If you're looking for the Unreal Championship version of the map, you might want to check DM-Asbestos (UC map).
Overview |
DM-Asbestos is a Deathmatch map for Unreal Tournament 2003 and Unreal Tournament 2004. In both games, it's one of the stock maps, and it also comes with the demo version of 2003.
Map description[]
![!UT2003-DM-Asbestos-Pickups](https://static.wikia.nocookie.net/unreal/images/b/b3/%21UT2003-DM-Asbestos-Pickups.png/revision/latest/scale-to-width-down/180?cb=20190404153741&path-prefix=en)
Asbestos is a series of rooms and corridors set in an abandoned industrial facility full of machines.
The map contains the following named areas:
- Lightning Gun: The room with the three adjacent ramps. Connected to the Flak Lift in the upper level at north, Link Gun ledge in the Redeemer room at the lower level at west, and the Shock Rifle corridor, also at lower level, at south.
- Flak: Two separate rooms (that we'll name North Flak Generator -floor level- and South Flak Generator -risen-) whose main features are the machines that stand in them. Connected to the Flak Lift at northeast, the Redeemer area at northwest, the Small Pool corridor at southwest, at the ledge, and the BioRifle corridor at south, at the lower level.
- Double Damage: A two-level area located south of the map. Both a series of ramps and a lift at east side allow players to travel between levels. The eponymous item is located on the upper floor, right next to the ramps. It's also recognizable by its small pond in the lower level.
- Shock Rifle: A T-shaped corridor located south of the map that unites the Link Gun platforms, upper level of Double Damage and lower level of Lightning Gun areas. The eponymous weapon sits right in the T-junction.
- Small Pool: A small corridor that links the lower level of the Double Damage area with the ledge overlooking the South Flak Generator.
- Redeemer: A room with a series of platforms connected by stairs and ramps, a ledge going around it, and a canal whose grated end holds the namesake weapon, the grate itself being non-solid.
Weapons and pickups[]
Weapons[]
Weapon | Count | Location |
---|---|---|
W: 1 A: 2 |
Weapon: South Flak Generator, floor level, near the generator. Ammo: Near the weapon. | |
W: 1 A: 4 |
Weapon: Shock Rifle corridor, at the T-junction. Ammo: 1x Double Damage area, south of the pond. 1x Shock Rifle corridor, near exit to Double Damage area. 1x Redeemer, behind the fake grate. 1x North Flak Generator, near the lift to Lightning Gun. | |
W: 1 A: 3 |
Weapon: Redeemer, at a ledge accessed by coming from the Lightning Gun area and the nearby ledge. Ammo: Redeemer, west ledge. | |
W: 1 A: 2 |
Weapon: Double Damage area, upper level. Ammo: 1x Double Damage area, northeast of the pond. 1x Double Damage area, south of the pond. | |
W: 1 A: 4 |
Weapon: North Flak Generator. Ammo: 1x Lightning Gun area, lower level, northeast corner. 2x Near the Bio Rifle. 1x Redeemer, behind the fake grate. | |
W: 1 A: 4 |
Weapon: Double Damage area, at the water pool. Ammo: 1x Double Damage area, northeast of the pond. 1x Double Damage area, south of the pond. 1x Shock Rifle corridor, near exit to Double Damage area. 1x Redeemer, behind the fake grate. | |
W: 1 A: 3 |
Weapon: Lightning Gun area, sitting between the three ramps. Ammo: 2x Lightning Gun area, lower level, northeast corner. 1x North Flak Generator, near the lift to Lightning Gun. | |
W: 1 |
Weapon: Redeemer, behind the fake grate. |
Weapon | Count | Location |
---|---|---|
W: 1 A: 2 |
Weapon: South Flak Generator, floor level, near the generator. Ammo: Near the weapon. | |
W: 1 A: 4 |
Weapon: Shock Rifle corridor, at the T-junction. Ammo: 1x Double Damage area, south of the pond. 1x Shock Rifle corridor, near exit to Double Damage area. 1x Redeemer, behind the fake grate. 1x North Flak Generator, near the lift to Lightning Gun. | |
