"Piece of cake? Yeah you bet... Prepare to get dusted Ironman!"
– Map description
DM-1on1-Irondust is a Deathmatch map from Unreal Tournament 2004.
Map description[]
A map set in a rusted, industrial facility. There are nine named areas:
- Super Shield Lift (Cyan): It's located at the lower level, at the west. It doesn't contain the eponymous item, but leads directly to it. Connected at both extremes with the Link Gun area.
- Right Lift (Pink): Located at both levels of the south area, at the west side. Connected at the upper level with the Minigun Arches area, and with the Catwalks area at the lower and upper level.
- Minigun Arches (Blue): Located at the upper level, right in the center. Holds the eponymous weapon.
- Link Gun Area (Green): Comprises the lower and upper level of the East area, with the exception of the lift to the Super Shield Pack. Aside of holding the eponymous weapon, it also holds the latter item.
- Double Health (Tan): Located at the lower level of the north area. Holds the two health items and the Flak Cannon. Is connected to the Shield Area at the east area, with the Link Gun Area at the west, and with the Catwalks area at the south area.
- Shield Area (Light green): A big room located at the northeast area; comprises both the upper and lower levels; the upper level connects the Circular Area with the Catwalks and the lower level is connected to the Double Health area.
- Circular Area (Purple): A quarter circle passage connecting the Minigun Arches with the upper level of the Shield Area.
- Catwalks (Lighter green): The biggest area of the map, located at the east. In the lower levels it contains the UDamage and the Shock Rifle and is connected with the Double Health area at the center north and the Link Gun Area at the center south, and at the upper level it contains the Lightning gun and is connected with the Circular Area at the north and with the Right and Left Lift areas at the south.
- Left Lift (Light purple): Located at both levels of the south area, at the east side. Connected at both levels with the Catwalks area.
Weapons and pickups[]
Weapons[]
Weapon | Count | Location |
---|---|---|
W: 1 A: 2 |
Weapon: Catwalks area, lower level, in front of the UDamage walkway. Ammo: 1x Catwalks area, lower level, near the UDamage walkway. 1x Catwalks area, near entrance to the Link Gun Area. | |
W: 1 A: 1 |
Weapon: Link Gun Area, in front of the entrance to the Super Shield Lift. Ammo: Catwalks area, near entrance to the Link Gun Area. | |
W: 1 A: 2 |
Weapon: Minigun Arches. Ammo: 1x Circular Area. 1x Catwalks area, lower level, near the UDamage walkway. | |
W: 1 A: 1 |
Weapon: Double Health area, in front of the entrance to the Catwalks area. Ammo: Catwalks area, near entrance to Double Health area. | |
W: 1 A: 1 |
Weapon: Catwalks area, upper level, center of the south platform. Ammo: Catwalks area, near entrance to Double Health area. | |
W: 1 A: 2 |
Weapon: Shield Area, upper level, center. Ammo: 1x Catwalks area, lower level, near the UDamage walkway. 1x 1x Circular Area. |
Pickups[]
Pickup | Count | Location |
---|---|---|
10 |
5x Right Lift area, lower level. 5x Catwalks area, upper level, between the north and south platforms. | |
4 |
2x Catwalks area, upper level, south platform. 2x Double Health area, near entrance to the Link Gun Area. | |
1 |
Shield Area, lower level, near lift to the upper level. | |
1 |
Link Gun Area, upper level, in front of the lift. | |
1 |
Catwalks Area, at the end of the lower level walkway. |
Walkthrough[]
Qualification Round[]
"Piece of cake? Yeah you bet... Prepare to get dusted Ironman!"
– Mission description
Head-To-Head[]
"Piece of cake? Yeah you bet... Prepare to get dusted Ironman!"
– Mission description
This match requires you to assemble a full team and beat them in order to prove your worthiness as a leader.
After beating this match, you'll be proven worthy of leading your team and proceed to the Team Qualification Round.
Tips and tricks[]
- Most of the action in this map take place on the upper level and the Double Damage area. Controlling both the Super Shield Pack and the DD can give you quite the advantage, especially with the Rocket Launcher and the Shock Rifle not too far from that area, and the Minigun being placed in the corridor to Super Shield.
Prima Official Guide[]
"The more the players, the crazier the match becomes. Four elevators in separate corners of a T-shaped dual-level ironworks link the midsections, which are mid-sized corridors usually ending in a T-junction. The lower path generally mimics the upper one. The main thoroughfare is the area between the lightning gun, rocket launcher, shield packs, and double damage. Expect most of the action (and the winning player) to be here.
