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If you're looking for other versions of the map, you might want to check Recurring maps#Phobos Moon.

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DM-Phobos (whose full name is Phobos Moon) is a map appearing in Unreal Tournament . It comes with the UT Demo.



Map description Edit

This arena is set in space, inside and atop a satellite orbiting the Phobos moon.

It is a highly dangerous map inside as well as outside. Players must be very cautious whilst taking each step. Through the use of well connected spaces, plenty of z-axis fighting and good weapon placement this map has earned its title as a classic.

The map has several areas of interest:

  • Outer Space: The outside area of the map.
  • Lift 1: The southwest area of the map, holding the eponymous platform leading to the Sniper Tower.
  • Central: The key area of the map, with ledges connecting every area in the map.
  • Stairs Corridor: The southeast corner of the map, containing ladders going from the lower level to the middle level.
  • Flak Corridor: An L-shaped corridor located at the northeast of the map holding the eponymous weapon and the Invisibility secret. The name is actually misleading (see Trivia)

Weapons and pickups Edit

Weapons Edit

Weapon Count Location
W: 1
A: 3
Weapon: 1x Flak Corridor, at the turning.
Ammo: 2x Near the weapon. 1x Lift 1 area, in a ledge overlooking the area itself.
W: 1
A: 2
Weapon: 1x Central area, upper level ledge, in front of the lift to Outer Space.
Ammo: 2x Near the weapon.
W: (*)
A: 2
Weapon: (*)
Ammo: 1x Lift 1 area, in a ledge overlooking the area itself. 1x West exit from the Lift 1 area to Center.
W: 2
A: 4
Weapon: 1x Stairs Corridor, end of the lower level. 1x Outer Space, at the exit of the platform from the Center upper level lift.
Ammo: 2x Near the Stairs Corridor weapon. 2x Near the Outer Space weapon.
W: 1
A: 2
Weapon: 1x Center area, mid level ledge, northeast corner.
Ammo: 2x Near the weapon.
W: 1
A: 2
Weapon: 1x Lift 1 area, at the exit to Outer Space.
Ammo: 2x Outside, west wing.
W: 1
A: 4
Weapon: 1x Central area, lower level, east ledge.
Ammo: 1x Lift 1 area, in a ledge overlooking the area itself. 1x West exit from the Lift 1 area to Center. 2x Near the weapon.
W: 2
A: 8
Weapon: 1x Top of the Lift 1 tower. 1x Above the exit of the Center upper level lift.
Ammo: 2x Outer Space, atop of the north wing. 2x Outer Space, atop of the south wing. 2x Near the Lift 1 tower weapon. 2x Near the Center upper level lift weapon.
W: 1
Weapon: 1x Outer Space, West Wing, at the top of a thin ledge.

Weapon Count Location
W: 2
A: 5
Weapon: 1x Central area, upper level ledge, in front of the lift to Outer Space. 1x Stairs Corridor, end of the lower level.
Ammo: 1x Lift 1 area, in a ledge overlooking the area itself. 2x Near the upper level ledge weapon. 2x Near the Stairs Corridor weapon.
W: 2
A: 5
Weapon: 1x Flak Corridor, at the turning. 1x Above the exit of the Center upper level lift.
Ammo: 1x West exit from the Lift 1 area to Center. 1x Lift 1 area, in a ledge overlooking the area itself. 1x Central area, lower level, east ledge. 2x Outer Space, at the exit of the platform from the Center upper level lift.
W: 3
A: 6
Weapon: 1x Lift 1 area, at the exit to Outer Space. 1x Center area, mid level ledge, northeast corner. 1x Outer Space, North Wing.
Ammo: 2x Near the Lift 1 area weapon. 2x Near the mid level ledge weapon. 2x Near the Outer Space weapon.
W: 1
A: 3
Weapon: 1x Central area, lower level, east ledge.
Ammo: 1x West exit from the Lift 1 area to Center. 1x Lift 1 area, in a ledge overlooking the area itself. 1x Near the weapon.

