Once considered a sacred crypt, now the corporeal vessels of past heroes have been excavated.
It's time to replace them with new sacrifices."
DM-1on1-Serpentine (called DM-Serpentine in Unreal Tournament 2003) is a Deathmatch map from Unreal Tournament 2003 and Unreal Tournament 2004.
Map description[]
Serpentine is a small, square map with an Anuban design. Underneath the main floor is a small maze of dark, partly covered hallways. The maze is connected to the main floor via 2 ramps. 2 other ramps lead up from the main floor to another floor, which is a simple hallway which follows the four outer walls and is covered from most sides. Two lifts on opposite sides of the map allow access from the maze-like ground-floor to the top floor, which consists of a bridge-like structure with a hole in the middle, allowing a player to drop down to the main floor, snipe any opponents below and be sniped from below himself.
The map features the following named areas:
- Serpent Catwalk: The upper catwalk with the two serpents and the hole in the middle. The lifts are reachable via the east and west ends of the maze.
- Pit Maze: The maze located at the very bottom of the level. Contains several ramps to the Maze Surface as well as two lifts leading to the Serpent Catwalk. For description purposes, we'll divide this area into Northwest Maze, Northeast Maze, Southwest Maze and Southeast Maze.
- Maze Surface: The surface above the maze. Two ramps connect the maze with this level, and two other ramps connect this area with the Ledges.
- Ledges: The four ledges surrounding the arena.
Weapons and pickups[]
Weapons[]
Weapon | Count | Location |
---|---|---|
W: - A: 4 |
Weapon: - Ammo: 2x Ledges, north corridor, one at each end. 2x Ledges, south corridor, one at each end. | |
W: 2 A: 1 |
Weapon: Serpent Catwalk, one at each end. Ammo: Serpent Catwalk, near the drop. | |
W: 2 A: 4 |
Weapon: 1x Ledges, at the northeast corner. 1x Ledges, at the southwest corner. Ammo: 2x Near the Ledges northeast weapon. 2x Near the Ledges southwest weapon. | |
W: 2 A: 2 |
Weapon: 1x Maze Surface, northwest ramp. 1x Maze Surface, southeast ramp. Ammo: 1x Near the Maze Surface northwest ramp weapon. 1x Near the Maze Surface southeast ramp weapon. | |
W: 2 A: 2 |
Weapon: 1x Pit Maze, near the western lift to Serpent Catwalk. 1x Pit Maze, near the eastern lift to Serpent Catwalk. Ammo: 1x Near the Pit Maze west weapon. 1x Near the Pit Maze east weapon. | |
W: 2 A: 2 |
Weapon: 1x Southeast Maze. 1x Northwest Maze. Ammo: 1x Southeast Maze. 1x Northwest Maze. | |
W: 2 A: 2 |
Weapon: 1x Southwest Maze, near ramp to Maze Surface. 1x Northeast Maze. Ammo: 1x Serpent Catwalk, near the drop. 1x Southwest Maze. |
Weapon | Count | Location |
---|---|---|
W: - A: 4 |
Weapon: - Ammo: 2x Ledges, north corridor, one at each end. 2x Ledges, south corridor, one at each end. | |
W: 2 A: 1 |
Weapon: Serpent Catwalk, one at each end. Ammo: Serpent Catwalk, near the drop. | |
W: 2 A: 4 |
Weapon: 1x Ledges, at the northeast corner. 1x Ledges, at the southwest corner. Ammo: 2x Near the Ledges northeast weapon. 2x Near the Ledges southwest weapon. | |
W: 2 A: 2 |
Weapon: 1x Maze Surface, northwest ramp. 1x Maze Surface, southeast ramp. Ammo: 1x Near the Maze Surface northwest ramp weapon. 1x Near the Maze Surface southeast ramp weapon. | |
W: 2 A: 2 |
Weapon: 1x Pit Maze, near the western lift to Serpent Catwalk. 1x Pit Maze, near the eastern lift to Serpent Catwalk. Ammo: 1x Near the Pit Maze west weapon. 1x Near the Pit Maze east weapon. | |
W: 2 A: 2 |
Weapon: 1x Southeast Maze. 1x Northwest Maze. Ammo: 1x Southeast Maze. 1x Northwest Maze. | |
W: 2 A: 2 |
Weapon: 1x Southwest Maze, near ramp to Maze Surface. 1x Northeast Maze. Ammo: 1x Serpent Catwalk, near the drop. 1x Southwest Maze. |