W: 1 A: 3 |
Weapon: Redeemer, at a ledge accessed by coming from the Lightning Gun area and the nearby ledge. Ammo: Redeemer, west ledge. | |
W: 1 A: 2 |
Weapon: Double Damage area, upper level. Ammo: 1x Double Damage area, northeast of the pond. 1x Double Damage area, south of the pond. | |
W: 1 A: 4 |
Weapon: North Flak Generator. Ammo: 1x Lightning Gun area, lower level, northeast corner. 2x Near the Bio Rifle. 1x Redeemer, behind the fake grate. | |
W: 1 A: 4 |
Weapon: Double Damage area, at the water pool. Ammo: 1x Double Damage area, northeast of the pond. 1x Double Damage area, south of the pond. 1x Shock Rifle corridor, near exit to Double Damage area. 1x Redeemer, behind the fake grate. | |
W: 1 A: 3 |
Weapon: Lightning Gun area, sitting between the three ramps. Ammo: 2x Lightning Gun area, lower level, northeast corner. 1x North Flak Generator, near the lift to Lightning Gun. | |
W: 1 |
Weapon: Redeemer, behind the fake grate. |
Pickups[]
Pickup | Count | Location |
---|---|---|
20 |
4x Double Damage area, lower floor, next to the exit to the Small Pool corridor. 5x South curved corridor to Lightning Gun area. 5x Small Pool corridor. 6x Redeemer, at the canal. | |
3 |
1x Lightning Gun area, upper west ledge. 1x South Flak Generator, floor level, near the generator. 1x Shock Rifle corridor, near exit to Link Gun platforms. | |
1 |
Redeemer, at the southwest upper platform. | |
1 |
Redeemer, at a ledge accessed by coming from the Lightning Gun area and the nearby ledge. | |
1 |
South Flak Generator, on top of a small platform next to the generator. | |
1 |
Double Damage area, upper level. | |
19 |
4x Lightning Gun area, upper east ledge. 3x Corridor between the Flak and Link Gun platforms areas. 6x Corridor between the South Flak Generator and the Double Damage area. 3x Redeemer, south ledge. 3x Redeemer, west ledge. |
Pickup | Count | Location |
---|---|---|
20 |
4x Double Damage area, lower floor, next to the exit to the Small Pool corridor. 5x South curved corridor to Lightning Gun area. 5x Small Pool corridor. 6x Redeemer, at the canal. | |
3 |
1x Lightning Gun area, upper west ledge. 1x South Flak Generator, floor level, near the generator. 1x Shock Rifle corridor, near exit to Link Gun platforms. | |
1 |
Redeemer, at the southwest upper platform. | |
1 |
Redeemer, at a ledge accessed by coming from the Lightning Gun area and the nearby ledge. | |
1 |
South Flak Generator, on top of a small platform next to the generator. | |
1 |
Double Damage area, upper level. | |
19 |
4x Lightning Gun area, upper east ledge. 3x Corridor between the Flak and Link Gun platforms areas. 6x Corridor between the South Flak Generator and the Double Damage area. 3x Redeemer, south ledge. 3x Redeemer, west ledge. |
Walkthrough[]
Unreal Tournament 2003[]
After winning this match, you'll get the chance to add Horus to your team.
Horus's Unreal Tournament 2003 character card | |
---|---|
Bot data: Accuracy: ![]() Agility: ![]() Aggressiveness: ![]() Team tactics: ![]() Average: 77 Weapon Preference: Shock Rifle ![]() "Three generations of arena combat have made Horus' bloodline a force to be reckoned with, and one that's very popular with the crowd. He'd like the ladies to know that he's available for private autograph sessions after today's match." | |
![]() |
Unreal Tournament 2004[]
As a BloodRites map, this match can be played either as an Instagib match or all-weapons match.
Tips and tricks[]
- In UT2003, you can boost-dodge + double jump your way right up to the Link Gun/Shield Pack via the pillars.
- The easiest way to reach the Super Shield is via the ledge coming from the Rocket Launcher room. Approach the ledge in a 45° angle and dodge sidewards while holding the forward key.