Pickups Edit

Pickup Count Location
Health
11
2x Stairs Corridor, at the turn. 3x Lift 1 area, at the exit to Outer Space. 2x Outer Space, at the exit of the platform from the Center upper level lift. 4x Center area, north ledge, east end. 3x Above the exit of the Center upper level lift.
4
2x Central area, lower level. 2x Lift 1 area, southwest end.
Armor
1
1x Outer Space, West Wing.
1
1x Center, higher level ledge before Outer Space.
1
1x Outer Space, North Wing.
Powerups
1
1x Outer Space, South Wing.
1
1x Flak Corridor, in the secret.
Other
2
1x Flak Corridor, in the secret. 1x Outer Space, West Wing.

Pickup Count Location
Health
14
2x Stairs Corridor, at the turn. 3x Lift 1 area, at the exit to Outer Space. 2x Outer Space, at the exit of the platform from the Center upper level lift. 4x Center area, north ledge, east end.
4
2x Central area, lower level. 2x Lift 1 area, southwest end.
1
1x Outer Space, West Wing, at the top of a thin ledge.
Armor
1
1x Outer Space, West Wing.
1
1x Center, higher level ledge before Outer Space.
1
1x Flak Corridor, in the secret.
Powerups
1
1x Outer Space, top of the Lift 1 tower.
Other
2
1x Flak Corridor, in the secret. 1x Outer Space, West Wing.

Walkthrough Edit

PC (Demo) Edit

"This Martian space station is caught between Mars and its satellite Phobos, resulting in a chaotic rotation. Fortunately, the gravity generators are working well enough to lend a fast paced rhythm to deathmatch."
Mission description

PC (Retail/GOTY) Edit

"This Martian space station is caught between Mars and its satellite Phobos, resulting in a chaotic rotation. Fortunately, the gravity generators are working well enough to lend a fast paced rhythm to deathmatch."
Mission description

Playstation 2 Edit

"On this Martian space station, you will be fighting Damien, one of the leading contenders to win the tournament after his devastating romp through the lower ladders."
Mission description

Dreamcast Edit

Tips and tricks Edit

  • Pay attention to the computer voice announcing that the tower lift was called. That's usually a sign that an opponent is going for the Sniper Rifle or that they are around that zone.
  • The topmost point of the map has an excellent view of the center, ideal for sniping, but it is also unsafe, as someone can sneak up behind you and shoot you off the platform, allowing for an easy death.
  • The BioRifle's secondary fully charged shot and Ripper's primary shot are very useful weapons in the lower areas.
  • The tower offers a good sniping spot, but it's also a good way of hurting your enemy if he's the sniper. You can push him off with any weapon with enough splash damage to make your foe to fall.
  • In order to gain access to the Invisibility, you have to look for a wall with two big lights at the sides in the central area and shoot it. There's also a platform near of that wall.
  • Though you'll likely rack up far more frags sticking around the base interior (most of the weapons, including the rocket launcher, are located inside), you should venture outdoors to snag the shield belt, damage amplifier, and redeemer. Take the redeemer back inside and use it near the rocket launcher whenever several players run into each other and fight.[1]
  • When you do go outside, be sure to grab some anti-gravity boots (either inside the invisibility secret door or just outside near the thigh pads), so you can traverse the tall structures easily and quickly gain access to the power-ups.[1] The Jumpboots can be used to reach the Rocket Launcher from the Central area, and reach the second level from the lower one in order to search for health and armor.

Author's Tips Edit

"Let's start with a few basic tricks, if you see that the central area is crowded you can go in the corridor and grab the Ripper, position yourself like this and shoot using the Primary Fire. The bouncing projectile will most likely touch or kill someone, but be careful because anyone can come from your back and kill you easily with a Shock Rifle Combo Move. Since you're not moving you're an easy target, so I'd recommend to do this only a few seconds.
Another advice, with the BioRifle, after grabbing it in the corridor, charge the weapon with the ALT Fire, walk up the stairs with the blue light and shoot the Rocket Launcher. You'll spread you green goo all over and you have a lot of chances to kill someone since most people just run to the Rocket Lancher without watching their back.
Finally, the Tower is a good Sniping spot. It's hard to aim people who are fighting in the central area because they're running and dodging most of the time but you can get a few easy frags when you kill campers that usually stay on the small ledge or on the Roof.

Now let's see how to use the JumpBoots correctly.

