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Unreal


Map description

An arena with a similar layout to DmMorbias, it's a two-levelled dome with several columns, whose higher floor is accessible via platform. The ground floor has a rectangular floorplan, while the 1st floor (which is a lot higher than in Morbias or Fractal) is a walkway on the outside of the map. Lifts from the ground floor to the 1st floor are placed on opposite ends of the room. Unlike the inspiration, however, it's not symmetrical. For starters, on the upper level there's a teleporter on the west side and a button-triggered trap on the east side (the button itself is in the middle of the map). This trap contains a Shield Belt. Then there's the weapon/item distribution, more varied than in Morbias.

Weapons and pickups

Weapons

Weapon Count Location
W : 1
A : 2
Weapon: Upper level, southeast corner.
Ammo: Near the weapon.
W : 1
A : 4
Weapon: Center of the map, lower level, on top of the trap button.
Ammo: 4x Lower level, behind columns.
W : 1
A : 4
Weapon: Upper level, northeast corner.
Ammo: 2x Lower level, behind columns. 2x Near the weapon.
W : 1
A : 2
Weapon: Upper level, northwest corner.
Ammo: Near the weapon.
W : 1
A : 2
Weapon: Upper level, southwest corner.
Ammo: Near the weapon.


Pickups

Pickup Count Location
Health
4
Lower level, center, near the Eightball.
Armor
1
Trap area.


Tips and tricks

  • Most of the fights will take place on the lower level, so from the upper level you not only have the high-ground advantage, but also can shoot with more weapons.
  • Keep an eye on people fighting at the lower level if you plan to go for the Shield Belt.
  • The Trap area also holds a starting point, and the bars can be lowered with a button near this spawnpoint. Needless to say, watch out!
  • In matches where the Skaarj have different properties than the rest of the characters, these won't be able to pass through the passages to the teleporter.
  • Exploit the crushing mechanism inside the cage by continuously walking over the trigger button underneath the Eightball pickup.
  • Even without the button (which is guaranteed to bring in a cheap frag every few seconds) this area would be the best area to fight in/from. There's plenty of ammunition around for the Eightball and Flak Cannon, and it's also the location of the only health pickups in the map.
  • When trying to acquire the Shieldbelt, be careful. Bots may not be aware of the trigger button, but because they will often cross that part of the map, or pick up the Eightball, they will often trigger the crushers on accident.

Trivia

  • This map comes with the Fusion Map Pack alongside DM-Cybrosis, DM-Loxi, DM-Mojo, DM-Shrapnel and DM-Twilight.
  • The map was considered for Unreal Tournament, and in fact appeared, untouched, in the betas. Needless to say, it didn't made the cut.
  • The map contains a hidden Level Entry Text: "Entering the Blood Letting"

Readme notes

"BLOOD LETTING by Myscha, one of my all time favourites. The layout of this map reminds me somewhat of Morbias, an all-time classic. Nowhere to hide on this one."
Fusion Map Pack readme


Gallery

External links and references


See also

Deathmatch maps for Unreal
Unreal Special Edition: 
GW Press Addon: 
Fusion Mappack: 
OldUnreal v227 maps: 
Cut maps: 
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