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Overview

If you're looking for other versions of the arenas, you might want to check Recurring maps#RA-Akuma.

The subject of this article appeared in Unreal Tournament.


Map description[]

It is a small, symmetrical, one-room, ancient temple-style arena featuring several wood ramps (East and West) connecting both levels. There's also a series of lifts (North, South, East and West) working as connections between both levels as well. A big pillar in the middle sustaining the central platform completes this simple arena.

Weapons and pickups[]

Weapons[]

Weapon Count Location
W: 1
2
Weapon: 1x Near the south lift, upper level.
Ammo: 2x Near the weapon.
W: 1
2
Weapon: 1x West ramps.
Ammo: 2x Near the weapon.
W: 1
2
Weapon: 1x East ramps.
Ammo: 2x Near the weapon.
W: 1
2
Weapon: 1x Near the north lift, upper level.
Ammo: 2x Near the weapon.


Pickups[]

Pickup Count Location
Health
6
6x Near the pillar, lower level.
2
1x Exit from the East lift, upper level. 1x Exit from the West lift, upper level.
1
1x Atop of the pillar, upper level.
Armor
Powerups
Other


Tips and tricks[]

  • If you want to stay armed, your path must include the wooden ramps.
  • There's a lot of health around the level, so you have no excuse to be low on it.

Trivia[]

  • The map is only available in the Sega Dreamcast version of the game, though it started as an arena in the author's Rocket Arena: UT map RA-Akuma.

Gallery[]


External links and references[]


See also[]

Deathmatch maps for Unreal Tournament
Epic Bonus Pack maps: 
Inoxx Pack maps: 
Bonus Pack 4 maps: 
Chaos UT maps:
Beta 4 Mappack: 
GOTY Mappack: 
Console exclusives: 
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