Map Patrol
From the top of this two-floor ironworks, the middle section has a 100 shield pack by an elevator and a junction at the passage's opposite end. You can look down the side of the elevator shaft to a passage below, and even spot the next junction (left and right of the passage). This is viewed through gaps that look down onto a link gun on the next floor. You can drop down here. Through the two-archway junction from the shield pack are left and right passages with a minigun in the middle.
Head left at the minigun and trot around a right-bending corridor with mini and lightning ammo packs in the middle. Step onto a mesh platform through which you cannot shoot. Look through the mesh and see a 50 shield pack below and ahead of you. An elevator to your left moves you down to this point. Also on the mesh is a lightning gun. Turn right to see a wide corridor with five health vials.
Back at the minigun, head right under an arched doorway to an elevator to your right. Turn left to reach a junction with a rocket launcher and two health packs in an alcove on the right wall. Before you reach there, you can peer through the mesh floor, and even shoot through the gap to the right (which is too thin to fall down). Turn left at the rocket launcher to the wide iron corridor with the five health vials. Just ahead of the rocket launcher is another elevator.
In the middle of the wide corridor you can peer over or fall off the ledge to the ground below. The rock and mud area leads to a thin walkway and a double damage. The double damage is below the lightning gun. Drop down here to check the lower level.
Opposite the double damage is a rocky connecting area and a T-junction with a shock rifle. To the right are five health vials and an elevator leading to the junction with the arched door, near the rocket launcher. To the left is an elevator leading to the area near the rocket launcher—the quicker route to this zone.
On either side of the walkway to the double damage is rocky mud flooring. On the near wall are lightning, shock, and mini ammo packs. On the opposite side, two arched exits lead to the rest of the lower floor. Once through there, a passage runs left and right. Follow the junction left up a mud ramp to a right turn corridor and another right turn with shock and link ammo in the corner. The passage opens up to a T-junction with a link gun. There's a passage ahead to the left. Walk left down a passage to an elevator that goes to the 100 shield pack where you began.
Head right at the junction near the double damage drop-off; you pass flak and rocket ammo on your right and a T-junction with a flak cannon in the middle. Turn left and run up the steps for two health packs and a left turn. Head left to join the link gun T-junction.
Back at the flak cannon, head right to a 50 shield pack and an elevator to your left. This rises to the mesh walkway and the lightning gun, completing the level. Remember that you can see enemies above you here.
Deathmatch Dealing
Death dealing occurs in the area next to the lightning gun and rocket launcher as everyone waits for the double damage to respawn. Make sure you're there first! Move to the double damage, then to the 50 shield pack, and then up the adjacent elevator to the lightning gun and the 100 shield pack.
Control this area. When the double damage is recharging, patrol the upper concourse, completing your health vial collection and dealing with any enemy menace. The wide corridors discourage ambushes and allow escape (but with the increased weapon damage and armor, this shouldn't be a problem).
Secure extra lightning gun ammo under the double damage walkway and at the bend near the gun. En route to the 50 shield pack, grab the rockets at the right side of the lower junction near the double damage.
If you're adamant about using other weapons, patrol the lower ground with the shock rifle, and always look up if your enemy is upstairs. Combo through the mesh floor for a devastating strike. Know where to drop down (the area near the 100 shield pack for example) if you're being chased. Listen for elevators moving—the sound gives your opponent away. But be careful; he may be setting a trap. You should, too!
Bounce flak cannon grenades from the gaps along the mesh portions of the top corridors. Have even more fun with a translocator. Shoot it up from the 100 shield pack and stand on the edge of a red glowing cage high above, or walk along the chain that links it to the archway's top. Translocate onto the pipes above the rocket launcher or to any area with an open ceiling and set up an ambush."
Map Patrol
From the top of this two-floor ironworks, the middle section has a 100 shield pack by an elevator and a junction at the passage's opposite end. You can look down the side of the elevator shaft to a passage below, and even spot the next junction (left and right of the passage). This is viewed through gaps that look down onto a link gun on the next floor. You can drop down here. Through the two-archway junction from the shield pack are left and right passages with a minigun in the middle.
Head left at the minigun and trot around a right-bending corridor with mini and lightning ammo packs in the middle. Step onto a mesh platform through which you cannot shoot. Look through the mesh and see a 50 shield pack below and ahead of you. An elevator to your left moves you down to this point. Also on the mesh is a lightning gun. Turn right to see a wide corridor with five health vials.
Back at the minigun, head right under an arched doorway to an elevator to your right. Turn left to reach a junction with a rocket launcher and two health packs in an alcove on the right wall. Before you reach there, you can peer through the mesh floor, and even shoot through the gap to the right (which is too thin to fall down). Turn left at the rocket launcher to the wide iron corridor with the five health vials. Just ahead of the rocket launcher is another elevator.
