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The subject of this article appeared in Unreal Tournament.


Map description[]

DM-Gothic is a moody, atmospheric Deathmatch arena set in a mysterious, medieval palace at nighttime. The outdoor areas of the map are enveloped in a light purple hue, coming from the purple night sky.

The map has the following recognizable, yet unnamed, areas:

  • Central Courtyard: A two-leveled courtyard located in the center of the map. It is connected to every other room in the map, and acts as the main fighting area.
  • Northern Courtyard: A large courtyard with a staircase and a tower in its center. It is connected with the Western Hub Halls, as well as the upper level of the Central Courtyard via a teleporter below the stairs to the tower.
  • Western Hub Halls: A hall spanning from the entrance to the Northern Courtyard to the lower level of the Southern Room. It is also intersected with the Central Courtyard via a door.
  • Southern Room: A two-leveled chamber at the south part of the map. Both levels are connected via a hole, and they connect different areas:
    • The Upper Level is connected to the upper level west of the Central Courtyard and both extremes of the Southeast Stairs Room via a door (west) and a teleporter (east).
    • The Lower Level is connected to the Western Hub Halls, the Southwest Ramp Area, and the Southern Hub Halls. Atop the entrance from the Western Hub Halls is an entrance from the Shield Belt Corridor.
  • Southern Hub Halls: A small hall connecting the Southern Room Upper Level, the Shield Belt Corridor, the lower level of the Southeast Stairs Room, and the lower level of the Central Courtyard.
  • Shield Belt Corridor: A small corridor above the entrance between the Western Hub Halls and the Southern Room Lower Level which holds the eponymous item.
  • Southwest Ramp Area: Another two-level area, connected to the Southern Room Lower Level as well as the Shield Belt Corridor. A teleporter also connects it to the upper-level west balcony of the Central Courtyard.
  • Southeast Stairs Room: A two-leveled area with plenty of stairs. Connects the upper level of the Southern Room, the Southern Hub Halls, and the Redeemer Halls area.
  • Redeemer Halls: A huge hall with three columns; at the very end of it is the eponymous weapon. It is connected to the Central Courtyard northwest via a small angled corridor, and to the Southeast Stairs Room at its west via two ladder entrances.

Weapons and pickups[]

Weapons[]

Weapon Count Location
W: 1
2
Weapon: Southeast Stairs Room, large entrance from Southern Room Upper Level, on the balcony.
Ammo: Near the weapon, at each ramp at both sides of the balcony.
W: 2
4
Weapon: 1x Southwest Ramp Area, at an upper-level ledge. 1x Central Courtyard, northern upper-level balcony.
Ammo: 2x Southwest Ramp Area, one at each turn of the corridor to the upper level. 2x Near the Central Courtyard weapon.
W: 1
3
Weapon: Southwest Ramp Area, at the northmost corridor.
Ammo: 2x Near the weapon. 1x Northern Courtyard, near the dead end.
W: 1
2
Weapon: Southwest Ramp Area, at the southmost corridor.
Ammo: Near the weapon.
W: 2
6
Weapon: 1x Southern Room Lower Level. 1x Central Courtyard, lower level.
Ammo: 2x Near the Southern Room Lower Level weapon. 2x Near the Central Courtyard weapon. 1x Northern Courtyard, near the dead end.
W: 2
4
Weapon: 1x Western Hub Halls, near entrance to the Northern Courtyard. 1x Central Courtyard, on the upper-level balcony between the Southern Room Upper Level entrance and the corridor to the northern balcony, near the teleporter.
Ammo: 2x Near the Western Hub Halls weapon. 2x Near the Central Courtyard weapon.
W: 1
3
Weapon: Southeast Stairs Room, on a balcony above the entrances to the Redeemer Halls.
Ammo: 2x Near the weapon. 1x Northern Courtyard, near the dead end.
W: 1
2
Weapon: Southern Room Upper Level, near the teleporter.
Ammo: Near the weapon.
W: 1
Weapon: Redeemer Halls, at the very end of the hall.


Pickups[]

Pickup Count Location
Health
24
6x Southwest Ramp Area. 3 at each ramp toward the ledge above the teleporter. 4x Northern Courtyard, inside of the tower. 8x Western Hub Halls, at the intersection with the Central Courtyard, 2 in each "window." 6x Northern Courtyard, at the corridor opposite to the entrance to the Western Hub Halls (the closed one).
14
2x Southern Room Lower Level, upper balcony near upper entrance from the Southwest Ramp Area. 2x Western Hub Halls, near entrance to the Northern Courtyard. 2x Northern Courtyard, at the stairs to the tower. 4x Southeast Stairs Area, two at each of the lateral corridors to the upper level. 2x Central Courtyard, at the northern balcony, near the teleporter. 2x Central Courtyard, lower level, at a corner near entrance to the Western Hub Halls near the Minigun.
1
1x Central Courtyard, on the upper-level balcony, on a ledge overlooking the lower level.
Armor
1
Southwest Ramp Area, at the bottom of both ramps.
1
Southern Room Upper Level, near the pit to lower level.
1
Shield Belt corridor, overlooking the Southern Room, Lower Level.
Powerups
1
Northern Courtyard, in the tower.
Other


Tips and tricks[]

  • This is a large map, and players must get to know it before they can succeed at it. Running a long loop that visits each of the above power-ups is not a bad idea, but it is easy to get lost unless you practice this map alone.[1]
  • An important area is where the Rocket Launcher is positioned at the top of a dual staircase. Just behind the Rocket Launcher is a teleporter that deposits you right in front of a suit of Body Armor as well as the Sniper Rifle. Get used to this one-two combination of firepower and defense.[1]
  • Another teleporter in a short hallway (next to some Thigh Pads) sends you to the roof next to the Flak Cannon and the Big Keg O' Health, a location that is definitely important to remember.[1]
  • Finally, another teleporter under the Damage Amplifier gazebo whisks you away to the Shock Rifle with the Flak Cannon and Big Keg O' Health just up some stairs.[1]
  • Don't run around the map frantically; instead, look for opportunities to chase opponents down halls and ambush them from above. Remember the key teleport locations, as they all lead to power-ups and heavy-duty weaponry.[1]

Trivia[]

  • The map was considered for the console versions of the game, but it didn't make the final cut, possibly due to its size.
  • The map was being developed as early as some of the earlier Unreal betas.[2]
  • The map was originally set to appear on the Tournament Ladder, with the following description:
"Once the home to an eccentric billionaire, this Palace was foreclosed upon and sold for tourney purposes when the owner made several bad investments in illegal Tarydium mines and lost the shirt off his back when the operation was exposed. It is by sheer coincidence that the carpeting is red; it matches the blood stained walls appropriately."
Ladder description[3]


Gallery[]

External links and references[]

  1. 1.0 1.1 1.2 1.3 1.4 "Deathmatch Map Strategies: DM-Gothic" @ PlanetUnreal
  2. Leo(T.C.K.) (November 21, 2018). "Dm Gothic is a 1997 Unreal level". UT99.org forums. Retrieved May 5, 2019.
  3. "DM Gothic". UnrealTournament.net (September 24, 1999). Archived from the original on November 28, 1999. Retrieved May 23, 2019.

See also[]

Deathmatch maps for Unreal Tournament
Epic Bonus Pack maps: 
Inoxx Pack maps: 
Bonus Pack 4 maps: 
Chaos UT maps:
Beta 4 Mappack: 
GOTY Mappack: 
Console exclusives: 
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