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Overview

If you're looking for the Unreal Championship version of the map, you might want to check DM-Antalus (UC map).

The subject of this article appeared in Unreal Tournament 2003.The subject of this article appeared in Unreal Tournament 2004.

"Raia Antalus, or Valley of the Hunters, is an ancient meeting place for the warriors of the Gen Mo'Kai. Encamped along the valley floor dozens of warriors would gather in the temple of Iinu to greet the dawn, hoping to draw upon the mystical powers of the kana stone embedded in the rock above them. Over the centuries the temple has fallen into disuse, and through treaties has become a popular venue for tournament events."
Map description

DM-Antalus is a Deathmatch map for Unreal Tournament 2003 and Unreal Tournament 2004. In both games, it's one of the stock maps, and it also comes with the demo version of 2003.

Map description[]

Perhaps the most "open" map in UT2003, Antalus is set on the hilly/grassy terrain around, and on top of, a small Gen Mo'Kai temple. The various trees, rocks, and the 3 enormous fang-shaped pillars in the center of the map make up the scenery. The terrain is quite rugged and steep at points, but luckily the Gen Mo'Kai have built a number of bridges and lifts to help the flow in the map.

The zones of the map are the following:

  • Outside: The bigger area of the map.
    • Shock Rifle Area: An U-shaped corridor located south of the map holding this weapon as well as the Double Damage pickup.
    • Pond Area: An area located west of the SRA, has a bone-shaped elevator leading to it as well.
    • Flak Area: An area located east of the SRA, a corridor connects both areas. Contains the eponymous weapon, a bone-shaped elevator between the levels and an S-shaped bone bridge.
    • Rocket Link Area: An area located at the northeast of the map, contains both weapons. A corridor links it with the FA. A bone-shaped elevator connects both levels while a bone-made bridge leads players to the Minigun ledge on the following area.
    • Shield Link Mini Area: An area located at the northwest of the map, contains the eponymous items. The middle area has a ledge with the Minigun while a bone-made bridge connects it with another area. The Shield is located in a deadend at the very west.
    • Sniper Ridge: Located at the center of the map, holds the Lightning Gun as well as the Redeemer.
    • Adrenaline Alley: A corridor, west of the map.
  • Super Shield Cave: A cave situated in the central area, below the Sniper Ridge. Also comprises the stairs leading to it.

Weapons and pickups[]

Weapons[]

Weapon Count Location
W : -
A : 2
Weapon: -
Ammo: 1x Sniper Ridge, near the Redeemer. 1x Shock Rifle Area, near the SR and the Double Damage.
W : 1
A : 2
Weapon: Pond Area, at the small island in the pond.
Ammo: 2x Pond Area, between the pond and the elevator to the Shock Rifle Area.
W : 1
A : 3
Weapon: Shock Rifle Area, at the very south.
Ammo: 2x Entrance from Pond Area. 1x Sniper Ridge, near the Redeemer.
W : 2
A : 6
Weapon: 1x Shield Link Mini area, near the Shield Pack ledge. 1x Rocket Link Area, mid level, end of the ledge at east side.
Ammo: 2x Shield Link Mini area, near the weapon. 2x Rocket Link Area, near the weapon. 1x Sniper Ridge, near the Redeemer. 1x Shock Rifle Area, near the SR and the Double Damage.
W : 1
A : 3
Weapon: Shield Link Mini area, in a bone-made ledge overlooking the lower level.
Ammo: 2x Near the weapon. 1x Sniper Ridge, near the Redeemer.
W : 1
A : 2
Weapon: Flak Area, middle level, southeast.
Ammo: Near the weapon.
W : 1
A : 5
Weapon: Rocket Link Area, mid level, northeast corner.
Ammo: 2x Near the weapon. 2x Pond Area, near the Pond. 1x Sniper Ridge, near the Redeemer.
W : 1
A : 3
Weapon: Sniper Ridge, overlooking the Shield Link Mini area.
Ammo: 2x Super Shield Cave. 1x Shock Rifle Area, near the SR and the Double Damage.
W : 1
Weapon: Sniper Ridge, in the bone structure overlooking the Pond Area.