In the middle of the wide corridor you can peer over or fall off the ledge to the ground below. The rock and mud area leads to a thin walkway and a double damage. The double damage is below the lightning gun. Drop down here to check the lower level.
Opposite the double damage is a rocky connecting area and a T-junction with a shock rifle. To the right are five health vials and an elevator leading to the junction with the arched door, near the rocket launcher. To the left is an elevator leading to the area near the rocket launcher—the quicker route to this zone.
On either side of the walkway to the double damage is rocky mud flooring. On the near wall are lightning, shock, and mini ammo packs. On the opposite side, two arched exits lead to the rest of the lower floor. Once through there, a passage runs left and right. Follow the junction left up a mud ramp to a right turn corridor and another right turn with shock and link ammo in the corner. The passage opens up to a T-junction with a link gun. There's a passage ahead to the left. Walk left down a passage to an elevator that goes to the 100 shield pack where you began.
Head right at the junction near the double damage drop-off; you pass flak and rocket ammo on your right and a T-junction with a flak cannon in the middle. Turn left and run up the steps for two health packs and a left turn. Head left to join the link gun T-junction.
Back at the flak cannon, head right to a 50 shield pack and an elevator to your left. This rises to the mesh walkway and the lightning gun, completing the level. Remember that you can see enemies above you here.
Deathmatch Dealing
Death dealing occurs in the area next to the lightning gun and rocket launcher as everyone waits for the double damage to respawn. Make sure you're there first! Move to the double damage, then to the 50 shield pack, and then up the adjacent elevator to the lightning gun and the 100 shield pack.
Control this area. When the double damage is recharging, patrol the upper concourse, completing your health vial collection and dealing with any enemy menace. The wide corridors discourage ambushes and allow escape (but with the increased weapon damage and armor, this shouldn't be a problem).
Secure extra lightning gun ammo under the double damage walkway and at the bend near the gun. En route to the 50 shield pack, grab the rockets at the right side of the lower junction near the double damage.
If you're adamant about using other weapons, patrol the lower ground with the shock rifle, and always look up if your enemy is upstairs. Combo through the mesh floor for a devastating strike. Know where to drop down (the area near the 100 shield pack for example) if you're being chased. Listen for elevators moving—the sound gives your opponent away. But be careful; he may be setting a trap. You should, too!
Bounce flak cannon grenades from the gaps along the mesh portions of the top corridors. Have even more fun with a translocator. Shoot it up from the 100 shield pack and stand on the edge of a red glowing cage high above, or walk along the chain that links it to the archway's top. Translocate onto the pipes above the rocket launcher or to any area with an open ceiling and set up an ambush."
– UT2004 Prima Official Guide
Trivia[]
Popularity[]
- Main article: Annex:Unreal Tournament 2004 Final Stats
- Until the stats for the game were shut down, the map held the distinction of being the 46th. most played UT2004 map of all-time, with over 58.000 matches.[1]
Author's Notes[]
"This map was used as one of the levels within the single player campaign of UnrealTournament2004."
Gallery[]
External links and references[]
- ↑ "Unreal Tournament 2004 Stats - Maps". UT2004 Stats. Archived from the original on Nov 25, 2018. Retrieved Aug 25, 2024.
- ↑ Rauchberger, Sidney. "Maps". Clawfist. Archived from the original on Apr 26, 2009. Retrieved Oct 20, 2024.
See also[]
Unreal Tournament 2004 Deathmatch maps |
---|
DM-1on1-Albatross • DM-1on1-Crash • DM-1on1-Desolation • DM-1on1-Idoma • DM-1on1-Irondust • DM-1on1-Mixer • DM-1on1-Roughinery • DM-1on1-Serpentine • DM-1on1-Spirit • DM-1on1-Squader • DM-1on1-Trite • DM-Antalus • DM-Asbestos • DM-Compressed • DM-Corrugation • DM-Curse4 • DM-DE-GrendelKeep • DM-DE-Ironic • DM-DE-Osiris2 • DM-Deck17 • DM-DesertIsle • DM-Flux2 • DM-Gael • DM-Gestalt • DM-Goliath • DM-HyperBlast2 • DM-Icetomb • DM-Inferno • DM-Injector • DM-Insidious • DM-IronDeity • DM-Junkyard • DM-Leviathan • DM-Metallurgy • DM-Morpheus3 • DM-Oceanic • DM-Phobos2 • DM-Plunge • DM-Rankin • DM-Rrajigar • DM-Rustatorium • DM-Sulphur • DM-TokaraForest • DM-TrainingDay Mega Bonus Pack maps: DM-BP2-Calandras • DM-BP2-GoopGod Semi-official maps: DM-Forbidden |