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The subject of this article appeared in Unreal Tournament 2004.

"Wish you were here? Probably not. Since the loss of the O-Zone Layer, this venue of Weather Control Stations has been become home to permanent storms and high winds. The endless sulphuric acid rain that lashes down has rotted these once proud examples of technological progress into nothing more than rusting hulks that dominate the skyline."
Map description

DM-Sulphur is a Deathmatch map from Unreal Tournament 2004.

Map description[]

Set in a weather control station, this map is your typical multi-level platform map with a deep lethal void set at night.

The named area of the map is 6 Miles Above Sea Level, which comprises the entire map. However, on close inspection, we can also name the following areas:

  • Platform Level 1: The lower level of the platform. Two jumppads at north and south extremes officiate as the connections between this level and Level 3. A bridge passing above it connects both ramps to Level 2.
  • Platform Level 2: The mid level of the platform. The one with the two bridges.
  • Platform Level 3: The upper level of the platform. Two jumppads located in the northwest and southeast corners officiate as the connection with the Superior Level.
  • Platform Superior Level: A small sub-platform. The main feature here is its superweapon.
  • West/East Level 1-2 Ramp: The U-shaped ramps that serve as transitions between levels 1 and 2.
  • West/East Level 2-3 Ramp: The U-shaped ramps that serve as transitions between levels 2 and 3.

Weapons and pickups[]

Weapons[]

Weapon Count Location
W: 1
A: 2
Weapon: 1x West Level 1-2 Ramp, near Level 1.
Ammo: 1x Platform Level 3, west side. 1x Platform Level 3, east side.
W: 1
A: 2
Weapon: 1x Platform Level 3, north bridge.
Ammo: 1x Platform Level 2, north corridor. 1x Platform Level 2, south corridor.
W: 1
A: 2
Weapon: 1x Platform Level 3, south bridge.
Ammo: 1x Platform Level 2, north corridor. 1x Platform Level 2, south corridor.
W: 1
A: 2
Weapon: 1x East Level 1-2 Ramp, near Level 1.
Ammo: 1x Platform Level 3, west side. 1x Platform Level 3, east side.
W: 1
A: 2
Weapon: 1x Platform Level 1 center.
Ammo: Platform Level 1, upper bridge.
W: 1
A: 1
Weapon: 1x Platform Level 2, east bridge.
Ammo: 1x Platform Level 1 south.
W: 1
A: 1
Weapon: 1x Platform Level 2, west bridge.
Ammo: 1x Platform Level 1 north.
W: 1
Weapon: 4x Platform Superior Level, center point.

Pickups[]

Pickup Count Location
4
4x Platform Superior Level, two at each extreme.
4
1x Platform Level 1 west. 1x Platform Level 1 east. 2x Platform Level 3.
12
3x West Level 1-2 Ramp. 3x East Level 1-2 Ramp. 3x West Level 2-3 Ramp. 3x East Level 2-3 Ramp.


Wildcard Bases[]

Items Count Location
Double DamageSuper Shield PackBig Keg O' Health
1 Platform Level 1, upper bridge.

Walkthrough[]

"Wish you were here? Probably not. Since the loss of the O-Zone Layer, this venue of Weather Control Stations has been become home to permanent storms and high winds. The endless sulphuric acid rain that lashes down has rotted these once proud examples of technological progress into nothing more than rusting hulks that dominate the skyline."
Mission description

Before playing this match, the arena can be switched by DM-Curse4 by paying 55 game units.

Tips and tricks[]

Prima Official Guide[]

"A multilayered rig in the middle of a murky sea, Sulphur is a surprisingly compact level, featuring only three main floors and an antenna, all interconnected. Campers sometimes use the jump pads, so take the more traditional metal platforms up and around. Each side of the rig is identical except for weapons and items. With no shield packs, combat is more precarious than normal, and powerful items lie at the bottom and very top of this structure.

