Overview |
"Small atmospheric map set in a building constructed out of lots of wood and metal."
– Map description
DM-1on1-Idoma is a Deathmatch map from Unreal Tournament 2004.
Map description[]
A small map with a simple layout. There are six zones on the map; only four of them have a name:
- Shield Area (Dark purple): A balcony overlooking most of the level. Holds the eponymous item.
- Middle (Pink): Located in the upper level, at the very center of the level, recognizable by a huge pillar blocking the sight from the Sniper Ledge.
- Rocket Area (Dark green): Located at the very east of the map, consists of a series of ramps. Holds the eponymous weapon.
- Flak Area (Purple): Located at the very south of the map, runs alongside the South area and ends in the Shield balcony. Holds the eponymous weapon.
There are two extra areas on the map, without a name, so we're going to name them:
- Shock Rifle area (Light green): Located between the Middle and the Shield Area, as part of the latter. A tunnel which runs below the Middle connects it with the Rocket Area. Holds the eponymous weapon.
- Minigun area (Tan): Located at the south of the map, between the Flak Area (as part of it) and the Middle and Rocket areas. Holds the eponymous weapon.
Weapons and pickups[]
Weapons[]
Weapon | Count | Location |
---|---|---|
W: 1 A: 2 |
Weapon: Underground tunnel below the Middle. Ammo: Near the weapon. | |
W: 1 A: 2 |
Weapon: Flak Area, lower level. Ammo: Near the weapon. | |
W: 1 A: 2 |
Weapon: Middle, at the north intersection. Ammo: Near the weapon. | |
W: 1 A: 1 |
Weapon: Minigun Area. Ammo: Near the weapon. | |
W: 1 A: 2 |
Weapon: Flak Corridor. Ammo: Near the weapon. | |
W: 1 A: 2 |
Weapon: Rocket Area, lower level. Ammo: Near the weapon. | |
W: 1 A: 2 |
Weapon: Shield Area, corridor. Ammo: Near the weapon. |
Pickups[]
Pickup | Count | Location |
---|---|---|
8 |
4x Rocket Area, south low to mid level ramp. 4x Flak Area, south low to mid level ramp. | |
2 |
1x Flak Area, near north entrance to Middle. 1x Minigun Area, near the wooden ramp. | |
1 |
Shield Area. | |
6 |
3x Rocket Area, ramp from mid level to upper level. 3x Passage between Middle and Minigun Area. |
Walkthrough[]
Qualification Round[]
"Small atmospheric map set in a building constructed out of lots of wood and metal."
– Mission description
This is the easiest mission of the game, which is fitting as it's also the first one.
The bots eligible for this match are Avalanche, Kain, Nafiret, Natron, Perdition, Phantom, Silhouette, Sorrow, Sphinx, Stargazer, Tranquility and Vengeance.
Since it's just a 1on1 match, you don't need additional advices other than those of this page.
Head-To-Head[]
"Small atmospheric map set in a building constructed out of lots of wood and metal."
– Mission description
Tips and tricks[]
- Time the Shield and you'll negate your opponent of the only shield item in the map, leaving them only with the health.
- This map has plenty of space for walljumps and walldodges. Practice them and you'll get faster to the items than your opponent.
- Near the Minigun there're two ways to get into the Flak Cannon passage. One of them requires you to go via two wood tables. These wood tables make some noise, thus giving your opponent a clue about where you are. By wall-dodge jumping from the side of the ramp facing the Minigun, you avoid this noise.
- You can also get access to the aforementioned shield by wall-dodge jumping from the top of the Shock Rifle ramp near the Minigun, avoiding to go through Flak Cannon/Lightning Gun. You might lose the chance to get these weapons, but you can get a really quicker shortcut to the Shield than if you go through the normal way.
- The Flak Cannon, Lightning Gun and Bio Rifle passages (especially the latter) tend to be good places to get frags from three-rocket shots or well placed Shock combos.
Prima Official Guide[]
"With wider corridors and longer areas to dash about in, Idoma is a sniper's paradise. Holding the ledge and lightning gun area assumes paramount importance. An outer corridor weaves almost completely around the exterior, with an adjacent lower floor and walkway zone. The main bottlenecks are the exits to the central tunnel.
