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Overview

If you're looking for the Unreal Championship version of the map, you might want to check CTF-Maul (UC map).

The subject of this article appeared in Unreal Tournament 2003.The subject of this article appeared in Unreal Tournament 2004.

"As you walk among the shattered ruins of the old retaining wall, the hip deep grass tugs at your clothes. The twisted skeleton of an ancient tree towers above you, giving lie to the fragile beauty that has slowly reclaimed the abandoned fueling station. There is still poison moving through the soil beneath your feet, and still many battles to scar the land."
Map description


Map description[]

Maul is an extremely jagged rundown station, which looks more like a post apocalyptic area. Both bases are separated by a big wall with two destroyed sections acting as the only connections between them, aside of translocations. Each side (Red/Blue Side) has two tanks, while the Red/Blue Base (located at the north and south extremes, respectively) is a mid-sized, three-level structure. Only the lower and mid levels are accessible inside of this base, while the upper level (Red/Blue Roof) can only be accessed by translocating. As expected, this roof (holding an antenna) is used for defensive purposes, with only the own side being visible at all.

Weapons and pickups[]

Weapons[]

Weapon Count Location
W : -
A : 2
Weapon: -
Ammo: 1x Red Base, mid level, near the flag. 2x Red Base, mid level, near the flag.
W : 2
A : 2
Weapon: 1x Blue Side, near the west destroyed section of the wall. 1x Red Side, near the west destroyed section of the wall.
Ammo: 2x West destroyed section of the wall.
W : 2
A : 4
Weapon: 1x Red Side, west entrance to the flag base. 1x Blue Side, east entrance to the flag base.
Ammo: 2x Red Base, lower level. 2x Blue Base, lower level.
W : 2
A : 4
Weapon: 1x Red Side, east entrance to the flag base. 1x Blue Side, west entrance to the flag base.
Ammo: 2x Red Base, lower level. 2x Blue Base, lower level.
W : 2
A : 4
Weapon: 1x Red Side, landing pad. 1x Blue Side, landing pad.
Ammo: 2x Near the Red Side weapon. 2x Near the Blue Side weapon.
W : 2
A : 2
Weapon: 1x Red Base, mid level, near the flag. 2x Red Base, mid level, near the flag.
Ammo: 1x Near the Red Base weapon. 1x Near the Blue Base weapon.
W : 2
A : 4
Weapon: 1x Red Roof. 1x Blue Roof.
Ammo: 2x Near the Red Roof weapon. 2x Near the Blue Roof weapon.

Weapon Count Location
2
Ammo: 1x Red Base, mid level, near the flag. 2x Red Base, mid level, near the flag.
W : 2
A : 2
Weapon: 1x Blue Side, near the west destroyed section of the wall. 1x Red Side, near the west destroyed section of the wall.
Ammo: 2x East destroyed section of the wall.
W : 2
A : 4
Weapon: 1x Red Side, west entrance to the flag base. 1x Blue Side, east entrance to the flag base.
Ammo: 2x Red Base, lower level. 2x Blue Base, lower level.
W : 2
A : 4
Weapon: 1x Red Side, east entrance to the flag base. 1x Blue Side, west entrance to the flag base.
Ammo: 2x Red Base, lower level. 2x Blue Base, lower level.
W : 2
A : 4
Weapon: 1x Red Side, landing pad. 1x Blue Side, landing pad.
Ammo: 2x Near the Red Side weapon. 2x Near the Blue Side weapon.
W : 2
A : 2
Weapon: 1x Red Base, mid level, near the flag. 2x Red Base, mid level, near the flag.
Ammo: 1x Near the Red Base weapon. 1x Near the Blue Base weapon.
W : 2
A : 4
Weapon: 1x Red Roof. 1x Blue Roof.
Ammo: 2x Near the Red Roof weapon. 2x Near the Blue Roof weapon.

Pickups[]

Pickup Count Location
4
1x Near the Red West Tank. 1x Near the Red East Tank. 1x Near the Blue West Tank. 1x Near the Blue East Tank.

Pickup Count Location
4
1x Near the Red West Tank. 1x Near the Red East Tank. 1x Near the Blue West Tank. 1x Near the Blue East Tank.

Walkthrough[]

Unreal Tournament 2003[]

"As you walk among the shattered ruins of the old retaining wall, the hip deep grass tugs at your clothes. The twisted skeleton of an ancient tree towers above you, giving lie to the fragile beauty that has slowly reclaimed the abandoned fueling station. There is still poison moving through the soil beneath your feet, and still many battles to scar the land."
Mission description

After winning this match, you'll get the opportunity to add Subversa to your team.

Subversa's Unreal Tournament 2003 character card
!UT2004-Nightmare-Subversa

Name: Subversa
Race: Nightmare
Classification: Homo Sapiens Medusae
Age: 38 yrs.

Accuracy: Meter-good-87,5 82
Agility: Meter-good-75 75
Aggresiveness: Meter-good-87,5 82
Team tactics: Meter-good-81,25 76
Average: 78.75

"Her eyes are devoid of life, empty orbs that take in the world with an unfeeling gaze. A thin trail of spittle runs untended from her tightly gagged mouth, yet she never rubs it away. Only one thing brings a spark of vitality to this tortured soul: the suffering of others."
The subject of this article appeared in Unreal Tournament 2003.

Unreal Tournament 2004[]

"As you walk among the shattered ruins of the old retaining wall, the hip deep grass tugs at your clothes. The twisted skeleton of an ancient tree towers above you, giving lie to the fragile beauty that has slowly reclaimed the abandoned fueling station. There is still poison moving through the soil beneath your feet, and still many battles to scar the land."
Mission description

Before playing this match, you're given the chance to switch this map with either CTF-FaceClassic or CTF-Citadel by paying 110 game units.

Tips and tricks[]

  • The map is mostly symmetrical, however the terrain on each side is slightly different. This makes flag running on the blue side of the map slightly easier as the terrain slopes up a bit more naturally on the outer extremes of the map.
  • The lack of powerups in the map means that you and your team must coordinate and take care of your own health pickups in matches where Adrenaline is disabled. This also makes controlling the enemy pickups a very important objective, as you're handicapping your enemy of a very important resource.
  • The massive fuel tanks provide some decent cover, while sneaking in and rushing out of the enemy base.
  • Due to the highly uneven terrain, the Link Gun is the most recommended weapon to take down enemies.

Offense[]

  • Watch out for potshotters from the center hill on either side.
  • One strategy that is often used is to begin to run around the power stations on either side (the big orby buildings) and then backtrack slightly to go around the other side. This will occasionally throw off people who are trying to cut you off.
  • Another running method is to take the flag straight out the left side through the gulchy area.

Defense[]

  • There are a few spots on the map which make defense a bit easier:
    • The most obvious is the center hill near the big rock. This location allows you to take potshots at the enemy flag carrier as well as get to either side of the map quickly to drop flak shells or pop combos.
    • Another location that is often used is right in the flag room. Rockets are a good weapon to use in this location.
    • Another place is above the flag room where you can snipe easily, but are a sitting duck.

Trivia[]

  • A howling wolf, an owl, and crickets can be heard in the background.
  • On high details, a waterfall can be seen behind the red base but not the blue.

Developer's Notes[]

"I'm a big fan of CTF-Maul, that's the gorgeous CTF map that has been shown quite a bit."
Cliff Bleszinski[1]

Preview Notes[]

"James Schmalz went over to the server and said they were going to fire up some CTF. (...) The map he loaded up was called Maul (...). I would have to say that this might be the Facing Worlds of UT 2003 in terms of it being a HUGE favorite of all UT players. It's not designed for as big a crowd but it's so nicely laid out and balanced that I would have been satisfied just playing that level all day (ok, maybe not, but you get the idea). The map is going to be good for about 5-7 a side maximum in my opinion. Seperating the two bases is a steep hill littered with debris and at the top a crumbling wall which allows only two access points. The gameplay is frantic and fun and there were a couple of times I had to just stand up and walk around because I knew I was getting a little bit too into it. Out of all the maps we played on (there were 10) this was my hands-down favorite. There were other levels with more eye candy but none that felt as all around great as this one. Mark said at this point "I count 19 maps that I think would be ready for ship right now, but that's just my personal opinion - we are going to have over 30 in the final.""
XGR[2]
"Mark was playing on his laptop jacked into the LAN and Cliffy joined in for a round of DM on an Inferno Level that looked like something out of the depths of hell. There was fire, big black chains, shiny massive skulls, and a huge mountian in the middle with a ring around it at the bottom. Needless to say, I was falling a lot. After getting whooped once or twice on the level I actually managed to get a good score of 132 and be top dawg for one round so I was quite pleased with myself."
XGR[3]


External links and references[]

  1. QAPete (May 17, 2002). "Cliff Bleszinski Interview". BeyondUnreal. Retrieved April 17, 2019.
  2. Paligap (May 7, 2002). "Unreal Tournament Impressions 1.2". X-treme Gaming Radio. Archived from the original on June 19, 2006. Retrieved April 17, 2019.
  3. Paligap (May 8, 2002). "Unreal Tournament Impressions 1.4". X-treme Gaming Radio. Archived from the original on June 28, 2002. Retrieved April 17, 2019.

See also[]

Capture the Flag maps for Unreal Tournament 2003
Epic Bonus Pack maps: 
DE Bonus Pack maps: 
Capture the Flag maps for Unreal Tournament 2004
Mega Pack maps: 
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