Prima Official Guide[]
The layout is confusing at first. Once you get to know it, keep moving from area to area, accumulating weapons, health, and shield energy. Five main areas exist, each with two or three exits. Knowing how quickly to get from one to the next is the key to success.
In certain areas, you can make a stand and hold off your foes for a long time, but no single area has everything you need. An area with powerful weapons might not have any Health Packs, for instance. Keep moving through this level, or you aren't going to make it.
Vertical Turbine Area
Two large vertical turbines that spin overhead distinguish this section of the map. Enemies can overwhelm you because of the area's small size and multiple exits. Don't spend much time here.
This area has three exits. The first is the large hallway between the Health Pack and the Adrenaline capsules. This leads to the area with two pillars, which contains the Shock Rifle
The second exit is the elevator on the opposite side of the room from the hallway. This leads down to a large area with two horizontal turbines.
The third exit is a small ramp under the catwalk—it's easy to miss. This leads down to the Shield Pack +50 and Link Gun in the L-shaped ditch area.
Two Pillars Area
This small room has a Shock Rifle floating in the middle, three exits, and not much else. The two square pillars that dominate the room are great for lethal games of hide-and-seek. Don't face away from an open doorway, or you may get a nasty surprise from one of your opponents.
The first exit from the room is the hallway that leads into the vertical turbine area. Two Shock cores await in this hallway—handy if you've picked up the Shock Rifle.
The second exit is clockwise from the hallway to the vertical turbine area and leads to the top of the octagonal pool area.
The third exit is at the opposite end of the room from the second exit, and it leads to the top of the L-shaped ditch area.
Horizontal Turbine Area
The horizontal turbine area is a large room with huge horizontal turbines on either side. Next to one turbine is the Flak Cannon. Underneath the other turbine is a Health Pack +25 and a Bio-Rifle with a couple of cases of Flak shells.
Three exits lead from this room. Near the Health Pack and Bio-Rifle is a winding hallway that leads up to the bottom of the octagonal pool area.
On the opposite end of the room are two more exits. One is a short ramp that leads up to the bottom of the L-shaped ditch area.
Across the room from the exit to the L-shaped ditch area is an elevator that leads up to the catwalk in the vertical turbine area.
L-Shaped Ditch Area
This area has an L-shaped ditch at the bottom of it, with high ceilings and several levels of steel grate platforms.
Near the bottom of the area, on a ledge that runs along three walls, are several Link Gun charges and Adrenaline capsules, the Link Gun, and a Shield Pack +50. A Big Keg o' Health +100 sits on the platform above this ledge.
Three exits lead from the L-shaped ditch area. One at the bottom of the room leads to the horizontal turbine area.
Directly above the exit to the horizontal turbine area, leading from the platform with the Shield Pack +50 and the Link Gun, is a ramp that leads up to the bottom of the vertical turbine area.
At the top of the area, on the same side of the room as the first two exits, is a hallway that leads to the room with two pillars and the Shock Rifle.
The Redeemer is also found in this area. Run around the L-shaped ditch at the bottom of the area until you reach a grate. You can actually run right through the gate and pick up the Redeemer on the other side. Make sure to use it in an open area so you don't wind up caught in the blast!
Octagonal Pool Area
A Rocket Launcher floats above the octagonal pool in the middle of this area's bottom. Some Rocket packs and Assault Rifle bullets are in alcoves along the wall.
Head up the ramps above the ammunition to reach a small metal ledge with two narrow ramps leading to a Double Damage modifier.
Just beyond the Double Damage modifier is a Minigun, which is a handy weapon to have if you've just picked up the modifier. The elevator at the bottom of this area takes you directly up here.
Two exits lead from the octagonal pool area. At the bottom, a doorway opens to the winding hallway that leads to the horizontal turbine area.
At the top of the area, next to the Minigun is a doorway that leads into the two-pillars area.
Campsite
If you grab the Lightning Gun from the vertical turbine area and want a good sniping spot, head through the exit to the top of the L-shaped ditch area underneath the catwalk.
Hot Spot
The Flak Cannon is best used in confined areas, so after grabbing it from the horizontal turbine area, take the elevator up to the vertical turbine area and pick off foes. Continue on to the two-pillars area, which is another small room."