First , go in the central area and look at this wall surrounded by 2 lights. Shoot the wall with any gun, be careful when using the Rocket Launcher, you could hurt yourself.
The wall opens, now you can get the goodies. There is an Invisibility and JumpBoots, sometimes you'll just have the Boots since the Invisibility is not respawning as frequently as the Boots.
Now, with these Boots you can do a few cool things.

There are several possibilities, choose the most appropriate depending on your current health status and available weapons.

First Possibility: If you don't have the Rocket Launcher, you may grab it on the small ledge. This is dangerous since this area is usually crowded but if you don't have any good weapon you take the risk. Once you have the Rocket Launcher and eventually the Rocket Ammo, start loading a few rockets and jump to the small niche with the rocket ammo:
If someone appears before your jump you can try to shoot him while you're doing your jump, this is fun. So when you reach the niche you have the Rocket Launcher and you should have quite a few Rocket ammo depending on what's available. You took a few risks but now you have a serious weapon and enough ammo to frag, and you have 2 remaining jumps.

2nd Possibility: if you're low on health or if you already have a good weapon, you can reach the second level quickly.
After grabbing the Boots and Invisibility, move to your right and jump through the hole in the ceiling. You should practice this move alone or with bots because it's hard to do, you have time the jump perfectly. The best spot is at the limit of the floor, just before the few steps down. If you jump to early, you'll hit the ceiling, if you jump to late, you'll be too low and you won't reach the 2nd storey.
If you made the jump well, you can do a second Jump and try to get the Armor
This is a good path because you'll never be very exposed and you can still get nice pickups. The Armor will give you good protection. While you're on the roof, you can grab the Redeemer or walk near the edge of the central area and kill a few people down there.

3rd Possibility: If you have good weapons and good health, or if you're confident enough, after grabbing the Invisibility and the JumpBoots, walk back in the Central Area and jump: before your jump you can load a few Rockets and shoot anyone who might be near the Rocket Launcher location. I always find it fun to load several rockets, do my big jump using the Boots and explode some poor lamer with 5 or 6 Rockets :-)
When you reach the 2nd Storey, do the same thing, you can load several Rockets again, turn 180° quickly and do another big jump using your Boots:
Now you reach the 3rd Storey and you have the Armor, and you're in a good position to shoot people under you. This is my favorite move. In a few seconds you can gain nice pickups, Invisibility, JumpBoots and Armor, all this while fragging several people. And of course you're in a good position to grab the Redeemer :-)"
Inoxx's Website[2]

CliffyB's Tips (Demo version) Edit

"-Jump boots are extremely useful in this space station map.
-The central courtyard is one big clusterfuck, and if you go for the hidden shieldbelt down there you'll need those boots to high tail it to a higher level.
-There are another pair of jump boots out near the armour/health vials/minigun, and you can use those to jump up on the outside of the space station and surprise foes.
-Also, remember that you can "lift jump" in UT. It works like this: when riding a lift, and it is almost at the top, hit JUMP and you'll catch a lot of extra air.
-If someone is controlling the tower in Phobos where the Damage Amp is, you can lift jump over them and spray down hot lead as you're falling towards them, they'll never know what hit them.
-Phobos CAN be played one on one, but you may spend a fair amount of time hunting."
Cliff Bleszinski[3]


Trivia Edit

  • The map comes with the UT Demo alongside CTF-Coret, DM-Morpheus, DM-Tempest, DM-Turbine, DOM-Sesmar and the tutorials for Deathmatch, Domination and Capture the Flag.
  • Although pulse cells appear in the full game version, there is no Pulse Gun to use them. Phobos was one of the maps featured in the demo version of UT, and this map had a single Pulse Gun where the Bio Rifle and its ammo currently are. Only the Pulse Gun was edited out for the final version, leaving behind its Pulse Cells.
  • Another error of the map is the so-called "Flak Corridor". In the demo version, it holds a Pulse Gun, and in the full version it holds a Bio Rifle. The flak itself is absent from the demo version and appears in the Outer Space area in the full version. Fixing this in both versions, however, is easy. All you need to do is to create/modify the file DM-Phobos.int in the System folder of the game:
[ZoneInfo9]
ZoneName=Pulse Gun Corridor
[ZoneInfo9]
ZoneName=Bio Rifle Corridor
  • The map started as an enclosed arena, until Inoxx figured that it would have been fun to fight, but boring to watch.
  • The skybox was taken from CTF-Face, but with the Earth being replaced by Mars.
  • As the name implies, it was named after one of the natural satellites of Mars.

