Unreal Wiki
Advertisement
Map stub
This article is a stub. You can help the Unreal Wiki by expanding it.
What needs to be done: Add the PS2/DC info.
Overview

The subject of this article appeared in Unreal Tournament.


Map description[]

It is a fairly large rustic map, fitted with various structures to climb upon and rack up your defenses and arsenal.

The main draw of the map is a giant industrial vacuum chamber, which causes hapless competitors that are trapped inside to expand until they burst into gibs as the pressure is lowered in the room by a pair of large air pumps. Areas of the map include Catwalk hall, Pressure hall, Pillar hall, and Escape tunnel, as well as the eponymous Pressure chamber and the water tank. The map forms a figure 8-like shape, with a pair of extra passages added for better connectivity.

The Catwalk hall is an area located at the west part of the map, consisting of several catwalks (forming two levels of height), several boxes, and a big water tank pool in the south part of the area. It is connected with the Pillar area via two lower entrances and a small entrance at the top level, with the Escape tunnel through a one-way falling pit, and with the Pressure area through the Water tank.

Pressure hall is the area where the eponymous Pressure Chamber is located. It consists of a catwalk going around the area, a water tank pool in the north, pillars, and a garbage can. Aside from its Water tank connection with the Catwalk hall, it is also connected with the Pillar area via two lower entrances and an upper tunnel next to the Water tank.

The Pressure Chamber is located at the center of this area. It is activated by pushing or shooting one of two buttons located on the sides of the chamber. When this is done, the door slams shut, a woman announces "warning, depressurization commencing!", and the room is depressurized over several seconds, causing anyone trapped inside to swell up and explode. At the moment the players explode (after about five seconds being depressurized), a frag is given to whoever pressed the button. Several items (Shield Belt, Damage Amplifier, Rocket Launcher) are placed inside, so players who are not blown up are rewarded with a significant advantage from the powerups they obtain. Thus, much of the strategy of the map revolves around controlling this area.

The Pillar hall is a hall filled with numerous pillars, acting as the hub of the level. Aside from the pillars, it also features a catwalk and a sniper balcony accessible only by translocating or impact jumping.

Finally, the Escape tunnel is a Turbine-like vent connecting the Pillar hall with the Catwalk hall, starting from the upper level of the former and ending in the Water tank entrance of the latter.

Weapons and pickups[]

Weapons[]

Weapon Count Location
W: 1
5
Weapon: 1x Catwalk hall, northwest corner
Ammo: 2x Near the weapon. 2x Catwalk hall, southwest corner. 1x Water tank, pressure hall end of the passage.
W: 1
4
Weapon: 1x Middle of tunnel between Pressure hall and Pillar hall.
Ammo: 2x Next to the weapon. 2x Pillar hall, next to lift to upper level, south.
W: 1
4
Weapon: 1x Catwalk hall, upper level at a dead end.
Ammo: 1x Water tank, catwalk hall end of the passage. 2x Catwalk hall, near the weapon. 1x Catwalk hall, middle level, northwest dead end.
W: 1
2
Weapon: 1x Pressure hall, north ledge next to Water tank.
Ammo: 2x Near the weapon.
W: 1
2
Weapon: 1x Pillar hall, upper level, on an unconnected ledge.
Ammo: 2x Near the weapon.
W: 2
5
Weapon: 1x Passage between Catwalk hall and Pillar hall. 1x Inside Pressure chamber.
Ammo: 2x Catwalk hall, middle level, above north entrance to Pillar hall. 2x Near the Pressure chamber weapon. 1x Catwalk hall, at a dead end southeast of the area.
W: 1
3
Weapon: 1x Pillar hall, on the Sniper balcony.
Ammo: 1x Catwalk hall, hidden in a dead end southeast of the area. 2x Near the Pillar area weapon.


Pickups[]

Pickup Count Location
Health
13
7x Escape tunnel. 6x Tunnel between Pillar hall (upper level) and Pressure hall (upper level).
15
1x Pressure hall, southeast of the area. 2x Pressure hall (lower level), near the north bin. 2x Pillar area (lower level), below entrance to escape tunnel. 2x Pillar area, next to lift to Sniper balcony. 1x Catwalk hall, middle level, north dead end. 1x Catwalk hall, behind two crates. 2x Pillar hall, upper level, on an unconnected ledge, next to Flak Cannon. 3x Pressure hall, above Pressure chamber. 1x Pillar hall, sniper balcony.
1
1x Water tank, middle of the passage between Catwalk hall and Pressure hall.
Armor
1
1x Pillar hall, upper level, on an unconnected ledge next to the Flak Cannon.
1
1x Catwalk hall, on top of a crate.
1
1x Inside the Pressure chamber.
Powerups
1
1x Inside the Pressure chamber.
Other


Walkthrough[]

PC (Retail/GOTY)[]

"The booby trap is a time honored tradition and a favorite among Tournament viewers. Many Liandri mining facilities offer such ‘interactive’ hazards."
Mission description

Archon's Unreal Tournament character card
!UT99-MaleCommando-Commando-Nickolai-Red.jpg
Red team

Name: Archon
Race: Human
Classification: Psychotic


Accuracy: MeterFloat-(+0,75).png 0.30
Combat Style: MeterFloat-(+2,00).png 1.00

"Archon is a ruthless murderer and he wouldn't want it any other way. This guy has his wires crossed...deriving pleasure from pain and vice versa. Probably the nastiest mother you'll ever meet."
The subject of this article appeared in Unreal Tournament.

