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The subject of this article appeared in Unreal Tournament 2004.

"Expecting the friendly skies? I hope not."
Map description

DM-Forbidden is a Deathmatch map from Unreal Tournament 2004. It's a semi-official release created by Epic Games's own David Spalinski in collaboration with community member Warbeast.

Map description[]

Weapons and pickups[]

Weapons[]

Weapon Count Location
W: 1
A: 2
Weapon: -
Ammo: -
W: 1
A: 3
Weapon: -
Ammo: -
W: 1
A: 3
Weapon: -
Ammo: -
W: 2
A: 3
Weapon: -
Ammo: -
W: 1
A: 3
Weapon: -
Ammo: -
W: 1
A: 3
Weapon: -
Ammo: -
W: 1
A: 2
Weapon: -
Ammo: -

Pickups[]

Pickup Count Location
6
-
2
-
19
-

Wildcard bases[]

Items Count Location
Double Damage
1 -
Super Shield PackBig Keg O' Health
1 -

Tips and tricks[]

Trivia[]

Accolades[]

  • The map was mentioned as the 7th most innovative UT2004 level design at BeyondUnreal.[1]
"This one is a product of Epic's David Spalinski and Warbeast, former fellow-CBP'ers. Warbeast is known for his outrageous custom meshes and he certainly doesn't disappoint in Forbidden. While not a great deathmatch map in the classic sense, the locale is a must-see: a Final Fantasy-esque ship operating on both mechanized and natural means, sailing through the river passing through an un-named city. Impressive enough, but what solidifies this map on the list of most innovative maps is that it takes the scrolling skybox and outer play-area found in AS-Convoy and gives it a one-up in the form of bridges that you actually pass underneath, giving it a greater illusion of deathmatching on-the-move.."
BU's Top-10 Innovative UT2004 maps
  • Homeslice of Insite gave the map a score of 7.5.
"What's so forbidden about this place, anyway? I'd say if you ask me, Blackbeard might've gone "Yo-ho-ho" quite repeatedly and kicked back on one too many of those bottles of rum, that you might as well just call him Captain Morgan! And no, I don't have a little of the Captain in me. But long story short, the pirate ship probably loses control, they enter a vortex.... and now look where they are! Spinning out of control in the middle of nowhere - nowhere being a picturesque sea scene in some foreign city. H.G. Wells couldn't have written this better! DM-Forbidden is a collaborative project by the team of David Spalinski and Warbeast, released back in 2004; funny thing is, I hoped to review it then (Warbeast even said I could, from what I recall) but somehow never could. Well, today's my day. This warped warship is set for 2-4 players, which probably seems right because there's not too much room to run crazy on here - and no, you can't swim here either, so don't even think about stuffing more victims in here. The two mappers beg the question, "Expecting the friendly skies? I hope not." Yeah, well, I sure ain't.

Something I should've done already one paragraph ago? Review this sucker! First up, check out the quirky gameplay this one offers: the sky is spinning all around you as you try to stay aboard and nuke the opposition. It's an interesting twist, alright, and a fresh concept (at the time, anyway). Just don't let the rotations distract you, as beautiful as the scenery is. If you feel you can't handle this type of gameplay at all, then stop reading this review and go back to your p....I mean, homework. :-) I'll now talk about the architecture. Really intriguing, to say the least. I didn't see much in the way of simplicity. I know, right? The many parts of the ship are constructed with shapes that I can't really begin to describe - I guess perhaps a fancy kind of trapezoid for the base layout? Lots of half-circles also keep the ship in place. And, assuming they were hand-built, you have to love the way the tower bridges (if I can
use such a term) from inside the skybox turned out. (That, combined with the awesomeness of the stormy sky and its lightning, make up one hell of a skybox!) And how 'bout those massive turbines on the ship's rear? Definitely crafty. Architecture is definitely one of this map's stronger points. From one, to the next: I hit the lighting now. In the smaller aspects of it, I thought the lighting in the small underpasses of the ship was pretty well-carried out, with no radius overload. And the golden lens flares I noticed on the ship, while perhaps a tad bright, made the atmosphere all the more catchy. At least I feel it did. On the broader picture, the sky seemed to light the main surfaces of this flying creation quite well, as you can see some shades of its color on the surface. So lighting was good overall, but how about the item placement? Most of it is basic, with the guns in the center or the corners of a certain area, or Adrenaline in lines that round any corners. Some items were a pain to try to get to, though, such as the Double Damage. All I can say is, unless you have your Translocator turned on in your copy of this game, good luck trying to reach the DD. Other than that flaw, placement of items was just about average. The flow of the map, though? It may not be enough to just run the game, you know? You gotta have a good machine. The detail outside might hurt a lower-end rig. But if you can play the map, then kudos to you, my friend.