Map Patrol
Starting at the 50 shield pack on the large upper wooden ledge, double jump to the map's lower middle or to the lowest ground area near the central tunnel, where you find a shock rifle and two ammo packs. Or run right, through a large archway, to a lightning gun and two ammo packs. At the corner, turn left to a long outer corridor running the length of the level.
Head into the corridor to an opening on your left. This leads to a parallel area heading to the map's middle and to a ramp leading down to the shock rifle. You can see the shield pack on the starting ledge from here. The rest of the outer corridor leads to a flak cannon and two ammo packs. The parallel wooden floor leads to a minigun, one ammo pack, and an opening to the map's middle with three adrenaline pills. At the end of this flooring is a health pack to the left of the top planks.
Turn left at the outer corridor's end, and see a health pack and planks of wood on your left. Dodge or double jump onto the short wall. Follow the outer corridor across and descend a ramp with three adrenaline pills. To the left, the parallel flooring ends in a ramp with four health vials. These lead to a watery lower ground with a rocket launcher and two ammo packs. On the upper corridor, the ramp ends and doubles back to a ramp leading to the rocket launcher.
Through the archway on the left wall lies a crossroads. The left path leads to a corridor and a set of stairs up to the stage's middle. To the right is a small alcove with a link gun and two ammo packs. Ahead is another archway. Step through here and turn left at the health pack, and you'll see the starting point on your right. Down a ramp is the shock rifle.
The map's middle has two floors. The upper one is a balcony with a large central wall piece. On either side is a large opening, allowing you to see the ramp with the adrenaline pills over the rocket launcher, or the shield pack ledge over the shock rifle. The two corridors connect (from the link gun in a straight line to the entrance with the three adrenaline pills and the minigun flooring area). In the map's lower middle, a tunnel leads from the shock rifle to the rocket launcher. Find a biorifle and two ammo packs in the tunnel's center.
Deathmatch Dealing
The long corridors and larger areas lend themselves to the lightning gun. Pick it up as soon as the action starts. Use precise but powerful blasts, as the corridors are a little too long for the closer weapons.
You can dodge jump from the upper middle balcony to the shield pack (and back again), so you don't have to traipse around the outer upper corridor. You can quickly reach the shield pack by dodge or double jumping to the middle balcony, even from across the level. Even better is your lightning gun range: aim from the adrenaline pill ramp to the shield pack area or down the flak cannon corridor.
The next best weapon is the shock rifle. It's great for taking down enemies going for the biorifle, or to cheapshot foes attempting to grab the rocket launcher. However, the area on either side of the tunnel is a high-traffic zone and leaves you extremely prone. Stand here for only a second (shield jump up the boxes behind the rocket launcher or lurk in the shadows for some cover). The tunnel is a choke point trap, and biorifle goop won't block the large corridors.
Watch a foe run from the adrenaline pill ramp to the link gun to the top of the ramp leading to the shock rifle; have a trio of rockets waiting for him as he arrives. Turn left from the shield pack and move around the lip of the wall so you're above the health pack, looking down into the link gun alcove area. This camp spot offers an excellent panorama and good escape potential.
Translocating doesn't help much here, but you can reach the ceiling struts above the shock rifle or rocket launcher for a marvelous sniping spot. Leap to the lip above the top of the ramps, too (you can reach this area with low grav and quad jump on)."
Map Patrol
Starting at the 50 shield pack on the large upper wooden ledge, double jump to the map's lower middle or to the lowest ground area near the central tunnel, where you find a shock rifle and two ammo packs. Or run right, through a large archway, to a lightning gun and two ammo packs. At the corner, turn left to a long outer corridor running the length of the level.
Head into the corridor to an opening on your left. This leads to a parallel area heading to the map's middle and to a ramp leading down to the shock rifle. You can see the shield pack on the starting ledge from here. The rest of the outer corridor leads to a flak cannon and two ammo packs. The parallel wooden floor leads to a minigun, one ammo pack, and an opening to the map's middle with three adrenaline pills. At the end of this flooring is a health pack to the left of the top planks.