Pickups[]
Pickup | Count | Location |
---|---|---|
14 |
7x Southeast Maze. 7x Northeast Maze. (All in the same corridor.) | |
16 |
4x Serpent Catwalk, near the drop. 2x Ledges, north corridor. 4x Ledges, west corridor. 2x Ledges, south corridor. 4x Ledges, east corridor. |
Pickup | Count | Location |
---|---|---|
14 |
7x Southeast Maze. 7x Northeast Maze. (All in the same corridor.) | |
16 |
4x Serpent Catwalk, near the drop. 2x Ledges, north corridor. 4x Ledges, west corridor. 2x Ledges, south corridor. 4x Ledges, east corridor. |
Wildcard Bases[]
Walkthrough[]
Unreal Tournament 2003[]
Once considered a sacred crypt, now the corporeal vessels of past heroes have been excavated.
It's time to replace them with new sacrifices."
Winning this match nets you the Unreal Tournament championship.
Unreal Tournament 2004 - Head-To-Head[]
Once considered a sacred crypt, now the corporeal vessels of past heroes have been excavated.
It's time to replace them with new sacrifices."
This map can appear as one of the two selectable maps for the Head-To-Head mode against an enemy team's leader, whether you've been challenged or you're the challenger.
Tips and tricks[]
- Serpentine is a squariform maze which heavily punishes campers. The paths are extremely crammed, which makes clean dodging from any incoming gunfire impossible. The multi layered arena is fortified with all kinds of weapons and other pickups. The overall layout makes it painstaking to track enemy movements. In short, it takes more than just one play style to survive, let alone win this one.
- The best place to be in this map is, of course, the top level. So once you spawn, don't waste time and grab one of the Lightning Guns at the lowest level of the map, make your way to the elevator, take the Shock Rifle there and any Adrenaline you find, and camp around, watching the area below. The Adrenaline in the top area and gain from frags will keep you alive long enough, if you use the Booster powerup all the time.
- If you see the enemy using one of the elevators, aim at the centre and make a surprise headshot when it arrives.
- If you run out of ammo, use the Shock Rifle until you get enough ammo to use the Lightning Gun again.
- If you can't see your enemy, then it is probably behind you - don't leave your back unguarded.
Prima Official Guide[]
Maze
On the floor of the level (the "roof" of the maze), you can pick up one of two Miniguns in opposite corners of the arena. In the center of the arena is a spawning point for a random item: a Double Damage modifier, a Health Pack +25, a Big Keg o' Health +100, or a Super Shield Pack +100.
The maze itself is easy to get lost in, despite its small size. There are two of each of the following weapons on opposite sides of the maze: Rocket Launcher, Flak Cannon, and Lightning Gun.
Running through the center of the maze is a line of 12 Health Packs +5. This is an excellent way to quickly replenish Health, or to push it up to the 199-point maximum.
There are only two exits from the maze, once you fall or jump into it. The first is to take one of two elevators on opposite sides of the maze, right near the Flak Cannons. These elevators take you up to the upper catwalk (see "Upper Catwalk").
The second exit from the maze is to run up one of two ramps, also on opposite sides of the arena. They are directly behind the Lightning Guns. These ramps bring you back to the ground floor of the level.
Lower Catwalk
To reach the lower catwalk, which runs along the perimeter of the arena, simply run up one of the two ramps leading up from the floor of the arena near the Miniguns.
Along this catwalk, you can pick up 12 Adrenaline capsules and one of two Link Guns. Leave the catwalk by running or jumping down the ramps.