The bots in this map seemed pretty intelligent, I thought. They did seem to go for most of the items here (except for maybe the Double Damage) and use the jumppads to their advantage. And offensively (as in, not defensively) speaking, they are good. You've probably done this for years now, but for those who haven't: try this one online - especially if tourney matches suit you. Next, the texturing. Now, I'm not sure what your typical ship uses - probably a lot of wood and such - but there ain't no wood here, pal. Just plenty of concrete and steel do the task of holding this ship together, with the usage of some nice grate-like textures and some fancy patterns noticeable on some of the floors. And of course, what about those pirate flags? I bet they're there to remind you what kind of ship you were on....just in case you thought that this belonged to drunken circus midgets. Really not much else for me to describe here, but I can say that everything looked great and their alignment was not too shabby either. Now what about the sounds? Oh, there's plenty to listen to here. Between the jumppad sounds, wind sounds, and fierce thunder cracking in the air, you'll almost WISH it were quiet here! There's no loss for sounds in this map. The music track is a default type, that which seems to suit this hazardous schooner scene. In terms of map strategy, just watch your step, that's all I gotta say. If you think that you can get away with swimming, then prepare to have your lungs filled faster than you can utter "Meep!" It's instant death below. If you've got a powerful weapon on hand, then the match should go the way you'd like it to....at least I'd expect it to.

Bottom Line: After such a long time, this map still impresses. If you didn't have this beauty yet....then my God, have you missed out! You need to have this one already!"
Homeslice[2]


Gallery[]

External links and references[]

  1. hal (Aug 21, 2006). "Top 10: Most Innovative UT2004 Level Designs". BeyondUnreal. Retrieved Oct 29, 2024.
  2. Homeslice (Nov 5, 2007). "DM-Forbidden (UT2004)". Insite. Archived from the original on Dec 10, 2007. Retrieved Dec 23, 2025.

See also[]

Unreal Tournament 2004 Deathmatch maps
DM-1on1-AlbatrossDM-1on1-CrashDM-1on1-DesolationDM-1on1-IdomaDM-1on1-IrondustDM-1on1-MixerDM-1on1-RoughineryDM-1on1-SerpentineDM-1on1-SpiritDM-1on1-SquaderDM-1on1-TriteDM-AntalusDM-AsbestosDM-CompressedDM-CorrugationDM-Curse4DM-DE-GrendelKeepDM-DE-IronicDM-DE-Osiris2DM-Deck17DM-DesertIsleDM-Flux2DM-GaelDM-GestaltDM-GoliathDM-HyperBlast2DM-IcetombDM-InfernoDM-InjectorDM-InsidiousDM-IronDeityDM-JunkyardDM-LeviathanDM-MetallurgyDM-Morpheus3DM-OceanicDM-Phobos2DM-PlungeDM-RankinDM-RrajigarDM-RustatoriumDM-SulphurDM-TokaraForestDM-TrainingDay
Mega Bonus Pack maps: DM-BP2-CalandrasDM-BP2-GoopGod
Semi-official maps: DM-Forbidden