FANDOM


If you're looking for other versions of the map, you might want to check Recurring maps#Morpheus.

UTIcon

DM-Morpheus (whose full name is Morpheus) is a map appearing in Unreal Tournament . It comes with the UT Demo.



Map description Edit

A map set on the top of three very high towers with extremely low gravity. These three towers are the Northwest tower, the Northeast tower, and the South tower. In terms of height, the Northwest tower is the taller one, while the Northeast tower is the shortest one, and the South one is in the middle.

Individually, each tower has the same elements: an inner chamber, accessible via a ramp from that tower's mid level, an upper platform also accessible by a ramp from the mid level, and a minitower at the very top, each holding a powerful item.

There's also, in the lowest level of the map, a broken road, with a small platform between the Northwest and South tower, holding no item. This road also has a jumppad propulsing the players back to the towers.

With little room to run for safety, this map is perfect for low-gravity jumpmatches.

Weapons and pickups Edit

Weapons Edit

Weapon Count Location
W: 1
A: 2
Weapon: Northeast tower, upper platform.
Ammo: Near the weapon.
W: 1
A: 2
Weapon: South tower, small chamber, northwest corner.
Ammo: Near the weapon.
W: 1
A: 2
Weapon: Northwest tower, small chamber, northeast corner.
Ammo: Near the weapon.
W: 1
A: 2
Weapon: South tower, upper platform.
Ammo: Near the weapon.
W: 2
A: 4
Weapon: 1x Northwest tower, upper platform. 1x Lower road, between the Northeast and South towers.
Ammo: 2x Near the Upper Rocket. 2x Near the Lower Rocket.
W: 1
A: 2
Weapon: Northeast tower, small chamber.
Ammo: Near the weapon.
W: 1
Weapon: At the top of the Northwest tower.

Weapon Count Location
W: 2
A: 3
Weapon: 1x Northeast tower, upper platform. 1x Northeast tower, small chamber.
Ammo: 2x Near the Northeast tower outer weapon. 1x Near the Northeast tower inner weapon.
W: 1
A: 2
Weapon: 1x Lower road, between the Northeast and South towers.
Ammo: Near the weapon.
W: 2
A: 3
Weapon: 1x South tower, upper platform. 1x South tower, small chamber, northwest corner.
Ammo: 2x Near the South tower outer weapon. 1x Near the South tower inner weapon.
W: 2
A: 3
Weapon: 1x Northwest tower, upper platform. 1x Northwest tower, small chamber, northeast corner.
Ammo: 2x Near the Northwest tower outer weapon. 1x Near the Northwest tower inner weapon.

Pickups Edit

Pickup Count Location
Health
6
2x Northeast tower, below the Upper platform. 2x South tower, below the ramp to Upper platform. 2x Northwest tower, below the ramp to the Upper platform.
Armor
1
At the top of the Northeast tower.
Powerups
1
At the top of the South tower.

Pickup Count Location
Health
8
2x Northeast tower, below the Upper platform. 2x South tower, below the ramp to Upper platform. 2x Northwest tower, below the ramp to the Upper platform. 2x Top of the Northeast tower.
Armor
1
At the top of the Northeast tower.
Powerups
1
At the top of the South tower.

Walkthrough Edit

PC (Demo) Edit

"LMC knew they had found an excellent arena at the very top of a newly constructed Galaxyscrapper Super Structure. Thanks to the modern miracle of super tensile solids, these three buildings reach a staggering 12 miles high at their pinnacle. The thin atmosphere and reduced influence of Earth’s gravity provide an interesting test of the tournament athlete’s ability to adapt and conquer in extreme environments."
Mission description

PC (Retail/GOTY) Edit

"LMC knew they had found an excellent arena at the very top of a newly constructed Galaxyscrapper Super Structure. Thanks to the modern miracle of super tensile solids, these three buildings reach a staggering 12 miles high at their pinnacle. The thin atmosphere and reduced influence of Earth’s gravity provide an interesting test of the tournament athlete’s ability to adapt and conquer in extreme environments."
Mission description

Tips and tricks Edit

  • Pick up the Sniper Rifle, and go to the highest point of the Northwest tower, to take down enemies from a distance.
  • You can also deny the Redeemer for the enemies, if you are lucky enough to grab it first.
  • The Shock Rifle can act as counter against campers as well as jumpers, though the player tends to be pretty vulnerable at the pickup location for the Rifle.
  • The concrete structures like walls and pillars can act as barriers from long range weapons.
  • There is plenty of cover from snipers below the upper platforms, though the pickup locations for the powerful weapons are still exposed to the snipers' field of view.
  • You must keep up a very fast pace and keen senses to save your skin from heavy weapons.
  • As the players are extremely prone to be knocked off almost every open floor in the arena, an impact damage from Shock Rifle as well as Rocket Launcher is highly recommend to increase the frag spread, especially during the "Tournament Deathmatch" or the "Last Man Standing" gameplay.
  • Because of the low gravity environment, you can actually leap from the top of one red tower to another red tower. Use this technique to get powered-up quickly with invisibility, body armor, or redeemer.[1]
  • The low-gravity environment negates the rocket launcher's effectiveness considerably. It's nearly impossible to hit leaping enemies. Instead, try the minigun or shock rifle (including the combo) for more effective strikes against jumping enemies.[1]
  • If you fall down to the street below, you'll find a glowing red platform that will take you back up to the top; if you miss the street when you fall, however, you won't land, and you'll lose a frag.[1]

