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If you're looking for the cut Unreal Tournament 2003 version of the map, you might want to check DM-Molten (UT2003 map).
"The first time we scouted this arena before a match some FNG made a crack about how it's not the heat, it's the humidity that gets you. So I shoved him into the lava. He was still screaming when they redeployed him into the room. After we convinced him he wasn't still on fire, he had to agree, it's the heat that gets you.
-Gorge"
-Gorge"
– Map description
DM-Molten is a Deathmatch map from Unreal Championship.
Map description[]
Weapons and pickups[]
Weapons[]
Weapon | Count | Location |
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Pickups[]
Pickup | Count | Location |
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Tips and tricks[]
Prima Official Guide[]
"Molten is among the larger Deathmatch maps, but because of its fluid design, it feels as small and cozy as some compact maps. The design essentially ties two large loops of cave corridor together at a critical junction.
In this junction a double damage power-up will spawn regularly. This item will give you a significant advantage over your competition, so make sure that you grab it often.
The fighting around this area is fierce. No matter where you stand, you have at least one—and usually more—blind sides to an enemy. The loops are for the most part flat, aside from a gradual rise up steps, and there are no platforms to contend with.
Deathmatch Strategy
The corridors in Molten are so large and airy that it’s almost like fighting outdoors. But your opponents can sneak up on you from behind in so many ways that you know you’re indoors. Grab the gun you’re most comfortable with, preferably one of the heavy weapons, and start running one of the loops as soon as the double damage is taken.
Go all the way through a single loop (take your time and fight anyone you see). The double damage should respawn within seconds of your return. If you get it, take off for another loop. If you miss it, do the same thing and try again.
Once you get the schedule and timing down, you should be able show up just in time for the double damage to spawn without risking your life amid the insanity of the junction point.
Survival Strategy
In a one-on-one map, be patient and wait in the middle area, if you have enough ammo. If you see where your opponent goes, you know pretty much where your opponent’s coming back. Each tunnel has only one entrance and exit. When your enemy returns, you’re ready.
If your enemy tries this, use the shock rifle or locked-on rocket launcher to discourage loitering.
Team Deathmatch Strategy
If your team is aggressive and skilled, you can control the middle area. You need more than two teammates to do this, because you have to cover everyone’s back at all times.
Watch especially for the double damage power-up. Give it to a teammate and then send that player into the enemy forces to score some quick points for your side.
Single-Player Strategy
The bots in this map are determined to control the junction area. Use this to your advantage. Leave the middle, grab a weapon that you like and then start firing into the center from far away. They are so caught up in the battle with each other that they hardly return your fire.
Also, if you see a bot turn and run from you, pursue. It’s your best chance to kill it without reprisal. Be sure you get the bot before it reaches the weapon or power-up it’s running toward.
Sniping Spot
The map has no lightning guns, and it hardly matters. Finesse won’t get you very far in Molten.
Kill Zone
The smell of death is thick in the junction of the two loops. There’s hardly a time in this map when at least one projectile isn’t flying across this area, and most often there are hundreds.
If you want to spend time in the middle of mayhem, this is the spot. You die a lot and kill a lot. All in all, a good day."
In this junction a double damage power-up will spawn regularly. This item will give you a significant advantage over your competition, so make sure that you grab it often.
The fighting around this area is fierce. No matter where you stand, you have at least one—and usually more—blind sides to an enemy. The loops are for the most part flat, aside from a gradual rise up steps, and there are no platforms to contend with.
Deathmatch Strategy
The corridors in Molten are so large and airy that it’s almost like fighting outdoors. But your opponents can sneak up on you from behind in so many ways that you know you’re indoors. Grab the gun you’re most comfortable with, preferably one of the heavy weapons, and start running one of the loops as soon as the double damage is taken.
Go all the way through a single loop (take your time and fight anyone you see). The double damage should respawn within seconds of your return. If you get it, take off for another loop. If you miss it, do the same thing and try again.
Once you get the schedule and timing down, you should be able show up just in time for the double damage to spawn without risking your life amid the insanity of the junction point.
Survival Strategy
In a one-on-one map, be patient and wait in the middle area, if you have enough ammo. If you see where your opponent goes, you know pretty much where your opponent’s coming back. Each tunnel has only one entrance and exit. When your enemy returns, you’re ready.
If your enemy tries this, use the shock rifle or locked-on rocket launcher to discourage loitering.
Team Deathmatch Strategy
If your team is aggressive and skilled, you can control the middle area. You need more than two teammates to do this, because you have to cover everyone’s back at all times.
Watch especially for the double damage power-up. Give it to a teammate and then send that player into the enemy forces to score some quick points for your side.
Single-Player Strategy
The bots in this map are determined to control the junction area. Use this to your advantage. Leave the middle, grab a weapon that you like and then start firing into the center from far away. They are so caught up in the battle with each other that they hardly return your fire.
Also, if you see a bot turn and run from you, pursue. It’s your best chance to kill it without reprisal. Be sure you get the bot before it reaches the weapon or power-up it’s running toward.
Sniping Spot
The map has no lightning guns, and it hardly matters. Finesse won’t get you very far in Molten.
Kill Zone
The smell of death is thick in the junction of the two loops. There’s hardly a time in this map when at least one projectile isn’t flying across this area, and most often there are hundreds.
If you want to spend time in the middle of mayhem, this is the spot. You die a lot and kill a lot. All in all, a good day."
Trivia[]
Gallery[]
External links and references[]
See also[]
Unreal Championship Deathmatch maps |
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DM-Antalus • DM-Asbestos • DM-Compressed • DM-Curse3 • DM-Flux2 • DM-Gael • DM-Insidious • DM-Molten • DM-Osiris2 • DM-SG1 • DM-SG2 • DM-SG3 • DM-Vidona Bonus Pack maps: DM-Aqua Mortis • DM-Inferno • DM-LeviathanB |