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If you're looking for other versions of the map, you might want to check Recurring maps#Morpheus.

The subject of this article appeared in Unreal Tournament.


Map description[]

The map is set on the top of three extremely tall towers with very low gravity: the Northwest tower, the Northeast tower, and the South tower. In terms of height, the Northwest tower is the tallest one, the Northeast tower is the shortest one, and the South tower is in the middle.

Individually, each tower has the same elements: an inner chamber, accessible via a ramp from the tower's mid-level, an upper platform also accessible by a ramp from the mid-level, and a mini-tower at the very top, each one holding special powerups.

At the lowest level of the map, there is a broken road, with a small platform between the Northwest and South tower. The road also has a jump pad that propels players back up to the towers.

Weapons and pickups[]

Weapons[]

Weapon Count Location
W: 1
2
Weapon: Northeast tower, upper platform.
Ammo: Near the weapon.
W: 1
2
Weapon: South tower, small chamber, northwest corner.
Ammo: Near the weapon.
W: 1
2
Weapon: Northwest tower, small chamber, northeast corner.
Ammo: Near the weapon.
W: 1
2
Weapon: South tower, upper platform.
Ammo: Near the weapon.
W: 2
4
Weapon: 1x Northwest tower, upper platform. 1x Lower road, between the Northeast and South towers.
Ammo: 2x Near the Upper Rocket. 2x Near the Lower Rocket.
W: 1
2
Weapon: Northeast tower, small chamber.
Ammo: Near the weapon.
W: 1
Weapon: At the top of the Northwest tower.

Weapon Count Location
W: 2
3
Weapon: 1x Northeast tower, upper platform. 1x Northeast tower, small chamber.
Ammo: 2x Near the Northeast tower outer weapon. 1x Near the Northeast tower inner weapon.
W: 1
2
Weapon: 1x Lower road, between the Northeast and South towers.
Ammo: Near the weapon.
W: 2
3
Weapon: 1x South tower, upper platform. 1x South tower, small chamber, northwest corner.
Ammo: 2x Near the South tower outer weapon. 1x Near the South tower inner weapon.
W: 2
3
Weapon: 1x Northwest tower, upper platform. 1x Northwest tower, small chamber, northeast corner.
Ammo: 2x Near the Northwest tower outer weapon. 1x Near the Northwest tower inner weapon.

Pickups[]

Pickup Count Location
Health
6
2x Northeast tower, below the Upper platform. 2x South tower, below the ramp to Upper platform. 2x Northwest tower, below the ramp to the Upper platform.
Armor
1
At the top of the Northeast tower.
Powerups
1
At the top of the South tower.
Other

Pickup Count Location
Health
8
2x Northeast tower, below the Upper platform. 2x South tower, below the ramp to Upper platform. 2x Northwest tower, below the ramp to the Upper platform. 2x Top of the Northeast tower.
Armor
1
At the top of the Northeast tower.
Powerups
1
At the top of the South tower.
Other

Walkthrough[]

PC (Demo)[]

"LMC knew they had found an excellent arena at the very top of a newly constructed Galaxyscrapper Super Structure. Thanks to the modern miracle of super tensile solids, these three buildings reach a staggering 12 miles high at their pinnacle. The thin atmosphere and reduced influence of Earth’s gravity provide an interesting test of the tournament athlete’s ability to adapt and conquer in extreme environments."
Mission description

Hijinxs's Unreal Tournament character card
!UT99-MaleSoldier-RawSteel-Kregore-None.jpg

Name: Hijinxs
Race: Human
Classification: Classified: L9


Preferred weapon:
Rocket Launcher

"No profile available. Level 9 security clearance required."
The subject of this article appeared in Unreal Tournament.

Genghis's Unreal Tournament character card
UT99-Riker.png

Name: Genghis
Race: Human
Classification: Raider/Prisoner



"Genghis takes his name from a conquerer of old. He proclaims himself 'Ruler of the Eastern Expanse' come to forge a new Empire. In reality, he is a petty freight raider sentenced to fight in the Tournament for his crimes."
The subject of this article appeared in Unreal Tournament.

Deslok's Unreal Tournament character card
UT99-Malcom.png

Name: Deslok
Race: Human
Classification: Warrior



"Deslok is the clan mate of Drimacus. Although weaker than his warrior-brother, Deslok is a competent fighter and will prove a worthy opponent."
The subject of this article appeared in Unreal Tournament.

Bruce's Unreal Tournament character card
!UT99-MaleSoldier-RawSteel-Bruce-Red.jpg

Name: Bruce
Race: Human
Classification: Veteran Soldier


Accuracy: Out of bounds

"Bruce is all about style. He'll often stop in the middle of a fight to make side comments towards the nearest holocam. A favorite among the inner worlds."
The subject of this article appeared in Unreal Tournament.

PC (Retail/GOTY)[]

"LMC knew they had found an excellent arena at the very top of a newly constructed Galaxyscrapper Super Structure. Thanks to the modern miracle of super tensile solids, these three buildings reach a staggering 12 miles high at their pinnacle. The thin atmosphere and reduced influence of Earth’s gravity provide an interesting test of the tournament athlete’s ability to adapt and conquer in extreme environments."
Mission description

Divisor's Unreal Tournament character card
!UT99-FemaleSoldier-WarMachine-Fury-None.jpg

Name: Divisor
Race: Robot
Classification: Slave Warrior



"A warrior slave. Member of 'The Corrupt,' a group of reprogrammed warriors who fight for the entertainment of Xan Kriegor."
The subject of this article appeared in Unreal Tournament.