Map Patrol
Starting on the rig's bottom level, under the double damage/keg at the flak cannon, the platform runs perpendicular to the double damage/keg platform above. Both ends of the flak cannon platform end at a T-junction with a lightning ammo pack at one end and a rocket ammo pack at the other. Each T-junction has a jump pad propelling you to the top floor. From the rocket ammo jump pad you land near the link gun; land near the shock rifle from the other.
Turn right at either T-junction and the lowest platform moves under an upper platform with a health pack under it and ends in a junction. Turn left at either T-junction; the platform meets the junction with the health pack and dumps out in an elongated ramped square. Take either ramped square to the corner to find a biorifle (if you traveled left from the lightning ammo) or a minigun. The ramped square turns left, heads up steps and through three adrenaline pills to another left corner, and up to the next floor. At the second pill is the DD/keg platform; head across, over the health packs below and the flak cannon at the rig base. Take two flak ammo packs on the way to the opposite ramped area.
At the top of either ramp is a mid-level platform. Head straight to pick up a link and shock ammo pack (on each side), then go up the mid-ramped platform to the next level. Head left for a weapon—either a lightning gun or a rocket launcher. You can double jump or fall onto the DD/keg platform or the jump pad ledges from here. When you're done, head to a jump pad, down to the lowest platforms, or up to the mid ramped platform steps; grab three adrenaline pills as you reach the top level.
The top platform is a little wider. To the left is a raised area with a health pack; there's also a bio and mini ammo pack on either side of an iron support leading to a jump pad. Head forward and cross a small bridge containing either a link or shock rifle (depending on the side). If you use the low jump pads, you land on the outer ledge. Reach a higher antenna area via a jump pad at the bridge's other side, or reach the bio and mini ammo. You can also drop to the mid-ramped platform or through the gaps in the top platform.
Topping the highest platform is the antenna. On each end of the platform are two health vials. Move around a pipe to a middle area holding a redeemer; use secondary fire!

Deathmatch Dealing
There's much to be said for staying low in the rig's lower and mid-level interiors, which house all but one of the preferred weapons. At the match's start, you can either jump from the top floor to the antenna platform and secure the redeemer, or drop to the bottom floor to grab the big keg-o-health or the double damage.
Anyone going for the redeemer is prone to attack, so look up, and light up your foe with lightning rounds or with the shock rifle. The rifle is always a pleasure to use—bounce the enemies into the murk below. If you're after the redeemer, stand at the pick-up point, crouch and then fire so you're not tagged from below; use the bottom of the antenna platform for protection.
Translocating is helpful to flit from one floor to the next instead of using the outer ramps or jump pads. But the translocator really becomes helpful if you're after a high teleport at the rig's top; point and fire from the redeemer platform, then teleport up to the three-pronged supports for the final antenna, at the structure's top.
Mainly though, combat consists of jumping up pads (train weapons at landing spots, such as the platform near the tiny bridges on the top floor) or dropping through openings to the lower decks. Drop on an outer ramped platform and peer into the base; line up instant-hit weapons from here. Or try the middle gap on the top floor; this is an alternate escape route and sniping point. Mainly though, practice running around the different decks and double jumping across the open spaces and land on a platform below; doing this effortlessly without looking for the landing spot is the key to escape and victory."


Trivia[]

Popularity[]

Main article: Annex:Unreal Tournament 2004 Final Stats
  • Until the stats for the game were shut down, the map held the distinction of being the 100th. most played UT2004 map of all-time, with over 26.000 matches.[1]

Gallery[]

External links and references[]

  1. "Unreal Tournament 2004 Stats - Maps". UT2004 Stats. Archived from the original on Nov 25, 2018. Retrieved Aug 25, 2024.

See also[]

Unreal Tournament 2004 Deathmatch maps
DM-1on1-AlbatrossDM-1on1-CrashDM-1on1-DesolationDM-1on1-IdomaDM-1on1-IrondustDM-1on1-MixerDM-1on1-RoughineryDM-1on1-SerpentineDM-1on1-SpiritDM-1on1-SquaderDM-1on1-TriteDM-AntalusDM-AsbestosDM-CompressedDM-CorrugationDM-Curse4DM-DE-GrendelKeepDM-DE-IronicDM-DE-Osiris2DM-Deck17DM-DesertIsleDM-Flux2DM-GaelDM-GestaltDM-GoliathDM-HyperBlast2DM-IcetombDM-InfernoDM-InjectorDM-InsidiousDM-IronDeityDM-JunkyardDM-LeviathanDM-MetallurgyDM-Morpheus3DM-OceanicDM-Phobos2DM-PlungeDM-RankinDM-RrajigarDM-RustatoriumDM-SulphurDM-TokaraForestDM-TrainingDay
Mega Bonus Pack maps: DM-BP2-CalandrasDM-BP2-GoopGod
Semi-official maps: DM-Forbidden
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