Overview |
Capture the Flag, often abreviated as CTF, is a team-based gametype found in all of the Unreal Tournament and Unreal Championship games.
Overview[]
The idea is not unlike the game a lot of people played when they were kids (and maybe still do :) with two teams trying to capture the other's flag and bring it back to their base without having their own flag taken. For most people who have experienced CTF, it provides a welcome diversion from regular deathmatch.
CTF involves strategy, teamwork and communication, among other things. Teams usually set themselves up into offence, defence and sometimes midfield as well. Most games now have "Teamsay" functions which allow team members to communicate with their team, without being overheard by the other team. This includes Unreal Tournament from Epic Games, which is the game this site concentrates on.
Because CTF is different from deathmatch and other game types, it requires its own maps (levels). The most obvious difference is that the flags need to be included, but other issues such as base placement, connectivity and playability need to be considered as well. Luckily, there are a lot (and I do mean lot) of CTF maps out there, with many of the best ones showing up on good CTF servers everywhere."
Capture the Flag (CTF) is a team-based gametype where each team has a base and a flag inside of it. The objective of each team is to capture the other team's flag and return it to one's own flag. A flag cannot be returned if one's own flag is stolen. If the flag carrier dies or translocates, the flag is dropped. Dropped flags can be picked up by the team of the opposite color, and they are reset if touched by the team of the same color as the flag or if left untouched for 15 seconds. The flag is also returned if it falls out of the area of play (for example, if the flag carrier falls into a pit). The first team to reach the game limit wins the match.
Capture the flag maps tend to be highly symmetrical. This is to achieve a perfect balance between both teams, because asymmetrical layouts often lend a certain bonus to one team or another. In addition, there are almost always multiple entrances to the flag area and they're often from different directions. CTF tends to have at least 2-4 lower routes between flags, 1-3 upper routes, a large central area with a valuable pickup, and enough room to maneuver easily around the flag. Most CTF maps are linear (so that the bases are laid out across from each other--the very best example is the (in)famous CTF-Face) and as a result, the z-axis component and the degree to which paths overlap is extremely important. Both effect how easy it is for defenders to catch up to the flag carrier, as well as how easy it is for attackers to invade.
Capture the Flag maps range from the very rare 1v1 (CTF-1on1-Joust) all the way up to 32 players. The average is around 6-16 players. Depending on the size of the CTF map, there will often be at least two 50 armors and one 100 armor pickup, and finding a UDamage or a Big Keg-O'-Health is not uncommon. However, these items (except the 50 armors) are often difficult to reach or far out of the way to provide the necessary trade-off for reaching them.
Capture the Flag uses all standard "Deathmatch" weapons, and occasionally the grenade launcher or mine layer are thrown in there in custom maps. Players start with the shield gun, assault rifle, and translocator (unless disabled). In addition, all pickups are supported, including adrenaline. Often, the shock rifle, bio gun, or flak cannon is found close to each flag. The rocket launcher, if it exists in a CTF map at all, can be found pretty much anywhere, often opposite the flak cannon. The sniper, link gun, and minigun are usually found towards the center of the map, under the theory that they're more difficult to obtain there, which is justified because they're the more "hitscan" weapons and UT2004 is a hitscan-dominant game. Health vials and adrenaline are also prevalent, and health pickups can usually only be found near the flag (usually two of them) and sometimes, on larger maps, in the center.
Variants[]
Instagib CTF[]
- Main article: Instagib Capture the Flag
Instagib Capture the Flag (iCTF) is similar to CTF, and is even played on the same maps. The main difference is the use of Instagib rules; that is, there are no items in the map, and the only weapon each player can carry is the Super Shock Rifle. There are also rules that allow teammate boosting and low-gravity.
Vehicle CTF[]
- Main article: Vehicle Capture the Flag
Vehicle Capture the Flag (VCTF) is similar to CTF, however, VCTF has vehicles and is played in specialized maps. VCTF is only available officially in Unreal Tournament 3, though Unreal Tournament 2004 has it as a hidden mode with no maps. In UT3, with the exception of the Hoverboard, no player may use a vehicle when they have the flag; in UT2004, on the other hand, only the Manta and the Raptor are excluded from the flag-carrying vehicles.