Trivia[]
- Asbestos is the map where every Deathmatch tutorial takes place.
Popularity[]
- Main article: Annex:Unreal Tournament 2004 Final Stats
- Until the stats for the game were shut down, the map held the distinction of being the 38th. most played UT2004 map of all-time, with nearly 70.500 matches.[1]
Easter eggs[]
- Main article: Easter eggs
- The map has a hidden flyby sequence in both games. Here's how it can be seen in UT2004:
- Make a copy of the map called MOV-DM-Asbestos.ut2 in the Maps folder.
- Open MOV-DM-Asbestos.ut2 in UnrealEd.
- In the Level Properties, go to LevelInfo and change the DefaultGameType field to unrealgame.cinematicgame.
- Open the Matinee editor (left toolbar, the "MOV" button).
- Rename the sequence in the Scenes tab from flyby to StartGame.
- Save the map.
- Open UT2004, and go to the Community -> Movies tab.
- Open the "Asbestos" movie and enjoy the flyby.
- CliffyB's picture is hidden in a wall near the Shock Rifle. To see it, you need to hit the ceiling above the Health Pack or Adrenaline pills in the room with the Lightning Gun four times with weapon fire (if done correctly you should see "Ownage!" in the message log), then go to the Shock Rifle and look up.
Maps with location bugs[]
The main area named "Double Damage", in both versions of the map, has a misplaced name, as the name of the area was placed in the ZoneTag property rather than LocationInfo, which is where it belongs. Thankfully, the fix is simple: create a file named DM-Asbestos.int in the System folder with the following content:
[ZoneInfo9]
LocationName="Double Damage"
External links and references[]
- ↑ "Unreal Tournament 2004 Stats - Maps". UT2004 Stats. Archived from the original on Nov 25, 2018. Retrieved Aug 25, 2024.
See also[]
Unreal Tournament 2003 (Demo) maps |
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Deathmatch: DM-Antalus • DM-Asbestos Bombing Run: BR-Anubis Capture the Flag: CTF-Citadel • CTF-Orbital2 |
Unreal Tournament 2003 Deathmatch maps |
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DM-Antalus • DM-Asbestos • DM-Compressed • DM-Curse3 • DM-Flux2 • DM-Gael • DM-Inferno • DM-Insidious • DM-Leviathan • DM-Oceanic • DM-Phobos2 • DM-Plunge • DM-Serpentine • DM-TokaraForest • DM-TrainingDay Epic Bonus Pack maps: DM-1on1-Crash • DM-1on1-Mixer • DM-Icetomb • DM-Injector • DM-IronDeity • DM-Rustatorium DE Bonus Pack maps: DM-DE-GrendelKeep • DM-DE-Ironic • DM-DE-Osiris2 |
Unreal Tournament 2004 Deathmatch maps |
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DM-1on1-Albatross • DM-1on1-Crash • DM-1on1-Desolation • DM-1on1-Idoma • DM-1on1-Irondust • DM-1on1-Mixer • DM-1on1-Roughinery • DM-1on1-Serpentine • DM-1on1-Spirit • DM-1on1-Squader • DM-1on1-Trite • DM-Antalus • DM-Asbestos • DM-Compressed • DM-Corrugation • DM-Curse4 • DM-DE-GrendelKeep • DM-DE-Ironic • DM-DE-Osiris2 • DM-Deck17 • DM-DesertIsle • DM-Flux2 • DM-Gael • DM-Gestalt • DM-Goliath • DM-HyperBlast2 • DM-Icetomb • DM-Inferno • DM-Injector • DM-Insidious • DM-IronDeity • DM-Junkyard • DM-Leviathan • DM-Metallurgy • DM-Morpheus3 • DM-Oceanic • DM-Phobos2 • DM-Plunge • DM-Rankin • DM-Rrajigar • DM-Rustatorium • DM-Sulphur • DM-TokaraForest • DM-TrainingDay Mega Bonus Pack maps: DM-BP2-Calandras • DM-BP2-GoopGod Semi-official maps: DM-Forbidden |