Upper Catwalk
The only way to get to the upper catwalk, which runs across the middle of the level, high above the ground, you need to take the elevators at either end of the maze.
The upper catwalk has two Shock Rifles on it, one at either end. It also has four Adrenaline capsules in the middle of the arena. You can use the circular hole in the middle of the catwalk to snipe at enemies or fall back down to the floor.
Strategy
First of all, you're given two of just about every weapon in the game, but it's important to know when and where to use them. Ironically, the three weapons provided in the maze (Flak Cannon, Lightning Gun, and Rocket Launcher) are not all that useful in the maze. The Flak Cannon has too much ricochet, the Rocket Launcher does splash damage, and the Lightning Gun is best used from a distance, with the scope.
The Minigun and Link Gun work best in the maze. The Lightning Gun and Shock Rifle are best used on one of the catwalks. All other weapons find their marks best when used on the floor of the arena.
Also, learn how to negotiate the maze quickly. Memorize locations. When you reach the line of Health Vials (the only long straightaway in the maze), you know you're in the center. Memorize how to reach the ramps and the elevators, and you'll save yourself a lot of trouble.
While on the floor of the arena, use your Flak Cannon, Assault Rifle grenades, and Rocket Launcher to fire down at the poor suckers running around like rats in a... well, maze.
Stay out of the maze as much as possible. It's too easy to get pinned down and too hard to see what's going on around you. Make good use of the sniper hole in the upper catwalk, as well as the alcoves on either side of the floor of the arena."
Trivia[]
- Serpentine is a remake of a custom Quake 2 map made by the same author.
- The map had a different description before the releases:
Popularity[]
- Main article: Annex:Unreal Tournament 2004 Final Stats
- Until the stats for the game were shut down, the map held the distinction of being the 64th. most played UT2004 map of all-time, with over 40.900 matches.[1]
Gallery[]
External links and references[]
- ↑ "Unreal Tournament 2004 Stats - Maps". UT2004 Stats. Archived from the original on Nov 25, 2018. Retrieved Aug 25, 2024.
See also[]
Unreal Tournament 2003 Deathmatch maps |
---|
DM-Antalus • DM-Asbestos • DM-Compressed • DM-Curse3 • DM-Flux2 • DM-Gael • DM-Inferno • DM-Insidious • DM-Leviathan • DM-Oceanic • DM-Phobos2 • DM-Plunge • DM-Serpentine • DM-TokaraForest • DM-TrainingDay Epic Bonus Pack maps: DM-1on1-Crash • DM-1on1-Mixer • DM-Icetomb • DM-Injector • DM-IronDeity • DM-Rustatorium DE Bonus Pack maps: DM-DE-GrendelKeep • DM-DE-Ironic • DM-DE-Osiris2 |
Unreal Tournament 2004 Deathmatch maps |
---|
DM-1on1-Albatross • DM-1on1-Crash • DM-1on1-Desolation • DM-1on1-Idoma • DM-1on1-Irondust • DM-1on1-Mixer • DM-1on1-Roughinery • DM-1on1-Serpentine • DM-1on1-Spirit • DM-1on1-Squader • DM-1on1-Trite • DM-Antalus • DM-Asbestos • DM-Compressed • DM-Corrugation • DM-Curse4 • DM-DE-GrendelKeep • DM-DE-Ironic • DM-DE-Osiris2 • DM-Deck17 • DM-DesertIsle • DM-Flux2 • DM-Gael • DM-Gestalt • DM-Goliath • DM-HyperBlast2 • DM-Icetomb • DM-Inferno • DM-Injector • DM-Insidious • DM-IronDeity • DM-Junkyard • DM-Leviathan • DM-Metallurgy • DM-Morpheus3 • DM-Oceanic • DM-Phobos2 • DM-Plunge • DM-Rankin • DM-Rrajigar • DM-Rustatorium • DM-Sulphur • DM-TokaraForest • DM-TrainingDay Mega Bonus Pack maps: DM-BP2-Calandras • DM-BP2-GoopGod Semi-official maps: DM-Forbidden |