Unreal Wiki

If you're looking for other versions of the map, you might want to check Recurring maps#HyperBlast.

The subject of this article appeared in Unreal Tournament.

Map description[]

HyperBlast is an axially symmetrical map geared for defensive gameplay. The layout consists of three levels accessible via ramps. The lower level is composed of two rooms with a corridor between them, and door-shaped openings to the outside, which means players can knock their opponents off into hyperspace with a bit of luck and skill.

The middle level is the largest and consists of two platforms with two corridors between them. The wider one has the Pulse Gun and the narrower one has an Armor pickup. The lower level can be accessed only through these arms. There is a pair of teleporters on these platforms, which can act as quick escape routes if players need to flee the area quickly. Additionally, a long semicircular corridor connects the two sides, filled with Health Vials and containing a Shield Belt in its center. These pickups are handy to boost your defenses against opponents.

The upper level is simply a corridor with access to the outside and an Invisibility powerup in the middle, above the middle corridor connecting the platforms. The top of the ship is a very dangerous place. With absolutely no cover, weapons that deal heavy shock damage can easily toss you into hyperspace. This is where the Rocket Launcher (above the Invisibility/Pulse Gun) and the Shock Rifle (above the semicircle) are located.

Weapons and pickups[]


Weapon Count Location
W: 1
Weapon: 1x Lower level, east chamber.
Ammo: 2x Near the weapon.
W: 1
Weapon: 1x Outside, on the curve.
Ammo: 2x Near the weapon.
W: 1
Weapon: 1x Mid level, dead center.
Ammo: 2x Near the weapon.
W: 1
Weapon: 1x Middle level, west wing.
Ammo: 2x Near the weapon.
W: 1
Weapon: 1x Middle level, east wing.
Ammo: 2x Near the weapon.
W: 1
Weapon: 1x Lower level, west chamber.
Ammo: 2x Near the weapon. 1x East wing, near teleporter to West wing.
W: 1
Weapon: Outside, on top of the ship.
Ammo: 2x Near the weapon. 1x West wing, near teleporter to East wing.


Pickup Count Location
Semicircular area, across the entire semicircle.
4x Outside, below each ledge to the upper level of the ship, two per ledge. 2x West wing, on the path to the teleporter. 2x East wing, on the path to the teleporter.
Inside the ship, lower level.
Semicircular area, at the southernmost point.
Inside the ship, middle level.


PC (Retail/GOTY)[]

"Thanks to Magnetic Anti-Vacuum Resonance technology, combatants are able to battle outside of Xan’s ‘HyperBlast’ ArenaShip for an extended period of time. Use extreme caution though, one mistake and you’ll find yourself floating in space."
Mission description

This is the level where you fight Xan, the Tournament champion, in a very hard one-on-one battle. You have to score 15 frags before him to win the game. He constantly jumps around during combat, thus making hitscan weapons nearly useless. Also, he perpetually traverses the ship, making it a very difficult task to hide from him. Furthermore, he has the exasperating habit to pick up the Invisibility from the upper level. When he does so, keep running away until his invisibility effects wear off. With this said, plus all of the previous tips, here are some additional tips:

  • You have to rely on splash damage (shock combos, flak shells, rockets, explosive blades) and spamming weapons (Minigun, Flak Cannon) to damage him.
  • Keep him away from the Shield Belt at all costs. Since he is already a tough opponent, you should not make his task any easier.
  • If he leads the match, try to lure him outside and knock him off the ship. This will decrease the frag difference. The same is also advised if he picks up the Shield Belt and the Invisibility.
  • If nothing else works but your aim is good, camp at the top of the curved corridor and keep shooting at him with the Shock Rifle when he goes for the Rocket Launcher. Even if you do not kill him, there is a chance that he won't be able to land next to you.
  • Alternatively, you can wait at the Shield Belt until he goes for the Shock Rifle, then shoot him; he cannot dodge in mid-air.
  • In order to prevent Xan from picking up the Invisibility, you must reach it first, and then control it by timing (it respawns every 109 seconds, so keep track of the time by looking at the scoreboard's "remaining time" while you aren't engaged in battle).