Tensor's Unreal Tournament character card
!UT99-MaleSoldier-WarMachine-Tensor-Blue.jpg
Blue team

Name: Tensor
Race: Robot
Classification: Slave Warrior


Loves to jump? Yes

"A warrior slave. Member of 'The Corrupt,' a group of reprogrammed warriors who fight for the entertainment of Xan Kriegor."
The subject of this article appeared in Unreal Tournament.

Cathode's Unreal Tournament character card
!UT99-FemaleSoldier-WarMachine-Cathode-Red.jpg
Red team

Name: Cathode
Race: Robot
Classification: Slave Warrior



"A warrior slave. Member of 'The Corrupt,' a group of reprogrammed warriors who fight for the entertainment of Xan Kriegor."
The subject of this article appeared in Unreal Tournament.

Function's Unreal Tournament character card
!UT99-FemaleSoldier-WarMachine-Lilith-None.jpg

Name: Function
Race: Robot
Classification: Slave Warrior



"A warrior slave. Member of 'The Corrupt,' a group of reprogrammed warriors who fight for the entertainment of Xan Kriegor."
The subject of this article appeared in Unreal Tournament.

Tips and tricks[]

  • Pick up the Sniper Rifle and go to the highest point of the Northwest tower to take down enemies from a distance.
  • You can also deny the Redeemer for the enemies, if you are lucky enough to grab it first.
  • The Shock Rifle can act as a counter against campers as well as jumpers, though the player tends to be pretty vulnerable at the pickup location for the Rifle.
  • The concrete structures like walls and pillars can act as barriers from long-range weapons.
  • There is plenty of cover from snipers below the upper platforms, though the pickup locations for the powerful weapons are still exposed to the snipers' field of view.
  • With little room to run for safety, you must keep up a very fast pace and keen senses to save your skin from heavy weapons.
  • As the players are extremely prone to be knocked off almost every open floor in the arena, impact damage from the Shock Rifle as well as the Rocket Launcher is highly recommended to increase the frag spread, especially during the Deathmatch or Last Man Standing game modes.
  • Because of the low-gravity environment, you can actually leap from the top of one red tower to another red tower. Use this technique to get powered-up quickly with Invisibility, Body Armor, and the Redeemer.[1]
  • The low-gravity environment negates the Rocket Launcher's effectiveness considerably. It is nearly impossible to hit leaping enemies. Instead, try the Minigun or Shock Rifle (including the combo) for more effective strikes against jumping enemies.[1]
  • If you fall down to the street below, you'll find a glowing red platform that will take you back up to the top; if you miss the street when you fall, however, you won't land, and you'll lose a frag.[1]

CliffyB's Tips (Demo version)[]

"-The Shock Rifle's regular fire is damned useful on this map. You can knock people off the buildings easily.
-Beware of combo-move monkeys on this map that hang out in the middle level.
-Impact jumping will give you a hell of a vertical edge on your foes. Try impact jumping and unloading rockets like mad on your foes as you're coming down.
-Pulse gun is very useful on this map. The alt fire will work wonders on a floating target.
-Morpheus can be played one on one without feeling too large."
Cliff Bleszinski[2]


Trivia[]

"We came back from watching The Matrix, and the “jump program” inspired DM-Morpheus."
Jack Porter[3]

Accolades[]

  • WatchMojo.com gave the map a fifth place in their list of Top 10 FPS Multiplayer Maps.[4]
  • IGN mentioned the map as the most underrated map in FPS history.
"Low-gravity maps are divisive things – likely because of the slower, floaty nature of zero-g combat – but it’s harder to criticise when it’s played out at the pace of Morpheus. Move slowly or float too high in a straight line, and you’re easy frag fodder. Move at speed and strafe-jump between the three towers in Morpheus, though, and you’ll discover whole new levels of verticality, and subsequent heights to frag from. Fast-fingered players can save a deadly drop off the map by teleporting back to safety. And if you’re intimidated by the zero-g dominance: well, you can pick off space-loving foes from inside the buildings."
IGN[5]
  • Game journalist Aaron Cook mentioned the map as the sixth-greatest multiplayer map of all time.
"Deck 16 wasn’t the only ace up Epic Games’ and Digital Extremes’ sleeve. Morpheus was a unique low gravity map that featured incredible visuals. The map was very well balanced, even with the deadly redeemer located on the top of the map. The low gravity, which allowed players to jump much higher than they normally would, also lent itself well to other game modes. One of which was instagib, which was a new game mode that Unreal Tournament brought to first person shooters. Notably, Morpheus is the only low gravity map on this list, and is certainly the best map ever to feature it."
Quantum Rarity[6]


Gallery[]

External links and references[]

  1. 1.0 1.1 1.2 Perkins, David, Radcliffe, Doug. "Deathmatch Map Strategies: DM-Morpheus". PlanetUnreal. Retrieved May 1, 2019.
  2. Bleszinski, Cliff (January 7, 2000). "Cliff Bleszinski's .plan". Blue's News. Retrieved May 1, 2019.
  3. Conley, Stacey (January 16th, 2013). "The Longevity of Unreal Tournament: Part Four". Epic Games. Archived from the original on July 28, 2016. Retrieved May 1, 2019.
  4. "Top 10 First Person Shooter Multiplayer Maps". WatchMojo (January 31, 2015). Retrieved May 1, 2019.
  5. Lawrence, Nathan (December 29, 2016). "The 10 Most Underrated FPS Maps Ever Made". IGN. Retrieved May 1, 2019.
  6. Cook, Aaron (March 1, 2010). "The Top 10 Greatest Multiplayer Maps". Quantum Rarity. Retrieved May 1st., 2019.

See also[]

Deathmatch maps for Unreal Tournament
Epic Bonus Pack maps: 
Inoxx Pack maps: 
Bonus Pack 4 maps: 
Chaos UT maps:
Beta 4 Mappack: 
GOTY Mappack: 
Console exclusives: 
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