Strategy |
Strategy page |
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The following is a strategy page for the article DM-1on1-Trite. |
Walkthrough[]
"Watch your back and stay alert in this abandoned facility or you may end up as cold as the steel which surrounds you..."
– Mission description
Before the match, you can switch to DM-1on1-Spirit by paying 27 game units.
The bots eligible for this match are Avalanche, Kain, Nafiret, Natron, Perdition, Phantom, Silhouette, Sorrow, Sphinx, Stargazer, Tranquility and Vengeance.
Take advantage of the bot's low speed (they don't jump/dodgejump much) to trap them in the Super Shield area. Use the Super Shield "trap" in your favor.
Tips and tricks[]
- Whoever owns the Lightning Gun has direct look over practically the entirety of the map. With the UDamage at practically close distance, it becomes a battle over whoever gets to the upper level first.
- The Shield Room might as well be called "the Death Trap", since the only entrance/exit takes the player to the Sniper Rifle Area. Use it to your advantage by blasting a Shock combo in your opponent's face. Next step, if the super shield wasn't taken, catch it before (s)he can spot you.
- If you're on the receiving end of the above, try to get the Super Shield and get out of there before your opponent can spot you. Otherwise, be prepared to fight fire with fire.
- You can use a shortcut in the UDamage room from the mid floor to the upper floor by dodging or dodge-jumping from the mid floor to the upper floor. There's a ramp which will help you by wall/dodge-jumping it.
- Use Speed to lift-jump from the Link Gun elevator to the Lightning Gun area.
Prima Official Guide[]
"Those who enjoyed Spirit will be at home here, although the map is less confusing, and the fighting always heads up to the double damage. The other main area of combat is the doorway to the 100 shield pack. Otherwise, this is a double jumper's delight, with many lips and ledges to flit around.
Map Patrol
Let's start in the bottom corner with the 100 shield pack. It's inside a small dead-end room with a large window on the left. On either side of the shield pack are two health vials. Head out the exit to a mesh floor quadrant. Just outside the door on the right wall is a health pack. Ahead is a ramp up to a link gun and adrenaline pills on a ledge to the left.
Stay on the ground and look left. There's a short ramp on the right, a doorway ahead (spot two health packs in the distance), and a doorway to the left, right of the room you were just in. Follow the four adrenaline pills through the doorway.
This leads to the flak cannon quadrant. The weapon is in the middle of the room next to an ammo pack. To the left is the window looking into the shield pack room. Next to the window is lightning and minigun ammo. In the right corner is an elevator up to the second floor ledges and the map's center. There's no other way up from here, so head through the doorway on your right, passing a health pack. This leads to the empty quadrant, bereft of ordnance except rocket and link ammo packs on the left wall. Ahead and left, a ramp leads up to the view of the double damage and the minigun behind you.
Go through the doorway and four health vials and you appear in the rocket launcher quadrant. Ammo is adjacent and two health packs lie to the left. The doorway leads back to the initial, mesh floor quadrant.
Go up the outer ramp in the mesh floor quadrant. Left is a ramp (with three adrenaline pills) up to the third floor and a shock and bio ammo pack. Turn right almost completely around for a link gun and ammo. Follow this ledge to a shadowy elevator on the left. This leads to the third floor junction with the shock rifle corridor on your left. Take the inner ramp from the mesh quadrant and it turns left to a doorway, then left again and up a ramp with three health vials on it to the junction that the elevator rises to.
Take the doorway reached by the second ramp, and you overlook the rocket launcher quadrant. Above and right is the ledge with the double damage, which you can't reach yet. Ahead and left is an alcove. Double jump there for four adrenaline pills and shock ammo. The alcove leads to a ramp down to the quiet quadrant. Take the doorway to the left, as you come in.
The doorway immediately splits into an opening to the left, overlooking the flak cannon quadrant. The ledge opposite the shield pack window ends in a ramp to the left and a doorway on the right. The ramp leads to bio and link ammo. The doorway leads to the continuation of the parallel ledge on the quiet quadrant side. Turn right at the end, and pick up the minigun and ammo pack. The ledge leads to an enclosed ramp. Look right; the ramp to the alcove with the four adrenaline pills and shock ammo is across from you.