Nikki's Unreal Tournament character card
UT99-Lauren.png

Name: Nikki
Race: Human
Classification: Civilian



"Occasionally, rich civilians are able to buy their way into the Tournament. The Liandri Rules Board doesn't like to include 'normal' civilians in the games because, frankly, they aren't good enough to be entertaining."
The subject of this article appeared in Unreal Tournament.

Raven's Unreal Tournament character card
!UT99-MaleSoldier-RawSteel-Bruce-Blue.jpg
Blue team

Name: Raven
Race: Human
Classification: Criminal


Loves to jump? Yes

"Criminals make excellent pit fighters. The volatile combination of cabin fever and desperation that a long prison sentence imparts is therapeutic to say the least."
The subject of this article appeared in Unreal Tournament.

Bart's Unreal Tournament character card
!UT99-MaleCommando-Commando-Whitman-None.jpg

Name: Bart
Race: Human
Classification: Economist


Combat Style: MeterFloat-(-2,0).png (-1.00)
Strafing ability: MeterFloat-(+2,00).png 1.00
Preferred weapon:
Bio Rifle

"There isn't much worse than a lawyer, but economists come close. Liandri has discovered that civilians will pay good money to watch economists and other vermin take a beating."
The subject of this article appeared in Unreal Tournament.

Playstation 2[]

"The booby trap is a time honored tradition and a favorite among Tournament viewers. Many Liandri mining facilities offer such ‘interactive’ hazards."
Mission description

Archon's Unreal Tournament character card
!UT99-MaleCommando-Commando-Nickolai-Red.jpg
Red team

Name: Archon
Race: Human
Classification: Psychotic


Accuracy: MeterFloat-(+0,75).png 0.30
Combat Style: MeterFloat-(+2,00).png 1.00

"Archon is a ruthless murderer and he wouldn't want it any other way. This guy has his wires crossed...deriving pleasure from pain and vice versa. Probably the nastiest mother you'll ever meet."
The subject of this article appeared in Unreal Tournament.

Nikki's Unreal Tournament character card
UT99-Lauren.png

Name: Nikki
Race: Human
Classification: Civilian



"Occasionally, rich civilians are able to buy their way into the Tournament. The Liandri Rules Board doesn't like to include 'normal' civilians in the games because, frankly, they aren't good enough to be entertaining."
The subject of this article appeared in Unreal Tournament.

Raven's Unreal Tournament character card
!UT99-MaleSoldier-RawSteel-Bruce-Blue.jpg
Blue team

Name: Raven
Race: Human
Classification: Criminal


Loves to jump? Yes

"Criminals make excellent pit fighters. The volatile combination of cabin fever and desperation that a long prison sentence imparts is therapeutic to say the least."
The subject of this article appeared in Unreal Tournament.

Bart's Unreal Tournament character card
!UT99-MaleCommando-Commando-Whitman-None.jpg

Name: Bart
Race: Human
Classification: Economist


Combat Style: MeterFloat-(-2,0).png (-1.00)
Strafing ability: MeterFloat-(+2,00).png 1.00
Preferred weapon:
Bio Rifle

"There isn't much worse than a lawyer, but economists come close. Liandri has discovered that civilians will pay good money to watch economists and other vermin take a beating."
The subject of this article appeared in Unreal Tournament.

Dreamcast[]

Tips and tricks[]

  • The rooms are good for Shock Rifle and Rocket Launcher attacks and the long hallways are conducive to sniping.[1]
  • Make sure you time the Armor.[1]
  • If you're going for the Shield Belt or UDamage, make sure there are no people nearby who might hit the white buttons on the outside of the chamber.[1]
  • Camping on top of the chamber with a Shock Rifle is a good idea, as there's loads of health up there.[1]
  • It is inevitable that players will venture inside the pressure chamber—the goodies inside are just too tempting. You can either hide by the switches themselves (just below windows that offer a view inside), or you can hide on top of the pressure chamber itself. Once someone runs inside, drop down above the switch and quickly press against it. Though you probably won't be spotted if you hide on top of the chamber, getting to the switch quickly is more difficult, and often the player will escape. Remember that trapping someone inside the chamber counts the same as a regular kill. Conversely, keep your eyes open before heading inside the chamber. Don't hesitate once inside; grab the gear and get out immediately.[2]
  • Stay on the upper catwalks by using the small lifts in the corners of the room. From here, you can fire any weapon onto the floor below (splash damage weapons preferred), while the player on the ground level should have a much more difficult time scoring return hits. Further, at the upper level, you'll find the entrance into the green liquid that grants you access to the tunnel containing the Big Keg O' Health.[2]

Trivia[]

  • The mapper actually placed an Unreal razor ammo (above the Shock Rifle), which UT replaces with its own.
  • The map has a hidden Level Entry Text: "GET THEM INTO THE PRESSURE CHAMBER !!"

PC changelog[]

Main article: Unreal Tournament/Release Notes
  • v402: don't kill spectators in the pressure chamber!!!

External links and references[]

  1. 1.0 1.1 1.2 1.3 Orgulo (May 2, 2017). "Unreal Tournament (PC) FAQ/Walkthrough". GameFAQs. Retrieved May 16, 2019.
  2. 2.0 2.1 Doug Radcliffe, David Perkins. "Deathmatch Map Strategies: DM-Pressure". PlanetUnreal. Retrieved May 16, 2019.

See also[]

Deathmatch maps for Unreal Tournament
Epic Bonus Pack maps: 
Inoxx Pack maps: 
Bonus Pack 4 maps: 
Chaos UT maps:
Beta 4 Mappack: 
GOTY Mappack: 
Console exclusives: 
Advertisement