CliffyB's Tips (Demo version) Edit

"-The Shock Rifle's regular fire is damned useful on this map. You can knock people off the buildings easily.
-Beware of combo-move monkeys on this map that hang out in the middle level.
-Impact jumping will give you a hell of a vertical edge on your foes. Try impact jumping and unloading rockets like mad on your foes as you're coming down.
-Pulse gun is very useful on this map. The alt fire will work wonders on a floating target.
-Morpheus can be played one on one without feeling too large."
Cliff Bleszinski[2]


Trivia Edit

"We came back from watching The Matrix, and the “jump program” inspired DM-Morpheus."
Jack Porter[3]
  • WatchMojo.com gave the map a fifth place in their Top-10 of FPS Multiplayer maps.[4]
  • IGN mentioned the map as the most underrated map in FPS history.
"Low-gravity maps are divisive things – likely because of the slower, floaty nature of zero-g combat – but it’s harder to criticise when it’s played out at the pace of Morpheus. Move slowly or float too high in a straight line, and you’re easy frag fodder. Move at speed and strafe-jump between the three towers in Morpheus, though, and you’ll discover whole new levels of verticality, and subsequent heights to frag from. Fast-fingered players can save a deadly drop off the map by teleporting back to safety. And if you’re intimidated by the zero-g dominance: well, you can pick off space-loving foes from inside the buildings."
IGN[5]
  • Game journalist Aaron Cook mentioned the map as the sixth greatest multiplayer map of all time
"Deck 16 wasn’t the only ace up Epic Games’ and Digital Extremes’ sleeve. Morpheus was a unique low gravity map that featured incredible visuals. The map was very well balanced, even with the deadly redeemer located on the top of the map. The low gravity, which allowed players to jump much higher than they normally would, also lent itself well to other game modes. One of which was instagib, which was a new game mode that Unreal Tournament brought to first person shooters. Notably, Morpheus is the only low gravity map on this list, and is certainly the best map ever to feature it."
Quantum Rarity[6]


Gallery Edit

External links and references Edit

  1. 1.0 1.1 1.2 Perkins, David, Radcliffe, Doug. "Deathmatch Map Strategies: DM-Morpheus". PlanetUnreal. Retrieved May 1st., 2019.
  2. Bleszinski, Cliff (January 7, 2000). "Cliff Bleszinski's .plan". Blue's News. Retrieved May 1st., 2019.
  3. Conley, Stacey (January 16th, 2013). "The Longevity of Unreal Tournament: Part Four". Epic Games. Archived from the original on July 28, 2016. Retrieved May 1st., 2019.
  4. "Top 10 First Person Shooter Multiplayer Maps". WatchMojo (January 31, 2015). Retrieved May 1st., 2019.
  5. Lawrence, Nathan (December 29, 2016). "The 10 Most Underrated FPS Maps Ever Made". IGN. Retrieved May 1st., 2019.
  6. Cook, Aaron (March 1, 2010). "The Top 10 Greatest Multiplayer Maps". Quantum Rarity. Retrieved May 1st., 2019.

See also Edit

Deathmatch maps for Unreal Tournament
DM-BarricadeDM-CodexDM-ConveyorDM-CurseIIDM-Deck16IIDM-FetidDM-FractalDM-GothicDM-GrinderDM-HyperBlastDM-KGalleonDM-LiandriDM-MorbiasIIDM-OblivionDM-PeakDM-PhobosDM-PressureDM-PyramidDM-StalwartDM-StalwartXLDM-Tempest (UT map)DM-Turbine (UT map)DM-TutorialDM-Zeto
Epic Bonus Pack maps: DM-AgonyDM-ArcaneTempleDM-CybrosisIIDM-HealPodIIDM-MalevolenceDM-MojoIIDM-ShrapnelII
Inoxx Pack maps: DM-CraneDM-SpaceNoxx
Bonus Pack 4 maps: DM-BishopDM-CloserDM-Grit-TOURNEYDM-Viridian-TOURNEY
Chaos UT maps:
Beta 4 Mappack: DM-CUTA BridgeDM-CUTA CerebroDM-CUTA ChaosArenaDM-CUTA PillarDM-CUT DM4DM-CUT JailHouse
GOTY Mappack: DM-CUT EclipseDM-CUT ProxykingDM-CUT SkullMoonDM-CUT StorageAlphaDM-CUT TheBellTollsDM-CUT WeaponsOfChaosDM-CUT WeaponsOfWar
Console exclusives: DM-BabylonDM-BlockPartyDM-BrickyardDM-CanyonFearDM-ColdSteelPressureDM-CoreDM-DamnationDM-DepotDM-DustDM-FluxDM-GearboxDM-GirderDM-GoogleDM-HalberdDM-IndustrialDM-InfernalDM-InstinctDM-LoathingDM-MegaplexDM-NebulaDM-NeoTokyoDM-OutskirtsDM-PaladinDM-PantheonDM-Sector9DM-SingularityDM-SorayamaDM-StationControlDM-Underlord