Weapon Count Location
W : -
A : 2
Weapon: -
Ammo: 1x Sniper Ridge, near the Redeemer. 1x Shock Rifle Area, near the SR and the Double Damage.
W : 1
A : 2
Weapon: Pond Area, at the small island in the pond.
Ammo: 2x Pond Area, between the pond and the elevator to the Shock Rifle Area.
W : 1
A : 3
Weapon: Shock Rifle Area, at the very south.
Ammo: 2x Entrance from Pond Area. 1x Sniper Ridge, near the Redeemer.
W : 2
A : 6
Weapon: 1x Shield Link Mini area, near the Shield Pack ledge. 1x Rocket Link Area, mid level, end of the ledge at east side.
Ammo: 2x Shield Link Mini area, near the weapon. 2x Rocket Link Area, near the weapon. 1x Sniper Ridge, near the Redeemer. 1x Shock Rifle Area, near the SR and the Double Damage.
W : 1
A : 3
Weapon: Shield Link Mini area, in a bone-made ledge overlooking the lower level.
Ammo: 2x Near the weapon. 1x Sniper Ridge, near the Redeemer.
W : 1
A : 2
Weapon: Flak Area, middle level, southeast.
Ammo: Near the weapon.
W : 1
A : 5
Weapon: Rocket Link Area, mid level, northeast corner.
Ammo: 2x Near the weapon. 2x Pond Area, near the Pond. 1x Sniper Ridge, near the Redeemer.
W : 1
A : 3
Weapon: Sniper Ridge, overlooking the Shield Link Mini area.
Ammo: 2x Super Shield Cave. 1x Shock Rifle Area, near the SR and the Double Damage.
W : 1
Weapon: Sniper Ridge, in the bone structure overlooking the Pond Area.

Pickups[]

Pickup Count Location
11
6x Shield Link Mini area, near the Shield Pack. 5x Flak Area, at the S-shaped bone-made bridge.
7
1x Pond Area, between the Pond and the elevator. 2x Flak Area, lower level, near entrance to the SRA. 1x Sniper Ridge, southwest, overlooking Adrenaline Alley and Pond Area. 1x Sniper Ridge, northwest, overlooking Adrenaline Alley. 2x Rocket Link Area, below the larger tree, near the Elevator.
1
1x Shield Link Mini area, in the northwest corner.
1
Super Shield Cave.
1
Shock Rifle Area, near the SR.
16
4x Adrenaline Alley. 5x Sniper Ridge, overlooking the Flak Area. 3x Rocket Link Area, near a rock in a deadend. 4x Super Shield Cave.

Pickup Count Location
11
6x Shield Link Mini area, near the Shield Pack. 5x Flak Area, at the S-shaped bone-made bridge.
7
1x Pond Area, between the Pond and the elevator. 2x Flak Area, lower level, near entrance to the SRA. 1x Sniper Ridge, southwest, overlooking Adrenaline Alley and Pond Area. 1x Sniper Ridge, northwest, overlooking Adrenaline Alley. 2x Rocket Link Area, below the larger tree, near the Elevator.
1
1x Shield Link Mini area, in the northwest corner.
1
Super Shield Cave.
1
Shock Rifle Area, near the SR.
16
4x Adrenaline Alley. 5x Sniper Ridge, overlooking the Flak Area. 3x Rocket Link Area, near a rock in a deadend. 4x Super Shield Cave.

Walkthrough[]

Unreal Tournament 2003[]

"Raia Antalus, or Valley of the Hunters, is an ancient meeting place for the warriors of the Gen Mo'Kai. Encamped along the valley floor dozens of warriors would gather in the temple of Iinu to greet the dawn, hoping to draw upon the mystical powers of the kana stone embedded in the rock above them. Over the centuries the temple has fallen into disuse, and through treaties has become a popular venue for tournament events."
Mission description

After winning this match, you're given the option to add Cannonball to your team.

Cannonball's Unreal Tournament 2003 character card
!UT2004-Juggernauts-Cannonball

Name: Cannonball
Race: Human
Classification: Homo Sapiens (Geneboosted)
Age: 28 yrs.

Accuracy: Meter-good-87,5 87
Agility: Meter-good-62,5 58
Aggresiveness: Meter-good-75 75
Team tactics: Meter-good-87,5 85
Average: 76.25
Preferred weapon:


"If a trash compactor and a tank had offspring, then Cannonball would be the result. Big, ugly, and with the personality of a rabid grizzly, only the suicidal would voluntarily share a cell with this career criminal."
The subject of this article appeared in Unreal Tournament 2003.

Unreal Tournament 2004 - Team Qualification Round[]

"Raia Antalus, or Valley of the Hunters, is an ancient meeting place for the warriors of the Gen Mo'Kai. Encamped along the valley floor dozens of warriors would gather in the temple of Iinu to greet the dawn, hoping to draw upon the mystical powers of the kana stone embedded in the rock above them. Over the centuries the temple has fallen into disuse, and through treaties has become a popular venue for tournament events."
Mission description

Before playing this match, you're given the option to switch to DM-Corrugation by paying 110 game units.

