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If you're searching for other versions of the map, you might want to check Recurring maps#Morpheus.

UT2004Icon

"LMC knew they had found an excellent arena at the very top of a newly constructed Galaxyscraper Superstructure. Thanks to the modern miracle of super tensile solids, these three buildings reach a staggering 12 miles high at their pinnacle. The thin atmosphere and reduced influence of Earth's gravity provide an interesting test of the Tournament athlete's ability to adapt and conquer in extreme environments."
- Map description

DM-Morpheus3 (whose full name is Morpheus 3) is a map appearing in Unreal Tournament 2004 .



Map description Edit

DM-Morpheus3 is the Unreal Tournament 2004 remake of DM-Morpheus. It once again uses the set-up of 3 large, cloud-piercing towers, with a lower platform in the middle. The entire map has lower gravity, except for the inside areas, where gravity is normal.

Every tower has an inside area with weapons, ammo and a ledge to jump to another tower from. A small corridor leads to the rooftop with Health Packs, a lot more space and low gravity. The top-level is a platform on top of each rooftop, with the more powerful weapons (plus ammo), as well as powerful pickups. The three towers are basically identical in layout, but slightly differ in height. The west tower is the smallest, the south tower is the largest. The platform in between the three towers is much lower, and can therefor be used to escape death from falling. There are also a few helpful pickups there, plus a jump pad leading to the south tower.

There's not many new additions to the map, except the Ion Painter being placed on a previously emptied platform.

Weapons and pickups Edit

Weapons Edit

Weapon Count Location
A: 5
Ammo: 1 in every tower in bended corridor. 2 inside southeast tower, behind a pillar
W: 1
A: 2
Ammo: Near the weapon pickup, on top of the west-most tower
W: 1
A: 2
Ammo: Behind a pillar, next to the weapon pickup (inside northeastern tower)
W: 2
A: 2
Ammo: Near the weapon pickup atop the northeast tower.
W: 2
A: 4
Ammo: 2 next to each weapon pickup (low platform, and rood of southeast tower)
W: 1
A: 2
Ammo: Behind a pillar, next to the weapon pickup (inside western tower)
W: 1
Weapon: Lower level, on the platform slightly raised.
W: 1
Weapon: At the top of the tallest tower.

Pickups Edit

Pickup Count Location
6
2 on every rooftop, underneath the top-level
1
On the northeast tower, highest point of the building.
18
3 on lower platform. 2 in bended corridors. 3 on slopes to top levels.

Wildcard Bases Edit

Items Count Location
Double DamageBig Keg O' Health
1 1x Blue Tower, at the very top.

Walkthrough Edit

Unreal Tournament 2004 - Team Qualification Round Edit

"LMC knew they had found an excellent arena at the very top of a newly constructed Galaxyscraper Superstructure. Thanks to the modern miracle of super tensile solids, these three buildings reach a staggering 12 miles high at their pinnacle. The thin atmosphere and reduced influence of Earth's gravity provide an interesting test of the Tournament athlete's ability to adapt and conquer in extreme environments."
- Mission description

Before playing this match, you can switch for DM-Goliath by paying 137 game units.

Winning this map in the SP Ladder unlocks the Double Domination ladder, and makes Weak tier bots available for hiring.

Unreal Tournament 2004 - Blood Rites Edit

"LMC knew they had found an excellent arena at the very top of a newly constructed Galaxyscraper Superstructure. Thanks to the modern miracle of super tensile solids, these three buildings reach a staggering 12 miles high at their pinnacle. The thin atmosphere and reduced influence of Earth's gravity provide an interesting test of the Tournament athlete's ability to adapt and conquer in extreme environments."
- Mission description

As a BloodRites map, this match can be played either as an Instagib match or all-weapons match.

Tips and tricks Edit

  • Stay away from the outer edges of the roof. Nothing will prevent you from falling to your death there.
  • Keep in mind that low gravity makes you and easy target as soon as you are in the air. Try to limit your movement to running and dodging, jumps will have too much air-time and make you vulnerable to attacks with the Minigun, Shock Rifle and Sniper Rifle.
  • Shock Rifle primary fire can be used to push opponents off the towers or push them further upwards in the air where they are a sitting duck.

Trivia Edit

  • Until the stats for the game were shut down, the map held the distinction of being the tenth most played UT2004 map of all-time, with nearly 265.000 matches.[1]
  • The map has an Ion Cannon at the very top of the map, suggesting that the map didn't made the cut for Unreal Tournament 2003, either for the Bonus Packs or the retail game.

Gallery Edit

External links and references Edit

  1. "Unreal Tournament 2004 Map stats" @ ut2004stats

See also Edit

Deathmatch maps for Unreal Tournament 2004
DM-1on1-AlbatrossDM-1on1-CrashDM-1on1-DesolationDM-1on1-IdomaDM-1on1-IrondustDM-1on1-MixerDM-1on1-RoughineryDM-1on1-SerpentineDM-1on1-SpiritDM-1on1-SquaderDM-1on1-TriteDM-Antalus (UT200X map)DM-Asbestos (UT200X map)DM-BP2-CalandrasDM-BP2-GoopGodDM-Compressed (UT200X map)DM-CorrugationDM-Curse4DM-DE-GrendelKeepDM-DE-IronicDM-DE-Osiris2DM-Deck17DM-DesertIsleDM-Flux2 (UT200X map)DM-ForbiddenDM-Gael (UT200X map)DM-GestaltDM-GoliathDM-HyperBlast2DM-IcetombDM-Inferno (UT200X map)DM-InjectorDM-Insidious (UT200X map)DM-IronDeityDM-JunkyardDM-LeviathanDM-MetallurgyDM-OceanicDM-Phobos2DM-PlungeDM-RankinDM-RrajigarDM-RustatoriumDM-SulphurDM-TokaraForestDM-TrainingDay