Run into the enclosed ramp, turn right, and run up through two health vials and a 50 shield pack. At the top is a lightning ammo pack. You're on the top floor. Down the walkway is a biorifle. Look left and down to the rocket launcher quadrant, and across to the double damage window. Look right and down for the minigun and the quiet quadrant.
Head into the top middle area for a view across and right, high above the flak cannon quadrant. Across is the ramp ascending to the link gun and bio ammo. To the left is a ledge with the lightning gun. Check the ramp first. To the left of the link and bio ammo is a doorway on the right, and the end of the ledge has four health vials. Enter the doorway, head left, and snag the shock rifle and flak plus rocket ammo. You appear with the elevator shaft to your right, looking over the mesh quadrant.
Back at the lightning gun (which you can see from the elevator), move forward to an open doorway on your left and the shock and bio ammo in the corner (an adrenaline pill ramp heads down and right). Take the left doorway down the double damage window platform and to the grand prize: three adrenaline pills, mini and flak ammo, and the double damage in an opening in the corner.
Deathmatch Dealing
The 100 shield pack is in a very risky area, easily viewed from the mesh quadrant and the ramps, but also through the window from the flak cannon quadrant. Enter this potential deathtrap only when the coast is clear, and plan an escape to the 50 shield pack and double damage seconds later.
Take to the skies from the flak cannon quadrant. Use an elevator jump to land on the third floor ledges, either at the middle of the map (for a quick leap to the double damage) or on the four health vials (or anywhere on the second floor ledge). This is great for changing direction if you're being chased, or getting across the map effortlessly. Find a camping spot in the corner on top of the three horizontal pipes.
Novice campers sometimes hide in the doorways linking the quadrants, but there's nowhere to run, so slip into the next quadrant so you can dodge incoming bullets.
Also try leaping across ramps to shorten the distance between you and your target; never run up the ramp unless you're seeking partial cover from a chasing attacker.
Run along the narrow ledges. For example, if you're at the top of the elevator in the mesh quadrant and want to reach the lightning gun, stay to the left, run to the top of the three health vial ramp, hug the left wall indent, and leap onto the lightning gun ledge.
Try the lip on the second floor underneath the double damage (you can see the rocket launcher and the minigun). Or hug the lip on the left central wall instead of double jumping to the alcove. At the alcove with the four adrenaline pills, hug the right wall lip to reach the minigun and the 50 shield pack in the enclosed ramp. Or, use the air-conditioning grill to wall jump onto the third floor. At the top of the enclosed 50 shield pack ramp, turn right, and walk along the lip above the other lip you just sped across. That's another camping spot. An indented wall on the third floor overlooks the 100 shield pack below, with a great view of the flak cannon.
Try dodge jumping to the lips on the far walls, or translocate there. Double jump from the lips near the biorifle to the lip opposite the DD window. You can even double jump across the biorifle platform to the double damage, or walk along the window sill! Take the lightning gun to camping spots such as the top of the orange elevator (for an excellent view of the mesh quadrant floors), the upper corner of the flak cannon quadrant near the door to the DD (you can see down the ramp, through to the minigun, and all the way to the DD), and even the pipe next to the DD (looking out over the rocket launcher)."
Map Patrol
Let's start in the bottom corner with the 100 shield pack. It's inside a small dead-end room with a large window on the left. On either side of the shield pack are two health vials. Head out the exit to a mesh floor quadrant. Just outside the door on the right wall is a health pack. Ahead is a ramp up to a link gun and adrenaline pills on a ledge to the left.
Stay on the ground and look left. There's a short ramp on the right, a doorway ahead (spot two health packs in the distance), and a doorway to the left, right of the room you were just in. Follow the four adrenaline pills through the doorway.
This leads to the flak cannon quadrant. The weapon is in the middle of the room next to an ammo pack. To the left is the window looking into the shield pack room. Next to the window is lightning and minigun ammo. In the right corner is an elevator up to the second floor ledges and the map's center. There's no other way up from here, so head through the doorway on your right, passing a health pack. This leads to the empty quadrant, bereft of ordnance except rocket and link ammo packs on the left wall. Ahead and left, a ramp leads up to the view of the double damage and the minigun behind you.
Go through the doorway and four health vials and you appear in the rocket launcher quadrant. Ammo is adjacent and two health packs lie to the left. The doorway leads back to the initial, mesh floor quadrant.