Xan's Unreal Tournament character card

Name: Xan
Race: Robot
Classification: Tournament Champion

Combat Style: MeterFloat-(+1,00).png 0.50
Loves to jump? Yes

"Origin and identity is unknown. Various rumors exist as to who or what Xan is. The most popular rumor being that he is the man who heads up Liandri Corporation and has poured his vast wealth into building the most advanced battle suit ever, solely for maintaining champion status in the Tournament."
The subject of this article appeared in Unreal Tournament.

Playstation 2[]

"Thanks to Magnetic Anti-Vacuum Resonance technology, combatants are able to battle outside of Xan Kriegor's 'HyperBlast' ArenaShip for an extended period of time. Xan is the reigning Tournament Champion, and has never lost a match."
Mission description


Tips and tricks[]

  • A perfect open map for one-on-one takedown, DM-HyperBlast has a wide variety of defensive items to gain an upper hand against your opponents.
  • The Shock Rifle is dangerous to get, but very rewarding when it comes to damaging your opponents.
  • As an added touch of realism, players that fall into deep space will swell up like balloons as the pressure around them drops, and will explode after a few seconds. As a player moves away from the ship, there is a "point of no return," after which his or her body begins to expand and there is no way to avoid exploding. Their ability to move around out here is limited, so when you see a player falling into the void, don't waste your time and try to shoot your opponents before they pop in order to get the kill!
  • Get the Rocket Launcher or the Flak Cannon, then camp at the Shield Belt. Also, collect the Health Vials for maximum health.
  • The roof of the ship is low-gravity, so your best weapon choices are ones that hit fast.[1]
  • Lots of creative jumping is possible, from one opening of the ship to another.[1]
  • If you are in trouble, head outside and lose your opponent by taking very high vertical leaps. You'll find the Minigun is more effective at eliminating a jump-happy opponent than the Rocket Launcher (which usually requires a surface to be effective).[1]
  • After snagging the Rocket Launcher, head straight across the ship to the Shield Belt opening under the Shock Rifle. Guide yourself in the hole, so you don't miss and plummet into the far reaches of space.[1]
  • Don't forget about the Body Armor located beneath the Invisibility walkway; though it's not as powerful as the Shield Belt, it will keep you somewhat protected against the map's powerful weaponry.[1]


  • The map is in the shape of a magnet.
  • Touching or falling into the thrusters at the bottom of the ship results in instant death.
  • This map had the working title "Borealis."
  • The map was started by Inoxx and finished by Eekels. The latter carved the semicircular area and did the weapon/item placement.
  • This map was remade as DM-HyperBlast2 with minor changes, to serve as the final map in Unreal Tournament 2004.
  • The map has a hidden Level Entry Text: "IT'S HYPERTIME!!"

Author's notes[]

"I started this Level as 'Borealis', I wanted to do some interesting setting, fighting in a Spaceship in Hyperspace.

I did the outside of the ship. The back of the ship is a ring that was supposed to be part of a Particle Accelerator in order to create the Antimatter necessary for the Hyperspace flight. But I had to go on trip to Singapore in April to meet my Fiancee parents before our wedding which was scheduled in July. So I had to give this Level to Pancho who did all the inside rooms and the items placement. When I came back from Singapore I wanted to take my Level back and work on it again but it was too late, Pancho already merged his brain with the Level and there was nothing I could do to get my baby back :) He did an awesome job and he made the low gravity area outside the ship.

Overall this Level is extremely original. Combining the skills of two Level Designers is an interesting experiment, we should have tried that more. Pancho is an ***excellent*** modeler and Level Designer. I really miss working with him and the other people from Digital Extremes. I wish them luck with DarkSector, their next game.[2]"
Inoxx's website


External links and references[]

See also[]

Deathmatch maps for Unreal Tournament
Epic Bonus Pack maps: 
Inoxx Pack maps: 
Bonus Pack 4 maps: 
Chaos UT maps:
Beta 4 Mappack: 
GOTY Mappack: 
Console exclusives: