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CTF-Niven (whose full name is Niven Experimental Lab) is a map appearing in Unreal Tournament .



Map description Edit

It is a simple map which can hold up to four players, two on each team. The map consists on two bases connected to the central area with "?"-shaped passages (the Blue/Red Reactor), each holding a Shock Rifle. Each side of the central area and both bases has different weapon/item placement, except in the Dreamcast version, where every side gets an almost symmetrical weapon/item distribution (only the armors keep the imbalance).

The central area is composed by a large reactor which cannot be entered, but players can swim into the coolant (Underwater) below it. There are also two ramps, one per side, leading to some ledges ending in each side of the base.

Weapons and pickups Edit

Weapons Edit

Weapon Count Location
W: 1
A: 5
Weapon: Central Area, south upper ledge.
Ammo: 2x Near the weapon. 2x Coolant pool, inside of a tube. 1x Coolant pool, near entrance to the Blue side of the Central Area.
W: 2
A: 4
Weapon: 1x Blue Reactor. 1x Red Reactor.
Ammo: 2x Near the Blue Reactor weapon. 2x Near the Red Reactor weapon.
W: 1
A: 2
Weapon: Red Flag Base.
Ammo: 2x Near the weapon.
W: 1
A: 2
Weapon: Blue Flag Base.
Ammo: 2x Near the weapon.
W: 1
A: 2
Weapon: At the coolant pool, below the Rocket ledge.
Ammo: 2x Coolant pool, inside of a tube.
W: 1
A: 4
Weapon: Central Area, north upper ledge.
Ammo: 2x Near the weapon. 2x Coolant pool, below the Rocket ledge.

Weapon Count Location
W: 2
A: 4
Weapon: 1x Blue Reactor. 1x Red Reactor.
Ammo: 2x Near the Blue Reactor weapon. 2x Near the Red Reactor weapon.
W: 2
A: 6
Weapon: 1x Red Flag Base. 1x Blue Flag Base.
Ammo: 2x Near the Red base weapon. 2x Near the Blue base weapon. 2x Coolant pool, inside of a tube.
W: 1
A: 2
Weapon: At the coolant pool, below the Rocket ledge.
Ammo: 2x Coolant pool, inside of a tube.
W: 2
A: 7
Weapon: 1x Central Area, north upper ledge. 1x Central Area, south upper ledge.
Ammo: 2x Near the north upper ledge weapon. 2x Near the south upper ledge weapon. 2x Coolant pool, below the Rocket ledge. 1x Coolant pool, near entrance to the Blue side of the Central Area.

Pickups Edit

Pickup Count Location
Health
4
Coolant area.
Armor
1
Central Area, below the Blue side ramp.
1
Central Area, below the Red side ramp.

Walkthrough Edit

PC (Retail/GOTY) Edit

"An experimental orbital nuclear reactor; abandoned after funding for the project dried up. High radiation levels and waste leakage offer an environmental challenge for Tournament combatants."
Mission description

Playstation 2 Edit

"An experimental orbital nuclear reactor abandoned after funding for the project dried up. High radiation levels and waste leakage offer an environmental challenge for Tournament combatants."
Mission description

Dreamcast Edit

Tips and tricks Edit

In general Edit

  • The arena is a multi-tiered defensive map, which will give you a rough time in tracking down the enemy flag carrier. You can also do the same to your opponents as well.
  • Practice your shock combo skills, as you'll need to use them a lot in this map.
  • Get a lot of health and all the armor you can pick before entering the base. Remember that the enemy base has only one entrance and only one exit.
  • While escaping with the flag, try to get the armor and impact-jump your way to the top. It's the fastest route.
  • Another alternative is to go to the ramp, without picking anything up, and avoiding the enemy fire. Be prepared, though, if they can get in your way by translocating.
  • By all means, except before entering to the enemy base for their flag, avoid the coolant pool like the plague.
  • On defense, stay near the Shock Rifle, but far from the doors.
  • You can reach the enemy base either through the ramps along the side or the waterway positioned in the center. The ramps offer winding halls, potentially making for an easy escape, but those same halls are also extremely tight, making you a sitting duck for splash damage weapons like the rocket launcher (or close-range dangers like the flak cannon and biorifle). The waterway contains the flak cannon, which is extremely useful in the tight corridors, and a supply of health that can be useful in escape situations.[1]
  • Place a translocator disc at the front of the long, winding hall that leads to the flag. If an enemy attacker manages to get the flag, use the translocator to immediately materialize at the beginning of the hall. This provides a double chance to eliminate the fleeing flag carrier.[1]

Red team Edit

Blue team Edit

  • The blue team starts closest to the rocket launcher (located up the ramp). Blue attackers should head there immediately on the first run and attempt to ambush the red team with several players attacking with the launcher.[1]

Trivia Edit

  • The map was meant to appear as far as the Botpack220 prototype.[2] Remnants of this are found by opening the map in the editor, where the Rocket Launcher, the Bio Rifle, the Flak Cannon, and their ammo packs are represented by their Unreal counterparts. Furthermore, Prisoner 849's escape pod from the Ending Sequence can be spotted at the level's skybox.
  • The map has a hidden level entry text: "Niven Experimental Lab"
  • The beta version of the map has a playercount of 4.
  • The PS2 version lacks the underwater route.

Gallery Edit

External links and references Edit

  1. 1.0 1.1 1.2 "Capture-the-Flag Map Strategies: CTF-Niven" @ PlanetUnreal
  2. Botpack220 @ The Cutting Room Floor.

See also Edit

Capture the Flag maps for Unreal Tournament
CTF-CommandCTF-Coret (UT map)CTF-DrearyCTF-EternalCaveCTF-Face (UT map)CTF-GauntletCTF-LavaGiantCTF-NovemberCTF-Tutorial
Epic Bonus Pack maps: CTF-CybrosisIICTF-Darji16CTF-Hydro16CTF-Noxion16
DE Bonus Pack maps: CTF-HallOfGiantsCTF-Orbital
Inoxx Pack maps: CTF-FaceIICTF-HighCTF-KosovCTF-Nucleus
Bonus Pack 4 maps: CTF-BeatitudeCTF-EpicBoyCTF-Face-SECTF-Ratchet
Chaos UT maps: CTF-CUT ChaosCastle-pfCTF-CUT Horus
Console maps: CTF-PhalanxCTF-SepulchreCTF-SpiritoCTF-StormFrontCTF-Sundial