Author's Notes Edit

"I was sad to have my Spaceship stolen so I did something bigger, a Space Station!!
I did the inside first. A big hole surrounded by some corridors. The result was fun for deathmatching but really boring to watch, so I created the outside part. I took the basic shape of a satellite (A core, an antenna/dish at the bottom and 2 wings or solar panels) and I imagined how to create a full scale Space Station with this basic look. All the bottom part is for decoration only but it's cool to fight in a real place. I added the lightboxes at the end. The Skybox was taken from Facing Worlds but I changed the texture to be Mars instead. I have to thank Mike Leatham for this awesome texture. The result is an interesting Level, my favorite work with Facing Worlds. I'm happy with the gameplay too, you can stay in the middle an enjoy and intense fight, or you can play on a slower pace and collect the pickups on the roof and enjoy the scenery :) Going to the bottom part is dangerous but you're rewarded by powerful weapons and powerups.

There seems to be a lot of talks about Unreal Tournament having half of 'Hardcore Levels' and half of 'Gimmicks Levels'. While it's true that some levels focus on their visual appeal to draw beginners to deathmatch and catch the public attention, I worked really hard to make Levels with great intense and furious hardcore gameplay AND gorgeous visual effects and original setting.

The music is an interesting mix of slow paced and action pack techno so it's really working well for this Level, I named the Level like one of the natural satellites of Mars (Phobos and Deimos)."
Inoxx's Website[4]


Gallery Edit

External links and references Edit

  1. 1.0 1.1 David Perkins, Doug Radcliffe. "Deathmatch Map Strategies: DM-Phobos". PlanetUnreal. Retrieved May 10, 2019.
  2. Fiorentino, Cedric. "DeathMatching in Phobos Moon". Inoxx Industries. Archived from the original on January 11, 2004. Retrieved May 10, 2019.
  3. Bleszinski, Cliff (January 7, 2000). "Cliff Bleszinski .plan". Blue's News. Retrieved May 10, 2019.
  4. Fiorentino, Cedric. "Phobos Moon". Inoxx Industries. Archived from the original on October 6, 2003. Retrieved May 10, 2019.

See also Edit

Deathmatch maps for Unreal Tournament
DM-BarricadeDM-CodexDM-ConveyorDM-CurseIIDM-Deck16IIDM-FetidDM-FractalDM-GothicDM-GrinderDM-HyperBlastDM-KGalleonDM-LiandriDM-MorbiasIIDM-MorpheusDM-OblivionDM-PeakDM-PressureDM-PyramidDM-StalwartDM-StalwartXLDM-Tempest (UT map)DM-Turbine (UT map)DM-TutorialDM-Zeto
Epic Bonus Pack maps: DM-AgonyDM-ArcaneTempleDM-CybrosisIIDM-HealPodIIDM-MalevolenceDM-MojoIIDM-ShrapnelII
Inoxx Pack maps: DM-CraneDM-SpaceNoxx
Bonus Pack 4 maps: DM-BishopDM-CloserDM-Grit-TOURNEYDM-Viridian-TOURNEY
Chaos UT maps:
Beta 4 Mappack: DM-CUTA BridgeDM-CUTA CerebroDM-CUTA ChaosArenaDM-CUTA PillarDM-CUT DM4DM-CUT JailHouse
GOTY Mappack: DM-CUT EclipseDM-CUT ProxykingDM-CUT SkullMoonDM-CUT StorageAlphaDM-CUT TheBellTollsDM-CUT WeaponsOfChaosDM-CUT WeaponsOfWar
Console exclusives: DM-BabylonDM-BlockPartyDM-BrickyardDM-CanyonFearDM-ColdSteelPressureDM-CoreDM-DamnationDM-DepotDM-DustDM-FluxDM-GearboxDM-GirderDM-GoogleDM-HalberdDM-IndustrialDM-InfernalDM-InstinctDM-LoathingDM-MegaplexDM-NebulaDM-NeoTokyoDM-OutskirtsDM-PaladinDM-PantheonDM-Sector9DM-SingularityDM-SorayamaDM-StationControlDM-Underlord
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