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The subject of this article appeared in Unreal Tournament 3.

"Work days on Taryd are notoriously long and difficult, leaving little time for the mundane chores of day-to-day life. As an incentive to potential colonists, the Liandri Corp. offers a complimentary Mark I domestic robot to each family that moves to Taryd. The Carbonfire production facility even offers daily tours and incentives to first time customers."
Map description

DM-CarbonFire is a Deathmatch map from Unreal Tournament 3. It's one of the stock maps of the game.

Map description[]

Another robotics map set in Hyperion, Liandri territory. There are two floors and loads of ramps and elevators and a hovering platform. The map is filled to the brim with assembly lines, conveyor belts and movable platforms. Cranes and coveyor belts abound around the factory. In this map there are all the ordinary weapons up to the Sniper Rifle. There is no AVRiL or Redeemer. The only armor you will find is the chest plate and Thighpads.

It is possible to be a Juggernaut in this level because the Beserk and Damage-Amp are in exactly the same place. In a giant pit in the middle of the map. If you jump inside to get the bonuses the platform will lift you up to join the fighting once again. The catch is that there are several switches near the pit which activate a trip, killing everyone inside the pit. The pit is in direct view of the chest plate armor.

Weapons and pickups[]

Weapons[]

Weapon Count Location
W: 1
A: 2
Weapon: -
Ammo: -
W: 1
A: 2
Weapon: -
Ammo: -
W: 1
A: 2
Weapon: -
Ammo: -
W: 1
A: 2
Weapon: -
Ammo: -
W: 1
A: 2
Weapon: -
Ammo: -
W: 1
A: 2
Weapon: -
Ammo: -
W: 1
A: 2
Weapon: -
Ammo: -

Pickups[]

Pickup Count Location
Health
9
6x Rounded walkway from lower to mid level. 3x Conveyor belt turn near the pad to Outside.
5
2x Outside, near the Sniper Rifle. 3x Mid level, near a ledge above the Stinger Minigun room.
Armor
1
In a ledge near the Flak Cannon.
1
Outside, near the Link Gun and the entrance to the Disposal area.
Powerups
1
Disposal area, in the pit.
1
Disposal area, in the pit.

(*) Rows marked in red are required for the "Like the back of my hand" achievement.

Walkthrough[]

Act III: The Liandri Conflict[]

"We keep capturing mines but we don't have the manpower to run them at full capacity. Liandri domestic bots are pretty rugged, and HQ thinks they can be retooled for mining work. Ronin's job is to take over the Carbon-Fire production facility and reroute all shipments to Izanagi territory."
Reaper

"We keep capturing mines but we don't have the manpower to run them at full capacity. Liandri domestic bots are pretty rugged, and HQ thinks they can be retooled for mining work. Ronin's job is to take over the Carbon-Fire production facility and reroute all shipments to Izanagi territory."
Reaper

"We keep capturing mines but we don't have the manpower to run them at full capacity. Liandri domestic bots are pretty rugged, and HQ thinks they can be retooled for mining work. Ronin's job is to take over the Carbon-Fire production facility and reroute all shipments to Izanagi territory."
Reaper

"We keep capturing mines but we don't have the manpower to run them at full capacity. Liandri domestic bots are pretty rugged, and HQ thinks they can be retooled for mining work. Ronin's job is to take over the Carbon-Fire production facility and reroute all shipments to Izanagi territory."
Reaper

"We keep capturing mines but we don't have the manpower to run them at full capacity. Liandri domestic bots are pretty rugged, and HQ thinks they can be retooled for mining work. Ronin's job is to take over the Carbon-Fire production facility and reroute all shipments to Izanagi territory."
Reaper

"We keep capturing mines but we don't have the manpower to run them at full capacity. Liandri domestic bots are pretty rugged, and HQ thinks they can be retooled for mining work. Ronin's job is to take over the Carbon-Fire production facility and reroute all shipments to Izanagi territory."
Reaper

And so begins the capture mission Your team greets you with the following dialog:

Jester: "Who would trust a robot to clean their house?"
Bishop: "Manufacturing God's likeness is a sin."
Othello: "Can you imagine the devastation if one went haywire?"

The idea on this mission is to keep the powerups out of enemy hands. Let one of your allies have the powerups and then follo them to provide a distraction for their enemies. A high-level bot with berserk and double damage can quickly turn the tide, but they have to survive. Picking up the powerups for the first time triggers the following dialog:

Reaper: "Keep your eyes peeled around that disposal."
Othello: "Who put powerups in a poop-chute?"

On higher difficulties, the bots have incredible aim and so offense powerups really come down to who shoots first. This is where you come in: The enemy bots will automatically shoot at you. Since you can evade the bots better than other bots can, you'll be able to 'deflect' attacks that might have been directed at your ally.[1]

Tips and tricks[]

  • Trap the ones going for the Damage Amp and Berserk items in the Disposal area. You have three buttons to step in and activate the trap.
  • Use the Shock Rifle to throw players from the pads.

Trivia[]

Easter eggs[]

Main article: Easter eggs/Unreal Tournament 3
  • The map has a "flyby" mode which you can go through by inputting the FlyThrough code in the console, at least in UnrealEd.
  • The greeting banter references Unreal Championship 2: The Liandri Conflict's Devastation, a Liandri robot maid turned into a warrior.
    • In addition, the Liandri robots seen here are the same ones who appear in the various cutscenes in Unreal Championship 2: The Liandri Conflict's campaign.
    • One of these robots was featured in the Unreal Engine 3 demonstration in E3 2005, where it was seen fighting Othello.

Developer's notes[]

"Level designers have found a lot of other creative uses for [Kismet] in the classic game types as well, such as a high tech garbage disposal trap in a robot factory deathmatch map. (...) It’s also used by level designers to make the levels feel more dynamic, and to make level objects like lifts much more complex and interesting. While we’ve done lots of cool things with Kismet, I can’t wait to see what creative things the community level designers come up with to leverage this powerful system."
Steven Polge[2]


Gallery[]

External links and references[]

  1. Annin, Matt (Apr 2, 2008). "Guide and Walkthrough (PC)". GameFAQs. Retrieved Nov 3, 2024.
  2. hal (July 14, 2007). "BeyondUnreal Interviews: Steve Polge". BeyondUnreal. Retrieved May 27, 2019.

See also[]

Unreal Tournament 3 Deathmatch maps
DM-ArsenalDM-BiohazardDM-CarbonFireDM-DeckDM-DefianceDM-DeimosDM-DieselDM-FearlessDM-GatewayDM-HeatRayDM-RisingSunDM-SanctuaryDM-SentinelDM-ShangriLa
Bonus Pack 1 maps: DM-Morbias
Xbox 360 maps: DM-KBarge
Titan Pack maps: DM-DarkMatchDM-EdenIncDM-OceanRelicDM-Turbine