Unreal Tournament 2004 - Bloodrites[]

"Raia Antalus, or Valley of the Hunters, is an ancient meeting place for the warriors of the Gen Mo'Kai. Encamped along the valley floor dozens of warriors would gather in the temple of Iinu to greet the dawn, hoping to draw upon the mystical powers of the kana stone embedded in the rock above them. Over the centuries the temple has fallen into disuse, and through treaties has become a popular venue for tournament events."
Mission description

As a BloodRites map, this match can be played either as an Instagib match or all-weapons match.

Tips and tricks[]

  • You can lift jump onto some of the larger rocks.
  • Caution is a necessity in this map. Do not walk into the open without knowing where the opponents are. A player without a good knowledge of the map's lay-out, and the lines of sight in the open fields will be easily spotted and shot. Stay out of the open fields and keep a look-out in all directions, both horizontally and vertically.

Trivia[]

Main article: Annex:Unreal Tournament 2004 Final Stats
  • The map has a hidden flyby sequence in both games. Here's how it can be seen in UT2004:
  1. Make a copy of the map called MOV-DM-Antalus.ut2 in the Maps folder.
  2. Open MOV-DM-Antalus.ut2 in UnrealEd.
  3. In the Level Properties, go to LevelInfo and change the DefaultGameType field to unrealgame.cinematicgame.
  4. Open the Matinee editor (left toolbar, the "MOV" button).
  5. Rename the sequence in the Scenes tab from flyby to StartGame.
  6. Save the map.
  7. Open UT2004, and go to the Community -> Movies tab.
  8. Open the "Antalus" movie and enjoy the flyby.
  • Until the stats for the game were shut down, the map held the distinction of being the seventeenth most played UT2004 map of all-time, with over 155.000 matches.[1]
  • Juan Pancho 'XceptOne' Eekels and James Schmalz declared the map their favourite one in UT2003due to it taking all the "coolest" aspects of UT2003 and mixing them into one map, the amount of tricks that can be pulled in it, a great design, it's outdoors, very refined gameplay, and that it really shows off the visuals of the game.[2]
  • The map has a hidden flyby scene.

External links and references[]

  1. "Unreal Tournament 2004 Stats - Maps". UT2004 Stats. Archived from the original on Nov 25, 2018. Retrieved Aug 25, 2024.
  2. "Digital Extremes Interview". PlanetUnreal (November 12, 2002). Archived from the original on July 21, 2014. Retrieved April 17, 2019.

See also[]

Unreal Tournament 2003 Deathmatch maps
DM-AntalusDM-AsbestosDM-CompressedDM-Curse3DM-Flux2DM-GaelDM-InfernoDM-InsidiousDM-LeviathanDM-OceanicDM-Phobos2DM-PlungeDM-SerpentineDM-TokaraForestDM-TrainingDay
Epic Bonus Pack maps: DM-1on1-CrashDM-1on1-MixerDM-IcetombDM-InjectorDM-IronDeityDM-Rustatorium
DE Bonus Pack maps: DM-DE-GrendelKeepDM-DE-IronicDM-DE-Osiris2
Unreal Tournament 2004 Deathmatch maps
DM-1on1-AlbatrossDM-1on1-CrashDM-1on1-DesolationDM-1on1-IdomaDM-1on1-IrondustDM-1on1-MixerDM-1on1-RoughineryDM-1on1-SerpentineDM-1on1-SpiritDM-1on1-SquaderDM-1on1-TriteDM-AntalusDM-AsbestosDM-CompressedDM-CorrugationDM-Curse4DM-DE-GrendelKeepDM-DE-IronicDM-DE-Osiris2DM-Deck17DM-DesertIsleDM-Flux2DM-GaelDM-GestaltDM-GoliathDM-HyperBlast2DM-IcetombDM-InfernoDM-InjectorDM-InsidiousDM-IronDeityDM-JunkyardDM-LeviathanDM-MetallurgyDM-Morpheus3DM-OceanicDM-Phobos2DM-PlungeDM-RankinDM-RrajigarDM-RustatoriumDM-SulphurDM-TokaraForestDM-TrainingDay
Mega Bonus Pack maps: DM-BP2-CalandrasDM-BP2-GoopGod
Semi-official maps: DM-Forbidden
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