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If you're looking for other versions of the map, you might want to check Recurring maps#Facing Worlds.


"This classic CTF map is one of the most memorable arenas in Unreal Tournament history. Two symmetrical towers and an open midfield provide for an extremely well balanced match, unless one team has a sniper waiting to strike at unarmored victims. Keep a wary eye, there are lines of site to and from almost every area of this map."
Map description

CTF-Face (UT4 map) (whose full name is Facing Worlds) is a map appearing in Unreal Tournament 4 .

Map description Edit

Weapons and pickups Edit

Weapons Edit

Weapon Count Location

Pickups Edit

Pickup Count Location

Tips and tricks Edit

Trivia Edit

  • The map is one of the inaugural CTF maps.
  • The map was officially named "Facing Worlds" in the September 16th. update.[1]
  • The map received a "Spooky" version on the October 21st. release. This version is only available during Halloween weekends, with its own special challenges.[2]

Version changelog Edit

  • 21/11/14:
    • Added Team signs.
  • 25/6/15:
    • Rebuilt paths.
  • 16/9/15:
    • Renamed to CTF-Face.
  • 1/10/15:
    • Fixed some collision bugs.
    • Minor visual polish.
  • 29/2/16:
    • Bug fix pass to address effects of player scale change.
    • Fixed translocator collision around tower entrances.
    • Fixed simplified collision on various meshes.
  • 31/3/16:
    • Fixed players not being able to translocate up to light structures in base.
  • 12/5/16:
    • Collision and visual fixes.
  • 24/5/16:
    • Visual and collision bug fixes.
  • 10/11/16:
    • Rebuilt base interior collision mesh to fix weird collision interaction with the redeemer.
    • Miscellaneous bug fixes.

Gallery Edit

External links and references Edit

  1. September 16st. release notes @ UT Wiki
  2. October 21st. patch notes @ UT Wiki

See also Edit

Capture the Flag maps for Unreal Tournament 4