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The subject of this article appeared in Unreal Tournament.

CTF-EternalCave (whose full name is Eternal Caves) is a map appearing in Unreal Tournament.

Map description[]

The map takes place at a vast excavation site split into two separate areas, with the red cave in the north and the blue cave in the south. Each cave has two entrances to a central system of passages that connects the red cave to the blue cave, and each has a flag located on a platform above a large lava pit; however, that is where their similarities end.

The Blue cave is a large cliff with some steps and a thin downward catwalk going to the platform where the flag lies. The Red cave, on the other hand, is a large island with a volcano-like formation in the middle, and its flag is also located on a platform, but in order to escape with it, players must go all the way around the back.

As for the passages, the Lower hall is an S-shaped passage with several ancient-looking carvings and murals, while the Upper hall is a C-shaped, more natural-looking passage, with the stretch leading up to the red base being made entirely out of dirt and rock.

Both bases also have a spawn room, connected to each base with a bridge: the red spawn room is located at the northeast part of the team's cave, and the blue spawn room is located at the northeast part of its cave as well, next to the entrance from the Upper hall.

Weapons and pickups[]

Weapons[]

Weapon Count Location
W : 2
A : 5
Weapon: 1x Red cave, back entrance to the flag. 1x Blue cave, behind a rock, next to the entrance from the spawn room and the hall.
Ammo: 2x Next to the Red cave weapon. 2x Next to the Blue cave weapon. 1x Lower hall, neutral mural on the blue side.
W : 2
A : 2
Weapon: 1x Blue spawn room, 1x Red spawn room.
Ammo: 2x Lower hall, team-colored murals, one per side.
W : 2
A : 4
Weapon: 1x Upper hall, next to the ramp to Blue cave. 1x Red cave, between both entrances.
Ammo: 2x Near the Upper hall weapon. 2x Next to the Red cave weapon.
W : 1
A : 2
Weapon: 1x Upper hall, in a small slot in the wall.
Ammo: 2x Upper hall, in a small slot in the wall, opposite the weapon.
W : 2
A : 2
Weapon: 2x Lower hall, neutral murals, one per side.
Ammo: 2x Lower hall, team-colored murals, one per side.


Pickups[]

Pickup Count Location
Health
4
4x Lower hall, at the team-colored murals, two per side.
Armor
2
1x Blue spawn room, 1x Red spawn room.
1
Upper hall, after the bridge from the blue side.


Walkthrough[]

PC (Retail/GOTY)[]

"Ruins belonging to an unknown race, acquired by Liandri Corporation's Xenobiology Division for research and excavation. Deemed a 'valuable and entertaining venue' by the Tournament Board after 17 XD archeologists fell to their deaths."
Mission description

Winning this map unlocks the Assault ladder.

PlayStation 2[]

"Ruins belonging to an unknown race, acquired by Liandri Corporation's Xenobiology Division for research and excavation. Deemed a 'valuable and entertaining venue' by the Tournament Board after 17 archeologists fell to their deaths."
Mission description

Winning this map unlocks the Assault ladder.

Dreamcast[]

Tips and tricks[]

General[]

  • This arena is defense-inclined. To win, one has to keep up a fast and careful pace while stealing the enemy flag and taking it to their base.
  • Two main routes can be used to reach each base. The lower route is shorter and contains the Rocket Launcher, perhaps the most useful weapon in assaulting flag defenses. The upper route contains the Minigun, Ripper, and Shield Belt near the red base.[1]
  • Use the Translocator to get on the small ledge above the doorways into each base (two in the blue base, one in the red base). Most enemy players won't think to look up there for defenders and charge into the room, thinking they've happened upon an undefended flag. When they're most vulnerable (such as on the long narrow catwalk in the blue base or on the center platform in the red base), leap down and use the Rocket Launcher or Shock Rifle to greet them.[1]

Red team[]

  • The Shield Belt is positioned nearer the red base. As a red player, look for it each and every time you prepare for an assault. The durable armor of the Shield Belt could help you survive the dangers associated with blue's long narrow plank when you're under fire from defenders.[1]

Blue team[]

  • To grab the red flag, you don't need to run around all the way to the back of the base to walk along the ledge. Either use the Translocator to jump onto the platform from the ledge near the entrance. You can make it as long as you wait until the last moment to jump. You can also do this maneuver if you're a red player with the blue flag hoping to score the point.[1]
  • The blue base is remarkably easy to defend, especially with a sneaky defense that disguises positioning until a red player decides to go for the flag. Once the red player is on the narrow catwalk, it is nearly impossible to dodge enemy fire. Fire the Bio Rifle, Rocket Launcher, or Shock Rifle at the player's feet to knock him off into the lava below.[1]
  • Escaping with the red flag from the platform can be achieved with a well-powered Impact jump.

Trivia[]

  • The Dreamcast version uses "Seeker" as a background track.
  • This is the first asymmetrical map to appear on the CTF ladder.
  • The creator of the map, Juan Pancho 'XceptOne' Eekels, has revealed that he wanted to create a map that was both balanced and non-symmetrical. After Eternal Caves was finished, he made sure it was balanced enough by letting bots play in the map for two days and comparing the score. Once the score was even enough, the map was declared balanced.
  • The map has a hidden Level Entry Text:
    • In the beta version, it reads "LETS KICK SOME ASS!!"
    • In the final version, it reads "GET THOSE FLAGS!!"

Gallery[]

External links and references[]

See also[]

Capture the Flag maps for Unreal Tournament
Epic Bonus Pack maps: 
DE Bonus Pack maps: 
Inoxx Pack maps: 
Bonus Pack 4 maps: 
Chaos UT maps: 
Console maps: 
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