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If you're looking for the Unreal Tournament 2003 and Unreal Tournament 2004 version of the map, you might want to check CTF-Geothermal (UT200X map).

The subject of this article appeared in Unreal Championship.

"Welcome to the Kretzig Geothermal Facility. We provide heat and water to nearly 20,000 prisoners housed in the nearby penal colony. Thanks to the Tournaments we've been able to add protein bales to our list of exports. Don't worry though, it's nobody you know."
Map description

CTF-Geothermal is a Capture the Flag map from Unreal Championship.

Map description[]

Weapons and pickups[]

Weapons[]

Weapon Count Location
W: -
A: 2
Weapon: -
Ammo: -
W: 2
A: 4
Weapon: -
Ammo: -
W: 2
A: 9
Weapon: -
Ammo: -
W: 2
A: 4
Weapon: -
Ammo: -
W: 2
A: 4
Weapon: -
Ammo: -
W: 1
A: 2
Weapon: -
Ammo: -
W: 2
A: 2
Weapon: -
Ammo: -

Pickups[]

Pickup Count Location
12
-
1
-
22
-

Walkthrough[]

"Welcome to the Kretzig Geothermal Facility. We provide heat and water to nearly 20,000 prisoners housed in the nearby penal colony. Thanks to the Tournaments we've been able to add protein bales to our list of exports. Don't worry though, it's nobody you know."
Mission description

Tips and tricks[]

Prima Official Guide[]

"Geothermal is among the most balanced offense/defense CTF maps. Offense-minded players enjoy it because the flag is in a relatively open area, making it difficult to guard in a one-on-one match. Defense-minded players enjoy the map because it has only two ways to get to the flag room.
Team communication is the most important element. Because of its deceptively small size, Geothermal invites a lot of attacking and counterattacking. Teams must communicate about who goes forward and who hangs back to stop a return rush.

Offensive Strategy
Just because the flag room has only two entrances doesn’t mean you can’t be creative. Vary your attacks as much as possible; single defense positions can stop attacks easily from both areas. Keep your opponent guessing and you sneak through from time to time—or at least force your foe to fall back to a less-beneficial position.
The level is littered with valuable power-ups. Grab as many as possible in each run to stay at full health and strength. The best attack combination is the lightning gun and flak cannon. The gun takes out defenders camping in the distance, and the cannon is perfect while running with the flag.

Defensive Strategy
This map is hard to defend with only one player on defense. It’s a strong advantage to have two players hang back, each watching one entrance to the flag room. The opposing team is forced to attack in numbers, which lets your attackers take advantage of the situation the thin opposing defense.
The tube defender should also keep a close eye on the double damage power-up and grab it whenever it spawns. If the situation allows, communicate with you teammates and immediately make a run for the other flag.

Teamplay Strategy
Set positions may not be the best strategy because counterattacking is so prevalent. At least one team of two should be on defense. Make sure that team is in close communication so its members have both doors covered well.

Single-Player Strategy
A simple flag rush through the front door is effective if you do it correctly. Use the lightning gun to wipe out flag defenders at a distance, and use the flak cannon to take out whoever you may run into.
Or wait until your team member grabs a flag and tries to take it home. Quickly run to the enemy flag point. As soon as your team member scores or is killed, pick up the flag and use the flak cannon to fight your way back home.

Sniping Spot
The sniping isn’t good on this map, but you can do a lot of damage with the lightning gun while standing atop the lower pipe in the opposite corner of the flag room. Use the translocator to get up there. You can shoot enemies in the back no matter which direction they come from. Move after a couple of kills. They’ll expect you there.

Defensive Position
To stop flag runs coming in the front door, stand on the platform with the health power-up near the flak cannon. You can hit opponents just as they turn the corner.
Guarding the tube entrance is a little riskier. Wait inside the tube and nail targets just entering the door. Switch sides often so your foes don’t know where to expect you.

Kill Zone
If you’re willing to forgo the flag chase, you can pick up a ton of kills in the middle of the map. Most players consider this area a leg of the journey, and they aren’t ready for an intense battle. The rocket launcher gets you many, many kills here."


Trivia[]

  • There are two empty "Wildcard bases" (bases which can hold multiple items at once) in this map.
  • According to it's author, the map is inspired by the custom UT map CTF-Kretzig, which was sold to be part of Dark Sector. A map called CTF-Kretzig can be found in the Unreal Championship betas, but it's unknown if they are the same map due to differences in layout.
  • This version doesn't feature the underwater areas, due to the lack of swimming in the game.
  • In the betas, the intro text was much, much longer:
"Heat and water. Two very precious commodities when you live on a planet as cold as the Emperor's heart.

Alleria's Kretzig Geothermal Station is built upon a rocky promontory on the Wilhelm Kretzig Ridge, a barren and stony expanse named for the first deep-space explorer to set foot on the planet. The plant provides heat energy and water to the local penal colonies by drilling deep below the surface rock to the superheated subterranean hot springs.

Water from these springs is pumped into a small reservoir on the surface where the heat is absorbed by highly conductive cooling vanes. Once it has cooled it then passes through a filtration system where virtually all the impurities are removed. The high concentration of radioactive elements in the bedrock contributes to a moderate level of radioactivity in the water, but reports have it indicated that it shouldn't constitute a threat to anyone exposed to it for a short period of time.

The facility is fully automated and constructed of high-density alloys, which make it a perfect locale for League matches. Flag stations for CTF matches are located at opposite ends of the structure and can be reached via an extended bi-level corridor complete with viewports that allow participants to observe movements on the icy plain. Supply lifts allow for rapid changes in elevation, a necessity when an enemy is acquiring a lock on you. Blast doors distributed along the length of the corridor provide adequate protection from enemy fire, but don't get too comfortable, the central turbine room can provide a player with an unpleasant surprise as enemies appear from behind the monolithic turbine shields."
UC Beta
  • The map originally had a layout which was very similar to UT map CTF-Dreary, with the bases sharing some similarities to the console version of the map.

Author's Notes[]

"CTF-Geothermal was based off of CTF-Kretzig. A simple layout with a two layered middle room and two ways into the flag room. In the end a very frantic map and it is quite hard to score on it. (...) CTF-Kretzig was my first none DM map. It had an 8 shaped layout with an underwater part that brought you from base to base. It was made in Unreal Tournament and sold to be used as a Dark Sector arena. It later got converted to Unreal Championship. Unfortunately the underwater part had to be removed, since UC didn't have swimming. It lost a lot of its interest because of this lack of a third route. (...)"
Checker's Chapel[1]


Gallery[]

External links and references[]

  1. Frank, Bastiaan (May 26, 2008). "Portfolio DarkSector(mmo) UC and UT2003". Checker's Chapel. Archived from the original on Oct 22, 2012. Retrieved Oct 20, 2024.

See also[]

Unreal Championship Capture the Flag maps
CTF-ChromeCTF-CitadelCTF-GeothermalCTF-LavaGiant2CTF-LostFaithCTF-MaulCTF-Orbital2CTF-Smote
Bonus Pack maps: CTF-OtarosRun