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CTF-EternalCave (whose full name is Eternal Caves) is a map appearing in Unreal Tournament.


Map description Edit

The map takes place in an excavation place. It's composed of two caves with two entrances from the roads, where the flags are located on a platform above a big lava pit. But that's where their coincidences end.

The Blue cave is a big island with a stair and a thin downward ledge going to the platform where the flag lies. The Red cave, meanwhile, is a big island with a volcano-like structure in the middle, and the flag is also located in a platform, but in order to escape with it, players must go all the way back.

As for the roads, the Lower hall is an S-shaped bunch of ancient-looking galleries, while the Upper hall is a C-shaped, more natural looking road, with a different architecture for both halves.

Both bases also have a spawn room, connected to each base with a bridge: the red spawn room is located at the northeast of the team's cave, while the blue is located at the northeast of the team's cave, next to the entrance from Upper hall.

Weapons and pickups Edit

Weapons Edit

Weapon Count Location
W: 2
A: 5
Weapon: 1x Red cave, backward entrance to the flag. 1x Blue cave, behind a rock, next to the entrance from the spawn room and the hall.
Ammo: 2x Next to the Red cave weapon. 2x Next to the Blue cave weapon. 1x Lower hall, neutral gallery on the blue side.
W: 2
A: 2
Weapon: 1x Blue spawn room, 1x Red spawn room.
Ammo: 2x Lower hall, team-colored galleries, one per side.
W: 2
A: 4
Weapon: 1x Upper Hall, next to the ramp to blue cave. 1x Red cave, between both entrances.
Ammo: 2x Near the Upper hall weapon. 2x Next to the Red cave weapon.
W: 1
A: 2
Weapon: 1x Upper hall, at the root cave.
Ammo: 2x Upper hall, at the root cave, opposite to the weapon.
W: 2
A: 2
Weapon: 2x Lower Hall, on the neutral halls, one per side.
Ammo: 2x Lower hall, team-colored galleries, one per side.

Pickups Edit

Pickup Count Location
4
4x Lower hall, at the team-colored galleries, two per side.
2
1x Blue spawn room, 1x Red spawn room.
1
Upper hall, after the bridge from the blue side.

Walkthrough Edit

PC Edit

"Ruins belonging to an unknown race, acquired by Liandri Corporation’s Xenobiology Division for research and excavation. Deemed a ‘valuable and entertaining venue’ by the Tournament Board after 17 XD archeologists fell to their deaths."
- Mission description

Win to unlock the Assault ladder.

PS2 Edit

"Ruins belonging to an unknown race, acquired by Liandri Corporation’s Xenobiology Division for research and excavation. Deemed a ‘valuable and entertaining venue’ by the Tournament Board after 17 XD archeologists fell to their deaths."
- Mission description

Win to unlock the Assault ladder.

DC Edit


Tips and tricks Edit

  • This arena is defense-inclined. To win, one has to keep up a fast and careful pace while stealing the enemy flag and taking it to their base.
  • Escaping with the red flag from the platform can be achieved with a well-powered Impact jump.

Trivia Edit

  • This is the first assymetrical map to appear on the CTF ladder.
  • The creator of the map, Juan Pancho 'XceptOne' Eekels, has revealed that he wanted to create a map that is both balanced and non-symmetrical. After Eternal Caves was finished, he made sure it was balanced enough by letting bots play in the map for two days and comparing the score. Once the score was even enough, the map was declared balanced.
  • There's a hidden Level Entry Text: "GET THOSE FLAGS!!"

Gallery Edit

External links and references Edit


See also Edit

Capture The Flag maps for Unreal Tournament
CTF-BeatitudeCTF-CommandCTF-Coret (UT map)CTF-CybrosisIICTF-Darji16CTF-DrearyCTF-EpicBoyCTF-Face-SECTF-FaceIICTF-Face (UT map)CTF-GauntletCTF-HallOfGiantsCTF-HighCTF-Hydro16CTF-KosovCTF-LavaGiantCTF-NivenCTF-NovemberCTF-Noxion16CTF-NucleusCTF-OrbitalCTF-RatchetCTF-Tutorial
Chaos UT maps: CTF-CUT ChaosCastle-pfCTF-CUT Horus
Console maps: CTF-PhalanxCTF-SepulchreCTF-SpiritoCTF-StormFrontCTF-Sundial