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This article covers content which was scrapped from the Unreal series.
These items might have been considered at some point, as there is proof of them in betas or screenshots, but for some reason were not featured in any Unreal game.
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The subject of this article appeared in Unreal Tournament 4.

"The Great Pyramid of Horus is almost impenetrable, with only a single route inside, however, the Eye of Ra slowly cuts through the front gates. Attackers can either brave the choke point, or destroy the front gates by boosting power to the Eye of Ra, defenders must split their forces to successfully defend. When the gates have been destroyed, the Eye of Ra will launch a Redeemer directly into the Pyramid causing havoc to the defenders."
Map description

CTF-EyeOfRa is a cut map from Unreal Tournament 4.

Overview[]

Pickups[]

Weapons[]

Weapon Count Location
Bio Launcher
Bio Launcher
W: 1
A: 2
Weapon: -
Ammo: -
W: 1
A: 4
Weapon: -
Ammo: -
W: 1
A: 2
Weapon: -
Ammo: -
W: 2
A: 4
Weapon: -
Ammo: -
W: 3
A: 12
Weapon: -
Ammo: -
W: 4
A: 11
Weapon: -
Ammo: -
W: 1
A: 7
Weapon: -
Ammo: -


Pickups[]

Pickup Count Location
Health
4
-
19
-
1
-
Armor
1
-
1
-
2
-
1
-
Powerups
1
-
Other
1
-


Trivia[]

  • Despite the map not being available to load from the menu, the map file is still in the latest files, in the folder OnHold.
  • The map has a recommended player count of 10.
  • The map also uses "Brumal Battle" by John Maximilian Repka as its background theme.

Gallery[]


External links and references[]


See also[]

Cut content for Unreal Tournament 4
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