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Cut content
This article covers content which was scrapped from the Unreal series.
These items might have been considered at some point, as there is proof of them in betas or screenshots, but for some reason were not featured in any Unreal game.

The subject of this article appeared in Unreal II: The Awakening.

The Cyprid is a cut creature from Unreal II: The Awakening.

Overview[]

Another unused animal. It seems that cyprids can not move, they are stationary. They appear cone-like, with the top of it being transcluent. They are small, not even high enough to reach a human's knee. They are colored red and blue. The mesh, the textures and the actor class is in the game. There are only two animations provided, the Base (1 frame) and the IdleWaitBreathe (81 frame). Their actor class contains no specific data.

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Cut content for Unreal II: The Awakening