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Cut content
This article covers content which was scrapped from the Unreal series.
These items might have been considered at some point, as there is proof of them in betas or screenshots, but for some reason were not featured in any Unreal game.
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The subject of this article appeared in Unreal Tournament.

Command Control is a cut gametype from Unreal Tournament.

Overview[]

It was supposed to be like Domination turned more RTS-like, except with one member of the team being the commander who was a version of the spectator, akin to the Half-Life mod Natural Selection. The control points were linked by warpzones that could be switched dynamically if a link to the point/node was established, similar to Power Nodes being linked in Onslaught. Basically this took advantage of the triggering warpzones mechanism that was introduced in one of the Unreal patches.

This is the comment in the dummy class with the original description:

// Sort of like domination
// Rules:  You must get uplinks from your command center.
// (can only carry one at a time)
// placing an uplink at a controlpoint gives you control, plus
// creates a warpzone link back to commandcenter
// damaging enemy command center resets all controlpoints to neutral

Development[]

The gamemode originates from BotPack, back when UT was just an expansion for Unreal. It is unknown whether this gametype was finished or in playable state on any of the beta versions. The ones we have only have it as a dummy class with description, compared to the Kill the Cow gamemode of Unreal when that game was playable in multiple versions.

Trivia[]

  • Despite being cut, this gametype was being resurrected with a new twist with artifacts and the alien races (Striders) playing role in early Unreal 2 development, thus being even closer to Natural Selection. It was simply called "The War". This was later cut and replaced with the XMP gamemode.

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Cut content for Unreal Tournament