Meta article |
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The following is a meta-article, which explains a concept which usually falls out of one of the wiki's categorizations, yet it's still important to explain something. |
Community Bonus Pack 2, Volume 1[]
"The first Community Bonus Pack was top-notch and the second pack continues the tradition. Nearly every map in this wonderful collection is close to commercial quality. The best of the bunch would have to be DM-CBP2-KHRONO, however. This stellar one on one map plays as well as it looks. The map flows well, the lighting is gorgeous, and the attention to detail is astonishing. This pack will keep tournament fans busy until the wee hours of the morning!"
– UT2004 Ownage Maps tab
Community Bonus Pack 2, Volume 2[]
"The second mammoth volume of the second Community Bonus Pack has been unleashed upon us and it is a doozy! Nearly every level in this pack is top notch, especially the urban themed "Tensile Steel." There are piles of custom content in this pack, not only in the levels but also in the form of music, characters, and even some mutators. True, the download size is heavy, but this pack is most certainly worth the wait."
– UT2004 Ownage Maps tab
CTF-CBP2-Pistola[]
"Winner of the “Best Level” category in Phase III of the Make Something Unreal Contest, CTF-CBP2-Pistola is undoubtedly worth your attention. Clawfist has always been known for the gameplay in his maps, but this time he has managed to out-do even himself. Pistola sports a fresh layout that is well balanced against great visuals and striking architecture. Whether you’re a hardcore purist or new to the game, Pistola has something that you’ll appreciate."
– UT2004 Ownage Maps tab
DM-1on1-Nagem[]
"After a brief hiatus from the realm of level design, Nick "Neoduck" Donaldson returns in prime form with DM-1on1-Nagem. He has put an extraordinary effort into making sure that every aspect of his design was polished, and his attention to detail has really paid off. The new models and textures compliment the existing set seamlessly, and push them in a whole new direction. Gameplay is solid, item placement makes sense, and (most importantly) the map is just a blast to play. Nick has become a mainstay of the Unreal Mapping community, and professional quality maps like this make us hope that he sticks around for even more designs to come."
– CliffyB[1]
DM-CBP2-KillBillyBarn[]
"KillBillyBarn proves that, with the proper execution, even a “gimmick map” can really turn heads. The undeniable and hysterical personality of the map helped win it the award for “Best Level Using Original Content” in Phase III of this year’s Make Something Unreal Contest. The fresh setting highlights the versatility of the Unreal Engine, and Teddie’s attention to detail – especially in the too often overlooked area of audio design – works hand in hand with the fun and frantic gameplay to complete an incredible map."
– UT2004 Ownage Maps tab
DM-CBP2-Meitak[]
"This map will teach you about control points, or smack you down in the process. Neoduck has proven that you can create a fun and complex map using clean and simple architecture, and do it without having to sacrifice visual quality. Meitak's item placement and game flow are incredibly refined, and the extra paths and tricks that you can pull off with the various lift jumps make this map truly unforgettable."
– UT2004 Ownage Maps tab
DM-TheDeck2004[]
"Another Deck remake? Well… not exactly. Chong “Moonflyer” Lee has done a great job of taking the DM-Deck16 layout and creating a whole new map that is only loosely based on the original. TheDeck2004 has a fresh new Rankin-inspired look and several new rooms, paths, lifts, and any number of additional gameplay features that make the original virtually unrecognizable. While the new layout may not fully appeal to the “Deck Purist”, the new gameplay areas and DM traps provide a solid and rewarding DM experience that deserves nothing less than 0wnage recognition."
– UT2004 Ownage Maps tab
ONS-Icarus[]
"This is a stunning map that didn't make it in time for ship. However, since we had a couple of weeks from when the game was handed off we were able to take a bit more time to polish it up and have it ready day 1 for the very first ut2004 OWNAGE map! Icarus is a Morpheus style "fight 3 miles up" style of level. It features wheeled vehicles jumping from building to building, Raptors flying through interior halls, and a pair of very angry trapped Leviathans. Download this map now and add it to your rotation!"
– UT2004 Ownage Maps tab
Gallery[]
External links and references[]
- ↑ hal (January 27, 2005). "Neoduck's DM-1on1-Nagem Owns". BeyondUnreal. Retrieved April 23, 2019.