Scoring[]
Each team gets a point per capture, and the capturing player gets 7 points. Flag carrier killers get 3 points. Individual points are just for comparison: only successful captures determine the winning team. The overall game can be played under Score Limit or Time Limit rules. The first team to successfully capture the flag enough times to reach the Score Limit, or whichever team has the most captures when the Time Limit is reached, is declared the winner.
Appearances[]
Unreal Tournament[]
Unreal Tournament Capture the Flag maps |
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CTF-Command • CTF-Coret • CTF-Dreary • CTF-EternalCave • CTF-Face • CTF-Gauntlet • CTF-LavaGiant • CTF-Niven • CTF-November • CTF-Tutorial Epic Bonus Pack CTF maps: CTF-Cybrosis][ • CTF-Darji16 • CTF-Hydro16 • CTF-Noxion16 DE Bonus Pack maps: CTF-HallOfGiants • CTF-Orbital Inoxx Bonus Pack maps: CTF-Face][ • CTF-High • CTF-Kosov • CTF-Nucleus Bonus Pack 4 (Christmas) maps: CTF-Beatitude • CTF-EpicBoy • CTF-Face-SE • CTF-Ratchet Semi-official maps: CTF-Command][ Pre-order bonuses: CTF-Baranco (Babbage's GOTY) |
Unreal Championship[]
Unreal Championship Capture the Flag maps |
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CTF-Chrome • CTF-Citadel • CTF-Geothermal • CTF-LavaGiant2 • CTF-LostFaith • CTF-Maul • CTF-Orbital2 • CTF-Smote Bonus Pack maps: CTF-OtarosRun |
Unreal Tournament 2003[]
Unreal Tournament 2003 Capture the Flag maps |
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CTF-Chrome • CTF-Citadel • CTF-December • CTF-Face3 • CTF-Geothermal • CTF-LostFaith • CTF-Magma • CTF-Maul • CTF-Orbital2 Epic Bonus Pack maps: CTF-Avaris • CTF-DoubleDammage DE Bonus Pack maps: CTF-DE-ElecFields • CTF-DE-LavaGiant2 |
Unreal Tournament 2004[]
Unreal Tournament 2004 Capture the Flag maps |
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CTF-1on1-Joust • CTF-AbsoluteZero • CTF-Avaris • CTF-BridgeOfFate • CTF-Chrome • CTF-Citadel • CTF-Colossus • CTF-DE-ElecFields • CTF-December • CTF-DoubleDammage • CTF-Face3 • CTF-FaceClassic • CTF-Geothermal • CTF-Grassyknoll • CTF-Grendelkeep • CTF-January • CTF-LostFaith • CTF-Magma • CTF-Maul • CTF-MoonDragon • CTF-Orbital2 • CTF-Smote • CTF-TwinTombs Mega Bonus Pack maps: CTF-BP2-Concentrate • CTF-BP2-Pistola |
Configurable options[]
Configurable options | |||
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Item | Type | Default | Description |
Bots | |||
Number of Bots | Integer | 3 | - |
Bots Balance Teams | Boolean | Yes | - |
Bot Mode | List | Use Map Defaults | Options: Specify Number/Use Map Defaults/Use Bot Roster. |
Bot Skill | List | Average | Options: Novice/Average/Experienced/Skilled/Adept/Masterful/Inhuman/Godlike |
Game | |||
Delay at End of Game | Float | - | |
Enable Player Highlighting | Boolean | - | |
Friendly Fire Scale | Float | - | |
Goal Score | Integer | - | |
Spawn Protection Time | Float | - | |
Time Limit | Integer | - | |
Weapons Stay | Boolean | - | |
Rules | |||
Allow Taunts | Boolean | - | |
Weapons Shake View | Boolean | - | |
Allow Translocator | Boolean | - | |
Allow Weapon Throwing | Boolean | - |
Unreal Championship 2: The Liandri Conflict[]
Unreal Championship 2: The Liandri Conflict Capture the Flag maps |
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CTF-Aqueduct • CTF-ChemicalDawn • CTF-Downfall • CTF-Emperor • CTF-Gauntlet][ • CTF-Judgment • CTF-Octane • CTF-Recoil • CTF-SkyReach • CTF-TotalControl • CTF-Transistor • CTF-Turmoil • CTF-ViperPit Bonus Pack maps: CTF-Monoxide |
Unreal Tournament 3[]
Unreal Tournament 3 Capture the Flag maps |
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CTF-Coret • CTF-Hydrosis • CTF-OmicronDawn • CTF-Reflection • CTF-Strident • CTF-Vertebrae Bonus Pack 1 maps: CTF-FacingWorlds • CTF-Searchlight Titan Pack maps: CTF-LostCause • CTF-Morbid • CTF-Nanoblack • CTF-Shaft |
Related Achievements[]
I See How It Is
| |
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Complete an Instant Action match in every game mode.
