Map stub |
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If you're looking for the Unreal Championship version of the map, you might want to check DM-Vidona.
"Beneath the ice packs of the Thracian Sea, Vidona Power Station works ceaselessly to provide the nearby coastline with a virtually endless supply of fusion energy. But for those who do battle in the corridors below the ice, only victory staves off the chill touch of defeat."
– Map description
DM-Oceanic is a Deathmatch map from Unreal Tournament 2003 and Unreal Tournament 2004.
Map description[]

Weapons and pickups[]
Weapons[]
Weapon | Count | Location |
---|---|---|
W: - A: 2 |
Weapon: - Ammo: 1 in central hall. 1 in hallway south of central hall. | |
W: 1 A: 3 |
Weapon: - Ammo: 1 near pickup. 1 on high catwalk. 1 in southern hall. | |
W: 1 A: 2 |
Weapon: - Ammo: 1 on high catwalk. 1 next to western Health Pack | |
W: 1 A: 2 |
Weapon: - Ammo: Near the weapon pickup | |
W: 1 A: 3 |
Weapon: - Ammo: 2 next to the weapon pickup, 1 in central hall | |
W: 1 A: 3 |
Weapon: - Ammo: 2 next to the weapon pickup, 1 in central hall | |
W: 1 A: 2 |
Weapon: - Ammo: 1 next to pickup. 1 in corridor between central & southern hall |
Weapon | Count | Location |
---|---|---|
W: - A: 2 |
Weapon: - Ammo: 1 in central hall. 1 in hallway south of central hall. | |
W: 1 A: 3 |
Weapon: - Ammo: 1 near pickup. 1 on high catwalk. 1 in southern hall. | |
W: 1 A: 2 |
Weapon: - Ammo: 1 on high catwalk. 1 next to western Health Pack | |
W: 1 A: 2 |
Weapon: - Ammo: Near the weapon pickup | |
W: 1 A: 3 |
Weapon: - Ammo: 2 next to the weapon pickup, 1 in central hall | |
W: 1 A: 3 |
Weapon: - Ammo: 2 next to the weapon pickup, 1 in central hall | |
W: 1 A: 2 |
Weapon: - Ammo: 1 next to pickup. 1 in corridor between central & southern hall |
Pickups[]
Pickup | Count | Location |
---|---|---|
3 |
2 on the high catwalk. 1 in central hall |
Pickup | Count | Location |
---|---|---|
3 |
2 on the high catwalk. 1 in central hall |
Walkthrough[]
"Beneath the ice packs of the Thracian Sea, Vidona Power Station works ceaselessly to provide the nearby coastline with a virtually endless supply of fusion energy. But for those who do battle in the corridors below the ice, only victory staves off the chill touch of defeat."
– Mission description
After winning this match, you're allowed to build a team for the rest of the Ladders.
Tips and tricks[]
- Lift-jump in the southern hall to get onto the catwalk.
Prima Official Guide[]
"Oceanic is a small, fast map made up of corridors, catwalks, and few open spaces. It is divided into three sections: a small recessed area at the bottom of the center of the map, an elevated winding corridor that surrounds the recessed area, and a catwalk that runs above the floor of the corridor.
In the recessed area, you can pick up the Rocket Launcher and a Health Pack +25. There are two ramps and a small elevator that lead up to the corridor.
The Bio-Rifle, the Link Gun, and the Shock Rifle can be found in the corridor. There is an elevator near the Shock Rifle in a corner of the level that takes you up to the catwalk. You can also reach the catwalk via a jump pad in the corner near the Bio-Rifle, or by ascending the ramp in the center of the arena.
Along the catwalk are the Minigun, the Flak Cannon, and two Health Packs +25.
Although Oceanic is small, it's easy to miss enemies if you continually run around the level. Gather weapons and ammo, and then pause around corners to pick off your foes as they run by. Don't wait too long; continue running if you don't see anyone after a few seconds.
The catwalk is a relatively safe place to be, as you can always drop down to the corridor if the action gets too intense. However, in a small level such as this, there really aren't any safe places to hide."
In the recessed area, you can pick up the Rocket Launcher and a Health Pack +25. There are two ramps and a small elevator that lead up to the corridor.
