If you're looking for other versions of the map, you might want to check Recurring maps#Facing Worlds.
Map description Edit
Facing Worlds is a remake of the Facing Worlds series. This version, unlike its predecessors, isn't set on an asteroid. Instead, the map centers on two towers built by the Izanagi on a high rock formation on Taryd. The blue side is infected by Necris technology.
Weapons and pickups Edit
| Weapon: Ground floor of each tower, opposite the flag base.|
Ammo: Near the weapon.
| Weapon: By spawn points, behind each tower.|
| Weapon: At the ground floor of each tower, near the flag base.|
Ammo: 2x Near each weapon. Extra ammo near the UDamage.
| Weapon: Nearby spawn points, behind each tower. On top of each tower. 3rd floor of each tower.|
Ammo: 2x On top of each tower. 2x 3rd floor of each tower.
| Weapon: One on 2nd floor of each tower.|
|To either side as you enter the tower.|
|Center of map.|
|One behind each tower.|
|Top of each tower behind the teleporter.|
|Platform above entrance to each tower; requires translocator to access.|
(*) Rows marked in red are required for the "Like the back of my hand" achievement.
Tips and tricks Edit
- Try to get the Helmet before adventuring into the open field.
See also Edit
|Capture the Flag maps for Unreal Tournament 3|
|CTF-Coret (UT3 map) • CTF-Hydrosis • CTF-LostCause • CTF-Morbid • CTF-Nanoblack • CTF-OmicronDawn • CTF-Reflection • CTF-Searchlight • CTF-Shaft • CTF-Strident • CTF-Vertebrae|