DKNightOp (whose full name is Night Op) is a map appearing in Unreal .

Map description Edit

Night Op is the only Darkmatch map packed with the game. Apart from a few exceptions, this map has no lights and is completely dark. The exceptions are a room with a large pipe (northwest on the map), which has a bright, white fog, while the main room has foggy blue lights at the 1st floor. Luckily, the players spawn with Searchlights, and there are 6 Flares spread across the map which temporarily light the area they're used in.

The layout itself isn't particularly complicated, but complex enough to make a new player get lost. There are 3 floors: The lower 2 floors are connected by 2 slopes in the southwest and a lift in the northeast connects the 2nd and 3rd floor. The more valuable pickups are either in/around the central room (Eightball Gun, Flak Cannon, Assault Vest), or on the 3rd floor (Eightball Gun, Rifle, Shield Belt). Health pickups are limited to a Superhealth in the bright room with the pipe, and a lone Health near the GES Biorifle in the southwest.

Weapons and pickups Edit

Weapons Edit

Weapon Count Location
W: 1
A: 1
Weapon: Northeast hall, ground floor, at a corner.
Ammo: Next to the weapon pickup.
W: 1
A: 2
Weapon: In a side room east of the main hall.
Ammo: In the NE and SE corners of the main hall.
W: 2
A: 3
Weapon: 1x Center of the main hall. 1x On the top level, in the northeast hall.
Ammo: In the NW and SW corners of the main hall, 1 on the 3rd floor, between the Rifle and Shield Belt.
W: 1
A: 2
Weapon: Tunnel from the Main Hall to the Super Health room.
Ammo: 1 on each route from the main hall to the GES room.
W: 1
A: 2
Weapon: In a niche, southwest in the map.
Ammo: Next to the weapon pickup.
W: 1
A: 2
Weapon: Third floor, in a corner after a pair of ramps.
Ammo: On a small ledge NW of the weapon pickup.

Pickups Edit

Pickup Count Location
In a niche, southwest in the map.
Underneath the large pipe, near its foot.
In a side room east of the main hall.
On the top level, in the northeast hall.
2 at the pipe's foot, 2 in the main hall, 1st floor and 2 in the northeast hall, ground floor.
In the NE hall, lowest level in a small passageway.

Tips and tricks Edit

  • The biggest problem in this map (or the gametype in general) is navigation. Bots are unaffected by the darkness, where a player could get lost easily. Luckily, all the pickups are unlit, and can be seen in the dark. Study the map above carefully and learn the pickup's locations, as well as the lay-out of the map.
  • The rooms that are lit can function as landmarks (points in the map that help the navigation), but be careful when trying to fight opponents in the bright white fog, as it blocks most of the player's view and leaves bots unaffected, giving them the advantage.

Trivia Edit

Gallery Edit

External links and references Edit

See also Edit

Darkmatch maps for Unreal

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