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If you're looking for other versions of the map, you might want to check Recurring maps#Gauntlet.

The subject of this article appeared in Unreal Tournament.

CTF-Gauntlet (whose full name is The Iron Gauntlet) is a map appearing in Unreal Tournament.

Map description[]

The map takes place in an ancient-looking facility. Although both flag bases are symmetrical, the areas between them are not. There are six key areas in the map:

  • Blue/Red Base: A room with two large columns with the flag stationed between them. It also contains a nearby spawn chamber, and an escape route with a teleporter in the back.
  • Red Foyer: An expansive area that comprises the entire area in front of the Red Base; it contains spawn rooms for both the blue and red team. It is separated from its blue counterpart by a wall that contains the secret Redeemer door, with one entrance on the top and two entrances on the bottom.
  • Lava Room: A lower-level chamber holding the Shield Belt over a thin ledge. As its name implies, the area consists of a pool of lava with a set of bridges going around and above it.
  • Blue Foyer: The area in front of the Blue Base, which has a large bridge spanning over it (the origin of which is located in the Red Foyer) and contains an elevator to the upper level, where the entrance to the Blue Base is located.
  • Blue Armory: An area adjacent to the Blue Foyer that houses spawn points and weapons for the blue team, as well as a pair of windows overlooking both foyers. Only the blue team has an Armory. Due to a bug, this area's name does not display correctly in-game (see #Trivia).

Weapons and pickups[]

Weapons[]

Weapon Count Location
W : 2
A : 4
Weapon: 1x Red Foyer, in a dark chamber next to the entrance to the Red Base. 1x Blue Foyer, upper level, in a dark chamber next to the entrance to the Blue Base.
Ammo: 2x Next to the Red Foyer weapon. 2x Next to the Blue Foyer weapon.
W : 2
A : 3
Weapon: 1x Lava Room, on the northern bridge. 1x Blue Armory, near a window facing the Blue Foyer.
Ammo: 2x Blue Foyer, northern entrance to the Red Foyer. 1x Near the Lava Room weapon.
W : 1
A : 2
Weapon: 1x Red Foyer, Blue Spawn Room.
Ammo: 2x Next to the weapon.
W : 2
A : 4
Weapon: 1x Blue Base Spawn Chamber. 1x Red Base Spawn Chamber.
Ammo: 2x Next to the Blue Base weapon. 2x Next to the Red Base weapon.
W : 3
A : 6
Weapon: 1x Blue Armory, near window to the Red Foyer. 1x Blue Base, among the ramps facing the Spawn Chamber. 1x Red Base, among the ramps facing the Spawn Chamber.
Ammo: 2x Blue Armory, below the bridge. 1x Blue Base, among the ramps facing the Spawn Chamber. 1x Red Base, among the ramps facing the Spawn Chamber.
W : 2
A : 4
Weapon: 1x Blue Foyer, below the bridge to the Blue Base. 1x Red Foyer, Red spawn room.
Ammo: 1x Blue Foyer, lower level, near a dark cave at the southeast corner. 2x near the Red Foyer Red Spawn Room weapon.
W : 1
A : 1
Weapon: 1x Lava Room, on the southern bridge.
Ammo: 1x Next to the weapon.
W : 1
A : 2
Weapon: 1x Red Foyer, top of the bridge, near entrance to the Blue Foyer.
Ammo: 2x Next to the weapon.
W : 1
Weapon: 1x Red Foyer, near the entrances to the Blue Foyer, in a chamber with slow-opening doors.

Weapon Count Location
W : 2
A : 4
Weapon: 1x Red Foyer, in a dark chamber next to the entrance to the Red Base. 1x Blue Foyer, upper level, in a dark chamber next to the entrance to the Blue Base.
Ammo: 2x Next to the Red Foyer weapon. 2x Next to the Blue Foyer weapon.
W : 2
A : 3
Weapon: 1x Lava Room, on the northern bridge. 1x Blue Armory, near a window facing the Blue Foyer.
Ammo: 2x Blue Foyer, northern entrance to the Red Foyer. 1x Near the Lava Room weapon.
W : 1
A : 2
Weapon: 1x Red Foyer, Blue Spawn Room.
Ammo: 2x Next to the weapon.
W : 2
A : 4
Weapon: 1x Blue Base Spawn Chamber. 1x Red Base Spawn Chamber.
Ammo: 2x Next to the Blue Base weapon. 2x Next to the Red Base weapon.
W : 3
A : 6
Weapon: 1x Blue Armory, near window to the Red Foyer. 1x Blue Base, among the ramps facing the Spawn Chamber. 1x Red Base, among the ramps facing the Spawn Chamber.
Ammo: 2x Blue Armory, below the bridge. 1x Blue Base, among the ramps facing the Spawn Chamber. 1x Red Base, among the ramps facing the Spawn Chamber.
W : 1
A : 4
Weapon: 1x Red Foyer, Red spawn room.
Ammo: 1x Blue Foyer, lower level, near a dark cave at the southeast corner. 2x near the Red Foyer Red Spawn Room weapon.
W : 1
A : 1
Weapon: 1x Lava Room, on the southern bridge.
Ammo: 1x Next to the weapon.
W : 1
A : 2
Weapon: 1x Red Foyer, top of the bridge, near entrance to the Blue Foyer.
Ammo: 2x Next to the weapon.
W : 1
Weapon: 1x Red Foyer, near the entrances to the Blue Foyer, in a chamber with slow-opening doors.