Turn left at the outer corridor's end, and see a health pack and planks of wood on your left. Dodge or double jump onto the short wall. Follow the outer corridor across and descend a ramp with three adrenaline pills. To the left, the parallel flooring ends in a ramp with four health vials. These lead to a watery lower ground with a rocket launcher and two ammo packs. On the upper corridor, the ramp ends and doubles back to a ramp leading to the rocket launcher.
Through the archway on the left wall lies a crossroads. The left path leads to a corridor and a set of stairs up to the stage's middle. To the right is a small alcove with a link gun and two ammo packs. Ahead is another archway. Step through here and turn left at the health pack, and you'll see the starting point on your right. Down a ramp is the shock rifle.
The map's middle has two floors. The upper one is a balcony with a large central wall piece. On either side is a large opening, allowing you to see the ramp with the adrenaline pills over the rocket launcher, or the shield pack ledge over the shock rifle. The two corridors connect (from the link gun in a straight line to the entrance with the three adrenaline pills and the minigun flooring area). In the map's lower middle, a tunnel leads from the shock rifle to the rocket launcher. Find a biorifle and two ammo packs in the tunnel's center.
Deathmatch Dealing
The long corridors and larger areas lend themselves to the lightning gun. Pick it up as soon as the action starts. Use precise but powerful blasts, as the corridors are a little too long for the closer weapons.
You can dodge jump from the upper middle balcony to the shield pack (and back again), so you don't have to traipse around the outer upper corridor. You can quickly reach the shield pack by dodge or double jumping to the middle balcony, even from across the level. Even better is your lightning gun range: aim from the adrenaline pill ramp to the shield pack area or down the flak cannon corridor.
The next best weapon is the shock rifle. It's great for taking down enemies going for the biorifle, or to cheapshot foes attempting to grab the rocket launcher. However, the area on either side of the tunnel is a high-traffic zone and leaves you extremely prone. Stand here for only a second (shield jump up the boxes behind the rocket launcher or lurk in the shadows for some cover). The tunnel is a choke point trap, and biorifle goop won't block the large corridors.
Watch a foe run from the adrenaline pill ramp to the link gun to the top of the ramp leading to the shock rifle; have a trio of rockets waiting for him as he arrives. Turn left from the shield pack and move around the lip of the wall so you're above the health pack, looking down into the link gun alcove area. This camp spot offers an excellent panorama and good escape potential.
Translocating doesn't help much here, but you can reach the ceiling struts above the shock rifle or rocket launcher for a marvelous sniping spot. Leap to the lip above the top of the ramps, too (you can reach this area with low grav and quad jump on)."
– UT2004 Prima Official Guide
Trivia[]
Popularity[]
- Main article: Annex:Unreal Tournament 2004 Final Stats
- Until the stats for the game were shut down, the map held the distinction of being the eleventh most played UT2004 map of all-time, with over 263.000 matches.[1]
External links and references[]
- ↑ "Unreal Tournament 2004 Stats - Maps". UT2004 Stats. Archived from the original on Nov 25, 2018. Retrieved Aug 25, 2024.
See also[]
Unreal Tournament 2004 Deathmatch maps |
---|
DM-1on1-Albatross • DM-1on1-Crash • DM-1on1-Desolation • DM-1on1-Idoma • DM-1on1-Irondust • DM-1on1-Mixer • DM-1on1-Roughinery • DM-1on1-Serpentine • DM-1on1-Spirit • DM-1on1-Squader • DM-1on1-Trite • DM-Antalus • DM-Asbestos • DM-Compressed • DM-Corrugation • DM-Curse4 • DM-DE-GrendelKeep • DM-DE-Ironic • DM-DE-Osiris2 • DM-Deck17 • DM-DesertIsle • DM-Flux2 • DM-Gael • DM-Gestalt • DM-Goliath • DM-HyperBlast2 • DM-Icetomb • DM-Inferno • DM-Injector • DM-Insidious • DM-IronDeity • DM-Junkyard • DM-Leviathan • DM-Metallurgy • DM-Morpheus3 • DM-Oceanic • DM-Phobos2 • DM-Plunge • DM-Rankin • DM-Rrajigar • DM-Rustatorium • DM-Sulphur • DM-TokaraForest • DM-TrainingDay Mega Bonus Pack maps: DM-BP2-Calandras • DM-BP2-GoopGod Semi-official maps: DM-Forbidden |