Go up the outer ramp in the mesh floor quadrant. Left is a ramp (with three adrenaline pills) up to the third floor and a shock and bio ammo pack. Turn right almost completely around for a link gun and ammo. Follow this ledge to a shadowy elevator on the left. This leads to the third floor junction with the shock rifle corridor on your left. Take the inner ramp from the mesh quadrant and it turns left to a doorway, then left again and up a ramp with three health vials on it to the junction that the elevator rises to.
Take the doorway reached by the second ramp, and you overlook the rocket launcher quadrant. Above and right is the ledge with the double damage, which you can't reach yet. Ahead and left is an alcove. Double jump there for four adrenaline pills and shock ammo. The alcove leads to a ramp down to the quiet quadrant. Take the doorway to the left, as you come in.
The doorway immediately splits into an opening to the left, overlooking the flak cannon quadrant. The ledge opposite the shield pack window ends in a ramp to the left and a doorway on the right. The ramp leads to bio and link ammo. The doorway leads to the continuation of the parallel ledge on the quiet quadrant side. Turn right at the end, and pick up the minigun and ammo pack. The ledge leads to an enclosed ramp. Look right; the ramp to the alcove with the four adrenaline pills and shock ammo is across from you.
Run into the enclosed ramp, turn right, and run up through two health vials and a 50 shield pack. At the top is a lightning ammo pack. You're on the top floor. Down the walkway is a biorifle. Look left and down to the rocket launcher quadrant, and across to the double damage window. Look right and down for the minigun and the quiet quadrant.
Head into the top middle area for a view across and right, high above the flak cannon quadrant. Across is the ramp ascending to the link gun and bio ammo. To the left is a ledge with the lightning gun. Check the ramp first. To the left of the link and bio ammo is a doorway on the right, and the end of the ledge has four health vials. Enter the doorway, head left, and snag the shock rifle and flak plus rocket ammo. You appear with the elevator shaft to your right, looking over the mesh quadrant.
Back at the lightning gun (which you can see from the elevator), move forward to an open doorway on your left and the shock and bio ammo in the corner (an adrenaline pill ramp heads down and right). Take the left doorway down the double damage window platform and to the grand prize: three adrenaline pills, mini and flak ammo, and the double damage in an opening in the corner.
Deathmatch Dealing
The 100 shield pack is in a very risky area, easily viewed from the mesh quadrant and the ramps, but also through the window from the flak cannon quadrant. Enter this potential deathtrap only when the coast is clear, and plan an escape to the 50 shield pack and double damage seconds later.
Take to the skies from the flak cannon quadrant. Use an elevator jump to land on the third floor ledges, either at the middle of the map (for a quick leap to the double damage) or on the four health vials (or anywhere on the second floor ledge). This is great for changing direction if you're being chased, or getting across the map effortlessly. Find a camping spot in the corner on top of the three horizontal pipes.
Novice campers sometimes hide in the doorways linking the quadrants, but there's nowhere to run, so slip into the next quadrant so you can dodge incoming bullets.
Also try leaping across ramps to shorten the distance between you and your target; never run up the ramp unless you're seeking partial cover from a chasing attacker.
Run along the narrow ledges. For example, if you're at the top of the elevator in the mesh quadrant and want to reach the lightning gun, stay to the left, run to the top of the three health vial ramp, hug the left wall indent, and leap onto the lightning gun ledge.
Try the lip on the second floor underneath the double damage (you can see the rocket launcher and the minigun). Or hug the lip on the left central wall instead of double jumping to the alcove. At the alcove with the four adrenaline pills, hug the right wall lip to reach the minigun and the 50 shield pack in the enclosed ramp. Or, use the air-conditioning grill to wall jump onto the third floor. At the top of the enclosed 50 shield pack ramp, turn right, and walk along the lip above the other lip you just sped across. That's another camping spot. An indented wall on the third floor overlooks the 100 shield pack below, with a great view of the flak cannon.
Try dodge jumping to the lips on the far walls, or translocate there. Double jump from the lips near the biorifle to the lip opposite the DD window. You can even double jump across the biorifle platform to the double damage, or walk along the window sill! Take the lightning gun to camping spots such as the top of the orange elevator (for an excellent view of the mesh quadrant floors), the upper corner of the flak cannon quadrant near the door to the DD (you can see down the ramp, through to the minigun, and all the way to the DD), and even the pipe next to the DD (looking out over the rocket launcher)."