The Bio-Rifle, the Link Gun, and the Shock Rifle can be found in the corridor. There is an elevator near the Shock Rifle in a corner of the level that takes you up to the catwalk. You can also reach the catwalk via a jump pad in the corner near the Bio-Rifle, or by ascending the ramp in the center of the arena.
Along the catwalk are the Minigun, the Flak Cannon, and two Health Packs +25.
Although Oceanic is small, it's easy to miss enemies if you continually run around the level. Gather weapons and ammo, and then pause around corners to pick off your foes as they run by. Don't wait too long; continue running if you don't see anyone after a few seconds.
The catwalk is a relatively safe place to be, as you can always drop down to the corridor if the action gets too intense. However, in a small level such as this, there really aren't any safe places to hide."
Trivia[]
- The map's description calls the station "Vidona Power Station", referencing both the map's development name and the name of the map's Unreal Championship counterpart, both of which are the same: DM-Vidona.
Popularity[]
- Main article: Annex:Unreal Tournament 2004 Final Stats
- Until the stats for the game were shut down, the map held the distinction of being the 67th. most played UT2004 map of all-time, with over 37.500 matches.[1]
Author's Notes[]
"DM-Oceanic/Vidona is a small DM map, with big windows looking out over the ocean floor. I tried to get a sense of a different location and bring some life to the place by having fish and sharks swim around. The layout was a bit too cramped in the end and I hadn't thought the double jump / wall dodge would become so prevalent. So especially on PC this map feels very claustrophobic.
I was responsible for most of the layout / meshing / lighting and bug fixing."
I was responsible for most of the layout / meshing / lighting and bug fixing."
– Checker's Chapel[2]
Gallery[]
External links and references[]
- ↑ "Unreal Tournament 2004 Stats - Maps". UT2004 Stats. Archived from the original on Nov 25, 2018. Retrieved Aug 25, 2024.
- ↑ Frank, Bastiaan (May 26, 2008). "Portfolio DarkSector(mmo) UC and UT2003". Checker's Chapel. Archived from the original on Oct 22, 2012. Retrieved Oct 20, 2024.
See also[]
Unreal Tournament 2003 Deathmatch maps |
---|
DM-Antalus • DM-Asbestos • DM-Compressed • DM-Curse3 • DM-Flux2 • DM-Gael • DM-Inferno • DM-Insidious • DM-Leviathan • DM-Oceanic • DM-Phobos2 • DM-Plunge • DM-Serpentine • DM-TokaraForest • DM-TrainingDay Epic Bonus Pack maps: DM-1on1-Crash • DM-1on1-Mixer • DM-Icetomb • DM-Injector • DM-IronDeity • DM-Rustatorium DE Bonus Pack maps: DM-DE-GrendelKeep • DM-DE-Ironic • DM-DE-Osiris2 |
Unreal Tournament 2004 Deathmatch maps |
---|
DM-1on1-Albatross • DM-1on1-Crash • DM-1on1-Desolation • DM-1on1-Idoma • DM-1on1-Irondust • DM-1on1-Mixer • DM-1on1-Roughinery • DM-1on1-Serpentine • DM-1on1-Spirit • DM-1on1-Squader • DM-1on1-Trite • DM-Antalus • DM-Asbestos • DM-Compressed • DM-Corrugation • DM-Curse4 • DM-DE-GrendelKeep • DM-DE-Ironic • DM-DE-Osiris2 • DM-Deck17 • DM-DesertIsle • DM-Flux2 • DM-Gael • DM-Gestalt • DM-Goliath • DM-HyperBlast2 • DM-Icetomb • DM-Inferno • DM-Injector • DM-Insidious • DM-IronDeity • DM-Junkyard • DM-Leviathan • DM-Metallurgy • DM-Morpheus3 • DM-Oceanic • DM-Phobos2 • DM-Plunge • DM-Rankin • DM-Rrajigar • DM-Rustatorium • DM-Sulphur • DM-TokaraForest • DM-TrainingDay Mega Bonus Pack maps: DM-BP2-Calandras • DM-BP2-GoopGod Semi-official maps: DM-Forbidden |