System folder, and add the following content:
[ZoneInfo1]
ZoneName="Blue Right Lift Entrance"
  • The flag base is completely different in the Playstation 2 version: after reaching this entrance, you have to pass through a room with a column, where you have three entrances, the frontal one, and two lateral ones. The flag base also lacks the slime; it's sealed.
  • The beta version has the flag enclosed in a field.
  • The Playstation 2 version has different flag bases with no slime pool in sight.
  • The Dreamcast version makes the map fully symmetrical, but also simplifies the geometry. This simplification also involved the removal of a pair of pillars at each base loft that served as cover in the PC version.
  • There's a hidden Level Entry Text: "Let's get it ON!!!!!"

Gallery Edit

External links and references Edit

  1. 1.0 1.1 1.2 1.3 "Capture-the-Flag Map Strategies: CTF-Dreary" @ PlanetUnreal

See also Edit

Capture the Flag maps for Unreal Tournament
CTF-CommandCTF-Coret (UT map)CTF-EternalCaveCTF-Face (UT map)CTF-GauntletCTF-LavaGiantCTF-NivenCTF-NovemberCTF-Tutorial
Epic Bonus Pack maps: CTF-CybrosisIICTF-Darji16CTF-Hydro16CTF-Noxion16
DE Bonus Pack maps: CTF-HallOfGiantsCTF-Orbital
Inoxx Pack maps: CTF-FaceIICTF-HighCTF-KosovCTF-Nucleus
Bonus Pack 4 maps: CTF-BeatitudeCTF-EpicBoyCTF-Face-SECTF-Ratchet
Chaos UT maps: CTF-CUT ChaosCastle-pfCTF-CUT Horus
Console maps: CTF-PhalanxCTF-SepulchreCTF-SpiritoCTF-StormFrontCTF-Sundial
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