Pickups[]

Pickup Count Location
Health
10
2x Red Foyer, in a corner next to the northern ramp. 2x Red Foyer, in a corner next to the southern ramp. 2x Blue Base, atop a ramp next to the entrance to the base. 2x Blue Foyer, below the bridge to the Blue Base. 2x Red Base, atop a ramp next to the entrance to the base.
Armor
2
1x Blue Foyer, northern entrance to the Red Foyer. 1x Red Foyer, between a dark cave and a pillar.
2
1x Red Base, near corridor to teleporter. 1x Blue Base, near corridor to teleporter.
1
1x Lava Room, over a thin ledge.


Walkthrough[]

PC (Retail/GOTY)[]

"Not all environments are retrofitted Liandri real estate. The Gauntlet is one of a small number of highly stylized combat arenas specifically designed for the Tournament. This particular venue has been customized for teamplay."
Mission description

PlayStation 2[]

"Not all environments are retrofitted Liandri real estate. The Gauntlet is one of a small number of highly stylized combat arenas specifically designed for the Tournament. This particular venue has been customized for teamplay."
Mission description

Dreamcast[]

Tips and tricks[]

General[]

  • This seemingly ancient arena is suited for defensive teamplay. The architecture is somewhat favorable to the red team, which makes winning this map somewhat easy. The structures come in a way that makes it difficult to deliver effective splash damage. The Ripper can come quite handy here.
  • After grabbing either flag, escape through the teleporter positioned behind the base. If you're escaping with the blue flag, head through the teleporter and turn right into the underground room. If you're escaping from the with flag, head through the teleporter and either go up the ramp or through the underground room ahead.[1]
  • Hide your numbers when inside either base's flag room. Don't have all players looking out the entrance; keep some on the sides out of view. When an enemy player enters, fire in a crossfire fashion at the ground before the player can escape.[1]
  • Drop down the Translocator inside the tube leading to the teleporter. If the enemy player gets the flag, transport inside the tube and block the player's exit. Have a powerful weapon handy for optimum results.[1]
  • The inclined pillars and supports in the battle area between the bases have lots of hidden tricks that can be exploited by dodging.
  • The inclined pillar supports in the battle area between the bases can be exploited to perform several trick jumps through the use of dodging.

Red team[]

  • Locate the secret Redeemer to help clear out the defenders. Have several assaulting players run ahead while the Redeemer player shoots the missile into the room. Stay out of the blast radius, but follow as closely as possible. When the enemy players explode, you're free to grab the flag and run through the escape teleporter.[1]
  • Though the red base only includes one way to get to its sole entrance, the blue base includes two: you can either go up the ramp in the middle room or wait until you reach the lift on the left just before the flag room. Take the ramp unless there are blue players guarding it directly. Attempting to ascend the lift with blue defenders firing from above is next to impossible. You'll have better luck going toe-to-toe with defenders if you're positioned on the same level.[1]

Blue team[]

  • If you're guarding the blue base, position one defender at the lift and another near the ramp in the middle of the map. If an enemy player gets past the defense at the ramp, you'll still have players waiting inside the base to prepare for enemy entry.[1]

Trivia[]

  • The beta versions of the map lacked the lateral connections between bases (starting from the Redeemer secret room) and the backward escape route.
  • The beta version has a playercount of 4-6.
  • Due to a build error, the Blue Armory room is not properly separated from the Blue Foyer room, and as a result, the armory uses the foyer's location string rather than its intended one.

Gallery[]

External links and references[]

See also[]

Capture the Flag maps for Unreal Tournament
Epic Bonus Pack maps: 
DE Bonus Pack maps: 
Inoxx Pack maps: 
Bonus Pack 4 maps: 
Chaos UT maps: 
Console maps: 
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