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Hat Trick
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Achieve a Hat Trick in 10 CTF or VCTF matches.
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Flag Waver
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Completed 100 CTF matches played to at least 3 captures.
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Let's Get It On
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Complete a multiplayer match in every game type.
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Equal opportunity destroyer
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Win a Ranked match in every game type.
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Unreal Tournament 4[]
Unreal Tournament 4 Capture the Flag maps |
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CTF-BigRock • CTF-Blank • CTF-Dam • CTF-Face • CTF-Pistola • CTF-Plaza • CTF-Quick • CTF-TitanPass • CTF-Volcano Marketplace maps: CTF-Polaris |
Trivia[]
- 4-team CTF was planned for Unreal Tournament, but dropped halfway. According to Alan Willard, this was so mod makers could implement the mode.[2]
Manual descriptions[]
Preview notes[]
Gallery[]
External links and references[]
- ↑ "What is CTF?". Capture (PU). Archived from the original on Feb 11, 2001. Retrieved Nov 22, 2024.
- ↑ Willard, Alan (May 28, 2000). "For the record, I didn't care much for MI:2". BluesNews. Retrieved Oct 24, 2024.
- ↑ JB (May 13, 1999). "Unreal Tournament - Hands-on preview". IGN. Retrieved May 22, 2019.
- ↑ Caudle, Shane. "Paintings (CTF)". PlanetShane. Archived from the original on Mar 10, 2005. Retrieved Aug 24, 2024.
See also[]
Gametypes for Unreal Tournament |
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Solo gamemodes |
Single player |
Multiplayer gamemodes |
Tournament Deathmatch • Tournament Team Game • Assault • Capture the Flag • Domination • Last Man Standing |
Semi-official mod gamemode |
Rocket Arena: UT: Rocket Arena • Rocket Arena (All Maps) Chaos: UT: Chaos Deathmatch • Chaos Team Deathmatch • Chaos Assault • Chaos CTF • Chaos Domination • Chaos Last Man Standing • Sword Arena • Team Sword Arena • King of the Hill • Team King of the Hill |
Other gamemodes |
Tournament Darkmatch |
Gametypes for Unreal Tournament 2004 |
---|
Solo gamemodes |
Single player |
Multiplayer gamemodes |
UT2003 gamemodes: Deathmatch • Team Deathmatch • Capture the Flag • Bombing Run • Double Domination • Invasion • Mutant • Last Man Standing New gamemodes: Assault • Onslaught • Instagib CTF |
Semi-official mod gametypes |
ECE Edition mods: Air Buccaneers • Alien Swarm • Clone Bandits • Deathball • Domain 2049 • Frag.Ops • Jailbreak 2004 • Red Orchestra • Rocketeer • UnWheel |
Other |
Vehicle CTF |
Gametypes for Unreal Championship 2: The Liandri Conflict |
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Solo gamemodes |
Single player |
Multiplayer gamemodes |
Deathmatch • Team Deathmatch • Capture the Flag • Overdose • Nali Slaughter • Survival |
Gametypes for Unreal Tournament 3 |
---|
Solo gamemodes |
Single player • Cooperative multiplayer |
Multiplayer gamemodes |
Default: Deathmatch • Team Deathmatch • Capture the Flag • Vehicle CTF • Warfare • Instagib CTF • Duel Titan Pack: Betrayal • Greed |
Gametypes for Unreal Tournament 4 |
---|
Solo gamemodes |
Single player |
Multiplayer gamemodes |
Deathmatch • Team Deathmatch • Capture the Flag • Team Showdown • Blitz • Instagib CTF • Duel |